In T192598#2823054, @LouMontana wrote:
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Jun 17 2025
Jun 17 2025
gaslighting
yeah right, that's what we do!
so we are both editing the issues list and not admitting to having issues by not adding them to the Known Issues list. I guess we just can't win :-)
or, hear me out, the page was updated a couple of hours later because of not being synchronised with the data release… but that may just be an excuse again!
Additional comment:
Seems the randomization is broken as well on restore layer to default.
A test to randomly spawn 1 object it always spawns the same object when using restore layer.
Geez changed the status of T192667: [Confict] Placing AI units with laggy internet uses up unit limit but doesn't spawn anything from New to Awaiting internal Testing.
Geez changed the status of T192655: [1.4.0.38] (Military Hospital) FIA car can't created between two supply containers from New to Awaiting internal Testing.
Geez changed the status of T192652: UI Blurry with Render Scale and FidelityFX have not been fully fixed yet! from New to Reviewed.
Thank you.
These are being looked at.
Regards,
Geez
Geez changed the status of T192652: UI Blurry with Render Scale and FidelityFX have not been fully fixed yet!, a subtask of T184103: UI Blurry with Render Scale and FidelityFX, from New to Reviewed.
Geez changed the status of T192613: Radio backpack / command truck supply count only updates when the supplies are removed from its inventory from Awaiting internal Testing to Confirmed Internally.
Geez changed the status of T192614: Players with a loadout can request transport to the radio backpack / command truck without spending its supplies. from Awaiting internal Testing to Confirmed Internally.
Geez changed the status of T192598: Incremental Adjustment via Scroll Wheel No Longer Working from Awaiting internal Testing to Confirmed Internally.
In T192598#2822812, @LouMontana wrote:It is present in the Known Issues list:
The fact that this info is in the Known issues list is just an excuse. And a bad one at that. The known issues list wasn't even updated until a few hours after the update (at least the date of last update mention in the Known issues main page), which means this was an unintended result, aka, a screwup. If this was an intentional change (or even an issue that had been noticed before the update in internal tests) this information would have been in the changelog, not in the known issues. Please stop gaslighting your loyal players.
dedmen edited projects for T192370: Multiple issues with modded servers on Reforger ps5, added: Arma Reforger; removed Arma 3.
dedmen edited projects for T192652: UI Blurry with Render Scale and FidelityFX have not been fully fixed yet!, added: Arma Reforger; removed Arma 3.
It is present in the Known Issues list:
- Changing some settings with the mouse or controller will instantly jump between maximum and minimum values
- Changing character speed
- Changing stance
- Changing leaning to left or right - on the controller only
OogaBooga changed Severity from severity:minor to severity:major on T192598: Incremental Adjustment via Scroll Wheel No Longer Working.
JimBeam added a comment to T190458: RPG-7's PGO-7 Scope is inaccurate at 500 meters, less so at 400 meters..
Bro you shouldn't even be able to hit anything AT ALL with the RPG at those ranges.
Mongoose24 added a comment to T192233: FPS drops companied with temperature drops of 15-20 degrees C.
In T192233#2822285, @StevieB wrote:I have had this problem for a while. Sometimes switching into windowed mode for a minute, then back to full screen fixes it for a bit.
Jun 16 2025
Jun 16 2025
PR9INICHEK edited Additional Information on T192655: [1.4.0.38] (Military Hospital) FIA car can't created between two supply containers.
PR9INICHEK edited Steps To Reproduce on T192655: [1.4.0.38] (Military Hospital) FIA car can't created between two supply containers.
PR9INICHEK edited Steps To Reproduce on T192655: [1.4.0.38] (Military Hospital) FIA car can't created between two supply containers.
Geez changed the status of T192587: Game master flying under water is significantly faster from New to Awaiting internal Testing.
Geez changed the status of T192586: It is possible to spam grenades💣 from New to Awaiting internal Testing.
SDA_stockerdanieladolf updated the task description for T192602: Vehicle Theft or intentional Deleting (Toxic Gaming Behavior in Vanilla / Official Servers) .
Geez changed the status of T192598: Incremental Adjustment via Scroll Wheel No Longer Working from New to Awaiting internal Testing.
Geez changed the status of T192602: Vehicle Theft or intentional Deleting (Toxic Gaming Behavior in Vanilla / Official Servers) from New to Feedback.
Geez changed the status of T192613: Radio backpack / command truck supply count only updates when the supplies are removed from its inventory from New to Awaiting internal Testing.
Geez changed the status of T192614: Players with a loadout can request transport to the radio backpack / command truck without spending its supplies. from New to Awaiting internal Testing.
Hello FascinatedViewer.
Does this occur on vanilla with no mods as well?
@rennug88 same bug also applies to radio backpacks.
Just adding my notes to getting this bug resolved and increasing priority, it's broken a fundamental part of reforger's Infantry movement, engagement and ability to react and adapt to situations. Can no longer adjust quickly to peek through a small opening for monitoring/sniping, can no longer appropriately sneak into positions (moving faster and slowing gradually during the up tick in gun fire for example).
I have had this problem for a while. Sometimes switching into windowed mode for a minute, then back to full screen fixes it for a bit.
Same issue here.
I have the same issue.
Also, using mousewheel to adjust movement speed has a similar issue, only seems to have walk or run rather than a graduated scale.
Geez changed the status of T190533: TrackIR limited head turning radius when zooming in from Awaiting internal Testing to Reviewed.
Resolved in 1.4.0.41
Not going to be addressed in Reforger.
Hello again.
According to the devs this is intended behaviour as it allows players to push the vehicles.
Regards,
Geez
In T192598#2822203, @john681611 wrote:+1 Highly disruptive to gameplay. Frustration severity high.
+1 Highly disruptive to gameplay. Frustration severity high.
[1.4.0.38] I'm getting this, too. It seems like the amount each scroll wheel "bump" adds or subtracts from move speed/stance height has been multiplied by infinity (or at least something high enough to make it effectively infinity).
Jun 15 2025
Jun 15 2025
[1.4.0.38] I can also confirm the changes have fixed the issue, though I can also confirm that x10 sensitivity seems to be the minimum ideal setting. I think it's safe to say the base sensitivity should be multiplied by 10 in code (so that x1 sensitivity becomes effectively the same value as we're all currently setting ours to manually).
same here, people in game reporting this, and some threads on here too, this is within the last update it seems, im new as-is
i ran into about 3 other PC people in my last session complaining about it. most of the console players arent aware of the incremental movement/stance stages. im not sure the cause of issue... but there's definitely people experiencing it. is this official bohemia btw?
Jun 14 2025
Jun 14 2025
I confirm, it works correctly now, now I can fly again and have fun
In T192598#2821729, @tehwood wrote:the scroll wheel now acts like an 'on/off' switch there isnt any incremental in between, for walk speed and crouch height
+1, me too. Also I have checked alternative input (set increasing and decreasing to "Insert" and "Delete" keys), but It still works like position full changing
the scroll wheel now acts like an 'on/off' switch there isnt any incremental in between, for walk speed and crouch height
thennicke added a comment to T188618: WONT STOP CRASHING-- **Access violation. Illegal read by 0x7ff746541095 at 0x100000048**.
@Cmac4.6 This might be your problem; it was for me: https://github.com/ValveSoftware/steam-for-linux/issues/11446
dasgoot edited Steps To Reproduce on T192613: Radio backpack / command truck supply count only updates when the supplies are removed from its inventory.
I have the same problem, uninstalling the mods and the game, and reinstalling the game did not help solve the problem.
Does anyone know how to fix this, reinstalling the game and uninstalling all the mods didn't help?
I have this problem too, major annoyance.
just started playing the game...
SaMatra added a comment to T191917: RPG is too accurate and insanely OP and is being used as a primary weapon. .
What I think RPG needs is longer adjustment between front and rear sights
JimBeam added a comment to T191917: RPG is too accurate and insanely OP and is being used as a primary weapon. .
The accuracy and range, and reload time, are indeed WAY over modeled. The RPG makes for a better sniper rifle than an acutal sniper rifle which is of course completely ridiculous.
But the biggest problem when we're talking about actual gameplay, is the AMOUNT of RPG's every russian soldier has.
Update: Good news for BI devs -- I've discovered that this lagbomb may not be Bohemia issue, but a Valve issue (affecting Linux only). It's reported on Valve's bug tracker. https://github.com/ValveSoftware/steam-for-linux/issues/11446
+1 very annoying, really off putting - I was thinking the problem is on my end or it is some setting maybe... turns out you guys have the same thing??
Jun 13 2025
Jun 13 2025
+1 though I disagree with severity should be higher, the gradual adjustment of stance is one of the selling points of Reforger infantry gameplay compared to many competitors.
SDA_stockerdanieladolf added a comment to T187681: Mi-8 doesn't stay still on the ground when rotor turning and wheel brakes applied.
The thing about the helicopter is also that it is a simplified model. Flying in Advanced - is real - much more difficult - but you can adjust more there. In Reforger, the machine runs at 100% all the time.
SDA_stockerdanieladolf added a comment to T187681: Mi-8 doesn't stay still on the ground when rotor turning and wheel brakes applied.
The floor surface offers hardly any friction. If a vehicle that is in 1st gear, braked with the handbrake, slides down a hill, this should not be the case.
aphelion79 renamed T192597: [BUG] Scoll Wheel No Longer Working Like Before from [BUG} ADJUST STANCE + Scoll Wheel No Longer Working Incrementally to [BUG] Scoll Wheel No Longer Working Like Before.
Jun 12 2025
Jun 12 2025
darkshifty updated the task description for T192585: NETWORK (W): RplAuthBackend::OnFailure called (identity=0x00000001, group=1, reason=4).
TTVZabariYarin added a comment to T192473: [ARMA TOOLS] Enfusion Workbench | Base Callsigns are not saving changed data.
Just noticed another place where the data is failed to saved correctly.
Changing the Ranks -> SCR_CharacterRank value for index 1 to 6 does not save the new values after restart.
Index 0 and above index 6 are saved as expected.
The file "us_campaign.conf" is overriding the original file from arma reforger folder, so I don't think there should be missmatches alike a duplication technic
Red added a comment to T187681: Mi-8 doesn't stay still on the ground when rotor turning and wheel brakes applied.
marwanbd83487 added a comment to T192538: NETWORK (W): RplAuthBackend::OnFailure called (identity=0x00000001, group=1, reason=9).
I have a separate question i would like to ask
Where is the bans list stored when using reforger's ban command
https://community.bohemia.net/wiki/Arma_Reforger:Server_Management#ban
I need the bans list so i can copy over players bans over to a new server
marwanbd83487 added a comment to T192538: NETWORK (W): RplAuthBackend::OnFailure called (identity=0x00000001, group=1, reason=9).
In T192538#2820950, @Geez wrote:Hello, have you tried to just run one server at once? If not, can you try to do so?
This specific bug is fixed in version 1.4.0.31 (Steam), the camera position stays where it's supposed to now while/during zooming in and out. TrackIR now behaves more as expected, but it doesn't work "out of the box". 1x sensitivity reduces your range of motion. I also set mine to 10x and it now behaves as expected.
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