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May 10 2016

R3vo added a comment to T85784: 3den and Zeus ignore Z value for composition objects.

I've added an example mod and mission.

To reproduce the issue.
Open the mission I provided and check out the sand bag tower. Now, go to groups -> compositions-> example Comp -> FOBs and place the composition. You'll see that the sand bags are all on the same level.

I've also added the source code. If you open the CfgGroups.hpp you can see that the Z value of the position is ignored. They are automatically put to 0 as it seems.

I hope that helps to reproduce the issue. (3den is required)

May 10 2016, 12:47 PM · Arma 3
R3vo set Category to category:config on T85784: 3den and Zeus ignore Z value for composition objects.
May 10 2016, 12:47 PM · Arma 3
R3vo edited Steps To Reproduce on T85779: Incorrect fire geometry for 690722: wall_tin_pole.p3d [Video].
May 10 2016, 12:47 PM · Arma 3
R3vo added a comment to T85725: "CheckboxState" control doesn't disable the other attributes in the category once they've got changed.

I have similar issues, we should probably wait for some response here. I don't know what I am doing wrong. If I edit the allowDamage attribute it returns the value alright, but as soon as I create a custom attribute and even inherit from allowDamage, the value won't be returned.

May 10 2016, 12:46 PM · Arma 3
R3vo added a comment to T85725: "CheckboxState" control doesn't disable the other attributes in the category once they've got changed.

I am currently also working on a mod for 3den, is the Checkbox control correctly returning the _value variable for you?

May 10 2016, 12:46 PM · Arma 3
R3vo added a comment to T85724: Syntax error in mission.sqf causes game to crash [Troubleshooting Report attached].

Seems to be solved, couldn't reproduce it. Thanks!

May 10 2016, 12:46 PM · Arma 3
R3vo added a comment to T85724: Syntax error in mission.sqf causes game to crash [Troubleshooting Report attached].

Okay I did some further testing. The game still crashes if I start it without mods, however, only if I use testMission_2. If I create a completely new mission, it doesn't crash. Another thing I noticed is, that even though I disabled "Binarzie the Scenario File" in the 3den preferences, the mission.sqm is still binarized, so I can't really see what causes the issue, since I can't read the sqm, though I am pretty sure it was caused by @testMod since that is a test addon for 3den I was working on.

The only thing I can do is to provide another troubleshooting report together with testMission(working) and testMission_2(causing the crash)

May 10 2016, 12:46 PM · Arma 3
R3vo set Category to category:edeneditor on T85724: Syntax error in mission.sqf causes game to crash [Troubleshooting Report attached].
May 10 2016, 12:46 PM · Arma 3
R3vo set Category to category:launcher on T85723: Launcher should be able to log in into steam.
May 10 2016, 12:46 PM · Arma 3
R3vo added a comment to T85712: Marker Text.

Text is now available, but I have two suggestions/request:

Would it be possible to have the text above the marker. Right now the first letter of the text is hard to read, and it looks kinda out of place.

In adddition, any chance to have the same done for triggers? Currently one has to hover over every trigger to find the right one. I found that quite annoying especially if one has 20 triggers close to each other.

I am pretty sure it's not a big deal to implement for the splendid 3den Editors ;)

May 10 2016, 12:45 PM · Arma 3
R3vo added a comment to T85712: Marker Text.

Upvoted, at least add an option in the preferences menu to enable it.

May 10 2016, 12:45 PM · Arma 3
R3vo added a comment to T85696: Textures/objects flicker when looking around/objects disappear.

Okey, here are !some! of the positions. First entry in the array is the exact position, 2nd entry is the direction.

[[16872.6,12718.5,0.00140953],124.402]
[[16884.7,12732.8,0.00149918],48.7039]
[[16906.1,12748,0.00146294],357.292] when the gate is open
[[16898.8,12771,0.00151253],33.751]
[[16909.4,12777.3,0.00129509],51.1762]
[[16907.8,12804,0.0014534],163.955]
when both gates are open
[[16908.4,12804.8,0.00152206],32.9398]
[[16880.6,12827,0.00148201],216.955]when both gates are open
[[16857.7,12817.4,0.00138474],357.96]
[[16686.1,12850.6,0.00152397],282.136]
[[16784.3,12676.2,0.00135803],209.548]
[[16780,12628.5,0.00172615],186.306]
Turn left and right, and watch the car wreck
[[16778.9,12613.2,0.00157547],193.74]grass lod changes constantly
[[17998,12195,0.00127411],297.787]
move back and forth and watch the grass, it changes the lod

That's all for now.

Damn, creating this ticket made me extremely sensetive to this issue. I see flickering objects everywhere now :D

When you check out those positions, you'll notice that most of them are located in and around Pyrgos. I notice this issue there most, however, I don't think it's limited to that town.
In addition, I find it strange that the LOD of objects changes when I turn my character, I always thought it's depending on the distance between player and object.

May 10 2016, 12:45 PM · Arma 3
R3vo added a comment to T85696: Textures/objects flicker when looking around/objects disappear.

https://www.youtube.com/watch?v=NycW3074pw4
https://www.youtube.com/watch?v=5-gwdsyasq8
https://www.youtube.com/watch?v=ePerhIGzsns
https://www.youtube.com/watch?v=334LCtKjBuA

Here are some more recordings to emphasise how severe this issue is.

May 10 2016, 12:45 PM · Arma 3
R3vo added a comment to T85696: Textures/objects flicker when looking around/objects disappear.

Uploaded two more pictures.

Any update on whether you were able to reproduce the issue, or is it caused by the AMD drivers ?

May 10 2016, 12:45 PM · Arma 3
R3vo added a comment to T85696: Textures/objects flicker when looking around/objects disappear.

Yes, there is no difference between mods/noMods

May 10 2016, 12:45 PM · Arma 3
R3vo set Category to category:visualenvironment on T85696: Textures/objects flicker when looking around/objects disappear.
May 10 2016, 12:45 PM · Arma 3
R3vo added a comment to T85676: Custom Showcase mission is not marked as played if ended with BIS_fnc_endMission.

I solved the problem. My first assumption was that BIS_fnc_endMission would automatically take care of doneKeys[] and activateKey, since I've never used that way before.

The solution was to define a key via doneKeys[] in the description.ext, and activate that key at the end of the mission with activateKey.

May 10 2016, 12:44 PM · Arma 3
R3vo set Category to category:scripting on T85676: Custom Showcase mission is not marked as played if ended with BIS_fnc_endMission.
May 10 2016, 12:44 PM · Arma 3
R3vo added a comment to T85660: [Feature request] Add mission management to the launcher.

haha, I can't even imagine how much work all that is, but it's great to hear that it's on the list ;)

May 10 2016, 12:44 PM · Arma 3
R3vo set Category to category:launcher on T85660: [Feature request] Add mission management to the launcher.
May 10 2016, 12:44 PM · Arma 3
R3vo added a comment to T85654: nearterrainobjects command.

Would be a great addition to the current commands we have!

May 10 2016, 12:44 PM · Arma 3
R3vo added a comment to T85562: Steam Workshop mods not being deleted after extraction.

Don't delete those files, it will eventually corrupt the data needed by the launcher to properly detector mods. Once the issue appears you have to check the data integrity and redownload all mods. Trust me, I've been there.

May 10 2016, 12:41 PM · Arma 3
R3vo added a comment to T85544: Author attribute is not properly read.

I have had this issue already before the 28th Dec, when I submitted this ticket. Verifying Arma 3 files, or resubscribing etc. didn't help.

May 10 2016, 12:41 PM · Arma 3
R3vo added a comment to T85544: Author attribute is not properly read.

Just wanted to mention, that the author attribute is missing for every workshop mod at them moment. It seems the author name resolution is failing for everyone.

May 10 2016, 12:41 PM · Arma 3
R3vo set Category to category:launcher on T85544: Author attribute is not properly read.
May 10 2016, 12:41 PM · Arma 3
R3vo added a comment to T85482: Cant Open UAV Terminal in Virtual Arsenal.

It should be no problem for the devs to fix it, instead setting the player captive, they should set all other units captive. Not sure how it will effect other scripts they use there though.

May 10 2016, 12:39 PM · Arma 3
R3vo added a comment to T85469: New Scripting Command "createUnitIdle".

Very nice find, however, I don't think the mission builder should enable those features manually. In my opinion it would be better if the "createUnitIdle" would handle that aswell.

_unit createUnitIdle [_unitType, _Pos, [], 6, "FORM",_sleep];

_sleep would then be the time it takes for the AI to have all features fully enabled. This could be of course optional, for example if one enters -1 as sleep value then the automatic enabling would be deactivated.

May 10 2016, 12:38 PM · Arma 3
R3vo added a comment to T85438: Give us ability to take toolbox in hands..

@ticket author: Could you place correct he title of the ticket? tollbox -> toolbox

May 10 2016, 12:38 PM · Arma 3
R3vo added a comment to T85430: Bipod cannot be attached to sniper rifles.

@TheMasterofBlubb:

I've asked in the Feedback tracker administration to close the ticket

May 10 2016, 12:37 PM · Arma 3
R3vo added a comment to T85430: Bipod cannot be attached to sniper rifles.

But you know that the GM6 and the M320 have their own bipods?

May 10 2016, 12:37 PM · Arma 3
R3vo added a comment to T85378: Obsolete/not working commands in Communication Menu.

Thanks for the information oukej,

Suppressive Fire

http://feedback.arma3.com/view.php?id=3099 [^] (It "worked" but not the way one could expect - makes AI more prone to fire at a hidden target. Audible command is missing.)

Would it be possible to add a audible feedback in the future? Something like "Supress all targets" ?

In order to select team white however, one has to press:

Shift + F1 = Red
Shift + F2 = Green
Shift + F3 = Blue
Shift + F4 = Yellow
Shift + F5 = White
The information about this however is missing in Arma 3 :/

In fact, the information is not missing, it's in the controls menu and the Field Manual. I've just never seen it before.

One thing I'd also like to see in the future is a option to set up a perimeter defense (hope that's the right term). Something like this is actually realy easy to script.

Example:
http://pastebin.com/zMAAY2fc

And please, remove all orders (in action menu 6) for an AI grabbing any weapons, in any direction and any distance. It's just weird! You don't know where weapons are but you order an AI to take it and AI knows where it is! Not worthy for Arma3.

The weapon and items should be sorted by distance to the selected unit (units). Every weapon farther way then let's say 50 m should be removed from the menu.

May 10 2016, 12:36 PM · Arma 3
R3vo added a comment to T85377: Watch direction voice acting is played too fast.
  • no mods
  • happens every time
  • Issue has been existing for serveral weeks (also on stable)
  • Audio Settings:

Effects: 50%
Music: 50%
Radio: 100%
VON: 100%
Sound Sources: 128 -> lowering the value makes no difference, went through all of them
MIC: 100%

May 10 2016, 12:36 PM · Arma 3
R3vo set Category to category:aicontrolcommanding on T85378: Obsolete/not working commands in Communication Menu.
May 10 2016, 12:36 PM · Arma 3
R3vo edited Additional Information on T85377: Watch direction voice acting is played too fast.
May 10 2016, 12:36 PM · Arma 3
R3vo added a comment to T85329: Publisher does not upload all files reliably.

I've just downloaded 3.6 Gbyte, guess something was really awry. Issue is solved now. Thanks for your incredible support, especially at that time of day !!

May 10 2016, 12:34 PM · Arma 3
R3vo added a comment to T85329: Publisher does not upload all files reliably.

Wilco

May 10 2016, 12:34 PM · Arma 3
R3vo added a comment to T85329: Publisher does not upload all files reliably.

None of them apparently, files are still missing on my end.

May 10 2016, 12:34 PM · Arma 3
R3vo added a comment to T85329: Publisher does not upload all files reliably.

Interesting, I've just deleted all files and redownloaded them. Same issue.

  • addons
  • keys
  • meta.cpp
  • logo.png

Rest is missing.

Cleared my cache ? Maybe by accident, but not intentionally.

May 10 2016, 12:34 PM · Arma 3
R3vo added a comment to T85329: Publisher does not upload all files reliably.

http://steamcommunity.com/sharedfiles/filedetails/?id=570099121

Is there any way to turn on logs for the publisher?

May 10 2016, 12:34 PM · Arma 3
R3vo added a comment to T85329: Publisher does not upload all files reliably.

Oh okay, I didn't know that, I was looking in appData....Publisher

I uploaded all the log files I have.

May 10 2016, 12:34 PM · Arma 3
R3vo set Category to category:tools on T85329: Publisher does not upload all files reliably.
May 10 2016, 12:34 PM · Arma 3
R3vo edited Additional Information on T85274: "mineBase" does not return all types of mines.
May 10 2016, 12:33 PM · Arma 3
R3vo added a comment to T85232: AI commander forcing player out of vehicle beacuse damaged track.

It not only annoys players, but it also makes wheeled armoured vehicles basically no threat. I can't even count how often I've disabled a Marid or Ifrit by just shooting it's tyres, to afterwards mow down the ejecting AIs.

May 10 2016, 12:30 PM · Arma 3
R3vo added a comment to T85232: AI commander forcing player out of vehicle beacuse damaged track.

Annoying problem: the player should not be pushed out of the damaged vehicle. The player should choose independently, when to leave the vehicle. This should work for all vehicles in the game.

Not only the player, even AI's default behaviour should be to stay inside the vehicle as long as it's armed and has ammo.

May 10 2016, 12:30 PM · Arma 3
R3vo set Category to category:aipathfindingmotion on T85180: Ai walks through doors.
May 10 2016, 12:29 PM · Arma 3
R3vo set Category to category:sound on T85167: Wrong behaviour of stereo bell sound.
May 10 2016, 12:28 PM · Arma 3
R3vo set Category to category:steamworkshop on T85070: Scenario size not shown.
May 10 2016, 12:25 PM · Arma 3
R3vo set Category to category:other on T85023: Player can spawn inside rocks.
May 10 2016, 12:24 PM · Arma 3
R3vo set Category to category:gamecrash on T84967: CTD.
May 10 2016, 12:22 PM · Arma 3
R3vo added a comment to T84965: Eden editor BIS_fnc_ambientAnim; do not show up in the 3d editor..

Well, it's possible if you define your own attribute. That init lines are not executed in 3den makes totally sense.

May 10 2016, 12:22 PM · Arma 3
R3vo added a comment to T84965: Eden editor BIS_fnc_ambientAnim; do not show up in the 3d editor..

Would be very helpful if animations were shown in the editor. Right now it reminds me of the old 2d one, where you had to preview to see the exactly location of a unit....

May 10 2016, 12:22 PM · Arma 3
R3vo set Category to category:edeneditor on T84963: Author attribute is not written into mission.sqm.
May 10 2016, 12:22 PM · Arma 3
R3vo set Category to category:edeneditor on T84953: Control shortcuts are not tied to game's language.
May 10 2016, 12:22 PM · Arma 3
R3vo set Category to category:edeneditor on T84949: Error when loading loadout saved with bis_fnc_saveInventory.
May 10 2016, 12:21 PM · Arma 3
R3vo set Category to category:scripting on T84940: BIS_fnc_error does not display an error message.
May 10 2016, 12:21 PM · Arma 3
R3vo set Category to category:scripting on T84939: setRandomLip, lip movement too fast.
May 10 2016, 12:21 PM · Arma 3
R3vo added a comment to T84918: Head movement via ALT+CTRL+Mouse cannot be disabled.

Whether this feature is needed or not, should be a descision of the player. I've never used it.
I changed the ticket now in order to request a control entry to disable this feature.

May 10 2016, 12:21 PM · Arma 3
R3vo added a comment to T84918: Head movement via ALT+CTRL+Mouse cannot be disabled.

Well, it is a bug of some sort then, if there is no way to disable it except going through the config itself.

May 10 2016, 12:21 PM · Arma 3
R3vo edited Additional Information on T84918: Head movement via ALT+CTRL+Mouse cannot be disabled.
May 10 2016, 12:21 PM · Arma 3
R3vo added a comment to T84914: Editing scripts while using Eden editor seems to remove all mission.sqm objects from the saved sqm..

Something similar happened to me recently, but I was unable to find the source of it.

May 10 2016, 12:21 PM · Arma 3
R3vo added a comment to T84908: Subscribed mods disppeared/became corrupted.

Most likely I did.

Steam logs are available for download.

May 10 2016, 12:20 PM · Arma 3
R3vo edited Additional Information on T84908: Subscribed mods disppeared/became corrupted.
May 10 2016, 12:20 PM · Arma 3
R3vo set Category to category:launcher on T84904: [Suggestion] No Logs & Show Script Errors.
May 10 2016, 12:20 PM · Arma 3
R3vo added a comment to T84898: CTD.

I was unable to reproduce the issue without mods, guess it caused by CBA then. Sorry for the inconvenience.

May 10 2016, 12:20 PM · Arma 3
R3vo added a comment to T84898: CTD.

Ups, I forgot about the mods. Gonna see if I can force the crash without mods.

May 10 2016, 12:20 PM · Arma 3
R3vo set Category to category:gamecrash on T84898: CTD.
May 10 2016, 12:20 PM · Arma 3
R3vo added a comment to T84893: Mods appear twice in the mod list.

Those are great news, looking forward for the patch. Thank you.

May 10 2016, 12:20 PM · Arma 3
R3vo added a comment to T84893: Mods appear twice in the mod list.

I had to go back to stable branch yesterday for community event, and now the issue is gone (I am back on dev yet again) But I can tell you that the issue did not disappeared after a few seconds, I actually needed like half an hour to get the mods properly loaded for the event because some of the duplications refused to become ready.

May 10 2016, 12:20 PM · Arma 3
R3vo set Category to category:launcher on T84893: Mods appear twice in the mod list.
May 10 2016, 12:20 PM · Arma 3
R3vo added a comment to T84893: Mods appear twice in the mod list.

It seems it isn't a problem with the launcher alone. Scenarios also appear twice in the scenario menu.

May 10 2016, 12:20 PM · Arma 3
R3vo added a comment to T84888: Description.ext settings [Suggestions].

I am sorry for beeing an idiot, I thought all the options for the description.ext were available in the Senario Section, I completely missed the garbage Collection and multiplayer section...guess I was too hyped.

task system settings

https://community.bistudio.com/wiki/Description.ext#taskManagement_markers2D

May 10 2016, 12:20 PM · Arma 3
R3vo set Category to category:featurerequest on T84888: Description.ext settings [Suggestions].
May 10 2016, 12:20 PM · Arma 3
R3vo edited Steps To Reproduce on T84887: Auto save setting.
May 10 2016, 12:20 PM · Arma 3
R3vo added a comment to T84880: Launcher won't start after today's update [11.11.2015].

Wow, that was quick. Thank you.

May 10 2016, 12:19 PM · Arma 3
R3vo set Category to category:launcher on T84880: Launcher won't start after today's update [11.11.2015].
May 10 2016, 12:19 PM · Arma 3
R3vo set Category to category:visualstructures on T84865: Windows of office buildings in Kavala are impenetrable.
May 10 2016, 12:19 PM · Arma 3
R3vo set Category to category:visualvehicles on T84864: Assault boat and water plane becomes transparent.
May 10 2016, 12:19 PM · Arma 3
R3vo set Category to category:visualenvironment on T84863: Tree clipping though wall.
May 10 2016, 12:19 PM · Arma 3
R3vo added a comment to T84856: Large mods are shown as "not installed".

It seems that the issue was not entirely fixed. It has been working fine for a few hours, but now, after downloading other mods I've got the issue again. Deleting the abovementioned files usually seems to cause more issues e.g messing up presets.

May 10 2016, 12:19 PM · Arma 3
R3vo added a comment to T84856: Large mods are shown as "not installed".

Wow that was quick, I've just delete these files and it works splendily. Thanks for you help!

May 10 2016, 12:19 PM · Arma 3
R3vo edited Additional Information on T84856: Large mods are shown as "not installed".
May 10 2016, 12:19 PM · Arma 3
R3vo set Category to category:inventory on T84691: Equiping gear while in a vehicle not possible.
May 10 2016, 12:14 PM · Arma 3
R3vo added a comment to T84503: switching back from mission testing freezes camera-view.

It's an ace problem, wait until the mod is updated for 3den (will probably take some time).

May 10 2016, 12:09 PM · Arma 3
R3vo added a comment to T84492: the mod subscribed from steam workshop leaves 2 copies in my drivers, it is waste of my space.

Upvoted, having a special modfolder is kinda usless if it creates a folder in the steam directory anyways.

May 10 2016, 12:08 PM · Arma 3
R3vo added a comment to T84474: Presets are marked as unsaved even if they were saved..

Ignore the second screenshot.

May 10 2016, 12:08 PM · Arma 3
R3vo edited Steps To Reproduce on T84474: Presets are marked as unsaved even if they were saved..
May 10 2016, 12:08 PM · Arma 3
R3vo added a comment to T84473: Getting error with BIS_fnc_basicBackpack.

The description says is can be called like this:

    ["backPackClassName"] call BIS_fnc_basicBackpack;

But it only works like this:

    "backPackClassName" call BIS_fnc_basicBackpack;

So I guess they should simply change the description.

May 10 2016, 12:08 PM · Arma 3
R3vo added a comment to T84464: Publisher doesn't recognise already uploaded mods/missions.

The arma3publisher.steam.rpt is completely empty, so I didn't upload it.

May 10 2016, 12:07 PM · Arma 3
R3vo added a comment to T84464: Publisher doesn't recognise already uploaded mods/missions.

Unfortunately, the Arma 3 Publisher folder does not contain any log files, only meta data and images. Is there a way to turn logging on?

May 10 2016, 12:07 PM · Arma 3
R3vo edited Steps To Reproduce on T84464: Publisher doesn't recognise already uploaded mods/missions.
May 10 2016, 12:07 PM · Arma 3
R3vo added a comment to T84447: during the game "AI" get stuck; or fail to open the car. each time this happens I receive this message.

Deactivate all mods and try again, seems epoch mod is spamming the rpt.

May 10 2016, 12:07 PM · Arma 3
R3vo set Category to category:edeneditor on T84433: Disable simulation should be default for objects(small).
May 10 2016, 12:07 PM · Arma 3
R3vo set Category to category:visualstructures on T84432: Chair (Office) visual glitch.
May 10 2016, 12:07 PM · Arma 3
R3vo set Category to category:visualstructures on T84431: Flat TV's display is transparent.
May 10 2016, 12:07 PM · Arma 3
R3vo added a comment to T84418: A scripting bounds command that only takes actual geometry into account.

It's great that they added the bounding boxes to the editor, but I started to notice that these boxes are also, like the old icons, useless, since in most cases they do not represent the correct size of the objects.

May 10 2016, 12:06 PM · Arma 3
R3vo set Category to category:virtualarsenal on T84410: ASP-1 Kir 12.7mm: Range display in VA does not represent correct range.
May 10 2016, 12:06 PM · Arma 3
R3vo added a comment to T84409: No grenade explositon sound.

Also ich muss erstmal sagen es läuft flüssig alles gut bis auf eine Sache , seit dem ich im Arma 3 Dev Modus bin wegen dem Arma 3 Eden 3D Editor habe ich bei benutzung von Granaten und Sprengstoff keinen Sound mehr ... Obtisch ist die Explosion da aber der Sound fehlt . Das wäre das einzige Problem was ich bis jetzt gefunden habe.

Loose translation of the ticket:

First of all I have to say everything runs smoothly, however, since I've been using the dev branch - because of Eden 3D Editor- grenades and explosives make no sound. Visually the explosion exits. That's the only issue I've found so far.

-end of translation-

Issue still exist, game version 1.53.132763

May 10 2016, 12:06 PM · Arma 3
R3vo added a comment to T84402: Feature Request - Nvidia WaveWorks for realistic sea behaviour.

Definitely an awesome technology and it would enhance Tanoa quite a lot.

May 10 2016, 12:06 PM · Arma 3
R3vo set Category to category:scripting on T84400: Add a getter command for the terrain quality setting.
May 10 2016, 12:06 PM · Arma 3
R3vo edited Steps To Reproduce on T84381: Misplaced objects after import/reload.
May 10 2016, 12:05 PM · Arma 3