- User Since
- Mar 14 2013, 9:25 PM (343 w, 3 d)
May 10 2016
I always knew this since when I was making missions in Arma 2, I noticed that they could track my position through walls and stuff. Nice video proof.
The reason he moves is because he sees you and goes into combat mode. To force him to stay in his place put (this disableAI "MOVE") in his init. I just checked this myself and it works
this always happens to me when i use a civilian settlement module. I get the error along with a hint that says "auto jede"
A friend of mine is having the same problem. No idea what the cause is
If you saw it in the showcase then chances are it'll be here when the full game releases. Be patient
It's funny you mentioned Ground Branch. My dream is to see everything in Ground Branch implemented in Arma. That would be a game I would play for the rest of my life.
I feel like flashbangs have been needed for a while.
I could be wrong but I assume these "future" weapons would be immune to jamming. There are plenty of guns today that are very reliable and I would think that during the time of this game the technology would be even better.
This would basically complete the game.
May 9 2016
Here's a video I made trying my best to keep the crosshairs centered. Personally, I think the recoil is reasonable, you just have to work harder to stay on target as opposed to other games which I think just makes this game all the more challenging. This was 30m from the target and I think one should not even attempt shooting full auto at greater distances.