Page MenuHomeFeedback Tracker
Feed Advanced Search

Mar 16 2020

Arkensor added a comment to T149789: server wont start - error in scripts - Can't find variable 'DEFAULT'.

That should not be the case and also that would not cause a compile-time error. I rather suspect a syntax issue in one of the mods. Identify which mod causes it then I can have a look on how to fix it there.

Mar 16 2020, 10:14 AM · DayZ Modding, DayZ

Mar 15 2020

Arkensor added a comment to T149789: server wont start - error in scripts - Can't find variable 'DEFAULT'.

In your own mod. Does this error appear when you load your mod without an other mods active?

Mar 15 2020, 9:44 AM · DayZ Modding, DayZ

Mar 14 2020

Arkensor added a comment to T149789: server wont start - error in scripts - Can't find variable 'DEFAULT'.

This is most likely an issue within the mod? Not sure why you are reporting it here.

Mar 14 2020, 9:47 PM · DayZ Modding, DayZ

Mar 1 2020

Arkensor added a comment to T149240: [Feature Request] Add possibility to spawn weapon with attached magazine/ loaded using scripting.

You most likely need to go through the scripted process of attaching the magazine either way. Have a look at how it is currently done in the reload/switch magazine scripts.

Mar 1 2020, 9:28 PM · DayZ

Feb 24 2020

Arkensor added a comment to T149404: Bugs with modified time for CAContinuousTime().

Not something that needs to be addressed. User error - by having set different times for client and server due to different loaded mods.

Feb 24 2020, 8:53 PM · DayZ Modding, DayZ
Arkensor added a comment to T149213: Request: More direct control over range in which items/entities show are shown in vicinity/inventory UI.

You can. Have a look at VicinityItemManager, that static class is responsible for all of the finding and maintaining of what will even be considered for the vicinity GUI

Feb 24 2020, 10:30 AM · DayZ Modding, DayZ

Feb 19 2020

Arkensor added a comment to T149214: KeyValuePair Data Structure.
Param param = new Param2<float, string>(3.14, "Pi");
Feb 19 2020, 10:47 AM · DayZ Modding, DayZ
Arkensor added a comment to T149213: Request: More direct control over range in which items/entities show are shown in vicinity/inventory UI.

What is stopping you from doing so right now?

Feb 19 2020, 10:42 AM · DayZ Modding, DayZ

Feb 17 2020

Arkensor added a comment to T149151: Request: Please add RegisterNetSyncVariableString to EntityAI.

I double down on this being useful.

Feb 17 2020, 4:05 PM · DayZ

Feb 13 2020

Arkensor created T148989: UpdateUDAngle not taking m_bForceFreeLook into account.
Feb 13 2020, 12:43 PM · DayZ Modding, DayZ

Oct 6 2019

Arkensor added a comment to T141495: Houseinventory broken since 1.04.

This has been addressed internally and will be part of the next stable patch. I will document how to add inventories to Buildings as soon as the fix is confirmed working.

Oct 6 2019, 7:18 PM · DayZ Modding, DayZ

Sep 15 2019

Arkensor created T144773: PlayerIdentity returning values of other players / invalid data.
Sep 15 2019, 11:49 AM · DayZ Modding, DayZ

Sep 4 2019

Arkensor added a comment to T143930: GetWind() Vector Doesn't Appear to Match Cloud/Rain Movement....

please do not subscribe other people to tickets by force. You sent notifications to all people that are on the feedback tracker and in any of the DayZ X groups.

Sep 4 2019, 8:27 AM · DayZ Modding, DayZ

Aug 26 2019

Arkensor added a comment to T143961: Serialization from CURL not working properly for boolean.

Part of the underlying issue here is that the JSON-Serializer treats booleans as ints. If you write something using JSON a bool value will be 0/1 instead of false/true.

Aug 26 2019, 1:39 PM · DayZ Modding, DayZ

Aug 16 2019

Arkensor added a comment to T143522: Ability to move a vertex from an Object in game.

You can assign a single vertex a selection name and animate it for all axis. Instead of setting the position via script, you would translate the target position to a local animation value for the axis. You would need to name all the vertices you want to move anyway in order to know which is which in script. So the step from doing that to just giving it animations is quite small.

Aug 16 2019, 3:01 PM · DayZ Modding, DayZ
Arkensor added a comment to T143522: Ability to move a vertex from an Object in game.

Can't you just use model.cfg animations for this?

Aug 16 2019, 12:54 PM · DayZ Modding, DayZ

Aug 15 2019

Arkensor added a comment to T138543: Priority for login queue.

Added in 1.05 EXP: https://community.bistudio.com/wiki/DayZ:Server_Configuration#Priority_Queuing

Aug 15 2019, 4:52 PM · DayZ

Jul 18 2019

Arkensor created T142450: Translations from mod stringtable are not re-loaded when switching language ingame.
Jul 18 2019, 12:32 PM · DayZ Modding, DayZ

Jun 29 2019

Arkensor renamed T141660: RichTextWidget mod description in mainmenu - documentation from RichTextWidget mod description in mainmenu broken to RichTextWidget mod description in mainmenu - documentation.
Jun 29 2019, 7:26 PM · DayZ Modding, DayZ
Arkensor added a comment to T141660: RichTextWidget mod description in mainmenu - documentation.

Interesting yeah. <br /> with space aka strict xhtml notation works. However, it would still be interesting to know which tags are officially supported instead of guessing and trial and error :)

Jun 29 2019, 7:24 PM · DayZ Modding, DayZ

Jun 28 2019

Arkensor updated the task description for T141660: RichTextWidget mod description in mainmenu - documentation.
Jun 28 2019, 5:42 PM · DayZ Modding, DayZ
Arkensor updated the task description for T141660: RichTextWidget mod description in mainmenu - documentation.
Jun 28 2019, 5:38 PM · DayZ Modding, DayZ
Arkensor created T141660: RichTextWidget mod description in mainmenu - documentation.
Jun 28 2019, 5:33 PM · DayZ Modding, DayZ

Jun 26 2019

Arkensor updated the task description for T141495: Houseinventory broken since 1.04.
Jun 26 2019, 5:19 PM · DayZ Modding, DayZ
Arkensor updated the task description for T141495: Houseinventory broken since 1.04.
Jun 26 2019, 1:27 PM · DayZ Modding, DayZ
Arkensor updated the task description for T141495: Houseinventory broken since 1.04.
Jun 26 2019, 12:16 PM · DayZ Modding, DayZ
Arkensor created T141495: Houseinventory broken since 1.04.
Jun 26 2019, 12:15 PM · DayZ Modding, DayZ

Jun 22 2019

Arkensor added a comment to T141217: GetHiddenSelectionsMaterials returns HiddenSelectionsTextures.

The correct implementation ready for copy paste

Jun 22 2019, 12:17 PM · DayZ Modding, DayZ
Arkensor created T141218: Improved mod list on main menu suggestion.
Jun 22 2019, 12:15 PM · DayZ Modding, DayZ
Arkensor updated the task description for T141211: MakeDirectory does not work.
Jun 22 2019, 9:37 AM · DayZ Modding, DayZ
Arkensor created T141211: MakeDirectory does not work.
Jun 22 2019, 9:37 AM · DayZ Modding, DayZ

Jun 16 2019

Arkensor added a comment to T139501: Script Editor jumps project list on file select .

Without an option to disable it, it's rather annoying indeed.

Jun 16 2019, 6:22 PM · DayZ Modding, DayZ

Jun 10 2019

Arkensor added a comment to T138862: Multiplayer mod management.

Optional mods such as sound changes or texture changes should be possible though by just adding the key to the server key folder. A player could then connect and be allowed onto the server because the key is recognized. Even if not, if the server also loads the mod it would not hurt anything either, because the server does not care about textures, or sounds or anything like that. Clientside optional mods with custom logic are not a thing really anyway since most gameplay elements require the server for providing data anyway.

Jun 10 2019, 11:24 AM · DayZ Modding, DayZ

Jun 5 2019

Arkensor added a comment to T136999: stringtable.csv added to mod, DayZ stringtable data is lost..

Any details on how this was resolved? How the intended way is to provide translation in the mod?

Jun 5 2019, 4:59 PM · DayZ Modding, DayZ

May 23 2019

Arkensor added a comment to T139670: Create custom RCON commands in Enforce Script.

As in call rcon commands from script when beeing the server instance. Similar to servercommand in Arma 3.

May 23 2019, 12:37 PM · DayZ Modding, DayZ

May 16 2019

Arkensor added a comment to T139451: VicinityItemManager needs adjustment/fix.

I have narrowed the issue down with further testing. This filter prevents my object from beeing visible

May 16 2019, 12:12 PM · DayZ Modding, DayZ
Arkensor added a comment to T139451: VicinityItemManager needs adjustment/fix.

Buildings are not visible in the vicinity.

May 16 2019, 11:51 AM · DayZ Modding, DayZ
Arkensor created T139451: VicinityItemManager needs adjustment/fix.
May 16 2019, 10:18 AM · DayZ Modding, DayZ

May 4 2019

Arkensor added a comment to T138886: Manipulate sound controllers from script.

Alternatively, add a function "SetFrequency" to the AbstractWave class. Since volume can already be controlled via script this would then give total control over both. The formulas for calculating both volume and frequency can be done in enscript then.

May 4 2019, 10:22 PM · DayZ Modding, DayZ

May 3 2019

Arkensor added a comment to T138871: Debugshapes.

Possibly this could at least be added to the debug version of the game, as that is primarily used by developers anyway.

May 3 2019, 6:23 PM · DayZ Modding, DayZ

Apr 26 2019

Arkensor added a comment to T138953: *= operator for vectors.

Sure but that's not what this about. The vector can be multiplied with a scalar value as shown in the example above. However, the operator *= does not work for it even though it should.

Apr 26 2019, 12:16 AM · DayZ Modding, DayZ

Apr 25 2019

Arkensor created T138953: *= operator for vectors.
Apr 25 2019, 10:14 PM · DayZ Modding, DayZ
Arkensor added a comment to T138942: Quick slot gui spacing.

Another example with 1px 2px 2px ... 2px 2px 1px

Apr 25 2019, 1:57 PM · DayZ
Arkensor edited Additional Information on T138942: Quick slot gui spacing.
Apr 25 2019, 1:22 PM · DayZ
Arkensor updated the task description for T138942: Quick slot gui spacing.
Apr 25 2019, 1:21 PM · DayZ
Arkensor created T138942: Quick slot gui spacing.
Apr 25 2019, 1:15 PM · DayZ
Arkensor added a comment to T138898: Ability to render widgets over the map widget.

Then this can be marked as resolved. Thx for the info there.

Apr 25 2019, 1:07 PM · DayZ Modding, DayZ

Apr 23 2019

Arkensor added a comment to T138865: Documentation for Workbench project and debugging setup.

I know that guide but I seriously hope that that is not the intended way to manage projects in WB

Apr 23 2019, 9:38 PM · DayZ Modding, DayZ
Arkensor added a comment to T138862: Multiplayer mod management.

If RequiredAddons is not planned, how do you intend server owners to make sure the required mods are loaded for players? If a player loads unallowed mods he will be kicked because of verifySignatures, so that is covered, however, what if I join the server and do not have 2 out of 10 mods loaded.
This could be used to exploit game mechanics by not having certain objects visible in-game, or not being forced to react on certain RPC's sent from the server.

Apr 23 2019, 5:08 PM · DayZ Modding, DayZ
Arkensor added a comment to T138872: Filesize limits & directory creation.

That makes sense. But as long as there is some limitation for "normal" users due to any security aspect or whatever reason, please add an easy way of bypassing that restriction if you are a developer and know what you are doing.

Apr 23 2019, 2:17 PM · DayZ Modding, DayZ
Arkensor created T138898: Ability to render widgets over the map widget.
Apr 23 2019, 1:20 PM · DayZ Modding, DayZ
Arkensor created T138897: Modded class from mission file.
Apr 23 2019, 1:20 PM · DayZ Modding, DayZ
Arkensor created T138895: Workbench code formatting.
Apr 23 2019, 1:19 PM · DayZ Modding, DayZ
Arkensor created T138894: Abbility to attach particles to a fired bullet.
Apr 23 2019, 1:19 PM · DayZ Modding, DayZ
Arkensor created T138893: Improved AddChild / RemoveChild support for players.
Apr 23 2019, 1:18 PM · DayZ Modding, DayZ
Arkensor created T138891: File patching.
Apr 23 2019, 1:17 PM · DayZ Modding, DayZ
Arkensor created T138889: Game version defines for enscript.
Apr 23 2019, 1:16 PM · DayZ Modding, DayZ
Arkensor created T138887: Developer tools for the debug release.
Apr 23 2019, 1:16 PM · DayZ Modding, DayZ
Arkensor created T138886: Manipulate sound controllers from script.
Apr 23 2019, 1:14 PM · DayZ Modding, DayZ
Arkensor created T138885: Ternary operator.
Apr 23 2019, 1:13 PM · DayZ Modding, DayZ
Arkensor created T138884: Play Animations from script.
Apr 23 2019, 1:13 PM · DayZ Modding, DayZ
Arkensor created T138882: A way to hide/delete current map objects.
Apr 23 2019, 1:13 PM · DayZ Modding, DayZ
Arkensor created T138881: Scripted control over Animal/Infected/Human units.
Apr 23 2019, 1:11 PM · DayZ Modding, DayZ
Arkensor created T138879: Fix Enscript scopes.
Apr 23 2019, 1:10 PM · DayZ Modding, DayZ
Arkensor created T138877: Release the Doxygen documentation.
Apr 23 2019, 1:10 PM · DayZ Modding, DayZ
Arkensor created T138876: Ability to add custom vehicle (passenger) animations.
Apr 23 2019, 1:09 PM · DayZ Modding, DayZ
Arkensor created T138874: Extension support.
Apr 23 2019, 1:07 PM · DayZ Modding, DayZ
Arkensor created T138872: Filesize limits & directory creation.
Apr 23 2019, 1:06 PM · DayZ Modding, DayZ
Arkensor created T138871: Debugshapes.
Apr 23 2019, 1:06 PM · DayZ Modding, DayZ
Arkensor created T138870: Fix Workbench line numbers.
Apr 23 2019, 1:05 PM · DayZ Modding, DayZ
Arkensor created T138868: Allow the import of Arma 2 assets.
Apr 23 2019, 1:03 PM · DayZ Modding, DayZ
Arkensor created T138866: Allow the reupload of edited game models to the workshop.
Apr 23 2019, 1:03 PM · DayZ Modding, DayZ
Arkensor created T138865: Documentation for Workbench project and debugging setup.
Apr 23 2019, 1:01 PM · DayZ Modding, DayZ
Arkensor created T138863: Model and config examples for game assets.
Apr 23 2019, 1:00 PM · DayZ Modding, DayZ
Arkensor created T138862: Multiplayer mod management.
Apr 23 2019, 12:59 PM · DayZ Modding, DayZ

Apr 21 2019

Arkensor added a member for DayZ Modding: Arkensor.
Apr 21 2019, 2:41 PM

Apr 19 2019

Arkensor added a comment to T138761: VicinitySlotsContainer -> ShowItemsInContainers() moddability.

No IsInventoryVisible is something different in this regard.

Apr 19 2019, 4:53 PM · DayZ Modding, DayZ

Apr 17 2019

Arkensor created T138767: ActionCloseFence.c copy paste error.
Apr 17 2019, 9:26 PM · DayZ Modding, DayZ
Arkensor created T138761: VicinitySlotsContainer -> ShowItemsInContainers() moddability.
Apr 17 2019, 2:17 PM · DayZ Modding, DayZ
Arkensor updated the task description for T138760: VicinityObjects optimization.
Apr 17 2019, 1:56 PM · DayZ
Arkensor updated the task description for T138760: VicinityObjects optimization.
Apr 17 2019, 1:54 PM · DayZ
Arkensor created T138760: VicinityObjects optimization.
Apr 17 2019, 1:54 PM · DayZ

Apr 8 2019

Arkensor created T138543: Priority for login queue.
Apr 8 2019, 10:08 PM · DayZ

Apr 5 2019

Arkensor added a comment to T135176: vanilla scripts errors after being modded or modifed.

Normal log without any modded classes loaded: https://media.discordapp.net/attachments/492295576470290433/563786820773740565/unknown.png?width=1403&height=550

Apr 5 2019, 8:15 PM · DayZ Modding, DayZ

Apr 3 2019

Arkensor added a comment to T135384: FindContextualContinuousAction & FindContextualSingleUseAction are not reading from all available sources.

I consider it unpleasant because I am not sure how the modded player instance is handled when multiple mods want to override the same function. If two mods, want to override GetSingleUseActions() - from my current experience - the modded versions will most likely fight each other over which instance will be used.
This can be avoided if the interactions are defined in the config or object class directly, where is less likely two mods are in conflict, then the PlayerBase. I think nearly every mod on the workshop right now has a different PlayerBase implementation, and many of which will advance at one point to use interactions in mods ...

Apr 3 2019, 5:09 PM · DayZ Modding, DayZ
Arkensor added a comment to T136999: stringtable.csv added to mod, DayZ stringtable data is lost..

I support what Jacob said. It's very very likely that smaller mods want to localize their item descriptions etc. And it should be possible to just read a stringtable.csv from each loaded mod + the game global one and just add them together.

Apr 3 2019, 4:51 PM · DayZ Modding, DayZ
Arkensor added a comment to T135384: FindContextualContinuousAction & FindContextualSingleUseAction are not reading from all available sources.

This is what I need to do at the moment in order to add my single use interaction from a world object to the list of actions the user can choose from:

Apr 3 2019, 1:12 PM · DayZ Modding, DayZ
Arkensor added a comment to T135384: FindContextualContinuousAction & FindContextualSingleUseAction are not reading from all available sources.

The active interactions checks rely on the the action id. The pool of id's that will be iterated in a particular case depends on the actions available on the player, the actions from the item in hand, as well as the world objects that the player is in proximity / looking at.

Apr 3 2019, 1:05 PM · DayZ Modding, DayZ

Mar 29 2019

Arkensor changed Severity from severity:major to severity:tweak on T137844: Freecam broken in 1.02.
Mar 29 2019, 12:04 PM · DayZ Modding, DayZ
Arkensor added a comment to T137844: Freecam broken in 1.02.

I have conducted a little more research and I think the FreeDebugCamra simply is not meant to be used by anyone without the internal build *maybe* because the "PluginDeveloper" is not included with the release build. The instance to it from the plugin manager is NULL. Calling the freecam gives a nullptr error to this, that's why it might be linked.
It previously worked because I could spawn a camera object and have a separate instance, but this does not seem to be possible anymore. And the singleton instance of FreeDebugCamera.GetInstance() does not comply with what you want it to do on the public build. I can not use it on stable atm either, so it must have been like that all the time.

Mar 29 2019, 12:04 PM · DayZ Modding, DayZ

Mar 28 2019

Arkensor added a comment to T137844: Freecam broken in 1.02.

This has been confirmed not working from me and mov3ax independently. But sure I can try the next exp update and see if it works there.

Mar 28 2019, 4:43 PM · DayZ Modding, DayZ
Arkensor updated the task description for T137844: Freecam broken in 1.02.
Mar 28 2019, 10:50 AM · DayZ Modding, DayZ
Arkensor created T137844: Freecam broken in 1.02.
Mar 28 2019, 10:49 AM · DayZ Modding, DayZ

Mar 25 2019

Arkensor created T137721: Pause menu does not lock game focus since 1.02 exp update.
Mar 25 2019, 11:46 PM · DayZ

Mar 3 2019

Arkensor updated the task description for T137365: doorWoodSlideClose copy paste error in config.
Mar 3 2019, 11:49 AM · DayZ
Arkensor created T137365: doorWoodSlideClose copy paste error in config.
Mar 3 2019, 11:47 AM · DayZ

Feb 27 2019

Arkensor added a comment to T137264: Offline missions are broken using Win7 since 1.01 .

Thank you for the info Geez <3

Feb 27 2019, 11:05 AM · DayZ

Feb 25 2019

Arkensor added a comment to T137264: Offline missions are broken using Win7 since 1.01 .

I got some information that *maybe* this resolves the issue / has something to do with it: https://www.techpowerup.com/download/visual-c-redistributable-runtime-package-all-in-one/

Feb 25 2019, 4:32 PM · DayZ
Arkensor updated the task description for T137266: Increased ram usage since 1.01 update in offline missions.
Feb 25 2019, 12:39 PM · DayZ
Arkensor updated the task description for T137266: Increased ram usage since 1.01 update in offline missions.
Feb 25 2019, 12:37 PM · DayZ