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May 10 2016

tirramissu added a comment to T66057: when allow vehicle free look is enabled, i can't go back to mouse control by double pressing Alt..

Found temporary solution:

  1. Open 'PROFILE_NAME.Arma3AlphaProfile' file, where 'PROFILE_NAME' is your profile name.
  2. Locate line 'vehicleFreelook=1;' and set value to '0'.
May 10 2016, 2:25 AM · Arma 3
Electrum added a comment to T66057: when allow vehicle free look is enabled, i can't go back to mouse control by double pressing Alt..

I'm currently experiencing this problem as well. I have only used the helicopter in the showcase and wasn't having problems when I first tried the mission. After exiting and changing my helicopter controls to use W as up, S as down, and A and D as left and right pedal, my helicopter view became stuck in free look. I can access free look normally as infantry and it is off by default (toggled by altx2, accessed with alt), but when I get in a helicopter it is automatically on and unchangeable. If I hit altx2 to toggle free look and then hold alt to disable free look my view is sent to the center of the screen repeatedly. As I move my mouse it moves off the center only to be sent back without controlling the helicopter. Resetting my keybinds to default has had no effect on the problem.

This is happening in the latest version of the full alpha.

May 10 2016, 2:25 AM · Arma 3
Bohemia added a comment to T66057: when allow vehicle free look is enabled, i can't go back to mouse control by double pressing Alt..

but player must have ability to reset his view to default, 2x Alt must reset it...

May 10 2016, 2:25 AM · Arma 3
Electrum added a comment to T66057: when allow vehicle free look is enabled, i can't go back to mouse control by double pressing Alt..

Latest patch seems to have fixed this for me. If not that then it was creating a brand new profile, attempting to reproduce the bug (failed), and then returning to my original profile to find the bug was no long present there either.

May 10 2016, 2:25 AM · Arma 3
Sonic557 added a comment to T66057: when allow vehicle free look is enabled, i can't go back to mouse control by double pressing Alt..

information updated. this happened to me yesterday while I was trying to pilot a little bird attack helicopter.

May 10 2016, 2:25 AM · Arma 3
sarlac added a comment to T66057: when allow vehicle free look is enabled, i can't go back to mouse control by double pressing Alt..

Guys I think this is by design. The vehicle free look option is to override mouse into a permanent freelook while in the vehicle. It works the way I expected it to. I like it.

May 10 2016, 2:25 AM · Arma 3
Sonic557 added a comment to T66057: when allow vehicle free look is enabled, i can't go back to mouse control by double pressing Alt..

I tried this on the blufor AH-9 and MH-9 helicopters. Double alt seems to be working when allow vehicle free look is disabled, but not when it's enabled.

May 10 2016, 2:25 AM · Arma 3
CSRKryssar added a comment to T66057: when allow vehicle free look is enabled, i can't go back to mouse control by double pressing Alt..

We weren't able to reproduce this bug. Are you having this problem on actual version?

May 10 2016, 2:25 AM · Arma 3
MadDogX added a comment to T66057: when allow vehicle free look is enabled, i can't go back to mouse control by double pressing Alt..

Even when the repro is supposedly obvious, adding repro steps is recommended.

May 10 2016, 2:25 AM · Arma 3
Sonic557 edited Steps To Reproduce on T66057: when allow vehicle free look is enabled, i can't go back to mouse control by double pressing Alt..
May 10 2016, 2:25 AM · Arma 3
Bohemia updated subscribers of T66057: when allow vehicle free look is enabled, i can't go back to mouse control by double pressing Alt..
May 10 2016, 2:25 AM · Arma 3
penatoliygmailcom added a comment to T66057: when allow vehicle free look is enabled, i can't go back to mouse control by double pressing Alt..

temporary solution: use * on numpad

May 10 2016, 2:25 AM · Arma 3
Bohemia added a project to T66057: when allow vehicle free look is enabled, i can't go back to mouse control by double pressing Alt.: Arma 3.
May 10 2016, 2:25 AM · Arma 3
higgins989 edited Steps To Reproduce on T66056: Servers under attack from a Hacker. BIS_fnc_MP..
May 10 2016, 2:25 AM · Arma 3
MadDogX added a comment to T66056: Servers under attack from a Hacker. BIS_fnc_MP..

Individual reports of hacking have no place here. Until AC is implemented, nothing can be done about it.

May 10 2016, 2:25 AM · Arma 3
MadDogX added a comment to T66055: Hacking multiplayer and single player, cant find one server, all is down..

Individual reports of hacking have no place here. Until AC is implemented, nothing can be done about it.

May 10 2016, 2:25 AM · Arma 3
Bohemia added a project to T66056: Servers under attack from a Hacker. BIS_fnc_MP.: Arma 3.
May 10 2016, 2:25 AM · Arma 3
Bohemia edited Steps To Reproduce on T66055: Hacking multiplayer and single player, cant find one server, all is down..
May 10 2016, 2:25 AM · Arma 3
Bohemia added a project to T66055: Hacking multiplayer and single player, cant find one server, all is down.: Arma 3.
May 10 2016, 2:25 AM · Arma 3
MadDogX added a comment to T66054: Hackers are RAMPANT. Completely destroying the playability of this game..

Individual reports of hacking have no place here. Until AC is implemented, nothing can be done about it.

May 10 2016, 2:25 AM · Arma 3
Bohemia added a project to T66054: Hackers are RAMPANT. Completely destroying the playability of this game.: Arma 3.
May 10 2016, 2:25 AM · Arma 3
davj1 edited Steps To Reproduce on T66054: Hackers are RAMPANT. Completely destroying the playability of this game..
May 10 2016, 2:25 AM · Arma 3
MadDogX added a comment to T66053: Inconsistant gear count across platforms in Co-Op.

Closing due to lack of info / response in a long time.

If this issue is still reproducable for you, please create a new ticket for it and make sure to include all necessary information (files etc.).

May 10 2016, 2:25 AM · Arma 3
Smoke added a comment to T66053: Inconsistant gear count across platforms in Co-Op.

I would suggest FRAPS: http://www.fraps.com/download.php

May 10 2016, 2:25 AM · Arma 3
Bohemia updated subscribers of T66053: Inconsistant gear count across platforms in Co-Op.
May 10 2016, 2:25 AM · Arma 3
CSRKryssar added a comment to T66053: Inconsistant gear count across platforms in Co-Op.

We weren't able to reproduce this. Can you provide us with more detailed info and perhaps a video of this issue?

Thank you.

May 10 2016, 2:25 AM · Arma 3
Digital-Soldier added a comment to T66053: Inconsistant gear count across platforms in Co-Op.

Please tell me what software I need to take video for this and I will take it from there. I tried using Replay Video Capture but it did not work. Thanks.

May 10 2016, 2:25 AM · Arma 3
MadDogX added a comment to T66052: I'm being shot through hesco barriers.

Closing due to lack of info / response in a long time.

If this issue is still reproducable for you, please create a new ticket for it and make sure to include all necessary information (files etc.).

May 10 2016, 2:25 AM · Arma 3
Bohemia added a project to T66053: Inconsistant gear count across platforms in Co-Op: Arma 3.
May 10 2016, 2:25 AM · Arma 3
Digital-Soldier edited Steps To Reproduce on T66053: Inconsistant gear count across platforms in Co-Op.
May 10 2016, 2:25 AM · Arma 3
JCross411 edited Steps To Reproduce on T66052: I'm being shot through hesco barriers.
May 10 2016, 2:25 AM · Arma 3
MadDogX added a comment to T66052: I'm being shot through hesco barriers.

Can you provide the mission file so that others can try to reproduce the issue?

May 10 2016, 2:25 AM · Arma 3
CSRKryssar added a comment to T66051: Have Enemy AI surrender or lay down weapons when severely outnumbered or at gun point.

We are very sorry, this issue was closed as duplicate.

For future reporting please refer to "how to guide" http://feedback.arma3.com/how-to-user.html.html

May 10 2016, 2:25 AM · Arma 3
Bohemia added a project to T66052: I'm being shot through hesco barriers: Arma 3.
May 10 2016, 2:25 AM · Arma 3
jamesusb edited Steps To Reproduce on T66051: Have Enemy AI surrender or lay down weapons when severely outnumbered or at gun point.
May 10 2016, 2:25 AM · Arma 3
ceeeb added a comment to T66051: Have Enemy AI surrender or lay down weapons when severely outnumbered or at gun point.

Duplicate of #7474

May 10 2016, 2:25 AM · Arma 3
Bohemia added a project to T66051: Have Enemy AI surrender or lay down weapons when severely outnumbered or at gun point: Arma 3.
May 10 2016, 2:25 AM · Arma 3
MadDogX added a comment to T66050: Ability to play as Police, or Have Police Car/Truck.

Can't see any real request here. The alpha does not come with all game content, so if you want something that will be included later, you simply need to wait until later.

May 10 2016, 2:25 AM · Arma 3
jamesusb added a comment to T66050: Ability to play as Police, or Have Police Car/Truck.

What do u think?

May 10 2016, 2:25 AM · Arma 3
Spayd added a comment to T66050: Ability to play as Police, or Have Police Car/Truck.

If you saw it in the showcase then chances are it'll be here when the full game releases. Be patient

May 10 2016, 2:25 AM · Arma 3
jamesusb edited Steps To Reproduce on T66050: Ability to play as Police, or Have Police Car/Truck.
May 10 2016, 2:25 AM · Arma 3
jamesusb added a comment to T66050: Ability to play as Police, or Have Police Car/Truck.

http://www.youtube.com/watch?v=mIwfS8uJJIk

May 10 2016, 2:25 AM · Arma 3
MadDogX added a comment to T66049: multiplay.

The problem is hacking. The devs are aware and are working on an anti-cheat solution.

May 10 2016, 2:25 AM · Arma 3
Bohemia added a project to T66050: Ability to play as Police, or Have Police Car/Truck: Arma 3.
May 10 2016, 2:25 AM · Arma 3
Bohemia added a project to T66049: multiplay: Arma 3.
May 10 2016, 2:25 AM · Arma 3
Lirik30 edited Steps To Reproduce on T66049: multiplay.
May 10 2016, 2:25 AM · Arma 3
CSRKryssar added a comment to T66048: Crawling in first person makes waves on the ground.

We are very sorry, this issue was closed as duplicate.

For future reporting please refer to "how to guide" http://feedback.arma3.com/how-to-user.html.html

May 10 2016, 2:25 AM · Arma 3
ceeeb added a comment to T66048: Crawling in first person makes waves on the ground.

Duplicate of #586

May 10 2016, 2:25 AM · Arma 3
Bohemia added a project to T66048: Crawling in first person makes waves on the ground: Arma 3.
May 10 2016, 2:25 AM · Arma 3
Killzone_Kid edited Steps To Reproduce on T66048: Crawling in first person makes waves on the ground.
May 10 2016, 2:25 AM · Arma 3
Bohemia added a project to T66047: AI is doing crazy movement when getting close to them: Arma 3.
May 10 2016, 2:25 AM · Arma 3
Unknown Object (User) added a comment to T66046: Having to move vehicle first before able to take out binoculars and weapons.

this is wasteland related, not arma 3 related, unless it happends on the ArmA 3 mission editor too (not in wasteland) then this ticket is just useless

May 10 2016, 2:25 AM · Arma 3
Snipedhunter edited Steps To Reproduce on T66047: AI is doing crazy movement when getting close to them.
May 10 2016, 2:25 AM · Arma 3
CSRKryssar added a comment to T66046: Having to move vehicle first before able to take out binoculars and weapons.

We appreciate your attitude but since this is not vanilla issue turn your question to mod designer of wasteland.

Thank you.

For future reporting please refer to "how to guide" http://feedback.arma3.com/how-to-user.html.html

May 10 2016, 2:25 AM · Arma 3
warcdn edited Steps To Reproduce on T66046: Having to move vehicle first before able to take out binoculars and weapons.
May 10 2016, 2:25 AM · Arma 3
Call_911 added a comment to T66045: MP Missions crashing/not loading on dedi server9bianaries) released to select few.

#monitor...
http://steamcommunity.com/profiles/76561198011868995/home/
http://steamcommunity.com/profiles/76561198011868995/home/#
http://steamcommunity.com/profiles/76561198011868995/home/#

May 10 2016, 2:25 AM · Arma 3
Astaroth added a comment to T66045: MP Missions crashing/not loading on dedi server9bianaries) released to select few.

fixed

May 10 2016, 2:25 AM · Arma 3
Bohemia added a project to T66046: Having to move vehicle first before able to take out binoculars and weapons: Arma 3.
May 10 2016, 2:25 AM · Arma 3
Call_911 added a comment to T66045: MP Missions crashing/not loading on dedi server9bianaries) released to select few.

OK missions with new dev build/bianaries working perfectly, might been our end(not sure Jest handles all that) note screen shott #monitor server @50 fps woohoo BIS

May 10 2016, 2:25 AM · Arma 3
Call_911 edited Steps To Reproduce on T66045: MP Missions crashing/not loading on dedi server9bianaries) released to select few.
May 10 2016, 2:25 AM · Arma 3
Bohemia updated subscribers of T66045: MP Missions crashing/not loading on dedi server9bianaries) released to select few.
May 10 2016, 2:25 AM · Arma 3
Bohemia added a project to T66045: MP Missions crashing/not loading on dedi server9bianaries) released to select few: Arma 3.
May 10 2016, 2:25 AM · Arma 3
PiepMGI added a comment to T66044: Visual Damages for Vehicles.

see also http://feedback.arma3.com/view.php?id=22711 The "damage" getdamage" commands are often non exploitable as they return binary_like results 0 or 1 (see feedback attached video). It could be great to link "hitpoints" damages with a general status "damage". Not simple but mandatory for consistent damages with a bunch of vehicles / units!

May 10 2016, 2:25 AM · Arma 3
CSRKryssar added a comment to T66045: MP Missions crashing/not loading on dedi server9bianaries) released to select few.

This issue was processed by our team and will be looked into. We thank you for your feedback.

Please keep the issue monitored to see when it is fixed.

May 10 2016, 2:25 AM · Arma 3
Call_911 added a comment to T66045: MP Missions crashing/not loading on dedi server9bianaries) released to select few.

OK, Jestervers just also uploaded the new dev bianaries late last nite or earlier today on my server. Same thing results Gits Evo(usermade) kicks out back to mpmissions on server, stock arma3 says stuck on waiting for host basically same as b4

May 10 2016, 2:25 AM · Arma 3
Elitenomad added a comment to T66044: Visual Damages for Vehicles.

Would be great too if they do this with buildings.

May 10 2016, 2:25 AM · Arma 3
Koala added a comment to T66044: Visual Damages for Vehicles.

Today i have seen a short video about the new dynamic damage modell for DayZ (upcoming version 0.59).

It looked not finished at all but it was a great demonstration, what the vehicle models of ARMA3 are missing.

At the moment we only have three states of damaged vehicles.

  1. Not damaged body
  2. wheels are missing/windows got shattered
  3. burning body

Not every mine or explosion will cause a burning (not, light or heavy armored) vehicle.

I know, it will be a shitload of work, but maybe someday we got more detailed damage (even for soft targets like human bodies) too.

May 10 2016, 2:25 AM · Arma 3
arziben added a comment to T66044: Visual Damages for Vehicles.

also, for the bullet impacts, IL2 Cliffs of Dover does that pretty well:
http://tiny.cc/kayeyw
http://tiny.cc/ebyeyw
http://tiny.cc/xbyeyw (here is a lucky bullet that killed the pilot, you can see the impact)

the holes on the fuselage are all provoked by an actual impact, and at a certain point, the impacts are replaced by a damage layer/model (what we have in arma right now)
http://tiny.cc/efyeyw

May 10 2016, 2:25 AM · Arma 3
fragmachine added a comment to T66044: Visual Damages for Vehicles.

upvoted.
Didn't really like darkened textures on destroyed vehicles either.

May 10 2016, 2:25 AM · Arma 3
JackusCTB added a comment to T66044: Visual Damages for Vehicles.

That would be really amazing!
Black textures can't stand a game like ArmA III!
-Upvoted

May 10 2016, 2:25 AM · Arma 3
arziben added a comment to T66044: Visual Damages for Vehicles.

I liked the Saint's Row 3 system for pancakes, doesn't looks too ressource-intensive

May 10 2016, 2:25 AM · Arma 3
T-Bone added a comment to T66044: Visual Damages for Vehicles.

everyone vote up, this should be implemented. Visual damages will also affect driving, which is cool.

May 10 2016, 2:25 AM · Arma 3
Bohemia updated subscribers of T66044: Visual Damages for Vehicles.
May 10 2016, 2:25 AM · Arma 3
Bohemia added a project to T66044: Visual Damages for Vehicles: Arma 3.
May 10 2016, 2:25 AM · Arma 3
T-Bone edited Steps To Reproduce on T66044: Visual Damages for Vehicles.
May 10 2016, 2:25 AM · Arma 3
TasmanskyCert edited Steps To Reproduce on T66043: Suggest: "Take available weapons" command for unarmed AI.
May 10 2016, 2:25 AM · Arma 3
Bohemia added a project to T66043: Suggest: "Take available weapons" command for unarmed AI: Arma 3.
May 10 2016, 2:25 AM · Arma 3
MadDogX added a comment to T66042: Player remains in ragdoll mode while falling in water.

Same issue as #1825. I will amend that ticket with info from this one.

May 10 2016, 2:25 AM · Arma 3
CSRKryssar added a comment to T66041: Small arms fire from helicopter (Little Bird).

We are very sorry, this issue was closed as duplicate.

For future reporting please refer to "how to guide" http://feedback.arma3.com/how-to-user.html.html

May 10 2016, 2:25 AM · Arma 3
Bohemia added a project to T66042: Player remains in ragdoll mode while falling in water: Arma 3.
May 10 2016, 2:25 AM · Arma 3
Darrios640 edited Steps To Reproduce on T66042: Player remains in ragdoll mode while falling in water.
May 10 2016, 2:25 AM · Arma 3
MulleDK19 added a comment to T66041: Small arms fire from helicopter (Little Bird).

Duplicate of http://feedback.arma3.com/view.php?id=2452

May 10 2016, 2:25 AM · Arma 3
surnemo edited Steps To Reproduce on T66041: Small arms fire from helicopter (Little Bird).
May 10 2016, 2:25 AM · Arma 3
Bohemia added a project to T66041: Small arms fire from helicopter (Little Bird): Arma 3.
May 10 2016, 2:25 AM · Arma 3
tarciop added a comment to T66040: Toggle Raise Weapon in Some Modified Stances Will Freeze Player.

duplicate of #893

May 10 2016, 2:25 AM · Arma 3
Astaroth added a comment to T66040: Toggle Raise Weapon in Some Modified Stances Will Freeze Player.

Duplicate of 893.

May 10 2016, 2:25 AM · Arma 3
CSRKryssar added a comment to T66040: Toggle Raise Weapon in Some Modified Stances Will Freeze Player.

This issue was processed by our team and will be looked into. We thank you for your feedback.

Please keep the issue monitored to see when it is fixed.

May 10 2016, 2:25 AM · Arma 3
Snickers edited Steps To Reproduce on T66040: Toggle Raise Weapon in Some Modified Stances Will Freeze Player.
May 10 2016, 2:25 AM · Arma 3
Bohemia added a project to T66040: Toggle Raise Weapon in Some Modified Stances Will Freeze Player: Arma 3.
May 10 2016, 2:25 AM · Arma 3
Khan added a comment to T66039: [Feature Request] Group/Ungroup and detonate explosives separately..

This suggestion was processed by our team and will be looked into. We thank you for your feedback.

May 10 2016, 2:25 AM · Arma 3
Subscyed added a comment to T66039: [Feature Request] Group/Ungroup and detonate explosives separately..

Many thanks for the reply.
I feel it would be a good change even without some of the outlines I proposed and, in a tactical way, very helpful.

May 10 2016, 2:25 AM · Arma 3
Subscyed edited Steps To Reproduce on T66039: [Feature Request] Group/Ungroup and detonate explosives separately..
May 10 2016, 2:25 AM · Arma 3
Bohemia added a project to T66038: Quad Stuck in Water Surface: Arma 3.
May 10 2016, 2:25 AM · Arma 3
Khan added a comment to T66038: Quad Stuck in Water Surface.

We are very sorry, this issue was closed as duplicate.

You can monitor this issue's progress here #990

May 10 2016, 2:25 AM · Arma 3
Bohemia added a project to T66039: [Feature Request] Group/Ungroup and detonate explosives separately.: Arma 3.
May 10 2016, 2:25 AM · Arma 3
CSRKryssar added a comment to T66037: Small yellow Runway lights on Stratis have no collision model.

This issue was processed by our team and will be looked into. We thank you for your feedback.

Please keep the issue monitored to see when it is fixed.

May 10 2016, 2:25 AM · Arma 3
Ch0pSu3Y edited Steps To Reproduce on T66038: Quad Stuck in Water Surface.
May 10 2016, 2:25 AM · Arma 3
Bohemia added a project to T66037: Small yellow Runway lights on Stratis have no collision model: Arma 3.
May 10 2016, 2:25 AM · Arma 3
huorn edited Steps To Reproduce on T66037: Small yellow Runway lights on Stratis have no collision model.
May 10 2016, 2:25 AM · Arma 3
gutsnav added a comment to T66036: Allow mounting attachments to the SDAR.

The RFB (SDAR, whatever) would really be a great weapon on land if I could put a scope or a flashlight on it. Like for assaulting an oil rig :D

May 10 2016, 2:25 AM · Arma 3