The animations BIS_fnc_ambientAnim; do not show up when you place them in editor it just shows them aiming forwards instead of the said animation e.g.
[this,"SIT_HIGH2"] call BIS_fnc_ambientAnim; Just has the said unit (not player) just aiming forwards in their standard position. {F27404}
Description
Description
Details
Details
- Legacy ID
- 1338213246
- Severity
- None
- Resolution
- Open
- Reproducibility
- Always
- Category
- Eden Editor
Steps To Reproduce
. Start up eden editor
. Place any infantry
. Put this in init area [this,"SIT_HIGH2"] call BIS_fnc_ambientAnim;
. Observe that the AI is just in standard position and not said animation.
Event Timeline
Comment Actions
Would be very helpful if animations were shown in the editor. Right now it reminds me of the old 2d one, where you had to preview to see the exactly location of a unit....
Comment Actions
As far as I can tell, no init lines are shown in the Eden Editor which makes it seem less special - might as well use the 2D for everything and 3D just for object placement.
Comment Actions
Well, it's possible if you define your own attribute. That init lines are not executed in 3den makes totally sense.