I have tested this on the player and AI units, the Goggles always remain.
All other ArmA 3 remove command work OK. {F21486}
Description
Details
- Legacy ID
- 1772337818
- Severity
- None
- Resolution
- No Bug
- Reproducibility
- Always
- Category
- Inventory
If you don't know by now, you never will.
Event Timeline
Killzone Kid ...You should upvote because it does not work on all units, therefore it is a bug and must be fixed.
Then if you can't upvote because I of what I said in the description, you should not say anything at all, instead of being abusive to me.
Moderators take note.
Fine if you got offended by the truth I changed it so you could understand my reasons better.
I was making a small joke, which bypassed you it seems.
I was not offended by the truth, I was offended by your abusive remark, this is not acceptable.
MODERATORS.
I recommend a short suspension of the account of anyone breaking the rules.
Unable to reproduce. I just tested it on AI unit and it worked for me. Could you please provide exact repro steps and your version of the game? Thank you
Using ArmA 3 Beta version 076.109.065
No Mods, just CBA
In editor place Blufor, Opfor Independant and Blufor Diver units
In init field of each unit :-
removeAllWeapons this; removeUniform this; removeHeadGear this; removeVest this; removeGoggles this
removeGoggles this only worked on the Blufor diver unit, (see attached mission file).
That repro mission works for me. Could you please try it one more time without CBA? Maybe that is the reason. Thank you
So you're saying removeGoggles command removes NVGoggles from BLUFOR unit but not all other units? This is weird, because BLUFOR assault diver doesn't even have NVGoggles to start with.
In all seriousness though, removeGoggles is not command you use to remove NVGoggles. What command to use? Well, "If you don't know by now, you never will".
Look at DarkDruids message, he says that the mission file I uploaded worked for him, so the removeGoggles must be generic for goggles.
DarkDruid, I removed CBA but still the goggles remain on all units except the diver.
I also tried ... this removeWeapon "NVGoggles" but still not removing them.
DarkDruid :-
this unassignItem "NVGoggles"; this removeItem "NVGoggles" works, so how did you make my repro mission work for you ?.
Well, I wasn't aware that we are talking about NVGs. I tested classic goggles. Almost every unit have probabillity of goggles, so I just started your mission a few times and observed if any unit has goggles. There wasn't any everytime I tried it.
Anyway, I guess I can close this as not a bug, right? Or is anything still broken?
Guys - new classnames for NVGs - have you tried them? http://forums.bistudio.com/showthread.php?161721-New-NVG-classnames