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May 11 2016

joe_mcentire edited Steps To Reproduce on T109358: "Drop Down Ladder" option can lead to death or broken bones.
May 11 2016, 4:42 AM · DayZ
joe_mcentire added a comment to T109350: Hotkeys not woking most of the time.

desync - there are literally hundreds of these reports...

May 11 2016, 4:42 AM · DayZ
joe_mcentire added a comment to T109349: CTD when trying to connect to a US server -and- the experimental branch/ Cannot open file AppData\Local\DayZ\tmp\__cur_mp.ebo.

is related to launch parameters: if you use "-dologs" by any chance: get rid of it.

the safest way would be to get rid of all besides "-nopause"

May 11 2016, 4:42 AM · DayZ
joe_mcentire added a comment to T109335: ghillie suit + prone + scoping M4 = textures blocking whole screen.

same with pistol, or any other weapon
https://www.reddit.com/r/dayz/comments/2zx7is/pistol_sights_blocked_with_full_ghillie_suit/

May 11 2016, 4:41 AM · DayZ
joe_mcentire added a comment to T109333: Wall glich.

what do you mean you hit the wall with your axe? did you clip through the wall? which wall and which barrack exactly? only this one or the others too?

May 11 2016, 4:41 AM · DayZ
joe_mcentire added a comment to T109271: New zombies make no sound.

can confirm. you suddenly get hit and have no clue why and from which direction until you realize you have two zeds in your neck...

edit: they still make noises, but you don't hear them walk or run.

May 11 2016, 4:39 AM · DayZ
joe_mcentire added a comment to T108895: Game causing full PC crash..

any startup-options you use?

May 11 2016, 4:26 AM · DayZ
joe_mcentire added a comment to T108869: Battleeye Stuck in Update Loop.

unfortunately you have closed my report on this very issue #22505

a combination of Switching back and forth between experimental and stable, deleting all contents from the DayZ folder in appdata and verifying game integrity did the trick for me to at least be able to access SOME servers. however if i try to connect a "WRONG" server i still get the same issue. it's, atm, half broken for me but works on vertain servers.

edit:
also when i do all these steps from above this issue goes hand in hand with issue #18656 and they alternate with each other arbitrarily, at least on my end.

May 11 2016, 4:26 AM · DayZ
joe_mcentire added a comment to T108869: Battleeye Stuck in Update Loop.

i have no idea why it worked this time around, but it did (at least for one particular server where i had this issue)!
procedure:

  • delete all contents from /appdata/local/dayz/
  • get rid of all startup-cmds
  • start DayZ
  • connect to server
  • let the BE cmd-window pop up, game restarts
  • connect to server
    • it works!
May 11 2016, 4:26 AM · DayZ
joe_mcentire added a comment to T108863: loot is underneath the floor of the elongated green building.

didn't experience this issue since 0.55. resolved?

May 11 2016, 4:25 AM · DayZ
joe_mcentire edited Steps To Reproduce on T108863: loot is underneath the floor of the elongated green building.
May 11 2016, 4:25 AM · DayZ
joe_mcentire edited Steps To Reproduce on T108861: consuming food/drinks directly from vicinity window is bugged.
May 11 2016, 4:25 AM · DayZ
joe_mcentire added a comment to T108836: constant BE update - game restarts every time i try to join a server.

this is still happening, however now i don't get the restarting. it's back to #0018656

May 11 2016, 4:24 AM · DayZ
joe_mcentire edited Steps To Reproduce on T108836: constant BE update - game restarts every time i try to join a server.
May 11 2016, 4:24 AM · DayZ
joe_mcentire added a comment to T108826: Game crashes every time i want to join a server without any error message.

check out report #22505. it's most likely the same issue.

May 11 2016, 4:24 AM · DayZ
joe_mcentire added a comment to T108418: DayZ crash on joining server.

check #18656

May 11 2016, 4:10 AM · DayZ
joe_mcentire added a comment to T108172: Close ticket.

can be closed!

May 11 2016, 4:01 AM · DayZ
joe_mcentire added a comment to T107692: Cannot vault, interact with inventory, swap items, etc. on many servers.

lag - it's performance related and comes and goes over the course of development

May 11 2016, 3:44 AM · DayZ
joe_mcentire added a comment to T107684: Zombie po potrąceniu klinują się.

0021277: Zombies (after being rundown) get stuck

po angielsku po prosze.

May 11 2016, 3:44 AM · DayZ
joe_mcentire added a comment to T107683: Ciężarówka nie jest w stanie nic przewrócić.

po angielsku po prosze.

May 11 2016, 3:44 AM · DayZ
joe_mcentire added a comment to T107682: Brak ubrań siedząc w ciężarówce.

0021275: No clothes while sitting in a truck

People who drive a truck look as if they were naked (ie. Are wearing only underwear), it happens that others after they get off also see us without clothes

??

po angielsku po prosze.

May 11 2016, 3:44 AM · DayZ
joe_mcentire added a comment to T107681: Restart postaci po crashu gry siedząc w ciężarówce.

po angielsku po prosze.

May 11 2016, 3:44 AM · DayZ
joe_mcentire added a comment to T107673: Getting poisoned from Gasoline or Alcohol Tinctures only yields effects after re-logging..

related to #0021185

May 11 2016, 3:44 AM · DayZ
joe_mcentire added a comment to T107639: Leg broke while going through door to a house in Kamyshovo.

could you provide a dayzdb map loaction or something?

May 11 2016, 3:43 AM · DayZ
joe_mcentire added a comment to T107594: Pressing hot keys over and over again just for an action.

lag...this will be a lasting issue as long as the game is in alpha/beta/unoptimized

May 11 2016, 3:41 AM · DayZ
joe_mcentire added a comment to T107593: armbands have pretty short drawing-distance.

Still present? Problem here is most likely object != player draw distance

May 11 2016, 3:41 AM · DayZ
joe_mcentire edited Steps To Reproduce on T107593: armbands have pretty short drawing-distance.
May 11 2016, 3:41 AM · DayZ
joe_mcentire added a comment to T107592: a table: leftover on former balota tent-city.

how about resolving this and adding to the changelog?

May 11 2016, 3:41 AM · DayZ
joe_mcentire added a comment to T107592: a table: leftover on former balota tent-city.

What happend to it?

May 11 2016, 3:41 AM · DayZ
joe_mcentire added a comment to T107592: a table: leftover on former balota tent-city.

thanks Geez. any idea what's planned? you could even make a community event out of this question ;) ?

May 11 2016, 3:41 AM · DayZ
joe_mcentire added a comment to T107592: a table: leftover on former balota tent-city.

Still present?

May 11 2016, 3:41 AM · DayZ
joe_mcentire edited Additional Information on T107592: a table: leftover on former balota tent-city.
May 11 2016, 3:41 AM · DayZ
joe_mcentire added a comment to T107591: drinking gasoline without side-effects/death.

can be closed

May 11 2016, 3:41 AM · DayZ
joe_mcentire added a comment to T107591: drinking gasoline without side-effects/death.

also add this into the description:
investigate canteen/bottle filled with gasoline --> smells like gasoline

May 11 2016, 3:41 AM · DayZ
joe_mcentire edited Steps To Reproduce on T107591: drinking gasoline without side-effects/death.
May 11 2016, 3:41 AM · DayZ
joe_mcentire added a comment to T107568: Wired fence appears blue from distance.

still an issue in 0.59
https://i.imgur.com/cJfAVy4.jpg

also apparently for place name signs
will add a DxDiag if that helps (See attachment)

May 11 2016, 3:40 AM · DayZ
joe_mcentire added a comment to T107568: Wired fence appears blue from distance.

still an issue in 0.56
http://i.imgur.com/eJ7mef6.jpg

May 11 2016, 3:40 AM · DayZ
joe_mcentire added a comment to T107552: Walk-Through-Wall Glitch.

would you possibly add the dayzdb map location coordinates as well?

May 11 2016, 3:40 AM · DayZ
joe_mcentire added a comment to T107517: Drop gun on floor in bar and falls through the floor.

check if it lies somewhere outside of the building. happend sometimes on experimental. open inventory and run around the building

May 11 2016, 3:39 AM · DayZ
joe_mcentire added a comment to T107503: you should not be able to store pants/sweater/hoodie/etc in any other pants or shirts.

i disagree in this specific case. we eventually get maybe two separate hand slots, a more sophisticated quickbar functionality and inventory/slot functionality etc. and in such a case it would be a reasonable addition

May 11 2016, 3:38 AM · DayZ
joe_mcentire edited Additional Information on T107503: you should not be able to store pants/sweater/hoodie/etc in any other pants or shirts.
May 11 2016, 3:38 AM · DayZ
joe_mcentire added a comment to T107503: you should not be able to store pants/sweater/hoodie/etc in any other pants or shirts.

which next steps are necessary to address this issue?

May 11 2016, 3:38 AM · DayZ
joe_mcentire added a comment to T107459: armbands as bandage.

it would surely stop the bleeding nevertheless

May 11 2016, 3:37 AM · DayZ
joe_mcentire set Category to category:featurerequest on T107459: armbands as bandage.
May 11 2016, 3:37 AM · DayZ
joe_mcentire added a comment to T107453: swamps are only ankle-deep - make them deeper!.

Still too shallow to allow for a proper "swampy" feeling/gameplay

May 11 2016, 3:36 AM · DayZ
joe_mcentire added a comment to T107453: swamps are only ankle-deep - make them deeper!.

even Ivan Buchta agrees
https://twitter.com/the_Avg_Joe/status/673826353704280064

May 11 2016, 3:36 AM · DayZ
joe_mcentire added a comment to T107453: swamps are only ankle-deep - make them deeper!.

I am just curious if someone could actually confirm if there are at least some deeper areas in these swamps.

May 11 2016, 3:36 AM · DayZ
joe_mcentire added a comment to T107453: swamps are only ankle-deep - make them deeper!.

i agree. some sort of quagmire in combination with eventually implemented fog would surely take the cake in terms of creepiness

May 11 2016, 3:36 AM · DayZ
joe_mcentire added a comment to T107453: swamps are only ankle-deep - make them deeper!.

https://www.reddit.com/r/dayz/comments/2xhnbl/swamps_are_only_ankledeep_at_most_has_anyone/

May 11 2016, 3:36 AM · DayZ
joe_mcentire edited Steps To Reproduce on T107453: swamps are only ankle-deep - make them deeper!.
May 11 2016, 3:36 AM · DayZ
joe_mcentire added a comment to T107452: checkered wool dress can't be torn to rags.

a reasonable suggestion imo.

May 11 2016, 3:36 AM · DayZ
joe_mcentire added a comment to T107452: checkered wool dress can't be torn to rags.

resolved? hasn't this feature already been implemented?
FIXED

May 11 2016, 3:36 AM · DayZ
joe_mcentire set Category to category:featurerequest on T107452: checkered wool dress can't be torn to rags.
May 11 2016, 3:36 AM · DayZ
joe_mcentire edited Additional Information on T107415: "search for" option doesn't appear upon hovering over object, but needs to be toggled by key-input.
May 11 2016, 3:35 AM · DayZ
joe_mcentire added a comment to T107413: sound of footsteps (especially while sprinting) is "lagging" behind -> paranoia.

fixed?

May 11 2016, 3:35 AM · DayZ
joe_mcentire edited Steps To Reproduce on T107413: sound of footsteps (especially while sprinting) is "lagging" behind -> paranoia.
May 11 2016, 3:35 AM · DayZ
joe_mcentire edited Steps To Reproduce on T107412: loot placed directly on top of a ladder can be aquired by standing directly at the bottom of it.
May 11 2016, 3:35 AM · DayZ
joe_mcentire added a comment to T107411: clipping through roof-wall in Industry building / warehouse (TypeC).

Still present

May 11 2016, 3:35 AM · DayZ
joe_mcentire edited Steps To Reproduce on T107411: clipping through roof-wall in Industry building / warehouse (TypeC).
May 11 2016, 3:35 AM · DayZ
joe_mcentire added a comment to T107393: F11 Suicide works bare handed.

apparently you can also kill yourself with, say a canteen or rags O_o

May 11 2016, 3:35 AM · DayZ
joe_mcentire added a comment to T107313: Animal AI flaw.

"You can get close to the animals again. They dont notice you like the first 0.53 Exp. You can even punch them one or two times if you are fast enough." - as per 0.53.126370

May 11 2016, 3:32 AM · DayZ
joe_mcentire added a comment to T107158: feature requests.

use the forums. devs started to be really active recently

May 11 2016, 3:27 AM · DayZ
joe_mcentire added a comment to T107073: Whet Stone.

in addition: use a different knife or screwdriver to repair the weapon; from being damaged to worn at least.

May 11 2016, 3:24 AM · DayZ
joe_mcentire added a comment to T106465: Red lines in front of ladders.

related to #19680

May 11 2016, 3:00 AM · DayZ
joe_mcentire added a comment to T106086: red beams appear near ladders (indicate an interaction-possibility).

fixed game version!

May 11 2016, 2:46 AM · DayZ
joe_mcentire edited Steps To Reproduce on T106086: red beams appear near ladders (indicate an interaction-possibility).
May 11 2016, 2:46 AM · DayZ
joe_mcentire added a comment to T106064: [VIDEO SETTINGS] Add 21:9 Aspect Ratio for 3440x1440 & 2560x1080 resolutions.

acknowledged in #27021

May 11 2016, 2:45 AM · DayZ
joe_mcentire added a comment to T105659: Compass showing opposite or wrong way..

it may seem as if the "damaged" property of the "container" is projected on the compass. so if my pants are damaged -> compass is damaged -> shows wrong direction.

HOWEVER - though i am not quite sure - it seems as if this also happend to me while i wore just "worn" clothes.

May 11 2016, 2:29 AM · DayZ
joe_mcentire added a comment to T105472: Search for stones cancel animation.

in addition i need to actively toggle the "search for" capture to appear by pressing the associated button, by pressing the same button again, the actual searching animation is initiated. see #21009

May 11 2016, 2:21 AM · DayZ
joe_mcentire added a comment to T105308: "out of memory" game crash to desktop.

same error:
out_of_error.png and DAYZ.RPT provided, can send a link to minidump if necessary.

May 11 2016, 2:15 AM · DayZ
joe_mcentire added a comment to T105062: Error Message "__cur_mp.pbo".

ok...your advice lead to this:

deleted the whole contents of appdata DayZ folder. now whenever i try to join a server, the game starts all over again! again i see the BI logo then the early-access disclaimer and later get back into the menu.
Verifying my game did not help!

This all after i switched back from experimental to stable! game is now not longer playable for me!

reported: #22505

edit: switched back to experimental and everything seems back to normal :O

edit2: no here it goes again...my game stops and i get thrown out onto the desktop with this image (see attachment: be_cmd_update)...and the game starts all over again...

edit3: uploaded now a zip with all dumps

May 11 2016, 2:05 AM · DayZ
joe_mcentire added a comment to T105062: Error Message "__cur_mp.pbo".

i have no idea why it worked this time around, but it did (at least for one particular server where i had this issue)!
procedure:

  • delete all contents from /appdata/local/dayz/
  • get rid of all startup-cmds
  • start DayZ
  • connect to server
  • let the BE cmd-window pop up, game restarts
  • connect to server
    • it works!

strange thing is also, there is still no *.ebo file but the game runs now nevertheless :O

May 11 2016, 2:05 AM · DayZ
joe_mcentire added a comment to T105062: Error Message "__cur_mp.pbo".

added dmp files because i get the same errors. can't commit the *.mdmp file because such "large file sizes are not supported".

May 11 2016, 2:04 AM · DayZ
joe_mcentire added a comment to T103439: barazino main building.

fixed?

May 11 2016, 1:06 AM · DayZ
joe_mcentire added a comment to T102534: [Suggestion] - Torch.

nice idea!

May 11 2016, 12:32 AM · DayZ

May 10 2016

joe_mcentire added a comment to T101612: Restricted head movement while crouched.

needs to be addressed. i agree

May 10 2016, 11:59 PM · DayZ
joe_mcentire edited Steps To Reproduce on T101498: zed/player animations disabled - lie "dead" on the ground and glide around instead.
May 10 2016, 11:55 PM · DayZ
joe_mcentire added a comment to T101498: zed/player animations disabled - lie "dead" on the ground and glide around instead.

fixed, at least for now

May 10 2016, 11:55 PM · DayZ
joe_mcentire added a comment to T101304: platforms on rail stations throughout Chernarus are insurmountable.

I can't stress enough how much i would appreciate a dedicated animation to "fix" this problem

May 10 2016, 11:49 PM · DayZ
joe_mcentire set Category to category:structures on T101304: platforms on rail stations throughout Chernarus are insurmountable.
May 10 2016, 11:49 PM · DayZ
joe_mcentire edited Additional Information on T100941: [suggestion] consider an overhaul of "Hardcore" and "Regular" servers.
May 10 2016, 11:37 PM · DayZ
joe_mcentire added a comment to T100919: Gas mask clips through boonie hats (see screenshot).

clips also into radar cap and flat cap!
https://imgur.com/a/MzRDS

May 10 2016, 11:36 PM · DayZ
joe_mcentire added a comment to T100904: zeds hit and kill you from outside/downstairs/the next room - buildings are now death-traps.

TimF i think you are completely right. However this would indicate that thew whole already reworked concept of calculating and syncing the path on server AND client is still far too prone to ping and desync.

May 10 2016, 11:36 PM · DayZ
joe_mcentire added a comment to T100904: zeds hit and kill you from outside/downstairs/the next room - buildings are now death-traps.

latest build: one has to aggro some zeds or even just one and then proceed to a police station. just run through the building through all stories. it's completely broken. you will register impacts and hits from everywhere with the zeds being anywhere.

May 10 2016, 11:36 PM · DayZ
joe_mcentire added a comment to T100904: zeds hit and kill you from outside/downstairs/the next room - buildings are now death-traps.

can be seen also here: https://www.youtube.com/watch?v=Ogi5mKgWEGA&feature=youtu.be

May 10 2016, 11:36 PM · DayZ
joe_mcentire edited Steps To Reproduce on T100904: zeds hit and kill you from outside/downstairs/the next room - buildings are now death-traps.
May 10 2016, 11:36 PM · DayZ
joe_mcentire added a comment to T100888: View randomly gets locked on free look without double tapping ALT..

do you alt-tab from time to time? cause this happens often when i alt-tab my game

May 10 2016, 11:35 PM · DayZ
joe_mcentire added a comment to T100857: [suggestion/bug?] option to drag loot from vicinity/inventory into hands and vice versa.

still a problem! try to equip a can of beans (not in hotbar) and then get rid of it by dragging it back to the inventory...it doesn't work, which is imo inconvenient to say the least. it might not be a bug but a flaw in design nevertheless.

May 10 2016, 11:34 PM · DayZ
joe_mcentire edited Steps To Reproduce on T100857: [suggestion/bug?] option to drag loot from vicinity/inventory into hands and vice versa.
May 10 2016, 11:34 PM · DayZ
joe_mcentire added a comment to T100798: Chemlight brightness.

far too much. it's like staring into the sun. also i'd suggest: equipping a chemlight and hitting (punching) against a stiff object/surface shall break the chemlight

May 10 2016, 11:32 PM · DayZ
joe_mcentire added a comment to T100521: Charakter Hitbox Bug ?.

can someone verify this?

May 10 2016, 11:23 PM · DayZ
joe_mcentire added a comment to T100219: Portable Gaslamp is not able to be picked up by vicinity in inventory..

happening again in latest stable/exp. builds

May 10 2016, 11:13 PM · DayZ
joe_mcentire added a comment to T100215: Bulletproof glass.

has duplicate: #0006783

May 10 2016, 11:13 PM · DayZ
joe_mcentire added a comment to T100215: Bulletproof glass.

can be seen also here:
https://www.youtube.com/watch?v=Ogi5mKgWEGA&feature=youtu.be

May 10 2016, 11:13 PM · DayZ
joe_mcentire added a comment to T100177: Throwing a splint like a grenade crashes the server.

can you make your report private?

May 10 2016, 11:12 PM · DayZ
joe_mcentire edited Steps To Reproduce on T100123: no visible breath (vapor) from other characters or zeds than your own.
May 10 2016, 11:10 PM · DayZ
joe_mcentire added a comment to T100123: no visible breath (vapor) from other characters or zeds than your own.

Are there plans to address this even? else i'd suggest a "won't fix" or something

May 10 2016, 11:10 PM · DayZ
joe_mcentire added a comment to T100087: Player's vertical aim is not synced with Server.

can be seen also here:
https://www.youtube.com/watch?v=Ogi5mKgWEGA&feature=youtu.be

May 10 2016, 11:09 PM · DayZ
joe_mcentire added a comment to T100011: Zombies Attack Boxes.

don't know if this is due to slight desync but i agree since day 1 this is somewhat annoying. wonder what might be the cause.

May 10 2016, 11:06 PM · DayZ
joe_mcentire added a comment to T99773: Secondary main weapon is available.

this is with the latest exp build AGAIN possible! can confirm. sks (in hands) and mosin (on the back). both painted and both in the hotbar. both were still available after spawning on the server

May 10 2016, 10:58 PM · DayZ