Okey, here are !some! of the positions. First entry in the array is the exact position, 2nd entry is the direction.
[[16872.6,12718.5,0.00140953],124.402]
[[16884.7,12732.8,0.00149918],48.7039]
[[16906.1,12748,0.00146294],357.292] when the gate is open
[[16898.8,12771,0.00151253],33.751]
[[16909.4,12777.3,0.00129509],51.1762]
[[16907.8,12804,0.0014534],163.955]when both gates are open
[[16908.4,12804.8,0.00152206],32.9398]
[[16880.6,12827,0.00148201],216.955]when both gates are open
[[16857.7,12817.4,0.00138474],357.96]
[[16686.1,12850.6,0.00152397],282.136]
[[16784.3,12676.2,0.00135803],209.548]
[[16780,12628.5,0.00172615],186.306]Turn left and right, and watch the car wreck
[[16778.9,12613.2,0.00157547],193.74]grass lod changes constantly
[[17998,12195,0.00127411],297.787]move back and forth and watch the grass, it changes the lod
That's all for now.
Damn, creating this ticket made me extremely sensetive to this issue. I see flickering objects everywhere now :D
When you check out those positions, you'll notice that most of them are located in and around Pyrgos. I notice this issue there most, however, I don't think it's limited to that town.
In addition, I find it strange that the LOD of objects changes when I turn my character, I always thought it's depending on the distance between player and object.