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Sun, Jul 31

Jordi435 added a comment to T166648: Plastic explosives sometimes don't do ANY damage to gates/walls .

And again: Same server, a different base but again a gate in a doorway:

Sun, Jul 31, 10:34 AM · DayZ

Thu, Jul 21

Jordi435 added a comment to T166648: Plastic explosives sometimes don't do ANY damage to gates/walls .

So, I've found another base on the same server in a different building and it happened again:

Thu, Jul 21, 10:11 PM · DayZ
Jordi435 added a comment to T166648: Plastic explosives sometimes don't do ANY damage to gates/walls .

No, it's a vanilla community server (Dusk) that doesn't require you to load any mods. It only has a few small tweaks like a little bit more stamina and some old (pre 0.60) SKS/Mosin skins but those should already be in the original Dayz files.
Maybe this bug has something to do with the gate slightly clipping through the metal door behind it which you can't see. My guess is that the game thinks the gate is behind the metal door but visually it's (obviously) not.

Thu, Jul 21, 3:39 PM · DayZ

Jul 17 2022

Jordi435 created T166648: Plastic explosives sometimes don't do ANY damage to gates/walls .
Jul 17 2022, 10:55 AM · DayZ
Jordi435 added a comment to T166144: Dayz 1.18-Plastic explosive not able to combine with detonator.

I've made a video about it:

Jul 17 2022, 10:54 AM · DayZ

Jun 29 2022

Jordi435 added a comment to T166066: Plastic explosive and detonators spawn too frequently.

we also had players report that the same shed always spawns multiple plastic explosives. Wiped our test server and sure enough that same shed is still spawning multiple explosives. We do not have loot turned up (in fact some of it is turned way down) but it seems the world doesn't have enough space to place these industrial tagged items so it constantly chooses the same places.

Jun 29 2022, 12:48 PM · DayZ

Jun 27 2022

Jordi435 added a comment to T166066: Plastic explosive and detonators spawn too frequently.

I don't find THAT many, I think it's fine like it is at the moment.
Also remember that we need to be able to find enough of these explosives in order to be able to raid/destroy bases as grenade damage to doors/walls has been nerved by A LOT. Bases cause huge server performances issues and therefor the amount of bases needs to be reduced to a minimum.

Jun 27 2022, 11:56 AM · DayZ
Jordi435 added a comment to T166144: Dayz 1.18-Plastic explosive not able to combine with detonator.

I've had the same thing although I cannot seem to reproduce this bug every time. Sometimes the arming process works like it should and other times it doesn't (same location).
This morning I wasn't able to arm it the first time and also couldn't pick it up afterwards. When I tried it a second time, I was able to arm it but in most cases I can try as many times as I want but it won't do it and I lose my plastic explosive :(
I'm not sure if I used the same 'Remote Detonation Unit' when i succeeded the second time, maybe using another one 'fixed' it that time?

Jun 27 2022, 10:31 AM · DayZ
Jordi435 added a comment to T166258: Chemgrenades spawning in a ridiculous high amount in dynamic gaszones..

I've never seen anything like that... In fact yesterday I experienced the opposite.
I was playing on a (stable) vanilla server and even though I was almost right under de impact zone of the gas attack (so I exactly knew where to look afterwards), I couldn't find ANY PO-X Vial when the gas was gone.

Jun 27 2022, 10:07 AM · DayZ

Jun 7 2022

Jordi435 created T165739: Barrel inventory not always visible (EXP Version 1.18.154955).
Jun 7 2022, 9:40 PM · DayZ
Jordi435 added a comment to T165684: DayZ 1.18 EXP bug.

This ain't no minor bug and should be fixed before the stable build launches.

Jun 7 2022, 12:25 PM · DayZ
Jordi435 updated subscribers of T165697: Ammo disappears when unloading from gun or mag..

This bug really should be fixed before the stable build launches (june 14th). I lost several 40mm grenades because there's no way you can stack them so they will disappear when you unload. @Geez Do we have your attention? :)

Jun 7 2022, 12:21 PM · DayZ

Jun 1 2022

Jordi435 renamed T165576: Exploding gas canisters don't do damage to AI (latest EXP 1.18 patch) from Exploding gas canisters don't do damage to AI (latetst EXP 1.18 patch) to Exploding gas canisters don't do damage to AI (latest EXP 1.18 patch).
Jun 1 2022, 9:30 AM · DayZ
Jordi435 renamed T165576: Exploding gas canisters don't do damage to AI (latest EXP 1.18 patch) from Exploding gas canisters do not damage to AI (EXP) to Exploding gas canisters don't do damage to AI (latetst EXP 1.18 patch).
Jun 1 2022, 9:29 AM · DayZ
Jordi435 created T165576: Exploding gas canisters don't do damage to AI (latest EXP 1.18 patch).
Jun 1 2022, 9:29 AM · DayZ

May 29 2022

Jordi435 updated the task description for T165500: When boiling food you also hear the baking sound (EXP 1.18).
May 29 2022, 4:23 PM · DayZ
Jordi435 renamed T165500: When boiling food you also hear the baking sound (EXP 1.18) from When boiling food you also hear the baking sound to When boiling food you also hear the baking sound (EXP 1.18).
May 29 2022, 4:21 PM · DayZ
Jordi435 created T165500: When boiling food you also hear the baking sound (EXP 1.18).
May 29 2022, 4:21 PM · DayZ

May 27 2022

Jordi435 added a comment to T165348: Grenade bug.

I've had the same issue but only when moving grenades I had obtained in the first EXP patch, grenades obtained in the latest patch seemed fine.

May 27 2022, 1:25 PM · DayZ

May 23 2022

Jordi435 added a comment to T165141: DayZ 1.18 Experimental - Clothing drops to the ground not centered at feet.

I can confirm this problem (bug?) exists but I believe it was already present since 1.17, maybe a little worse?
Makes hiding mines by placing clothes over it a real pain now :)

May 23 2022, 11:15 AM · DayZ

Feb 13 2022

Jordi435 added a comment to T161103: Worn Leather Backpack has wrong texture..

This bug still exists in EXP 1.16...

Feb 13 2022, 9:20 PM · DayZ

Feb 6 2022

Jordi435 edited Steps To Reproduce on T163130: Stealth kill sound missing.
Feb 6 2022, 11:32 PM · DayZ
Jordi435 updated the task description for T163131: Locked door sound not audible for others.
Feb 6 2022, 11:29 PM · DayZ
Jordi435 added a comment to T162417: Bullet Colision in Firestation Windows [1.15].

Update:

  • It seems like allot of windows (if not all) in this building have this problem, also the ones in the tower.
  • There seems to be no problem when you shoot from the outside into the building, so it's basically some kind of one-way mirror...
Feb 6 2022, 10:05 PM · DayZ

Feb 5 2022

Jordi435 created T163131: Locked door sound not audible for others.
Feb 5 2022, 8:31 PM · DayZ
Jordi435 updated the task description for T163130: Stealth kill sound missing.
Feb 5 2022, 8:21 PM · DayZ
Jordi435 created T163130: Stealth kill sound missing.
Feb 5 2022, 8:20 PM · DayZ
Jordi435 added a comment to T162417: Bullet Colision in Firestation Windows [1.15].

This problem/bug is still in EXP version 1.16. Also It doesn't seem to matter what gun/rifle you use.

Feb 5 2022, 12:10 PM · DayZ