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May 10 2016

solrac42 edited Steps To Reproduce on T81651: Pilot climbs aboard aircraft through closed cockpit canopy (Anims Timing).
May 10 2016, 10:37 AM · Arma 3
solrac42 added a comment to T78577: Please fix diving and swimming issues [list] (6 video).

I would definately like to see all of these bugs fixed, upvoted, for me as it is this breaks the immersion (pun intended).

May 10 2016, 8:55 AM · Arma 3
solrac42 edited Steps To Reproduce on T73393: MLRS Launcher ... all rockets exit from the same launch tube.
May 10 2016, 6:40 AM · Arma 3
solrac42 edited Steps To Reproduce on T73350: MLRS Launcher ... no sound is heard when rockets are fired.
May 10 2016, 6:38 AM · Arma 3
solrac42 added a comment to T73234: Triggers activating once mission starts.

BOOtsy is right,

Animals should be in a "NEW" Animal faction, not in the civilian faction.

May 10 2016, 6:32 AM · Arma 3
solrac42 edited Steps To Reproduce on T73080: Game crash, screen goes into standby mode.
May 10 2016, 6:29 AM · Arma 3
solrac42 added a comment to T73080: Game crash, screen goes into standby mode.

Hi asteroth,

I think this is my Graphics card, I now have this happening on all my games so it is not ArmA III related.

thanks.

May 10 2016, 6:29 AM · Arma 3
solrac42 added a comment to T72933: Recieve 'DX11 error : Create texture failed :DXGI_ERROR_REMOVED' on start up.

I got this error and thought it was my graphics card because when I played Tomb Raider Anniversary it also crashed, which it had never done before.

Now however, I have discovered that when I re-installed Windows and run Tomb Raider Anniversary, it never crashed, then I re-installed Carrier Command And ArmA III and they both crashed with the DirectX11 error - "DXGI DEVICE REMOVED" and my Tomb Raider Anniversary started to crash also.

So it appears to be BIS games which are causing this error.

May 10 2016, 6:25 AM · Arma 3
solrac42 added a comment to T71840: Thunder sound effect needs bass.

+ 1

BIS have (what I consider) to be excellent thunder sounds in Carrier Command, so if they match ArmA III weather sounds for the weather sounds in CC then It would be much better.

May 10 2016, 5:57 AM · Arma 3
solrac42 edited Steps To Reproduce on T71767: Make AI use ladders.
May 10 2016, 5:55 AM · Arma 3
solrac42 added a comment to T71767: Make AI use ladders.

Never seen AI use ladders unless scripted to do so, I would like to see them use ladders, spiral and straight stairs without scripting, when it is of advantage to them, or to get to an objective.

How about in the slightly broken in-built 3D editor there could be a third dimension to waypoints X,Y and Z.

May 10 2016, 5:55 AM · Arma 3
solrac42 added a comment to T71614: Cannot respond to group radio message "what's your position".

ArmA III version 1.0.109.911

Still cannot respond with location of player when member of players group calls "whats your position", also they still find you wherever you are on the map.

Not realistic.

May 10 2016, 5:50 AM · Arma 3
solrac42 edited Steps To Reproduce on T71614: Cannot respond to group radio message "what's your position".
May 10 2016, 5:50 AM · Arma 3
solrac42 added a comment to T71356: The script command "removeGoggles" does not work.

DarkDruid :-

this unassignItem "NVGoggles"; this removeItem "NVGoggles" works, so how did you make my repro mission work for you ?.

May 10 2016, 5:43 AM · Arma 3
solrac42 added a comment to T71356: The script command "removeGoggles" does not work.

Yes DarkDruid, go ahead and close it, I think we were at cross purposes here.

May 10 2016, 5:43 AM · Arma 3
solrac42 added a comment to T71356: The script command "removeGoggles" does not work.

Look at DarkDruids message, he says that the mission file I uploaded worked for him, so the removeGoggles must be generic for goggles.

DarkDruid, I removed CBA but still the goggles remain on all units except the diver.

I also tried ... this removeWeapon "NVGoggles" but still not removing them.

May 10 2016, 5:43 AM · Arma 3
solrac42 added a comment to T71356: The script command "removeGoggles" does not work.

Using ArmA 3 Beta version 076.109.065

No Mods, just CBA

In editor place Blufor, Opfor Independant and Blufor Diver units

In init field of each unit :-

removeAllWeapons this; removeUniform this; removeHeadGear this; removeVest this; removeGoggles this

removeGoggles this only worked on the Blufor diver unit, (see attached mission file).

May 10 2016, 5:43 AM · Arma 3
solrac42 added a comment to T71356: The script command "removeGoggles" does not work.

I was making a small joke, which bypassed you it seems.

I was not offended by the truth, I was offended by your abusive remark, this is not acceptable.

MODERATORS.
I recommend a short suspension of the account of anyone breaking the rules.

May 10 2016, 5:43 AM · Arma 3
solrac42 added a comment to T71356: The script command "removeGoggles" does not work.

Killzone Kid ...You should upvote because it does not work on all units, therefore it is a bug and must be fixed.

May 10 2016, 5:43 AM · Arma 3
solrac42 added a comment to T71356: The script command "removeGoggles" does not work.

Then if you can't upvote because I of what I said in the description, you should not say anything at all, instead of being abusive to me.

Moderators take note.

May 10 2016, 5:43 AM · Arma 3
solrac42 edited Steps To Reproduce on T71356: The script command "removeGoggles" does not work.
May 10 2016, 5:43 AM · Arma 3
solrac42 edited Steps To Reproduce on T71151: Splendid camera goes darker if player puts on NVGoggles.
May 10 2016, 5:37 AM · Arma 3
solrac42 edited Steps To Reproduce on T71150: Make the splendid camera rotation not be restricted by mouse at edge of screen.
May 10 2016, 5:37 AM · Arma 3
solrac42 edited Steps To Reproduce on T70942: Make different ambient life modules for mission makers.
May 10 2016, 5:30 AM · Arma 3
solrac42 added a comment to T70932: "Slicing the pie" near impossible, invisible outer wall edge..

Up voted, the player cannot shoot through the slots in the closed hatches on the Military Cargo Post towers, you have to leave them open to shoot through them.

May 10 2016, 5:29 AM · Arma 3
solrac42 added a comment to T70701: bin\config.bin.CfgSkeletons issues, AGAIN..

I am getting this error is single player mode, seems to happen mostly when I load a mission in the editor and then preview the mission, usually the mission never starts first time and I get the bin\config.bin.CfgSkeletons error, on the second run the mission starts, but all the units graphics are messed up and they are buried up to their waist in the ground.

This bug was introduced in 0.74.108135, I never had this happen before.

May 10 2016, 5:22 AM · Arma 3
solrac42 edited Steps To Reproduce on T70662: Cloud movements inconsistant, changing direction too often.
May 10 2016, 5:20 AM · Arma 3
solrac42 added a comment to T70644: 'No entry config.bin.CfgSkeletons' error in editor.

Related to ticket 12270

May 10 2016, 5:20 AM · Arma 3
solrac42 added a comment to T70629: In the Editor the loading screen remains and mission does not load.

Related to ticket 12285

May 10 2016, 5:19 AM · Arma 3
solrac42 edited Steps To Reproduce on T70629: In the Editor the loading screen remains and mission does not load.
May 10 2016, 5:19 AM · Arma 3
solrac42 edited Steps To Reproduce on T70618: LOD bug when player nearby structures.
May 10 2016, 5:19 AM · Arma 3
solrac42 added a comment to T69378: Oceans missing important sea life, dolphins!.

Make a boids module for all the different animals/marine life in game and make them have a density or number slider, also a placement radius so that mission makers can add their own environment instead of just environment enable and disable like it is now.

May 10 2016, 4:33 AM · Arma 3
solrac42 edited Steps To Reproduce on T69267: Model of rocket missing when reloading Titan MPRL rocket launcher.
May 10 2016, 4:29 AM · Arma 3
solrac42 edited Steps To Reproduce on T68992: Cannot report severity of issues, element seems to be missing from report details.
May 10 2016, 4:15 AM · Arma 3
solrac42 edited Steps To Reproduce on T68990: Missing rain slider.
May 10 2016, 4:15 AM · Arma 3
solrac42 edited Steps To Reproduce on T68980: Missing rain slider.
May 10 2016, 4:15 AM · Arma 3
solrac42 edited Steps To Reproduce on T68978: Rain slider missing.
May 10 2016, 4:15 AM · Arma 3
solrac42 added a comment to T68941: seagulls can't be killed..

I enjoyed the ability to shoot birds in ArmA 1, but the player cannot shoot them in ArmA 2 or ArmA 3 because they were moved to the environment module (boids), so please bring back the ability to shoot them again for old times sake.
Up voted.

May 10 2016, 4:14 AM · Arma 3
solrac42 added a comment to T66925: jumping/falling off the low height animation.

Up Voted, it is after all a simulation, and real soldiers can jump.

May 10 2016, 3:00 AM · Arma 3
solrac42 added a comment to T66551: Script Camera.sqf not found.

Have you tried ...

  • exec "camera.sqs" in the 'on activation' field or 'initialization' field
May 10 2016, 2:46 AM · Arma 3
solrac42 added a comment to T65283: Entering editor crashes game.

astaroth said :

"Can you try kill all unnecessary applications before start Arma 3?
Very often issue is conflict with Zone Alarm or other antvirus software."

I have a PC rig which I use only for games, no internet except for steam access, no anti-virus or any other kind of protection running, I find this setup works perfectly for all my games, and I never have any issues except when the game itself has bugs.

I have another PC which I use for the Internet with all the usual protection.

If you can afford it, I recommend this way, coz it works just brill.

May 10 2016, 1:54 AM · Arma 3
solrac42 added a comment to T65045: Units bodies hover in mid-air when killed on top of structures.

I can confirm from my initial tests that this issue is now fixed in version 0.74.108135

May 10 2016, 1:45 AM · Arma 3
solrac42 edited Steps To Reproduce on T65045: Units bodies hover in mid-air when killed on top of structures.
May 10 2016, 1:45 AM · Arma 3
solrac42 added a comment to T65045: Units bodies hover in mid-air when killed on top of structures.

I have added a new screenshot, notice the player model kneeling is still not actually touching the surface.

May 10 2016, 1:45 AM · Arma 3
solrac42 added a comment to T64427: Falling animation needed.

The physics engine should be more aware of a units position, if he has just stepped off a structure from any height above ground the physics engine should activate a falling animation as well as pull the unit to the ground and then ragdoll at the point of impact if he dies.

May 10 2016, 1:24 AM · Arma 3
solrac42 added a comment to T64266: Cannot exit camera.sqs script.

I have discovered my error, the key to exit the camera.sqs script is mappable in ArmA 2 and ArmA 3, the OPTICS definition in the key controls under the weapons menu also exits the camera.sqs script as well as defining the action for the optics.

I had deleted the OPTICS key definition and had just used the next one instead "OPTICS TEMPORARY" in the weapons menu, thus removing the exit key from camera.sqs script.

---SOLVED---

May 10 2016, 1:19 AM · Arma 3
solrac42 edited Steps To Reproduce on T64266: Cannot exit camera.sqs script.
May 10 2016, 1:19 AM · Arma 3

May 9 2016

solrac42 added a comment to T62094: Light bulbs not destroyable.

In real life it should just take one shot, two at most to knock out a street light

May 9 2016, 11:45 PM · Arma 3
solrac42 added a comment to T61089: PC crashes both SP or MP.

It will if you compress all the files with 7z and upload again, as long as the total file length does not exceed 5MB.

May 9 2016, 10:50 PM · Arma 3
solrac42 added a comment to T59446: Weather Settings.

Make the weather effects like Carrier Command, the lightning flashes and sound of thunder claps and stormy rain are excellent in that game.

May 9 2016, 6:56 PM · Arma 3
solrac42 edited Steps To Reproduce on T59446: Weather Settings.
May 9 2016, 6:56 PM · Arma 3
solrac42 added a comment to T59446: Weather Settings.

It rains even if you are above the clouds.

Also lightning does not work even on max setting.

May 9 2016, 6:56 PM · Arma 3