- Control over the argressive state for infected
- Full movement control -> Make the unit walk to certain positions and wait there
- Ability to use the navmesh for movement of non-controlled server spawned players/units
- OverrideRaise and OverrideAimChange does not work on custom entities (Not possible to make remote target to raise the gun and aim at targets == No Soldier AI)
DayZ might not be a game for a full-scale smart soldier AI, but exposing a bit more control over the behavior the enscript allows to make some simply ai's. This could make roaming traders and cinematic path planning in the offline mode possible.