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May 10 2016

Spayd edited Steps To Reproduce on T67001: (Since update 0.58) Right click cancels combat pace toggle.
May 10 2016, 3:03 AM · Arma 3
Spayd added a comment to T66566: AI knows the enemy position at all times, no matter what.

I always knew this since when I was making missions in Arma 2, I noticed that they could track my position through walls and stuff. Nice video proof.

May 10 2016, 2:46 AM · Arma 3
Spayd added a comment to T66530: AI going to random places.

The reason he moves is because he sees you and goes into combat mode. To force him to stay in his place put (this disableAI "MOVE") in his init. I just checked this myself and it works

May 10 2016, 2:45 AM · Arma 3
Spayd edited Steps To Reproduce on T66416: Superman glitch.
May 10 2016, 2:40 AM · Arma 3
Spayd edited Steps To Reproduce on T66377: Combat pace is too fast.
May 10 2016, 2:39 AM · Arma 3
Spayd edited Steps To Reproduce on T66369: No entry 'config.bin/CfgMarkers.Warning'.
May 10 2016, 2:39 AM · Arma 3
Spayd added a comment to T66206: No entrry 'config.bin/CfgMarkers.Warning.

this always happens to me when i use a civilian settlement module. I get the error along with a hint that says "auto jede"

May 10 2016, 2:32 AM · Arma 3
Spayd added a comment to T66137: Can not launch game via Steam or via .exe.

A friend of mine is having the same problem. No idea what the cause is

May 10 2016, 2:29 AM · Arma 3
Spayd added a comment to T66050: Ability to play as Police, or Have Police Car/Truck.

If you saw it in the showcase then chances are it'll be here when the full game releases. Be patient

May 10 2016, 2:25 AM · Arma 3
Spayd added a comment to T65096: Weapon should automatically lower when it hit a wall or something..

It's funny you mentioned Ground Branch. My dream is to see everything in Ground Branch implemented in Arma. That would be a game I would play for the rest of my life.

May 10 2016, 1:47 AM · Arma 3
Spayd added a comment to T65009: Flashbangs???.

I feel like flashbangs have been needed for a while.

May 10 2016, 1:44 AM · Arma 3
Spayd added a comment to T63459: Jamming / Malfunctions of small arms.

I could be wrong but I assume these "future" weapons would be immune to jamming. There are plenty of guns today that are very reliable and I would think that during the time of this game the technology would be even better.

May 10 2016, 12:41 AM · Arma 3
Spayd edited Steps To Reproduce on T63187: Vehicles take too much to get destroyed.
May 10 2016, 12:32 AM · Arma 3
Spayd edited Steps To Reproduce on T63171: Weapon transition should not stop movement.
May 10 2016, 12:32 AM · Arma 3
Spayd added a comment to T62920: AI needs building usage routines.

This would basically complete the game.

May 10 2016, 12:20 AM · Arma 3

May 9 2016

Spayd added a comment to T60792: Recoil causes weapons (even in semi-auto) to climb vertically in an unrealistic manner.

Here's a video I made trying my best to keep the crosshairs centered. Personally, I think the recoil is reasonable, you just have to work harder to stay on target as opposed to other games which I think just makes this game all the more challenging. This was 30m from the target and I think one should not even attempt shooting full auto at greater distances.

http://www.youtube.com/watch?v=3Oyp8uuBUtU

May 9 2016, 9:59 PM · Arma 3