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Aug 22 2018
That is odd, because I tried to recreate the issue with our internal and public build and it only happened once after that the mission proceeded as usual. From the tests that I did it seems that restarting or reverting the mission seems to fix the issue. We are still looking into it.
Thank you for the report. Please upload a test mission here as well.
Thank you for the report. Have you tried restarting the mission?
If this is happening with other games as well that means it is likely the fault of the joystick drivers. You should contact Trust and let them know about this issue. We will see if we can do anything from our side.
I am not able to reproduce this issue. Does this happen with any launcher?
Thank you for the report. Could you please create a video of the issue?
Fixed in the current Dev branch of the game, will be in the next proper update.
Not able to recreate this. Can you recreate this in the editor or is this a multiplayer issue? Additional information and a video of the issue would really help.
Thank you for the report. We will see what can be done.
@TheTugaGunMen_PT @karl.rex.drakonov Please create separate tickets with your own Arma reports uploaded.
this swimInDepth -20;
I think going prior 1.82 is not possible since legacy build always is the second last build which right now is 1.82.
Thank you for the report. Your report shows that the issue is 0x00000001 – UNABLE_TO_INIT_DXGI
This should be fixed.
Thank you for the report, we will have a look at it.
I am not able to reproduce this issue. Could zou please create a test mission and upload it here? Thank you.
This should be fixed in the next update.
Thank you for the report. I tested the weapon sway when crouched and although not as visible when walking crouched it is still there.
Thank you for the report. Could you please provide some screenshots of the clipping?
Thank you for the report. This is by design. The Mk41 does not work as an artilery meaning you can't use it via Support system. However, you can use it via UAV you just need the target to be targeted by a laser for you to lock onto.
Thank you for the report. Talked to guys responsible for this and they say that this is "correct". There needs to be an AIBrain within an object for it to synchronize. At least one of the objects should be an AI or a game logic/module.
Thank you for the report. I exepct that you have already went through the possible solutions found on our wiki page. Though reinstalling the game could fix the issue you are having and it might be the quickest way to fix the issue. Seems that there is something wrong with a .dll
Thank you for the report. Have you tried the recent release candidate if the issue happens with that version of the game as well?
Thank you for the report. We will have a look at it.
Ok after talking with my colleagues right now the only way you can do this is via using a laser designator. With that you will be able to lock onto a target when controlling the Mk41.
Well yes it will not work because you are still alive the respawn button in the respawn menu does not work like the respawn button in the pause menu. Also calling the function like that is not going to make the respawn menu work as it should.
Does the crash occur even without any mods enabled?
This should be fixed with the next proper update of the game.
This should be fixed in the next proper update of the game.
This should be fixed in the next proper update of the game.
Jul 26 2018
Jul 25 2018
Are you still experiencing this issue? Also could you please trigger the crash once more and upload the Arma report with recent dumps?
Does the issue still occur? Could you please trigger the crash again and upload the crash report with the most recent dumps?
Jul 24 2018
Is it possible to recreate this issue with a unmoded Arma? Could you also please upload the rpt with the spam?
Jul 23 2018
Thank you for the report. We will have a look at it.
Thank you for the report. We will have a look at it.
Jul 19 2018
Thank you for the report. We will have a look at it.
Jul 18 2018
Thank you for the report. We will have a look at it.
After some discussion regarding this issue we have come to the conclusion that this was a bug in the game. The Debug console can be enabled in Multiplayer if certain criteria are met, however it should not be available in singleplayer scenarios.
This is a very odd situation, we will have a look at it and see what can be done.
Jul 17 2018
Thank you for the report. Could you please tell us what you were specifically doing while controlling Zeus?
Thank you for the report. However I am not able to reproduce this. Can you please verify the integrity of the game via steam and verify if the texture is still low res?
Thank you for the report. We will have a look at it and see what can be done.
Thank you for the report. I tried recreating this issue, but I am unable to. There doesn't seem to be any lock on after evading the missile. At least not an apparant one, which turrets were you testing?
Jul 16 2018
We will have a look at it.
Thank you for the report. Please upload your Arma report here. Here is how to do that.
Ok, after talking to design they say that this is by design this option not being by default in the editor. However you can change these textures via script or exporting the vehicle from VA into the editor.
Jul 12 2018
Fixed in the current Dev branch of the game. High probability that it will be in the next update.
Thank you for the report. We will see what can be done.
Thank you for the report. We are aware of the issue.
Jul 11 2018
Thank you for the report. We will have a look at it.
Thank you for the added comment that really helped pinpointing the issue. We will see what can be done.
So If I understand this correctly. You are going as special forces. You didn't kill all AT launchers and you wiped Houdan as well as reinforcements before calling in the offensive, correct?
Jul 10 2018
I am trying to reproduce this issue, but with no success. Are you sure you aren't doing anything else? For example specific sequence of commands or engaging an enemy before?
Jul 9 2018
This is not a bug it does what it says. Copy Position to Clipboard not Positions meaning that it works as inteded. This is more than anything a feature request. It is also possible to do this via script.
Thank you.