In T191322#2806877, @Geez wrote:Hello everyone.
We have tested this extensively but we are unable to reproduce the issue on our end.
Regards,
Geez
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Wed, May 28
Wed, May 28
Thu, May 8
Thu, May 8
Jordi435 updated the task description for T191774: Can't find any yellow protective cases for making improvised explosives because of HOARDERS (in bases).
Apr 29 2025
Apr 29 2025
Jordi435 added a comment to T189282: DayZ 1.27 BK-43 Doesn't Make A Sound When Equipped in hand But Makes Sound When UnEquipped.
In T189282#2800195, @Grongus wrote:Anyone know if 1.28 exp. has fixed this? They broke the weapon drawing/stowing animation itself, not just for the bk-43.
Apr 27 2025
Apr 27 2025
Maybe this has something to do with the place being bombed twice in a row? I went to a place that had been bombed and I could clearly see the gas. I went somewhere else and heard that the same place was being bombed again. I went to it and couldn't see the gas so I went in and found out that there was gas but it wasn't visible. Maybe the events overlapped? When the first bombing event was over it also removed the visible gas from the next bombing event but not the actual gas?
Apr 16 2025
Apr 16 2025
Mar 26 2025
Mar 26 2025
Are you sure this is still being investigated @Geez ?
Mar 7 2025
Mar 7 2025
I like it as well. Nothing beats spawning at a nice and quiet spawn like Svetlo where you don't have to worry so much about other players...
Mar 2 2025
Mar 2 2025
Feb 17 2025
Feb 17 2025
Well spotted. I didn't even see it was moved to the lower left corner...
It used to be in the middle of the screen just like the "Get on" message box which makes much more sense in my opinion.
Feb 13 2025
Feb 13 2025
Sep 25 2024
Sep 25 2024
Jordi435 updated the task description for T184870: [EXP 1.26] Gas stove sound keeps playing when the gas stove is turned off.
Sep 13 2024
Sep 13 2024
I don't think it's only at login. Yesterday I was looting a industrial area when I heard the same sound nearby. I look around for a moment and sure enough it was a construction light that had spawned there.
I was already playing for quite a while when it happened.
Aug 26 2024
Aug 26 2024
I've also experienced this bug in experimental. Baked some pumpkin (no water in cooking pot) and when I was finished I turned the gas stove off butt the sound remained. Also relogged and the sound was gone.
The issue doesn't always occur as I've been cooking before in this patch and not had this issue.
Aug 22 2024
Aug 22 2024
Aug 18 2024
Aug 18 2024
Aug 14 2024
Aug 14 2024
AMD is also aware of this but no fix yet...
In T175252#2557604, @Geez wrote:In T175252#2557259, @Jordi435 wrote:In T175252#2522674, @Geez wrote:Resolved for the 1.24 update.
I tested this again and unfortunately it's not (completely) fixed:
As you can see in my video the color of the skirt is now fixed in the inventory screen (this wasn't the case before) but unfortunately not in first or third person view...
Thank you, forwarded to the QA
Aug 13 2024
Aug 13 2024
Maybe worry more about the fact that cars and trucks in DayZ only seem to have 1 spark or glow plug, Or the fact that there's only one type of fuel (gasoline) around and trucks and humvees magically seem to be running fine on it...
That doesn't make a lot of sense. You think people who abandon their car would drain out the oil first?
Aug 12 2024
Aug 12 2024
KNOWN ISSUES
Jordi435 added a comment to T183585: [DayZ Experimental][1.26.158551] Performance issues with AMD GPU.
AMD is also aware of this but no fix yet...
Jordi435 added a comment to T179537: Suggestion: Remove dynamic gas artillery to retrieve the quiet Apocalypse experience.
I don't agree with this at all. Please leave it as it is.
Aug 8 2024
Aug 8 2024
May 29 2024
May 29 2024
This was never possible. It would be a nice feature though...
Mar 28 2024
Mar 28 2024
Jordi435 added a comment to T180191: Vehicle can become inaccessible and cannot me moved if in gear..
This is as intended, see the DayZ 1.24 changelogs:
Feb 22 2024
Feb 22 2024
@ILoveMySarka: You mean like this? https://feedback.bistudio.com/T178559 :-)
Feb 20 2024
Feb 20 2024
Feb 15 2024
Feb 15 2024
Only pros and no cons? What about friends who want to play together and not spawn miles away from each other?
Jordi435 updated the task description for T176024: [EXP 1.23] The sound of arming an explosive is being played upon entering a server.
Jordi435 added a comment to T179113: Logging in near vehicles will generate vehicle sounds, thus giving away that a vehicle is nearby.
They already know about it: https://feedback.bistudio.com/T176023
Same with armed explosives: https://feedback.bistudio.com/T176024
Jan 21 2024
Jan 21 2024
It's better now in EXP 1.24 but still not completely fixed. I also mentioned it in here with a video: https://feedback.bistudio.com/T175252
In T175252#2522674, @Geez wrote:Resolved for the 1.24 update.
Jan 20 2024
Jan 20 2024
Jan 18 2024
Jan 18 2024
Jordi435 added a comment to T178501: 1.24 Experimental Types.xml "Mag_Vikhr_30Rnd" is Tier 4, Should It Be Tier 3 Like The Gun It Fits?.
I think it's fine like it is. The Vikhr rifle can also be equipped with the (lower tier) 10 and 20 round magazines. You don't have to go to tier 4 zones to be able to use it.
Jan 10 2024
Jan 10 2024
@Tompkins Why do you need these logs so bad? Why do you want to know who placed a tripwire trap?
Last time this got reported the devs tried to fix this no log problem and the tripwire became completely unusable for a while...
Nov 23 2023
Nov 23 2023
I've had the same issue for the first 3-4 times I started up the latest 1.23 stable client. Somehow it fixed itself after I had not only adjusted the mouse settings but also some keyboard settings at the same time.
Nov 20 2023
Nov 20 2023
Jordi435 added a comment to T177326: Unconscious and dead players shouble be able to hear in game talk.
I think that would be very unrealistic. People who are unconscious can't hear anything around them let alone being dead lol.
Nov 7 2023
Nov 7 2023
Jordi435 added a comment to T176808: every time since recently reinstalling Dayz since upgrading my pc, each time I join an official server I get warning (0x00040004).
Do you have the option to (temporarily) use an ethernet cable? (At least for testing purposes). My guess would be that there's an issue with the Wi-Fi connection. Wi-Fi isn't the best choice when playing multiplayer games like DayZ and you should use an ethernet cable if you can.
You can also try to open a command prompt and simultaneously ping the server while you are playing on it. That way you can at least see if you can still reach the server when you get connection problems in game.
Nov 1 2023
Nov 1 2023
In T176051#2521257, @Geez wrote:In T176051#2521254, @Jordi435 wrote:In T176051#2515663, @Geez wrote:Hello HappyBombs.
We have tested the issue but we could not produce it on our end.Try it with the female character, the male character shows the correct one.
This is already reported by the way... https://feedback.bistudio.com/T175252
You're welcome.
Can you please check on the latest 1.23 exp?
Oct 31 2023
Oct 31 2023
In T176051#2515663, @Geez wrote:Hello HappyBombs.
We have tested the issue but we could not produce it on our end.
Oct 20 2023
Oct 20 2023
Looks like this is also the case in 1.23 EXP...
Oct 13 2023
Oct 13 2023
@Geez ?
Oct 7 2023
Oct 7 2023
Jordi435 added a comment to T175043: Error 0x00040031 when trying to join a server (AuthPlayerLoginState).
This still happens in version 1.23 (EXP).
Oct 3 2023
Oct 3 2023
Sep 7 2023
Sep 7 2023
Jordi435 updated subscribers of T175043: Error 0x00040031 when trying to join a server (AuthPlayerLoginState).
I have this issue as well and it can be quite annoying...
It happens to me on official, community, stable and experimental servers. Usually I have to connect 2-3 times to a server before it will let me join.
I think this problem started around the time that version 1.22 EXP got released. I don't know if it happend to me when I played 1.21.
@Geez Are you around somewhere? :)
Aug 11 2023
Aug 11 2023
I've had this issue as well a few times. I think it's not just because of the steps or stairs but when there's a slight height difference between the player and the infected corpse.
For me this problem only occurs in 1.22 EXP, not in 1.21 stable
Aug 9 2023
Aug 9 2023
Jordi435 added a comment to T174303: [Dayz 1.22 EXP] Plastic explosives are STILL NOT FIXED (it's even worse now...).
Just to let you know I found these plastic explosives and remote detonation units in this 1.22 patch, I've had nothing left from the previous patch. I usually suicide when a new EXP patch comes out and this time was no difference.
Aug 8 2023
Aug 8 2023
It's not fixed (yet): https://feedback.bistudio.com/T174303
Aug 7 2023
Aug 7 2023
Jordi435 added a comment to T174303: [Dayz 1.22 EXP] Plastic explosives are STILL NOT FIXED (it's even worse now...).
That's very strange, to say the least. I've tested it twice on the same official experimental server on different occasions and the results were the same. My video is also recorded on this official server so how would you explain this then?
Did you guys perform these tests on a freshly wiped server? Because my suspicion is that problems related to arming explosives could have something to do with the up time of the server. In the past I almost never had problems arming explosives when the server was just wiped recently. Based on my experience these kind of problems mostly start to occur when the servers are up for a longer period of time, usually a few weeks after being wiped. To me it seems that the longer the servers are up, the harder it becomes to arm the explosives.
Aug 1 2023
Aug 1 2023
Jul 27 2023
Jul 27 2023
Jul 26 2023
Jul 26 2023
Jul 12 2023
Jul 12 2023
Jun 18 2023
Jun 18 2023
Jordi435 changed Severity from severity:none to severity:minor on T173393: Infected not spawning with head torches anymore?.
Jun 1 2023
Jun 1 2023
I like this idea. This would make raiding bases a whole lot easier and faster by brute forcing the combination :D
I don't think the devs would like this too much though...
May 29 2023
May 29 2023
Jordi435 renamed T172882: High chance of finding a wheel on Humvee/M1025 wrecks from High wheel spawn rate at Humvee/M1025 wrecks to High chance of finding a wheel on Humvee/M1025 wrecks .
I can confirm this. It also happened to me as well one time when I tried to combine a stack of 20 pristine 308 rounds with a stack of 11 damaged or badly damaged rounds. The stack of 20 pristine rounds disappeared after the combining action.
I don't think it happens very often.
May 19 2023
May 19 2023
I've already made a ticket (with video) about this but unfortunately it got closed by @Geez for being a duplicate? (Which it's not if you read it carefully) https://feedback.bistudio.com/T172487
Can't really blame him, it was almost weekend at the time... :-)
May 18 2023
May 18 2023
May 17 2023
May 17 2023
Jordi435 renamed T172467: Plastic explosive sinks half into the ground and doesn't show up in the vicinity tab after being deployed from Plastic explosive sinks half into the ground and doesn't show up in your inventory after being deployed to Plastic explosive sinks half into the ground and doesn't show up in the vicinity tab after being deployed.
May 16 2023
May 16 2023
It happens to me as well, not always but sometimes (even on the latest experimental update).
@Geez: When it happens, I keep trying to arm the explosive multiple times (from different positions), usually I can arm the explosive this way but it may take up to 50 tries.
The devs already know this, they even mentioned it in the patchnotes.
May 6 2023
May 6 2023
Jordi435 renamed T172189: [EXP 1.21] Cooked food (steaks) don't cool down in your inventory from [EXP 1.21] Cooked food (steaks) don't cool down (in your inventory) to [EXP 1.21] Cooked food (steaks) don't cool down in your inventory.
Jordi435 updated the task description for T172189: [EXP 1.21] Cooked food (steaks) don't cool down in your inventory.
Mar 21 2023
Mar 21 2023
In case it helps: Till about a week or so ago, I never saw them on a wreck before, they were always available only through sheds etc. Now they seem to be available through both sources (wrecks + sheds).
Mar 15 2023
Mar 15 2023
Mar 8 2023
Mar 8 2023
In T170418#2413416, @Geez wrote:Hello Timmay4356.
We could not reproduce this on our end.
Is it possible that there was some sort of desynchronisation happening on the server at the moment?
Regards,
Geez
Feb 14 2023
Feb 14 2023
Whilst roaming around on the Chernarus map I've came across another few...
Feb 10 2023
Feb 10 2023
Nvm, I just found out it's already reported: https://feedback.bistudio.com/T168326
Feb 6 2023
Feb 6 2023
In T170089#2403705, @Geez wrote:Hello Jordi435.
We have tested this internally and the grenades do spawn.
Regards,
Geez
Jan 31 2023
Jan 31 2023
Jordi435 updated the task description for T170089: [EXP] PO-X vials don't spawn in dynamic gas zones anymore.
Jordi435 updated the task description for T170089: [EXP] PO-X vials don't spawn in dynamic gas zones anymore.
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