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May 10 2016

NuclearPotato added a comment to T66078: [request] a dynamic module for the whole island, civilians, blufor, opfor, independant..etc.

I would like this module, but I agree with stonestriker. There could be a module for filling bases, one for air traffic, one for car traffic, one for civilians walking, etc. It would be amazing to have this kind of stuff, you could make a completely dynamic mission without having to have a ton of modules placed around your map. However, the AI would have to cooperate with the rest of the mission. Take air traffic control for example. A plane couldn't just land if you placed one for your mission on the runway that was going to take off..

May 10 2016, 2:26 AM · Arma 3
tyl3r99 added a comment to T66078: [request] a dynamic module for the whole island, civilians, blufor, opfor, independant..etc.

yeah maybe if we could configure it with sliders or something to control how the mass of the dynamic life on the island? even if it was a more advanced ambient civilians etc.

May 10 2016, 2:26 AM · Arma 3
stonestriker added a comment to T66078: [request] a dynamic module for the whole island, civilians, blufor, opfor, independant..etc.

While the intent of this suggestion is ok, I would prefer to see it split into several separate modules. This seems to general in nature to be of much use.

May 10 2016, 2:26 AM · Arma 3
laywiin added a comment to T66078: [request] a dynamic module for the whole island, civilians, blufor, opfor, independant..etc.

I think it meens they have seen it and thinking on assigning it. or make it. maybe make an idea close to it.

Tho i run a good enough computer to say that if there was a module filling all the bases, the skies and towns it would really make FPS drop like hell :/.

civilian traffic is another thing that i really want in arma for a long time.

May 10 2016, 2:26 AM · Arma 3
Bohemia updated subscribers of T66078: [request] a dynamic module for the whole island, civilians, blufor, opfor, independant..etc.
May 10 2016, 2:26 AM · Arma 3
CSRKryssar added a comment to T66078: [request] a dynamic module for the whole island, civilians, blufor, opfor, independant..etc.

This suggest was processed by our team and will be looked into. We thank you for your feedback.

May 10 2016, 2:26 AM · Arma 3
tyl3r99 added a comment to T66078: [request] a dynamic module for the whole island, civilians, blufor, opfor, independant..etc.

does looked into mean a possibility of being implemented?

May 10 2016, 2:26 AM · Arma 3
tyl3r99 edited Steps To Reproduce on T66078: [request] a dynamic module for the whole island, civilians, blufor, opfor, independant..etc.
May 10 2016, 2:26 AM · Arma 3
Bohemia added a project to T66078: [request] a dynamic module for the whole island, civilians, blufor, opfor, independant..etc: Arma 3.
May 10 2016, 2:26 AM · Arma 3
Alwarren edited Steps To Reproduce on T66077: Add a brightness control for collimator sights.
May 10 2016, 2:26 AM · Arma 3
CSRKryssar added a comment to T66077: Add a brightness control for collimator sights.

This issue was processed by our team and will be looked into. We thank you for your feedback.

Please keep the issue monitored to see when it is fixed.

May 10 2016, 2:26 AM · Arma 3
Bohemia updated subscribers of T66077: Add a brightness control for collimator sights.
May 10 2016, 2:26 AM · Arma 3
Bohemia added a project to T66077: Add a brightness control for collimator sights: Arma 3.
May 10 2016, 2:26 AM · Arma 3
CSRKryssar added a comment to T66076: OPFOR Diver rebreather using wrong texture.

This issue was processed by our team and will be looked into. We thank you for your feedback.

Please keep the issue monitored to see when it is fixed.

May 10 2016, 2:26 AM · Arma 3
Pomigit added a comment to T66076: OPFOR Diver rebreather using wrong texture.

This issue appears to be resolved in beta and relates to 0009009

May 10 2016, 2:26 AM · Arma 3
Bohemia updated subscribers of T66075: HACKER attacks every server disallowing players to play - see details.
May 10 2016, 2:26 AM · Arma 3
Bohemia added a project to T66076: OPFOR Diver rebreather using wrong texture: Arma 3.
May 10 2016, 2:26 AM · Arma 3
Pomigit edited Steps To Reproduce on T66076: OPFOR Diver rebreather using wrong texture.
May 10 2016, 2:26 AM · Arma 3
CSRKryssar added a comment to T66075: HACKER attacks every server disallowing players to play - see details.

This issue was processed by our team and will be looked into. We thank you for your feedback.

Please keep the issue monitored to see when it is fixed.

May 10 2016, 2:26 AM · Arma 3
yarex edited Steps To Reproduce on T66075: HACKER attacks every server disallowing players to play - see details.
May 10 2016, 2:26 AM · Arma 3
CSRKryssar added a comment to T66074: We Need List!.

Please divide this issue to separte ones.

Thank you.

For future reporting please refer to "how to guide" http://feedback.arma3.com/how-to-user.html.html

May 10 2016, 2:26 AM · Arma 3
tyl3r99 added a comment to T66074: We Need List!.

shouldn't request more than 1 thing on each ticket my friend.

please produce multiple tickets with some more information...
please also note ALPHA stage your lucky that there even is a ALPHA stage hardly any companies allow this.
give them a break :(

May 10 2016, 2:26 AM · Arma 3
Bohemia added a project to T66075: HACKER attacks every server disallowing players to play - see details: Arma 3.
May 10 2016, 2:26 AM · Arma 3
bwach edited Steps To Reproduce on T66074: We Need List!.
May 10 2016, 2:26 AM · Arma 3
CSRKryssar added a comment to T66073: [request] anims for when setting of bombs....

This suggest was processed by our team and will be looked into. We thank you for your feedback.

May 10 2016, 2:26 AM · Arma 3
tyl3r99 added a comment to T66073: [request] anims for when setting of bombs....

thank you Kryssar! glad to be apart of the team

May 10 2016, 2:26 AM · Arma 3
Bohemia added a project to T66074: We Need List!: Arma 3.
May 10 2016, 2:26 AM · Arma 3
Bohemia updated subscribers of T66073: [request] anims for when setting of bombs....
May 10 2016, 2:26 AM · Arma 3
Bohemia added a project to T66073: [request] anims for when setting of bombs...: Arma 3.
May 10 2016, 2:26 AM · Arma 3
bez added a comment to T66072: [Request] aimations looking through optics.

This is a good idea and it also have gameplay implications

May 10 2016, 2:26 AM · Arma 3
Vespa added a comment to T66072: [Request] aimations looking through optics.

This is not so easy, would require some considerable engine support and I'm afraid we can't make it in the scope of the project.

May 10 2016, 2:26 AM · Arma 3
tyl3r99 edited Steps To Reproduce on T66073: [request] anims for when setting of bombs....
May 10 2016, 2:26 AM · Arma 3
Bohemia updated subscribers of T66072: [Request] aimations looking through optics.
May 10 2016, 2:26 AM · Arma 3
CSRKryssar added a comment to T66072: [Request] aimations looking through optics.

This issue was processed by our team and will be looked into. We thank you for your feedback.

Please keep the issue monitored to see when it is fixed.

May 10 2016, 2:26 AM · Arma 3
Bohemia added a project to T66072: [Request] aimations looking through optics: Arma 3.
May 10 2016, 2:26 AM · Arma 3
tyl3r99 edited Steps To Reproduce on T66072: [Request] aimations looking through optics.
May 10 2016, 2:26 AM · Arma 3
SuicideKing added a comment to T66071: "Step over" (vaulting) results in clipping and getting stuck in various objects and exploits.

You can keep pressing V to traverse the object.

May 10 2016, 2:26 AM · Arma 3
shukari added a comment to T66071: "Step over" (vaulting) results in clipping and getting stuck in various objects and exploits.

Still in 1.50

May 10 2016, 2:26 AM · Arma 3
Bohemia added a comment to T66071: "Step over" (vaulting) results in clipping and getting stuck in various objects and exploits.

when stucked, collisions get damage to you or you can be killed instantly :(
very OLD bug and annoying so much, because you cant climb on some stones, objects etc!
Fix it please

May 10 2016, 2:26 AM · Arma 3
Bohemia added a project to T66071: "Step over" (vaulting) results in clipping and getting stuck in various objects and exploits: Arma 3.
May 10 2016, 2:26 AM · Arma 3
Khan edited Steps To Reproduce on T66071: "Step over" (vaulting) results in clipping and getting stuck in various objects and exploits.
May 10 2016, 2:26 AM · Arma 3
Astaroth edited Steps To Reproduce on T66070: FT features test report.
May 10 2016, 2:26 AM · Arma 3
Bohemia added a project to T66070: FT features test report: Arma 3.
May 10 2016, 2:26 AM · Arma 3
Bohemia added a project to T66069: wrecks float: Arma 3.
May 10 2016, 2:26 AM · Arma 3
ltsThomas edited Steps To Reproduce on T66069: wrecks float.
May 10 2016, 2:26 AM · Arma 3
CSRKryssar added a comment to T66068: Not properly respawn.

Since dragging is not implemented in vanilla alpha version we presume that you experienced this in some custom made mod. Please ask the current mod designer with this issue.

Thank you.

For future reporting please refer to "how to guide" http://feedback.arma3.com/how-to-user.html.html

May 10 2016, 2:26 AM · Arma 3
Bohemia added a project to T66068: Not properly respawn: Arma 3.
May 10 2016, 2:26 AM · Arma 3
penatoliygmailcom edited Steps To Reproduce on T66068: Not properly respawn.
May 10 2016, 2:26 AM · Arma 3
MadDogX added a comment to T66067: Stuck infantry handling.

Duplicate of #739.

Please search before posting.

May 10 2016, 2:26 AM · Arma 3
penatoliygmailcom added a comment to T66067: Stuck infantry handling.

Can stop run if take in hand other weapon. weapon change animation stop this bug.

May 10 2016, 2:26 AM · Arma 3
penatoliygmailcom edited Steps To Reproduce on T66067: Stuck infantry handling.
May 10 2016, 2:26 AM · Arma 3
Fireball added a comment to T66066: Helicopter dont want to descend.

Dupe of #1970.

May 10 2016, 2:26 AM · Arma 3
Bohemia added a project to T66067: Stuck infantry handling: Arma 3.
May 10 2016, 2:26 AM · Arma 3
Roytjb added a comment to T66066: Helicopter dont want to descend.

Agreed. If you point your nose up only SLIGHTLY, you go up by 50 meters.

Get a littlebird, fly at as low altitude as possible at a high speed and just hold S. You can do backflips without even risking a crash.

May 10 2016, 2:26 AM · Arma 3
imbeta edited Steps To Reproduce on T66066: Helicopter dont want to descend.
May 10 2016, 2:26 AM · Arma 3
penatoliygmailcom added a comment to T66066: Helicopter dont want to descend.

don`t forget speed = altitude / altitude = speed.

but i know about you tell.... its need to tweak. lowest collective like 2-3 degrees. not 0-1.....

May 10 2016, 2:26 AM · Arma 3
BlackLord added a comment to T66066: Helicopter dont want to descend.

Yeah the collective is incredibly unresponsive.
You should be able to slow down a fast moving helicopter without gaining altitude by gradually lowering the collective, however it is delayed so you quickly gain a lot of altitude exposing yourself. Right now, if you want to slow down, you have to do it way before the LZ, but then you are too slow upon arrival and an easy target for nearby units.

May 10 2016, 2:26 AM · Arma 3
Grezvany13 added a comment to T66065: Make GPS more accurate - 10 digits position instead of current 6 digits.

"@Grezvany13: Not "the paper map itself", but it would simulate having a GPS with a moving map, which would be used instead of paper one, when having a GPS."

If you mean the GPS map (RCTRL + M) and not the normal map (M), then I'm fine with the suggestion.

Although in that case I suggest to make the GPS map zoomable:

  • 100x100 mtr : 10-digit grid
  • 1000x1000 mrt : 8-digit grid
  • 10000x10000 mtr : 6-digit grid

In all cases you, the player, are at the center op the map. No direction is given (like compass) and no other interactions are available (like placing markers).
Your grid location should be placed underneath the map.

And ofcourse the GPS still has a small UI compared to the full-screen map.

May 10 2016, 2:26 AM · Arma 3
armapirx added a comment to T66065: Make GPS more accurate - 10 digits position instead of current 6 digits.

The best thing would be to have an additional item, along with the paper map and GPS in the glasses: a military GPS receiver, with a moving map and all kinds of interactions available there.

Check out RPDA - Ruggedized Personal Digital Assistant. Having this would be nice! Our current HUD GPS would be tied to tactical glasses (having glasses means having GPS on the HUD) and GPS slot would be used by RPDA item instead.

But I'm realistic and I understand, that the developers have much work with more serious issues. Because of that I've asked for something relatively easy and quick, which will make the GPS more useful, instead of more complex request/idea.

May 10 2016, 2:26 AM · Arma 3
Bohemia added a project to T66066: Helicopter dont want to descend: Arma 3.
May 10 2016, 2:26 AM · Arma 3
armapirx added a comment to T66065: Make GPS more accurate - 10 digits position instead of current 6 digits.

http://www.wikihow.com/Use-an-Analog-Watch-as-a-Compass

I just use the watch in an opposite way (I align the hour hand with its own shadow), so that the half of the angle between the hour hand and 12 o'clock points at the north. It's easier for me to do it that way. Never owned a digital watch ;)

But the HUD map is small and not scrollable, while the "M" map is.

May 10 2016, 2:26 AM · Arma 3
Kid18120 added a comment to T66065: Make GPS more accurate - 10 digits position instead of current 6 digits.

"My real GPS has moving map and is accurate to 2m. It allows for marking things seen on the map and reading accurate coordinates of them"

I don't question it does, the fact is in the game when you press 'M' or whatever key you have for the map, it's like bringing up your paper map.
Infact the GPS ingame also has a moving map (in trasparency, since it's a HUD-like GPS) and allows you to see landmarks etc.

Btw i'd be interested in the sun+watch method you were talking about. Does that technique have a proper name i can search for ? :D

May 10 2016, 2:25 AM · Arma 3
armapirx added a comment to T66065: Make GPS more accurate - 10 digits position instead of current 6 digits.

@Grezvany13: Not "the paper map itself", but it would simulate having a GPS with a moving map, which would be used instead of paper one, when having a GPS.

@Kid18120: I'm trained in cartography and navigation and sometimes I put a ruler or protractor against the screen. I have no problem with your method and I can navigate accurately without a GPS. I don't even need a compass, a sun and watch is all I need (it works also in Arma btw :)). But I just want something more modern and fitting year 2035.

My real GPS has moving map and is accurate to 2m. It allows for marking things seen on the map and reading accurate coordinates of them, along with distance and bearing from me. And it's a rather basic model of a GPS receiver.

May 10 2016, 2:25 AM · Arma 3
Bohemia added a comment to T66065: Make GPS more accurate - 10 digits position instead of current 6 digits.

12 digits is perfect for artillery and bombing (when you manually input coordinates in arty computer, likes in M109A1 Paladin, MLRS, etc...), current actions in 2035 so 12 digit a lot better!

May 10 2016, 2:25 AM · Arma 3
Kid18120 added a comment to T66065: Make GPS more accurate - 10 digits position instead of current 6 digits.

While i can agree with having a 10 digit GPS, i still want the 6 digit map !
One of the difficulties on which you have to train IRL, is to "split" the map grids from 6 digits into 8 digits / 10 digits, example:

GPS

05515 06125

MAP

STEP 1 055 061 (identify the general grid you're at)

STEP 2 0551 (identify you're in the lower left side of the "square" of step 1

STEP 3 05515 (identify you're in the middle of the "square" of step 2

STEP 4 0612 (identify you're in the lower center of the "square" of step 1

STEP 5 06125 (identify you're in the middle of the "square" of step 4)

That's how it's done in real life and that's how it should be in the game, even with a 10 digit GPS

EDIT: Ofcourse this is based on UTM coord type

May 10 2016, 2:25 AM · Arma 3
Grezvany13 added a comment to T66065: Make GPS more accurate - 10 digits position instead of current 6 digits.

I don't see how your map (a piece of paper) could have more gridlines when you pickup a GPS.

I do agree that the GPS should be able to give a 8- or even 10-digit position, but should be configurable by the mission maker.

And when you're looking at your map you can also check your GPS for an accurate position, it just requires some comon sense to figure out when your position is at the map.

May 10 2016, 2:25 AM · Arma 3
Bohemia updated subscribers of T66065: Make GPS more accurate - 10 digits position instead of current 6 digits.
May 10 2016, 2:25 AM · Arma 3
armapirx edited Steps To Reproduce on T66065: Make GPS more accurate - 10 digits position instead of current 6 digits.
May 10 2016, 2:25 AM · Arma 3
Bohemia added a project to T66065: Make GPS more accurate - 10 digits position instead of current 6 digits: Arma 3.
May 10 2016, 2:25 AM · Arma 3
MadDogX added a comment to T66064: problem with boat weapons sounds.

This is a more general issue with sounds, not just limited to boats. It has already been reported here: #584.

May 10 2016, 2:25 AM · Arma 3
Bohemia updated subscribers of T66063: This is Serious!!!!! Unable to play game because of hackers!!!!!.
May 10 2016, 2:25 AM · Arma 3
MadDogX added a comment to T66063: This is Serious!!!!! Unable to play game because of hackers!!!!!.

The devs know about it. Creating more tickets won't get the problem solved any faster.

May 10 2016, 2:25 AM · Arma 3
Bohemia added a project to T66064: problem with boat weapons sounds: Arma 3.
May 10 2016, 2:25 AM · Arma 3
mootmoot edited Steps To Reproduce on T66064: problem with boat weapons sounds.
May 10 2016, 2:25 AM · Arma 3
bwach edited Steps To Reproduce on T66063: This is Serious!!!!! Unable to play game because of hackers!!!!!.
May 10 2016, 2:25 AM · Arma 3
Bohemia added a project to T66063: This is Serious!!!!! Unable to play game because of hackers!!!!!: Arma 3.
May 10 2016, 2:25 AM · Arma 3
Fireball added a comment to T66061: Another enterable rock at grid 029010.

Mass-closing resolved issues not updated in 10 days.

May 10 2016, 2:25 AM · Arma 3
davisath edited Steps To Reproduce on T66062: Game time increments.
May 10 2016, 2:25 AM · Arma 3
Peetrs added a comment to T66061: Another enterable rock at grid 029010.

should be already fixed

May 10 2016, 2:25 AM · Arma 3
Bohemia added a project to T66062: Game time increments: Arma 3.
May 10 2016, 2:25 AM · Arma 3
Bohemia added a project to T66061: Another enterable rock at grid 029010: Arma 3.
May 10 2016, 2:25 AM · Arma 3
armapirx edited Steps To Reproduce on T66061: Another enterable rock at grid 029010.
May 10 2016, 2:25 AM · Arma 3
CSRKryssar added a comment to T66060: Provide the sender of a publicVariable, in a publicVariable event handler.

This issue was processed by our team and will be looked into. We thank you for your feedback.

Please keep the issue monitored to see when it is fixed.

May 10 2016, 2:25 AM · Arma 3
Bohemia updated subscribers of T66061: Another enterable rock at grid 029010.
May 10 2016, 2:25 AM · Arma 3
Bohemia updated subscribers of T66060: Provide the sender of a publicVariable, in a publicVariable event handler.
May 10 2016, 2:25 AM · Arma 3
eddieck edited Steps To Reproduce on T66060: Provide the sender of a publicVariable, in a publicVariable event handler.
May 10 2016, 2:25 AM · Arma 3
Bohemia added a project to T66060: Provide the sender of a publicVariable, in a publicVariable event handler: Arma 3.
May 10 2016, 2:25 AM · Arma 3
MadDogX added a comment to T66059: Hackers!!!!.

The devs are aware, protection is being worked on. Individual reports of hacking have no place on the ticket tracker.

May 10 2016, 2:25 AM · Arma 3
MadDogX added a comment to T66058: Haxor trying to get his point across.

Individual reports of hacking have no place here. Until AC is implemented, nothing can be done about it.

May 10 2016, 2:25 AM · Arma 3
Bohemia added a project to T66058: Haxor trying to get his point across: Arma 3.
May 10 2016, 2:25 AM · Arma 3
Bohemia added a project to T66059: Hackers!!!!: Arma 3.
May 10 2016, 2:25 AM · Arma 3
bwach edited Steps To Reproduce on T66059: Hackers!!!!.
May 10 2016, 2:25 AM · Arma 3
Glitch edited Steps To Reproduce on T66058: Haxor trying to get his point across.
May 10 2016, 2:25 AM · Arma 3
RipperFox added a comment to T66057: when allow vehicle free look is enabled, i can't go back to mouse control by double pressing Alt..

Still happens in 1.52 - mostly on HC servers (thirdperson disabled).

Entered a helo as pilot, used ALT to look around (vehicle freelook in options is disabled) and got stuck in freelook mode. Neiher double-ALT, changing seats, getting a new helo nor * will fix the problem.
It's really annoying on KotH HC mode.

May 10 2016, 2:25 AM · Arma 3
Tekgun2 added a comment to T66057: when allow vehicle free look is enabled, i can't go back to mouse control by double pressing Alt..

Go to > game options > general tab > disable vehicle freelook.
You can still use alt to freelook in a vehicle and double tap alt to toggle freelook on until you double tap alt again.
Surely that's the problem sorted.

May 10 2016, 2:25 AM · Arma 3
limeburner added a comment to T66057: when allow vehicle free look is enabled, i can't go back to mouse control by double pressing Alt..

Yes, it's still present in 1.04, please up vote

May 10 2016, 2:25 AM · Arma 3
Sonic557 added a comment to T66057: when allow vehicle free look is enabled, i can't go back to mouse control by double pressing Alt..

There's no solution to this. This is still present in the final release. If this was by design, how do you effectively pilot a helicopter with keyboard only??

May 10 2016, 2:25 AM · Arma 3
sarlac added a comment to T66057: when allow vehicle free look is enabled, i can't go back to mouse control by double pressing Alt..

It's in the options in game, there is no need to dig into config files.

May 10 2016, 2:25 AM · Arma 3
tirramissu added a comment to T66057: when allow vehicle free look is enabled, i can't go back to mouse control by double pressing Alt..

It's in the options in game

Where?

May 10 2016, 2:25 AM · Arma 3
tirramissu added a comment to T66057: when allow vehicle free look is enabled, i can't go back to mouse control by double pressing Alt..

Hi. I have the same problem.
Once I've switched to 'Freelook' I'm unable to switch back.
Now all helis and vehicles steering is controlled only from keyboard which makes helis extremely hard to control.
Left Alt x2 and Num * doesn't help.

May 10 2016, 2:25 AM · Arma 3