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Scripted control over Animal/Infected/Human units
New, UrgentPublic

Description

  • Control over the argressive state for infected
  • Full movement control -> Make the unit walk to certain positions and wait there
  • Ability to use the navmesh for movement of non-controlled server spawned players/units
  • OverrideRaise and OverrideAimChange does not work on custom entities (Not possible to make remote target to raise the gun and aim at targets == No Soldier AI)

DayZ might not be a game for a full-scale smart soldier AI, but exposing a bit more control over the behavior the enscript allows to make some simply ai's. This could make roaming traders and cinematic path planning in the offline mode possible.

Details

Severity
Tweak
Resolution
Open
Reproducibility
Always
Operating System
Windows 10 x64
Category
General