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yarex
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User Since
Mar 6 2013, 6:59 AM (580 w, 2 d)

Recent Activity

May 10 2016

yarex set Category to category:other on T94079: [Improvement] Anti hack security encryption system with performance advantage.
May 10 2016, 7:41 PM · DayZ
yarex set Category to category:environment on T93603: [Improvement] We need ability to smoke cigs and drink alcohol ingame.
May 10 2016, 7:24 PM · DayZ
yarex added a comment to T93603: [Improvement] We need ability to smoke cigs and drink alcohol ingame.

In post-apocalyptic world full of zombies and enemies while surviving, you would be happy for any kind of happyness.

Especially when you were a smoker before, you would search for cigaretes and most people for alcohol bewerages and those would become matter of trade.

Also this behaviour has another dimension too - it adds immersion to game - its one of those little things that makes game more interesting and gives players human behaviour. (and opens new opportunities for gaming situations - for example - detected by smoking, throwed cigarette could possibly get wood (building, anything) into fire, you could use gas and lighter to burn something on purpose, torture captured player with lighted - make him wounds or "tattoos"......)

May 10 2016, 7:24 PM · DayZ
yarex set Category to category:environment on T92634: Cannot shoot throught stairs.
May 10 2016, 6:45 PM · DayZ
yarex edited Steps To Reproduce on T92633: Can run through walls, doors, fences.
May 10 2016, 6:45 PM · DayZ
yarex added a comment to T91744: Improvement: Make use of those books.
May 10 2016, 6:17 PM · DayZ
yarex set Category to category:balancing on T91744: Improvement: Make use of those books.
May 10 2016, 6:17 PM · DayZ
yarex set Category to category:general on T91743: Improvement: Please allow to use rifle scopes as binoculars.
May 10 2016, 6:17 PM · DayZ
yarex added a comment to T91743: Improvement: Please allow to use rifle scopes as binoculars.

Player would held it in hands and use right click to use - same way as weapons work.

Binocular should work the same way, just with a difference, that scopes would be monoculars.

May 10 2016, 6:17 PM · DayZ
yarex set Category to category:inventory on T91610: Improvement - Inventory items should take more space on screen.
May 10 2016, 6:13 PM · DayZ
yarex set Category to category:items on T91609: Today i could not loot players body that fallen under tree.
May 10 2016, 6:13 PM · DayZ
yarex added a comment to T91582: Most of the items are too small exept weapons and axes.

Am not saying unrealistically, but for example pen in reality when i look at it from 1.8m height is bigger then that funny tiny slime stick from game.

On the other hand that box with food that can be found in shops sometimes is oversized.

Items do not display every time when i hit tab when am close to them - it takes steps back and forth sometimes if i want to pick it up. In reality it takes much less time if i want to take something that i see.

May 10 2016, 6:11 PM · DayZ
yarex set Category to category:items on T91582: Most of the items are too small exept weapons and axes.
May 10 2016, 6:11 PM · DayZ
yarex added a comment to T91514: Unable to Load Character...Character Reset.

Same thing happened to me. After fully geared up, i quit near some trees and after i got back i'v received that message and respawned on the coast.

May 10 2016, 6:09 PM · DayZ
yarex edited Steps To Reproduce on T67885: Introduce earplugs.
May 10 2016, 3:34 AM · Arma 3
yarex edited Steps To Reproduce on T67880: When moving close near the big rocks, sometimes can see through them..
May 10 2016, 3:34 AM · Arma 3
yarex edited Steps To Reproduce on T67879: M320 LRR .408 sniper rifle distance reset.
May 10 2016, 3:34 AM · Arma 3
yarex added a comment to T67669: Sniper/Long-Range Scoped Weapons Realism Tweaks for Improved Balancing.

Best would be to have wind indicator similar to stance so snipers could counter it.
Winding they should affect standard non sniping weapons at longer distances aswell.

May 10 2016, 3:28 AM · Arma 3
yarex edited Steps To Reproduce on T67598: Grenades from car wont cause petrol barrels - marked with flamable sign to leak/burn or explode..
May 10 2016, 3:26 AM · Arma 3
yarex edited Steps To Reproduce on T67590: Cant kill AI easily when its swimming in the water.
May 10 2016, 3:25 AM · Arma 3
yarex added a comment to T67431: Damage of LAW.

Well, still law should kill everything in close range from impact.

So what you lie down 1-2m from rocket impact you cant be harmed?

May 10 2016, 3:19 AM · Arma 3
yarex added a comment to T67431: Damage of LAW.

Also anti-material weapons are underpowered against vehicles and especially helicopters.

AI heli can stand 20-30 shots from anti material rifle and will fly without any issues.

Vehicles are like a tanks too - only wheels can be destroyed with 1-2 accurate shots.

May 10 2016, 3:19 AM · Arma 3
yarex edited Steps To Reproduce on T67431: Damage of LAW.
May 10 2016, 3:19 AM · Arma 3
yarex edited Steps To Reproduce on T67292: Please use Intels c++ compiler to squeeze more performance from the code.
May 10 2016, 3:14 AM · Arma 3
yarex added a comment to T66748: Game freezes while loading AW invade and annex mission - dev + logs.

After latest patch it seems to be working fine.

I posted this issue, because it was creating logfiles, so i thought its a crash

May 10 2016, 2:54 AM · Arma 3
yarex edited Steps To Reproduce on T66748: Game freezes while loading AW invade and annex mission - dev + logs.
May 10 2016, 2:54 AM · Arma 3
yarex edited Steps To Reproduce on T66118: Arma 3 hacking form link.
May 10 2016, 2:28 AM · Arma 3
yarex edited Steps To Reproduce on T66075: HACKER attacks every server disallowing players to play - see details.
May 10 2016, 2:26 AM · Arma 3
yarex edited Steps To Reproduce on T65975: dev patches - game crashes during the domination map load..
May 10 2016, 2:22 AM · Arma 3
yarex added a comment to T65975: dev patches - game crashes during the domination map load..

nope, it can be closed

May 10 2016, 2:22 AM · Arma 3
yarex edited Steps To Reproduce on T64562: Sound counter not found error message.
May 10 2016, 1:29 AM · Arma 3
yarex edited Steps To Reproduce on T62444: Crashing while playing or loading wastelands 1.5 mission - dump and dxdiag attached.
May 10 2016, 12:00 AM · Arma 3

May 9 2016

yarex edited Steps To Reproduce on T60305: Undestroyable weapons.
May 9 2016, 9:38 PM · Arma 3
yarex edited Steps To Reproduce on T60277: Drivers in cars have probably dead animation set.
May 9 2016, 9:37 PM · Arma 3
yarex added a comment to T60057: AI has 360 degree situational awareness and fires before fully turned around./ AI is too accurate,etc...

Same also applies to enemy AI cars. They are able to shoot you from far distance with 100% accurancy and spot easily even if hidden under tree.

Also when you start shooting with silencer, they are able to identify your exact location even from far distance in seconds.

May 9 2016, 9:24 PM · Arma 3
yarex added a comment to T59468: Game crashes during multiplay. Game log and dxreport attached.

The issue is fine now and game works fine.

May 9 2016, 6:57 PM · Arma 3
yarex added a comment to T59468: Game crashes during multiplay. Game log and dxreport attached.

Most of the time i crash on wasteland mission with a lot of people on server.
Then it happends quite often - usually after mission gets loaded an i choose side and hit the button.

404Wasteland_ArmA3.Stratis.pbo

May 9 2016, 6:57 PM · Arma 3
yarex edited Steps To Reproduce on T59468: Game crashes during multiplay. Game log and dxreport attached.
May 9 2016, 6:57 PM · Arma 3
yarex added a comment to T59167: Keybinding conflicts resolving is annoying.

Well, conflicting yet functional = not conflicting.
Game should recognize keys in cases when one key is bound to heli inside and another used by walking (as an example).

Now it's showed as conflict, but in reality it isn't, ergo its not completely correct.

Another disadvantage is move settings between profiles - you have to set all keys again manually.

May 9 2016, 6:42 PM · Arma 3
yarex edited Steps To Reproduce on T59167: Keybinding conflicts resolving is annoying.
May 9 2016, 6:42 PM · Arma 3
yarex edited Steps To Reproduce on T59159: In main menu and resolutions below 1600 mouse cursor is not accurate.
May 9 2016, 6:42 PM · Arma 3
yarex added a comment to T59155: Can see through the wall for a second-two inside buildings.

Nope, now its fine and issue can be closed

May 9 2016, 6:41 PM · Arma 3
yarex edited Steps To Reproduce on T59155: Can see through the wall for a second-two inside buildings.
May 9 2016, 6:41 PM · Arma 3
yarex added a comment to T59152: UI at resolutions is only partially visible.

you need to have another application running before you try that ALT+Tab, otherwise it wont switch,.

run notepad or calculator and then run game.

May 9 2016, 6:41 PM · Arma 3
yarex added a comment to T59152: UI at resolutions is only partially visible.

What i'v found - how to fix it in windows is ALT TAB out of game to other application and then back. Then mouse cursor is accurate again.

May 9 2016, 6:41 PM · Arma 3
yarex edited Steps To Reproduce on T59152: UI at resolutions is only partially visible.
May 9 2016, 6:41 PM · Arma 3
yarex added a comment to T58613: Resolutions,mouse cursor has to be much further below to selecting options..

Yes i still can reproduce it easily.

I dont use highest resolution on my fullhd lcd and until i use ALT+TAB after game is loaded and switch back to game, cursor is off target.

I run latest dev build

I can check later in the afternoon what are my exact settings

May 9 2016, 3:22 PM · Arma 3
yarex added a comment to T58613: Resolutions,mouse cursor has to be much further below to selecting options..

Attaching my screenshot where you can see that cursor is off - you cant see the cursor but its above all menus when one of the menu items is selected. When i use alt+tab to get to windows and go back to game then its fixed.

my resolution: physical monitor: fullhd
ingame: 1600x900x32 16:9
interface size: normal
rendering res 1600x900 - the rest of the fields are disabled or low

May 9 2016, 3:22 PM · Arma 3