Found temporary solution:
- Open 'PROFILE_NAME.Arma3AlphaProfile' file, where 'PROFILE_NAME' is your profile name.
- Locate line 'vehicleFreelook=1;' and set value to '0'.
Found temporary solution:
I'm currently experiencing this problem as well. I have only used the helicopter in the showcase and wasn't having problems when I first tried the mission. After exiting and changing my helicopter controls to use W as up, S as down, and A and D as left and right pedal, my helicopter view became stuck in free look. I can access free look normally as infantry and it is off by default (toggled by altx2, accessed with alt), but when I get in a helicopter it is automatically on and unchangeable. If I hit altx2 to toggle free look and then hold alt to disable free look my view is sent to the center of the screen repeatedly. As I move my mouse it moves off the center only to be sent back without controlling the helicopter. Resetting my keybinds to default has had no effect on the problem.
This is happening in the latest version of the full alpha.
but player must have ability to reset his view to default, 2x Alt must reset it...
Latest patch seems to have fixed this for me. If not that then it was creating a brand new profile, attempting to reproduce the bug (failed), and then returning to my original profile to find the bug was no long present there either.
information updated. this happened to me yesterday while I was trying to pilot a little bird attack helicopter.
Guys I think this is by design. The vehicle free look option is to override mouse into a permanent freelook while in the vehicle. It works the way I expected it to. I like it.
I tried this on the blufor AH-9 and MH-9 helicopters. Double alt seems to be working when allow vehicle free look is disabled, but not when it's enabled.
We weren't able to reproduce this bug. Are you having this problem on actual version?
Even when the repro is supposedly obvious, adding repro steps is recommended.
temporary solution: use * on numpad
Individual reports of hacking have no place here. Until AC is implemented, nothing can be done about it.
Individual reports of hacking have no place here. Until AC is implemented, nothing can be done about it.
Individual reports of hacking have no place here. Until AC is implemented, nothing can be done about it.
Closing due to lack of info / response in a long time.
If this issue is still reproducable for you, please create a new ticket for it and make sure to include all necessary information (files etc.).
I would suggest FRAPS: http://www.fraps.com/download.php
We weren't able to reproduce this. Can you provide us with more detailed info and perhaps a video of this issue?
Thank you.
Please tell me what software I need to take video for this and I will take it from there. I tried using Replay Video Capture but it did not work. Thanks.
Closing due to lack of info / response in a long time.
If this issue is still reproducable for you, please create a new ticket for it and make sure to include all necessary information (files etc.).
Can you provide the mission file so that others can try to reproduce the issue?
We are very sorry, this issue was closed as duplicate.
For future reporting please refer to "how to guide" http://feedback.arma3.com/how-to-user.html.html
Duplicate of #7474
Can't see any real request here. The alpha does not come with all game content, so if you want something that will be included later, you simply need to wait until later.
What do u think?
If you saw it in the showcase then chances are it'll be here when the full game releases. Be patient
The problem is hacking. The devs are aware and are working on an anti-cheat solution.
We are very sorry, this issue was closed as duplicate.
For future reporting please refer to "how to guide" http://feedback.arma3.com/how-to-user.html.html
Duplicate of #586
this is wasteland related, not arma 3 related, unless it happends on the ArmA 3 mission editor too (not in wasteland) then this ticket is just useless
We appreciate your attitude but since this is not vanilla issue turn your question to mod designer of wasteland.
Thank you.
For future reporting please refer to "how to guide" http://feedback.arma3.com/how-to-user.html.html
fixed
OK missions with new dev build/bianaries working perfectly, might been our end(not sure Jest handles all that) note screen shott #monitor server @50 fps woohoo BIS
see also http://feedback.arma3.com/view.php?id=22711 The "damage" getdamage" commands are often non exploitable as they return binary_like results 0 or 1 (see feedback attached video). It could be great to link "hitpoints" damages with a general status "damage". Not simple but mandatory for consistent damages with a bunch of vehicles / units!
This issue was processed by our team and will be looked into. We thank you for your feedback.
Please keep the issue monitored to see when it is fixed.
OK, Jestervers just also uploaded the new dev bianaries late last nite or earlier today on my server. Same thing results Gits Evo(usermade) kicks out back to mpmissions on server, stock arma3 says stuck on waiting for host basically same as b4
Would be great too if they do this with buildings.
Today i have seen a short video about the new dynamic damage modell for DayZ (upcoming version 0.59).
It looked not finished at all but it was a great demonstration, what the vehicle models of ARMA3 are missing.
At the moment we only have three states of damaged vehicles.
Not every mine or explosion will cause a burning (not, light or heavy armored) vehicle.
I know, it will be a shitload of work, but maybe someday we got more detailed damage (even for soft targets like human bodies) too.
also, for the bullet impacts, IL2 Cliffs of Dover does that pretty well:
http://tiny.cc/kayeyw
http://tiny.cc/ebyeyw
http://tiny.cc/xbyeyw (here is a lucky bullet that killed the pilot, you can see the impact)
the holes on the fuselage are all provoked by an actual impact, and at a certain point, the impacts are replaced by a damage layer/model (what we have in arma right now)
http://tiny.cc/efyeyw
upvoted.
Didn't really like darkened textures on destroyed vehicles either.
That would be really amazing!
Black textures can't stand a game like ArmA III!
-Upvoted
I liked the Saint's Row 3 system for pancakes, doesn't looks too ressource-intensive
everyone vote up, this should be implemented. Visual damages will also affect driving, which is cool.
Same issue as #1825. I will amend that ticket with info from this one.
We are very sorry, this issue was closed as duplicate.
For future reporting please refer to "how to guide" http://feedback.arma3.com/how-to-user.html.html
Duplicate of http://feedback.arma3.com/view.php?id=2452
duplicate of #893
Duplicate of 893.
This issue was processed by our team and will be looked into. We thank you for your feedback.
Please keep the issue monitored to see when it is fixed.
This suggestion was processed by our team and will be looked into. We thank you for your feedback.
Many thanks for the reply.
I feel it would be a good change even without some of the outlines I proposed and, in a tactical way, very helpful.
We are very sorry, this issue was closed as duplicate.
You can monitor this issue's progress here #990
This issue was processed by our team and will be looked into. We thank you for your feedback.
Please keep the issue monitored to see when it is fixed.
The RFB (SDAR, whatever) would really be a great weapon on land if I could put a scope or a flashlight on it. Like for assaulting an oil rig :D