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Wed, Apr 30

Geez changed the status of T191516: [Feature request] BRDM-2 variant without search light from New to Feedback.
Wed, Apr 30, 12:04 PM · Arma Reforger
Geez changed the status of T191524: 24/7 backend initalization error from New to Reviewed.
Wed, Apr 30, 12:00 PM · Arma Reforger
Geez changed the status of T191519: Crash due to missing UI class SCR_WidgetExportRuleRoot in version 1.3.0.157 from New to Awaiting internal Testing.
Wed, Apr 30, 11:59 AM · Arma Reforger
Geez reopened T191195: Unable to maintain position in queue as "Assigned".
Wed, Apr 30, 11:57 AM · Arma Reforger
Geez changed the status of T182856: Freelook Conflict from Confirmed Internally to Reviewed.
Wed, Apr 30, 11:41 AM · Arma Reforger
Geez added a comment to T182856: Freelook Conflict.

Hello CW5-Player.
We have tested this on our end but we were unable to reproduce the issue on the current version.
Regards,
Geez

Wed, Apr 30, 11:41 AM · Arma Reforger
Geez changed the status of T191478: [BUG] AI assignation when dying from Awaiting internal Testing to Confirmed Internally.
Wed, Apr 30, 11:40 AM · Arma Reforger
Geez changed the status of T189746: Underwater ragdoll physics from Awaiting internal Testing to Acknowledged.
Wed, Apr 30, 11:26 AM · Arma Reforger
Geez changed the status of T191384: LAV-25: Fuel Gauge, 2 bugs in 3PP and 1PP from Awaiting internal Testing to Confirmed Internally.
Wed, Apr 30, 11:25 AM · Arma Reforger
Geez changed the status of T189131: Weapon animation - M249 SAW, M60, PKM, PKMN & UK-59L - belt shows wrong cartridge state if the last two cartridges are left from Feedback to Confirmed Internally.
Wed, Apr 30, 11:23 AM · Arma Reforger
Geez closed T191481: [Reforger Issue] Cannot use bayonet while in ADS mode as Resolved.

As designed.

Wed, Apr 30, 11:22 AM · Arma Reforger
Geez closed T188889: Machinegun-nest appears to have a weird interaction with its gun as Resolved.
Wed, Apr 30, 11:22 AM · Arma Reforger
Geez changed the status of T190660: Rebinding the "Roll Left" keybind results in only rolling right from Awaiting internal Testing to Confirmed Internally.
Wed, Apr 30, 11:22 AM · Arma Reforger
Geez closed T187528: [1.3.0.25 Experimental] Vehicles Don't Fall From Roof When Buildings Are Destroyed as Resolved.

Resolved for one of the upcoming updates.

Wed, Apr 30, 11:17 AM · Arma Reforger
Geez changed the status of T188868: [1.3.0.52] LAV25 commander seat radio module spelling mistake from Awaiting internal Testing to Confirmed Internally.
Wed, Apr 30, 11:16 AM · Arma Reforger
Geez closed T187530: [1.3.0.25 Experimental] BRDM-2 Reconnaissance Vehicle Commander's Death Pose Causes Clipping as Resolved.

Resolved for one of the upcoming update.

Wed, Apr 30, 11:16 AM · Arma Reforger
Geez changed the status of T190235: [1.3.0.125] Personal belongings don't show real player name in Conflict from Awaiting internal Testing to Confirmed Internally.
Wed, Apr 30, 11:15 AM · Arma Reforger
Geez changed the status of T189125: M9 Pistol - weapon animation - hammer suddenly cocked after tactical reload from Awaiting internal Testing to Confirmed Internally.
Wed, Apr 30, 11:15 AM · Arma Reforger
Geez changed the status of T189428: [1.3.0.84] (BRDM-2) The commander's turret moves at an angle that is too large for a human to move from Awaiting internal Testing to Confirmed Internally.
Wed, Apr 30, 11:10 AM · Arma Reforger
Geez changed the status of T189906: URAL-4320 Construction / Arsenal / Ammo Trucks Have Impenetrable Canopies against all projectiles, AT even rockets. from Awaiting internal Testing to Confirmed Internally.
Wed, Apr 30, 11:09 AM · Arma Reforger
Geez changed the status of T190342: [1.3.0.125] Assertion Failed When Shooting RPG at Rear of LAV Spawned in Workbench from Awaiting internal Testing to Confirmed Internally.
Wed, Apr 30, 10:56 AM · Arma Reforger
Geez changed the status of T190432: AI used to spawn spread out in towns last update, new update changed it back. from Awaiting internal Testing to Confirmed Internally.
Wed, Apr 30, 10:47 AM · Arma Reforger
Ciberdead added a comment to T188022: [1.3.0.25] A missile hit causes the player to be ejected from the helicopter..

However i see something that is a bug. On the video you are marked as suicide which makes you loose XP. I've seen similar issues with some vehicules while exploding on mines or taking rockets. The pilot get is suicided and the other and considered TK, which makes him loose a whole bunch of tickets

Wed, Apr 30, 9:21 AM · Arma Reforger
Snottyblob created T191524: 24/7 backend initalization error.
Wed, Apr 30, 4:05 AM · Arma Reforger
Xandon added a comment to T184235: [Feature Request] Ability to bind Controller/Wheel/Pedal/Hotas Axis on PC.

I would also like to see this

Wed, Apr 30, 2:52 AM · Arma Reforger
Ronin1231 edited Additional Information on T191519: Crash due to missing UI class SCR_WidgetExportRuleRoot in version 1.3.0.157.
Wed, Apr 30, 12:23 AM · Arma Reforger
Ronin1231 created T191519: Crash due to missing UI class SCR_WidgetExportRuleRoot in version 1.3.0.157.
Wed, Apr 30, 12:19 AM · Arma Reforger

Tue, Apr 29

PR9INICHEK added a comment to T188022: [1.3.0.25] A missile hit causes the player to be ejected from the helicopter..

It's possible that it was just a feature of that version. You can close the ticket.

Tue, Apr 29, 10:08 PM · Arma Reforger
lwing created T191516: [Feature request] BRDM-2 variant without search light.
Tue, Apr 29, 10:05 PM · Arma Reforger
Geez closed T191357: [Request] Feedback to feedbacks as Resolved.
Tue, Apr 29, 4:49 PM · Arma Reforger
Ciberdead added a comment to T191357: [Request] Feedback to feedbacks.

Thanks ! You can close this ticket imo.

Tue, Apr 29, 4:40 PM · Arma Reforger
Geez added a comment to T191357: [Request] Feedback to feedbacks.
Hi Geez,

Thanks for the update—I really appreciate it! I completely understand that you have to juggle internal priorities and a huge volume of feedback. On the other hand, community discussions can get a bit tricky when we don’t know which direction the studio is leaning.

For example, around the XP system and session lengths some players push for faster XP and shorter matches, while others prefer the current XP pace but longer sessions. Without a hint of your vision, these debates often turn into endless “what if” scenarios.

Even a brief statement of “we’re exploring more bite-sized matches” or “we’re focused on deeper progression” would help guide our ideas. It might even make sense to have a Community Manager share high-level goals and filter suggestions—no need for everyone to get a reply, just a bit of insight into the studio’s roadmap.

Thanks again for everything you do!

Best,
Ciberdead

Tue, Apr 29, 4:15 PM · Arma Reforger
Ciberdead added a comment to T182501: AI can't join squad after you respawn.

Seems linked to the issue i had on conflicts : T191478

Tue, Apr 29, 3:54 PM · Arma Reforger
Ciberdead added a comment to T191357: [Request] Feedback to feedbacks.

Hi Geez,

Tue, Apr 29, 3:52 PM · Arma Reforger
Geez added a comment to T191357: [Request] Feedback to feedbacks.

Hello Ciberdead.
All of the provided feedback is sent to the dev team for review and consideration. However, due to the internal priorities and sheer amount of feedback it takes time for said feedback to be processed.
Usually we do let the users know once we actually implement one of the suggestions provided if it has been deemed appropriate by the dev team.
Regards,
Geez

Tue, Apr 29, 1:22 PM · Arma Reforger
Geez closed T182501: AI can't join squad after you respawn as Resolved.

Resolved for one of the future updates.

Tue, Apr 29, 1:15 PM · Arma Reforger
Geez changed the status of T191481: [Reforger Issue] Cannot use bayonet while in ADS mode from New to Awaiting internal Testing.
Tue, Apr 29, 1:12 PM · Arma Reforger
Geez changed the status of T191478: [BUG] AI assignation when dying from New to Awaiting internal Testing.
Tue, Apr 29, 1:11 PM · Arma Reforger
Geez changed the status of T191484: [Reforger Issue] Reloading when using bipod causes weapon rest to deactivate. from New to Awaiting internal Testing.
Tue, Apr 29, 12:52 PM · Arma Reforger
Geez changed the status of T188022: [1.3.0.25] A missile hit causes the player to be ejected from the helicopter. from Awaiting internal Testing to Reviewed.

Hello PR9INICHEK.
We have tested this on our end but we are unable to reproduce the issue.
Regards,
Geez

Tue, Apr 29, 12:51 PM · Arma Reforger
Geez merged T191483: [Reforger Bug: Critical] Severe performance issue (FPS drop to <3 ) with latest release when accessing inventory screen. into T191292: Drop FPS at open Map and Inventory .
Tue, Apr 29, 11:23 AM · Arma Reforger
Geez merged task T191483: [Reforger Bug: Critical] Severe performance issue (FPS drop to <3 ) with latest release when accessing inventory screen. into T191292: Drop FPS at open Map and Inventory .
Tue, Apr 29, 11:23 AM · Arma Reforger
Geez added a comment to T191233: Combat Ops respawn error.

To this ticket please, or to some sort of cloud service where we can easily view the video

Tue, Apr 29, 10:35 AM · Arma Reforger
Geez changed the status of T190546: Radio backpacks do not see supplies in nearby vehicles from Awaiting internal Testing to Confirmed Internally.
Tue, Apr 29, 10:33 AM · Arma Reforger
Geez changed the status of T187759: Incorrect building Interior footstep sounds from Awaiting internal Testing to Confirmed Internally.
Tue, Apr 29, 10:32 AM · Arma Reforger
Geez changed the status of T190341: [1.3.0.125] Fire_Generic_Large.et: Particle GUID Error from Awaiting internal Testing to Reviewed.

Hello,
We have tested this on our end but we were unable to reproduce the issue.
Regards,
Geez

Tue, Apr 29, 10:32 AM · Arma Reforger
Geez closed T189576: Deployed radios from disconnected users cannot be dismantled as Resolved.

Resolved for one of the upcoming updates.
Regards,
Geez

Tue, Apr 29, 10:28 AM · Arma Reforger
Geez changed the status of T190666: Graphic bug whith rain puddles from Awaiting internal Testing to Reviewed.

This is present due to negative effect of SSR.

Tue, Apr 29, 10:27 AM · Arma Reforger

Mon, Apr 28

StevieB added a comment to T191484: [Reforger Issue] Reloading when using bipod causes weapon rest to deactivate..

Bolt action rifle usage

Mon, Apr 28, 11:49 PM · Arma Reforger
StevieB added a comment to T191484: [Reforger Issue] Reloading when using bipod causes weapon rest to deactivate..

Reloading M60

Mon, Apr 28, 11:37 PM · Arma Reforger
StevieB created T191484: [Reforger Issue] Reloading when using bipod causes weapon rest to deactivate..
Mon, Apr 28, 11:31 PM · Arma Reforger
StevieB created T191483: [Reforger Bug: Critical] Severe performance issue (FPS drop to <3 ) with latest release when accessing inventory screen..
Mon, Apr 28, 10:56 PM · Arma Reforger
StevieB edited Steps To Reproduce on T191481: [Reforger Issue] Cannot use bayonet while in ADS mode.
Mon, Apr 28, 10:34 PM · Arma Reforger
StevieB created T191481: [Reforger Issue] Cannot use bayonet while in ADS mode.
Mon, Apr 28, 10:15 PM · Arma Reforger
DRBLAZE added a comment to T191233: Combat Ops respawn error.

Where should I upload video proof?

Mon, Apr 28, 7:56 PM · Arma Reforger
Mischkov added a comment to T176707: [1.0.0.29] (Ammunition Supply Point) Player can build this structure without one part.

Just restarted playing reforger today and still happening "randomly" on official conflict Everon servers. (current version 1.3.0.157)

Mon, Apr 28, 7:31 PM · Arma Reforger
Rfcardoso84 added a comment to T191292: Drop FPS at open Map and Inventory .

I'm having the same problem here.

Mon, Apr 28, 7:09 PM · Arma Reforger
stenny833 added a comment to T191429: Interaction pop up blocks stance changing by mousewheel.

Interesting.
Thanks

Mon, Apr 28, 6:34 PM · Arma Reforger
crapzilla added a comment to T182178: Ability to spawn additional AI at bases appears broken?.

Mine is a vanilla server (no mods) runnning on dedicated physical dual xeon E5-2690 V4 64GB DDR4 and nvme drives. Ubuntu server LTS 24.04. Official Everon conflict map , only 1/64 players (me). Its not a hardware resource issue. I started the server with the command param -max-fps 120.

Mon, Apr 28, 6:09 PM · Arma Reforger
EricTViking added a comment to T182178: Ability to spawn additional AI at bases appears broken?.

The problem I had was single player and not on a server.

Mon, Apr 28, 5:13 PM · Arma Reforger
Ciberdead added a comment to T189597: [Feature Request] (Conflict) A collection of tickets for improving earning experience(XP).

Vanilla servers are discussed here.

Mon, Apr 28, 5:00 PM · Arma Reforger
Ciberdead added a comment to T182178: Ability to spawn additional AI at bases appears broken?.

Hello, I just encountered this playing Conflict Everon. Spawned a few units from the small living quarters. recruited a few ai from different units, drove out of the base to a supply point, 2 of them killed, but going back to the base and living quarters it still shows 100% and I can't get replacement units.

Mon, Apr 28, 4:54 PM · Arma Reforger
Ciberdead created T191478: [BUG] AI assignation when dying.
Mon, Apr 28, 4:53 PM · Arma Reforger
Ciberdead added a comment to T187913: 1.3 Experimental Vehicle doors and Windows Take Alot of bullets or outright stop them.

Description: In 1.3 Humvee doors Will Completely stop bullets and A Humvee front glass window will take half of a box mag from a PKM Before it kills someone inside I Went back to 1.2.1 To test and this is not a thing Humvee doors barely stop bullets and Most bullets penetrate the glass at least within a couple hits

It seems normal to have armoured vehicles.

Mon, Apr 28, 4:39 PM · Arma Reforger
Geez added a comment to T191419: Part of the game's interface is not working correctly. (Ver. 1.3.0.157).

Hello, can you please let us know the following?

Mon, Apr 28, 4:02 PM · Arma Reforger
PR9INICHEK added a comment to T189597: [Feature Request] (Conflict) A collection of tickets for improving earning experience(XP).

I’m not sure what servers you play on, but on the French servers I frequent, most people reach Captain in about one-to-two hours. Our sessions often run 8–12 hours, so that progression feels perfectly balanced.

Mon, Apr 28, 3:36 PM · Arma Reforger
Geez closed T191429: Interaction pop up blocks stance changing by mousewheel as Resolved.

Hello stenny833.
This is not a bug. The feature works as designed according to the devs.
Regards,
Geez

Mon, Apr 28, 3:08 PM · Arma Reforger
Geez changed the status of T182856: Freelook Conflict from Awaiting internal Testing to Confirmed Internally.
Mon, Apr 28, 3:08 PM · Arma Reforger
Ponezun added a comment to T191395: Vehicle Gunner third person camera bug.

According to the dev team, it is normal behavior because the character is turning his head with the free camera.

Mon, Apr 28, 2:30 PM · Arma Reforger
Geez changed the status of T191451: [Feature Request] (World Editor) Show where the starting vehilces will appear to edit their position from New to Feedback.
Mon, Apr 28, 1:42 PM · Arma Reforger
Geez changed the status of T191450: [Feature Request] (World Editor) Show ConflictMilitaryBase as a tent, not just a white dot from New to Feedback.
Mon, Apr 28, 1:42 PM · Arma Reforger
Geez changed the status of T191429: Interaction pop up blocks stance changing by mousewheel from New to Awaiting internal Testing.
Mon, Apr 28, 1:38 PM · Arma Reforger
Geez changed the status of T191426: API has GREATLY reduced potential to ignite fuel tanks if it passes through a material from New to Awaiting internal Testing.
Mon, Apr 28, 1:37 PM · Arma Reforger
Geez changed the status of T191423: Reload random magazine from New to Feedback.
Mon, Apr 28, 1:34 PM · Arma Reforger
Geez changed the status of T191419: Part of the game's interface is not working correctly. (Ver. 1.3.0.157) from New to Awaiting internal Testing.
Mon, Apr 28, 1:34 PM · Arma Reforger
Geez changed the status of T188877: Car doors inconsistentcy. from Awaiting internal Testing to Reviewed.

Hello.
We have tested this based on your report but we did not find any issues on our end.
Regards,
Geez

Mon, Apr 28, 1:28 PM · Arma Reforger
Geez reopened T187913: 1.3 Experimental Vehicle doors and Windows Take Alot of bullets or outright stop them as "Assigned".
Mon, Apr 28, 12:57 PM · Arma Reforger
Geez closed T187913: 1.3 Experimental Vehicle doors and Windows Take Alot of bullets or outright stop them as Resolved.
Mon, Apr 28, 12:45 PM · Arma Reforger
Capn_Alex added a comment to T190923: Microphone stops working after several minutes of gameplay when using USB sound card.

Unfortunately, I have already undertaken the steps you have mentioned. I have disabled the Realtek audio chip in my motherboard's BIOS, and disabled all other input sources except for my microphone in Windows sound settings.
My headphones and microphone are already separated, so there should be no conflict there either. I believe this is an issue with the game and not my hardware setup, having removed all possible sources of confusion.

Mon, Apr 28, 12:38 PM · Arma Reforger
Geez changed the status of T187913: 1.3 Experimental Vehicle doors and Windows Take Alot of bullets or outright stop them from Awaiting internal Testing to Confirmed Internally.
Mon, Apr 28, 12:29 PM · Arma Reforger
Geez added a comment to T191395: Vehicle Gunner third person camera bug.

According to the dev team, it is normal behavior because the character is turning his head with the free camera.

Mon, Apr 28, 12:13 PM · Arma Reforger
Geez closed T189127: All weapon magazine clips - no cartridge simulation in the magazines - not showing exact count of cartridges in the magazine as Resolved.

Hello KStrike.
We currently do not plan to address this in Reforger.
Regards,
Geez

Mon, Apr 28, 12:02 PM · Arma Reforger
Prototype added a comment to T190923: Microphone stops working after several minutes of gameplay when using USB sound card.

I am using a Corsair Virtuoso Pro Open-Back Gaming Headset - Carbon [CA-9011370-EU] and the cable actually splits the two inputs.

Mon, Apr 28, 10:57 AM · Arma Reforger
Ponezun added a comment to T191395: Vehicle Gunner third person camera bug.

Hello Ponezun.
Our testing did not reveal any problems and the current state is intended.
Regards,
Geez

Mon, Apr 28, 10:50 AM · Arma Reforger
Geez changed the status of T190430: gas acts as brake if vehicle is rolling from Awaiting internal Testing to Reviewed.

Hello, we have tested this on our end but we were unable to reproduce the issue.
Regards,
Geez

Mon, Apr 28, 10:48 AM · Arma Reforger
Geez closed T191395: Vehicle Gunner third person camera bug as Resolved.

Hello Ponezun.
Our testing did not reveal any problems and the current state is intended.
Regards,
Geez

Mon, Apr 28, 10:45 AM · Arma Reforger
Geez changed the status of T190601: Vehicles disappear too soon from Awaiting internal Testing to Confirmed Internally.
Mon, Apr 28, 10:44 AM · Arma Reforger
Geez closed T191383: BTR - occupants cannot switch seat to commander as Resolved.
Mon, Apr 28, 10:43 AM · Arma Reforger
Geez changed the status of T191383: BTR - occupants cannot switch seat to commander from Awaiting internal Testing to Reviewed.

Hello Iwing.
This is going to be fixed in the next minor game update.
Regards,
Geez

Mon, Apr 28, 10:43 AM · Arma Reforger
Geez changed the status of T190923: Microphone stops working after several minutes of gameplay when using USB sound card from Assigned to Reviewed.

Hello again.
We would recommend using a adapter /most of the headphones have it) to split the mic input and headphones output.


Second advice would be to disable native Realtek Audio and HD Audio devices in-case external DAC driver has issue with identifying inputs in different applications.

Regards,
Geez

Mon, Apr 28, 10:42 AM · Arma Reforger
lwing added a comment to T191419: Part of the game's interface is not working correctly. (Ver. 1.3.0.157).

In regards to #1
You cannot turn out in the brd/btr as the driver. I have read a previous ticket regarding it and it was deemed intentional by the devs since you could not drive a btr while standing in real life

Yes, that's right, but in real life, the driver uses perescopes. It would be great if the developers took this fact into account in the game too. And if not, why can't you turn the steering wheel with your feet? - it's arcade style))

Mon, Apr 28, 10:30 AM · Arma Reforger
Geez changed the status of T190469: Unable to load into servers after 1.3 Update from Awaiting internal Testing to Reviewed.

Hello,
We are unable to reproduce this issue on our end. Is it still present on the current version?

Mon, Apr 28, 10:12 AM · Arma Reforger
Ponezun added a comment to T189237: vehicles brake way slower when in neutral .

Well cars normally use vacuum from the engine running, to power the brakes (brake servo/booster)
So that is probably intended

Additional related bug found after further testing:

vehicles lose almost all braking power if engine is turned off, either by purposefully turning it off or by running out of fuel.

  1. spawn veh at top of hill, give it 1% fuel
  2. drive it down the hill
  3. When fuel empties (or when you turn off the engine manually) note that braking does not work, regardless of if you shift to N or drive gears

I'm more inclined to think it's a bug, as there's nothing wrong with the function of the brake itself you just need more power to use it

Mon, Apr 28, 10:02 AM · Arma Reforger
lwing added a comment to T189237: vehicles brake way slower when in neutral .

Well cars normally use vacuum from the engine running, to power the brakes (brake servo/booster)
So that is probably intended

Yes vehicles commonly had vac assisted 'power brakes' even back in the 60s. When the engine cuts out it would require more force to push the pedal down but you would still have full braking ability. Cars used 'manual brakes' before power brakes were invented, manual braking is what you are doing when you lose the power assist during an engine out situation and have to push the brake pedal in using your strength.
We should be able to get full braking force even if the engine is out. As it is in game now we get 5-10%

Mon, Apr 28, 3:26 AM · Arma Reforger

Sun, Apr 27

PR9INICHEK created T191451: [Feature Request] (World Editor) Show where the starting vehilces will appear to edit their position.
Sun, Apr 27, 7:13 PM · Arma Reforger
PR9INICHEK created T191450: [Feature Request] (World Editor) Show ConflictMilitaryBase as a tent, not just a white dot.
Sun, Apr 27, 7:09 PM · Arma Reforger
PR9INICHEK edited Additional Information on T191448: [1.3.0.157] The Linux server stopped working for no apparent reason.
Sun, Apr 27, 4:27 PM · Arma Reforger
PR9INICHEK edited Additional Information on T191448: [1.3.0.157] The Linux server stopped working for no apparent reason.
Sun, Apr 27, 4:27 PM · Arma Reforger
PR9INICHEK edited Additional Information on T191448: [1.3.0.157] The Linux server stopped working for no apparent reason.
Sun, Apr 27, 4:26 PM · Arma Reforger
PR9INICHEK edited Additional Information on T191448: [1.3.0.157] The Linux server stopped working for no apparent reason.
Sun, Apr 27, 4:26 PM · Arma Reforger