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Jan 27 2018

chinahyrw created T127623: Arma3.
Jan 27 2018, 6:02 PM · Arma 3
chinahyrw added a watcher for Arma 3: chinahyrw.
Jan 27 2018, 5:59 PM
darkdozy renamed T127622: Crash on save loading from Crash on game loading to Crash on save loading.
Jan 27 2018, 5:28 PM · Arma 3
darkdozy created T127622: Crash on save loading.
Jan 27 2018, 5:27 PM · Arma 3
RoflKnightSK removed a watcher for Arma 3: RoflKnightSK.
Jan 27 2018, 5:06 PM
pattadonkitkangwol added a watcher for Arma 3: pattadonkitkangwol.
Jan 27 2018, 3:18 PM
Zectbumo added a comment to T65252: Analogue throttle only using half its range.

This issue has been solved. The solution is to map both the + and - directions of the axis in order to achieve full range. This task can be closed.

Jan 27 2018, 11:14 AM · Arma 3
Zectbumo added a comment to T119742: [solved] Joystick (Saitek X56 Stick) Helicopter Cyclic Controls don't allow full range of motion vs. Keyboard.

I confirmed that the joystick inputs are averaged. I added a third joystick input to the mapping and the rudders are now cut down to thirds for each joystick. In order to get 100% I have to push all three joysticks at the same time.

Jan 27 2018, 11:11 AM · Arma 3
Zectbumo added a comment to T82012: Fixed wing: analogue throttle doesn't go to 100% since update w. Marksman.

This doesn't seem to be a problem in version 1.80. It works on my Saitek X55. Also, there are now controller options that can multiply the input if needed. I think this issue can be closed.

Jan 27 2018, 10:19 AM · Arma 3
Zectbumo added a comment to T119742: [solved] Joystick (Saitek X56 Stick) Helicopter Cyclic Controls don't allow full range of motion vs. Keyboard.

Thank you g-man. This has been a problem for me for years and your solution works. I was noticing this issue the most on airplanes while taxing on the runway at low speeds. You can actually see the rudder flaps not move as far as the keyboard. I had the rudder bound to my pedals and joystick rotation. I removed the joystick rotation mapping and now I have full rudder control with my pedals. I wonder if the joystick mappings are averaging out the multiple analog inputs. When I combined the rudder and the twisting of the joystick I would get the full rudder.
Steps to reproduce:

  • In controls map joystick twist and pedals to the rudder left/right
  • Open editor and create plane vehicle
  • Play Single Player
  • Go in 3rd person view so you can see the rudders
  • Press keyboard rudders and note full flap movement
  • Twist joystick and see half movement of rudders
  • Push pedals and see half movement of rudders
  • Twist joystick and push pedals at same time and see full movement of rudders
Jan 27 2018, 10:08 AM · Arma 3
badanov created T127621: Arma 3 refuses to start .
Jan 27 2018, 6:20 AM · Arma 3
AKirby added a comment to T127500: Bad Module Info Error - Potential Zeus Correllation.

@bgromis
Unfortunately I know of no workaround for that issue and the only way to avoid the crash is to take out that part for the moment. (Which comes with the drawback that Zeus could kill all bad guys instantly and the entity list being filled up)
Other than that we need to hope for a quick fix from BI.

Jan 27 2018, 12:25 AM · Arma 3
Varanon changed Severity from severity:none to severity:major on T126207: Environmental sound audible after loading a mission in Eden.
Jan 27 2018, 12:06 AM · Arma 3
Varanon added a comment to T127620: Environment Sounds play after loading a mission.

Sigh, I'm getting old. Already reported it, although it did not show up when searching.

Jan 27 2018, 12:06 AM · Arma 3
Varanon created T127620: Environment Sounds play after loading a mission.
Jan 27 2018, 12:02 AM · Arma 3

Jan 26 2018

bgromis added a comment to T127500: Bad Module Info Error - Potential Zeus Correllation.

I consulted with the unit member who manages the changes we make to the mission file. Through his review of the code, he did find that this command is used and is critical to the mission function. From what we are able to determine, this command is used to remove hostile forces and wrecks from the entity list to keep a clean entity list and prevent anyone from deleting the hostile forces through Zeus (aka instantly killing all the bad guys without having to fight anyone).

Jan 26 2018, 11:26 PM · Arma 3
JustNWaters added a comment to T127225: setUnitLoadout command entities creation.

It appears to happen more often when the frame rate is lower.

Jan 26 2018, 10:08 PM · Arma 3
Zectbumo added a comment to T127599: When I scroll in entities list it also moves the camera.

I'll try to be more specific in my future bug reports. Try this and if you still don't see it then I'll make a video:

Jan 26 2018, 5:39 PM · Arma 3
diehardfc added a comment to T83033: "BIS_fnc_animalBehaviour_disable" broken?.
Jan 26 2018, 5:06 PM · Arma 3
Baleklol created T127619: FoV Issue, Right Click Zoom Issue, Hunting Scope Issue.
Jan 26 2018, 4:20 PM · DayZ
jgaz-uk added a comment to T127582: Mines.

Custom missions.

Jan 26 2018, 2:56 PM · Arma 3
Geez closed T127618: Stuck under a house as Resolved.

Hello chillypepper22.
We have moved the stuck character for you and it should not be stuck any more. In case there are any issues with the character still, please let us know under this ticket.
Regards,
Geez

Jan 26 2018, 2:41 PM · DayZ
Wulf added a comment to T127607: Object Builder crashes when Start/Restart .

Thank you for the report. Do you have any crash logs that we could look at?

Jan 26 2018, 2:37 PM · Arma 3
Wulf added a comment to T127582: Mines.

What is more puzzling is that I am playing the build straight downloaded from steam and they all work for me I can disarm everything without a problem. Which makes this really an odd one.

Jan 26 2018, 1:51 PM · Arma 3
chillypeper22 updated the task description for T127618: Stuck under a house.
Jan 26 2018, 1:24 PM · DayZ
chillypeper22 created T127618: Stuck under a house.
Jan 26 2018, 1:18 PM · DayZ
jgaz-uk added a comment to T127582: Mines.

Tested & what you said & that seems to work intermittently. You have to keep doing the "reveal" over & over to get it to give the Disarm option on most mines, but it didn't work at all on some of the IED's.

Jan 26 2018, 12:49 PM · Arma 3
AKirby added a comment to T127500: Bad Module Info Error - Potential Zeus Correllation.

@bgromis:
Can you check if you find the command "removeCuratorEditableObjects" used somewhere in your Code?
Thanks to your crashdumps I identified a bug in that routine (filed in T127571) that causes Zeus players to crash.
Unfortunately I had to make the report private since it contains in-depth details and could be used by trolls to crash Zeus players (that are most likely also admins).
I can only offer you this video reproducing the crash on a vanilla server: https://youtu.be/T2JNvxV6zYE (clumsy is just a tool that simulates network delay)

Jan 26 2018, 12:24 PM · Arma 3
jgaz-uk added a comment to T127582: Mines.

We have always gamed with "There's a mine here" turned off, no Red triangles. As its not realistic at all, & never had a problem defusing any mine before the DLC Laws Of War.
Will try what you say, its just a pity LAW screwed it all up.

Jan 26 2018, 12:16 PM · Arma 3
Wulf added a comment to T127582: Mines.

Ok what difficulty are you using? Because if it is Veteran then this makes sense. On veteran difficulty there is no automatic detection by the mine detector, you have to use "T". Even then it will not show you the triangle this is just how this difficulty setting works.

Jan 26 2018, 11:31 AM · Arma 3
UnofficialKodiak added a watcher for DayZ: UnofficialKodiak.
Jan 26 2018, 2:07 AM
AReallyLongandUnusualUsername updated the task description for T127605: Bad Module Info Crash.
Jan 26 2018, 1:30 AM · Arma 3

Jan 25 2018

Zectbumo added a comment to T127600: Scrolling gets stuck in Attributes pane.

Sorry about not being specific. Try these steps and if you still can't reproduce then I will make a video for you

  • Open Editor in Tanoa
  • Double click ground and place Rifleman
  • double click that Rifleman so attributes window pops up
  • hover mouse over the unit's "Init" multiline input text box
  • try scrolling with mouse wheel
Jan 25 2018, 7:59 PM · Arma 3
enekoment created T127607: Object Builder crashes when Start/Restart .
Jan 25 2018, 5:52 PM · Arma 3
ShadowRanger added a comment to T127587: Misaligned Marker Text.

I can confirm this is still an issue as well, and has been for a few months now. Same as my ticket https://feedback.bistudio.com/T126667

Jan 25 2018, 5:49 PM · Arma 3
jgaz-uk added a comment to T127582: Mines.

Ok, now I see where the problem is. You haven't detected the mine for some reason. My mine detector does this automatically, in your mission I can defuse all of your placed UXO, mines, etc.

If for some reason you can't deteck the mine automatically. Use the "T" key to mark the mine. After it is marked try disarming it.

Jan 25 2018, 5:29 PM · Arma 3
zander.rich renamed T127606: Arma 3 Launcher Crash uknown from Arma 3 Launcher Exception Log to Arma 3 Launcher Crash uknown.
Jan 25 2018, 4:10 PM · Arma 3
zander.rich created T127606: Arma 3 Launcher Crash uknown.
Jan 25 2018, 2:55 PM · Arma 3
zander.rich added a watcher for Arma 3: zander.rich.
Jan 25 2018, 2:51 PM
Wulf changed the status of T127595: Export to multiplayer saves file all in lowercase from New to Acknowledged.

Thank you for the report. We will have a look at it and see what can be done about it.

Jan 25 2018, 2:23 PM · Arma 3
Wulf changed the status of T127600: Scrolling gets stuck in Attributes pane from New to Need More Info.

I tried the atributes window and it works I can scroll perfectly normally it doesn't get stuck. Could you please create a video of the issue because it is not obvious from the description what you are doing to make this happen.

Jan 25 2018, 12:51 PM · Arma 3
AReallyLongandUnusualUsername updated the task description for T127605: Bad Module Info Crash.
Jan 25 2018, 12:45 PM · Arma 3
AReallyLongandUnusualUsername edited Additional Information on T127605: Bad Module Info Crash.
Jan 25 2018, 12:44 PM · Arma 3
AReallyLongandUnusualUsername updated the task description for T127605: Bad Module Info Crash.
Jan 25 2018, 12:43 PM · Arma 3
AReallyLongandUnusualUsername created T127605: Bad Module Info Crash.
Jan 25 2018, 12:43 PM · Arma 3
Wulf changed the status of T127599: When I scroll in entities list it also moves the camera from New to Need More Info.

Thank you for the report. I tested it in our stable, dev and internal build and I was not able to reproduce the issue you described.

Jan 25 2018, 12:43 PM · Arma 3
Lex updated the task description for T127603: Helicopters DLC speed race. Characteristics of the helicopter don't correspond to a task..
Jan 25 2018, 12:30 PM · Arma 3
Wulf added a comment to T127601: Crash Report.

Thank you for the report. From the Arma report you send I found you received an 0x00000001 – UNABLE_TO_INIT_DXGI. Which means the game is unable to initialize a graphical subsystem.

Jan 25 2018, 12:21 PM · Arma 3
Lex updated the task description for T127603: Helicopters DLC speed race. Characteristics of the helicopter don't correspond to a task..
Jan 25 2018, 12:21 PM · Arma 3
Wulf added a comment to T127527: Squad logo on Fuel Truck is reversed.

This should be fixed and with the next proper update should be in the game. You can test it in the dev build to see how it will look after the next update. Please confirm that the fix works for you in the dev branch, after that I will close this ticket.

Jan 25 2018, 10:57 AM · Arma 3

Jan 24 2018

jgaz-uk added a comment to T127582: Mines.

Mission with Naval mines same problem

Jan 24 2018, 9:38 PM · Arma 3
jgaz-uk added a comment to T127582: Mines.

OK I'll try that...

Jan 24 2018, 8:59 PM · Arma 3
Lex renamed T127536: non from Helicopters speed race. Prize-winning time. to non.
Jan 24 2018, 8:51 PM
Lex renamed T127597: non from Helicopters DLC speed race. Characteristics of the helicopter. to non.
Jan 24 2018, 8:50 PM
Lex renamed T127602: non from Helicopters DLC speed race. Characteristics of the helicopter don't correspond to a task. to non.
Jan 24 2018, 8:49 PM
Lex edited Additional Information on T127603: Helicopters DLC speed race. Characteristics of the helicopter don't correspond to a task..
Jan 24 2018, 8:45 PM · Arma 3
Lex created T127603: Helicopters DLC speed race. Characteristics of the helicopter don't correspond to a task..
Jan 24 2018, 8:08 PM · Arma 3
Wulf added a comment to T127582: Mines.

Ok, now I see where the problem is. You haven't detected the mine for some reason. My mine detector does this automatically, in your mission I can defuse all of your placed UXO, mines, etc.

Jan 24 2018, 7:53 PM · Arma 3
Lex created T127602: non.
Jan 24 2018, 7:35 PM
Drift_91 added a comment to T127582: Mines.

Here's a demonstration of the issue using @jgaz-uk's test mission: https://youtu.be/sp70P91pnAs

Jan 24 2018, 7:35 PM · Arma 3
Drift_91 created T127601: Crash Report.
Jan 24 2018, 6:48 PM · Arma 3
jgaz-uk added a comment to T127582: Mines.

Just uploaded test mission or I think I did F167359

Jan 24 2018, 5:49 PM · Arma 3
Wulf added a comment to T127582: Mines.

"Were you running Laws of War?"

Jan 24 2018, 5:47 PM · Arma 3
jgaz-uk added a comment to T127582: Mines.

{F167359}Were you running Laws of War?
Tested with vanilla Arma 3 if you place the older say a slam or an AT mines in the editor from Props/weapons/explosives any where on the map when making a mission, then try as an explosives engineer you do not get the disarm X
Any mines you plant as that engineer you can disarm.
So any older missions with mines that need to be disarmed as tasks, are no longer playable.

Jan 24 2018, 5:35 PM · Arma 3
Wulf changed the status of T127575: SPAR-16 Optics Proxy Misaligned from New to Reviewed.

Thank you for the report, we will have a look at it.

Jan 24 2018, 5:22 PM · Arma 3
Wulf changed the status of T127581: Game freeze on alt-tab during heavy asset loading in Fullscreen mode from New to Reviewed.

Thank you for the report. We will have a look at it and see what can be done about it.

Jan 24 2018, 4:36 PM · Arma 3
Zectbumo created T127600: Scrolling gets stuck in Attributes pane.
Jan 24 2018, 4:26 PM · Arma 3
Zectbumo updated the task description for T127599: When I scroll in entities list it also moves the camera.
Jan 24 2018, 4:20 PM · Arma 3
Zectbumo created T127599: When I scroll in entities list it also moves the camera.
Jan 24 2018, 4:20 PM · Arma 3
Wulf added a comment to T127596: Complete windows crash after playing mission in editor.

Thank you for the report. I tried your mission with our stable and internal build. Both times I was able to launch the game in MP, no crash occured.

Jan 24 2018, 3:42 PM · Arma 3
Wulf added a comment to T127583: Arma 3 Koth Game Crash.

thnak you for the report. Looked at your report. There aren't any mdmp or bidmp files. Have you tried these possible solutions?

Jan 24 2018, 2:57 PM · Arma 3
mickeymen updated the task description for T127598: "Next Waypoint" command for A)-driver not work stable.
Jan 24 2018, 2:13 PM · Arma 3
mickeymen created T127598: "Next Waypoint" command for A)-driver not work stable.
Jan 24 2018, 2:13 PM · Arma 3
Wulf changed the status of T127594: SUV physics from New to Need More Info.

Thank you for the report. Could you please provide a video of the issue? I have tested the SUV in our stable and internal build and I can't flip it even when stearing in high speed.

Jan 24 2018, 10:59 AM · Arma 3
Lex updated the task description for T127597: non.
Jan 24 2018, 9:24 AM
Lex created T127597: non.
Jan 24 2018, 9:21 AM
Midnighters edited Additional Information on T127596: Complete windows crash after playing mission in editor.
Jan 24 2018, 7:27 AM · Arma 3
Midnighters updated the task description for T127596: Complete windows crash after playing mission in editor.
Jan 24 2018, 7:25 AM · Arma 3
Midnighters created T127596: Complete windows crash after playing mission in editor.
Jan 24 2018, 7:24 AM · Arma 3
bgromis added a comment to T127500: Bad Module Info Error - Potential Zeus Correllation.

Sorry for the delayed response. We updated the server to the latest version of the mission file from the devs and found some interesting information.

Jan 24 2018, 5:28 AM · Arma 3
Zectbumo edited Additional Information on T127595: Export to multiplayer saves file all in lowercase.
Jan 24 2018, 2:44 AM · Arma 3
Zectbumo created T127595: Export to multiplayer saves file all in lowercase.
Jan 24 2018, 2:44 AM · Arma 3

Jan 23 2018

Xeno added a comment to T124258: Read and change opticsMode with scripting commands.

Any chance that this will make it into one of the next releases? :-)

Jan 23 2018, 9:01 PM · Restricted Project, Arma 3
Kallum added a comment to T127594: SUV physics.

also fix ifrits they're a piece of paper now

Jan 23 2018, 6:03 PM · Arma 3
blackburn edited Additional Information on T127591: Friendly markers on Enemy in High Command Module at Dedicated Server.
Jan 23 2018, 5:47 PM
blackburn edited Additional Information on T127591: Friendly markers on Enemy in High Command Module at Dedicated Server.
Jan 23 2018, 5:47 PM
Kallum created T127594: SUV physics.
Jan 23 2018, 5:37 PM · Arma 3
Sparker added a comment to T127591: Friendly markers on Enemy in High Command Module at Dedicated Server.

Wrong marker colors really make a lot of troubles in multipleyr. I hope it will be fixed.

Jan 23 2018, 5:19 PM
Wulf changed the status of T127582: Mines from New to Need More Info.

Thank you for the report. I had a look at the mines and I was able to disarm all of them both the old and the new and with all explosive experts in Eden editor.

Jan 23 2018, 5:02 PM · Arma 3
blackburn renamed T127591: Friendly markers on Enemy in High Command Module at Dedicated Server from Friendly markers on Enemy in High Command Module to Friendly markers on Enemy in High Command Module at Dedicated Server.
Jan 23 2018, 4:28 PM
jgaz-uk added a comment to T127582: Mines.

OK thanks for that Drift

Jan 23 2018, 3:37 PM · Arma 3
Wulf changed the status of T127593: APC penetration problem on Dev version. from New to Reviewed.

Thank you for the report, we are aware of the issue and are looking into it.

Jan 23 2018, 3:19 PM · Arma 3
Drift_91 updated subscribers of T127582: Mines.

Is anyone from Bis checking this out?

Jan 23 2018, 3:07 PM · Arma 3
Drift_91 added a comment to T124461: Arsenal refuses to load half your loadouts if you have too many of them.

Confirmed. I had a quick look into the Arsenal script but couldn't find the reason.
Ref: https://feedback.bistudio.com/T122717

Jan 23 2018, 2:59 PM · Arma 3
dedmen added a comment to T82996: Config property 'magazineGroup' has no effect..

BI is currently working on magazineWells. https://github.com/CBATeam/CBA_A3/issues/108#issuecomment-359797633
Let's hope it turns out good.

Jan 23 2018, 2:56 PM · Arma 3
Drift_91 added a comment to T122717: Arsenal - Fixed range of loadouts un-loadable - LOAD button greyed out.
Jan 23 2018, 2:55 PM · Arma 3
Wulf changed the status of T127587: Misaligned Marker Text from New to Acknowledged.

Thank you for the report. We are aware of the issue.

Jan 23 2018, 2:38 PM · Arma 3
Ulairi created T127593: APC penetration problem on Dev version..
Jan 23 2018, 2:06 PM · Arma 3
jgaz-uk added a comment to T127582: Mines.

Is anyone from Bis checking this out? Assigned To

Jan 23 2018, 1:00 PM · Arma 3
ZrMz_x created T127592: Object Specific - Billboard (3) Texture.
Jan 23 2018, 12:08 PM · Arma 3