- User Since
- Mar 6 2013, 2:59 PM (382 w, 17 h)
May 10 2016
I would definately like to see all of these bugs fixed, upvoted, for me as it is this breaks the immersion (pun intended).
BOOtsy is right,
Animals should be in a "NEW" Animal faction, not in the civilian faction.
I think this is my Graphics card, I now have this happening on all my games so it is not ArmA III related.
I got this error and thought it was my graphics card because when I played Tomb Raider Anniversary it also crashed, which it had never done before.
Now however, I have discovered that when I re-installed Windows and run Tomb Raider Anniversary, it never crashed, then I re-installed Carrier Command And ArmA III and they both crashed with the DirectX11 error - "DXGI DEVICE REMOVED" and my Tomb Raider Anniversary started to crash also.
So it appears to be BIS games which are causing this error.
BIS have (what I consider) to be excellent thunder sounds in Carrier Command, so if they match ArmA III weather sounds for the weather sounds in CC then It would be much better.
Never seen AI use ladders unless scripted to do so, I would like to see them use ladders, spiral and straight stairs without scripting, when it is of advantage to them, or to get to an objective.
How about in the slightly broken in-built 3D editor there could be a third dimension to waypoints X,Y and Z.
ArmA III version 22.214.171.1241
Still cannot respond with location of player when member of players group calls "whats your position", also they still find you wherever you are on the map.
this unassignItem "NVGoggles"; this removeItem "NVGoggles" works, so how did you make my repro mission work for you ?.
Yes DarkDruid, go ahead and close it, I think we were at cross purposes here.
Look at DarkDruids message, he says that the mission file I uploaded worked for him, so the removeGoggles must be generic for goggles.
DarkDruid, I removed CBA but still the goggles remain on all units except the diver.
I also tried ... this removeWeapon "NVGoggles" but still not removing them.
Using ArmA 3 Beta version 076.109.065
No Mods, just CBA
In editor place Blufor, Opfor Independant and Blufor Diver units
In init field of each unit :-
removeAllWeapons this; removeUniform this; removeHeadGear this; removeVest this; removeGoggles this
removeGoggles this only worked on the Blufor diver unit, (see attached mission file).
I was making a small joke, which bypassed you it seems.
I was not offended by the truth, I was offended by your abusive remark, this is not acceptable.
I recommend a short suspension of the account of anyone breaking the rules.
Killzone Kid ...You should upvote because it does not work on all units, therefore it is a bug and must be fixed.
Then if you can't upvote because I of what I said in the description, you should not say anything at all, instead of being abusive to me.
Moderators take note.
Up voted, the player cannot shoot through the slots in the closed hatches on the Military Cargo Post towers, you have to leave them open to shoot through them.
I am getting this error is single player mode, seems to happen mostly when I load a mission in the editor and then preview the mission, usually the mission never starts first time and I get the bin\config.bin.CfgSkeletons error, on the second run the mission starts, but all the units graphics are messed up and they are buried up to their waist in the ground.
This bug was introduced in 0.74.108135, I never had this happen before.
Related to ticket 12270
Related to ticket 12285
Make a boids module for all the different animals/marine life in game and make them have a density or number slider, also a placement radius so that mission makers can add their own environment instead of just environment enable and disable like it is now.
I enjoyed the ability to shoot birds in ArmA 1, but the player cannot shoot them in ArmA 2 or ArmA 3 because they were moved to the environment module (boids), so please bring back the ability to shoot them again for old times sake.
Up Voted, it is after all a simulation, and real soldiers can jump.
Have you tried ...
- exec "camera.sqs" in the 'on activation' field or 'initialization' field
astaroth said :
"Can you try kill all unnecessary applications before start Arma 3?
Very often issue is conflict with Zone Alarm or other antvirus software."
I have a PC rig which I use only for games, no internet except for steam access, no anti-virus or any other kind of protection running, I find this setup works perfectly for all my games, and I never have any issues except when the game itself has bugs.
I have another PC which I use for the Internet with all the usual protection.
If you can afford it, I recommend this way, coz it works just brill.
I can confirm from my initial tests that this issue is now fixed in version 0.74.108135
I have added a new screenshot, notice the player model kneeling is still not actually touching the surface.
The physics engine should be more aware of a units position, if he has just stepped off a structure from any height above ground the physics engine should activate a falling animation as well as pull the unit to the ground and then ragdoll at the point of impact if he dies.
I have discovered my error, the key to exit the camera.sqs script is mappable in ArmA 2 and ArmA 3, the OPTICS definition in the key controls under the weapons menu also exits the camera.sqs script as well as defining the action for the optics.
I had deleted the OPTICS key definition and had just used the next one instead "OPTICS TEMPORARY" in the weapons menu, thus removing the exit key from camera.sqs script.
May 9 2016
In real life it should just take one shot, two at most to knock out a street light
It will if you compress all the files with 7z and upload again, as long as the total file length does not exceed 5MB.
Make the weather effects like Carrier Command, the lightning flashes and sound of thunder claps and stormy rain are excellent in that game.