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May 31 2024

Mr_Centipede created T181683: Cannot Incremental Stance and Incremental Leaning while ADS.
May 31 2024, 3:54 AM · Arma Reforger

May 25 2024

Mr_Centipede created T181490: Smoke Grenade abruptly ended instead of dissipating..
May 25 2024, 4:31 PM · Arma Reforger

Dec 5 2023

Mr_Centipede added a comment to T176584: Barbed Wire.

Yes, still present. Especially roadblock composition. Sometime you have to run then jump over it. If you simply stand beside it, then jump, it may not work.

Dec 5 2023, 3:32 PM · Arma Reforger

Dec 4 2023

Mr_Centipede added a comment to T176213: Ground Clutter Rendering Range.

BI said it is on AMD side and they have in communication with each other.

Dec 4 2023, 12:03 PM · Arma Reforger

Nov 28 2023

Mr_Centipede created T177524: Clouds in 'Cvercast' and 'Raining' settings not fully overcast.
Nov 28 2023, 3:42 AM · Arma Reforger

Nov 27 2023

Mr_Centipede changed Category from category:general to category:featurerequest on T177503: [Feedback] Suggestion to improve squad cooperation/teamwork gameplay..
Nov 27 2023, 4:05 AM · Arma Reforger
Mr_Centipede created T177503: [Feedback] Suggestion to improve squad cooperation/teamwork gameplay..
Nov 27 2023, 4:04 AM · Arma Reforger

Oct 14 2023

Mr_Centipede added a comment to T176213: Ground Clutter Rendering Range.

I see you use AMD. What driver are you using, I have almost similar what to you are experiencing since 23.9.2 driver. Work around for now is use 23.9.1. Hope BI/AMD will fix this issue.
I am using RX 5700 XT btw

Oct 14 2023, 3:00 PM · Arma Reforger

Sep 25 2023

Mr_Centipede added a comment to T175717: Armour Values.

I can shoot at someone's face no problem. Only 1 shot required. Both using 5.45 and 5.56.

Sep 25 2023, 9:08 AM · Arma Reforger

Sep 19 2023

Mr_Centipede added a comment to T174346: [Bug report] Exiting a vehicle causes gun malfunction.

I tested this also, cannot reproduce. Here's what I did:

Sep 19 2023, 1:03 PM · Arma Reforger

Sep 15 2023

Mr_Centipede added a comment to T175076: [Feedback] Performance hit in experimental build 0.9.9.73 compared to stable..

Hi. Nothing really changed on my end really. I just open up stable build then record the fps. After that exit game, and run the experimental build, and record the fps. Nothing major changed except running different build.
Interestingly, on current stable build 0.9.9.97 I have good fps just like the previous stable build. Only on experimental build I got performance hit. Strange indeed...

Sep 15 2023, 3:06 PM · Arma Reforger

Sep 2 2023

Mr_Centipede added a comment to T175076: [Feedback] Performance hit in experimental build 0.9.9.73 compared to stable..

I also noticed that my GPU get hotter faster in stable build than in experimental one...

Sep 2 2023, 2:37 PM · Arma Reforger

Sep 1 2023

Mr_Centipede created T175114: [Exp build 0.9.9.83] Church clock tower no longer show the correct time.
Sep 1 2023, 5:30 PM · Arma Reforger

Aug 31 2023

Mr_Centipede changed Category from category:general to category:performance on T175076: [Feedback] Performance hit in experimental build 0.9.9.73 compared to stable..
Aug 31 2023, 11:37 AM · Arma Reforger
Mr_Centipede edited Additional Information on T175076: [Feedback] Performance hit in experimental build 0.9.9.73 compared to stable..
Aug 31 2023, 11:36 AM · Arma Reforger
Mr_Centipede added a comment to T174984: Black triangle top left corner of screen.

Can confirm. Happens on my machine too.

Aug 31 2023, 11:35 AM · Arma Reforger
Mr_Centipede added a comment to T174340: Hard to see outside with new exposure effect.

I think it kinda realistic, but then again, if we assume the center screen is where the eyes are focusing, then the center screen (doorways/windows) should be in-focus/correct exposure and the rest of the screen (indoors) should appear dark.

Aug 31 2023, 9:34 AM · Arma Reforger
Mr_Centipede created T175076: [Feedback] Performance hit in experimental build 0.9.9.73 compared to stable..
Aug 31 2023, 9:17 AM · Arma Reforger

Aug 27 2023

Mr_Centipede created T174959: Watch on map screen is not sync with the watch on your person (Actual time).
Aug 27 2023, 5:01 PM · Arma Reforger

Aug 26 2023

Mr_Centipede created T174937: Grenades no longer can be repin (Exp build 0.9.9.83).
Aug 26 2023, 5:31 AM · Arma Reforger

Aug 23 2023

Mr_Centipede added a comment to T174727: Can't tune frequencies on the radios on PC single or multiplayer.

You press Left Ctrl + mouse wheel up/down to tune to your desired frequency. That should be the default keybind.

Aug 23 2023, 11:53 PM · Arma Reforger
Mr_Centipede created T174885: This house plant is indestructible.
Aug 23 2023, 5:31 AM · Arma Reforger

Aug 21 2023

Mr_Centipede added a comment to T169724: After throwing multiple grenades they get stuck in your hand.

A video fromn someone else:
Example video

Aug 21 2023, 9:03 AM · Arma Reforger

Aug 20 2023

Mr_Centipede added a comment to T174837: [0.9.9.62] binocular overlay appears forever after exiting build mode.

Seems to be related to Game Master mode. I had this bug too in offline Game Master.
Repro steps:

  1. Spawn as US Squad Leader (because he has bino)
  2. Switch to bino and use it (right click)
  3. Un-use it then go back to Game Master.
  4. Delete previous character and spawn as Ru Squad Leader.
  5. The previous bino overlay will be displayed permanently.
Aug 20 2023, 5:10 PM · Arma Reforger

Aug 12 2023

Mr_Centipede changed Category from category:general to category:gamesettings on T174690: Depth of Field settings not working since patch 0.9.9.62.
Aug 12 2023, 5:04 PM · Arma Reforger
Mr_Centipede created T174690: Depth of Field settings not working since patch 0.9.9.62.
Aug 12 2023, 5:00 PM · Arma Reforger

Nov 4 2022

Mr_Centipede created T168750: Small Fighting Position Raised from Ground after Reloading Game Master.
Nov 4 2022, 8:56 AM · Arma Reforger

Sep 16 2022

Mr_Centipede created T167528: Radios should only be one-way transmission.
Sep 16 2022, 4:27 PM · Arma Reforger

May 10 2016

Mr_Centipede edited Steps To Reproduce on T78449: [Feature Request] Command Coloured Teams to move at compas direction.
May 10 2016, 8:52 AM · Arma 3
Mr_Centipede edited Steps To Reproduce on T78267: Deleting all waypoint using 'deleteWaypoint' command doesn't work as expected.
May 10 2016, 8:47 AM · Arma 3
Mr_Centipede added a comment to T76982: Command "Watch direction" hasn't a right effect.

I believe the AI should always obey the watch command, because most of the time the player will give the AI their sector of fire (watch command) so that there will be some kind of round defence and protect the flanks.

May 10 2016, 8:14 AM · Arma 3
Mr_Centipede added a comment to T76982: Command "Watch direction" hasn't a right effect.

my guess is that after contact, the AI is aware of some enemy that the player cannot see, so they will always try to look at their target... I come to this theory because it usually happens after contact.

May 10 2016, 8:14 AM · Arma 3
Mr_Centipede added a comment to T75257: AI like fighting against enemies too addictively to learn how to hit and run.

If you want the AI to run away fast, use move command. Select the AI and point somewhere far away. They will move there quite fast and reliably, since they wont do the bounding thing. They will engage the enemy from time to time (self defence) but they will move away from the battlefield. Just hope the enemy wont keep up with you

May 10 2016, 7:31 AM · Arma 3
Mr_Centipede edited Steps To Reproduce on T74225: AI group cohesion deteriorates in prolong firefight.
May 10 2016, 7:07 AM · Arma 3
Mr_Centipede edited Steps To Reproduce on T74219: Stealth behaviour and Combat behaviour is too much alike - need to differentiate between the too.
May 10 2016, 7:07 AM · Arma 3
Mr_Centipede edited Steps To Reproduce on T73250: Game crash in editor while viewing in camera.sqs.
May 10 2016, 6:33 AM · Arma 3
Mr_Centipede added a comment to T72582: Radio team selection from 9-9-color to 9-color.

Just to let you know, you can already select team red by pressing SHIFT+F1 key. team Green is Shift+F2, Blue is F3, and Yellow is F4

May 10 2016, 6:16 AM · Arma 3
Mr_Centipede edited Steps To Reproduce on T71290: Too much smoke in SABOT impact effects.
May 10 2016, 5:41 AM · Arma 3
Mr_Centipede added a comment to T71290: Too much smoke in SABOT impact effects.

Yes, it is better. Thank you. I consider it resolved

May 10 2016, 5:41 AM · Arma 3
Mr_Centipede added a comment to T70796: Footstep sound loops while in low crouch with main weapon.

Cannot reproduce on my end. No problem found

May 10 2016, 5:25 AM · Arma 3
Mr_Centipede added a comment to T70464: Cannot tell AI to rearm at ammo bearer or assistant gunners nor will AI tell other AI this.

You have to send the AI to the target AI(the backpack wearing guy), once he's there, there will be an action Rearm at <whatever backpack>. Or you could send the backpack guy to the guy that needed ammo.

It's awkward yes, need more refinement. But for now this is how I've done it.

May 10 2016, 5:13 AM · Arma 3
Mr_Centipede added a comment to T65703: Repeatedly hit on legs or arms should NOT kill you instantly.

I believe it's to simulate incapacitation. If you got hit numerous time in the leg, your leg would probably disintegrated and be combat ineffective anymore. Though IRL you might be still be alive, but in game the easiest way is to let the character die.

May 10 2016, 2:09 AM · Arma 3
Mr_Centipede added a comment to T65302: Dev build 0.53.103754.. Problem with 'Walk' function.

I had the same issue, to be more specific, walk mode with gun lowered.

May 10 2016, 1:55 AM · Arma 3
Mr_Centipede added a comment to T64427: Falling animation needed.

We also need landing from height animation

May 10 2016, 1:24 AM · Arma 3
Mr_Centipede added a comment to T64117: attack this area command.

Something like this video would be nice:
http://www.youtube.com/watch?v=kWF72d3-lWA

May 10 2016, 1:13 AM · Arma 3

May 9 2016

Mr_Centipede added a comment to T61973: Script Error when "sleep" in Trigger Activation field.

From ARMA 2 experience, you cannot use 'sleep' inside a trigger. So I guess this is by design.

If you need to use sleep, then in act field of the trigger, call for an external sqf instead. Or use something like spawn{sleep 1}... I dont know how to use spawn, but vaguely remember someone use it like that.

May 9 2016, 11:38 PM · Arma 3
Mr_Centipede edited Steps To Reproduce on T61970: Object view distance slider should be the percentage of overall View Distance slider.
May 9 2016, 11:37 PM · Arma 3
Mr_Centipede added a comment to T61847: AI has to high awareness and too high accuracy at long ranges.

I also think the AI are to quick to detect at long range, (400-500m) behaviour set on AWARE. I think at that range, the AI should detect when they are stationary OR behaviour set on COMBAT. This kinda reflect more focus on combat/searching the surrounding and less things to think about. When moving about, people will usually focus on where to go, where to place the next step, etc, etc... so they shouldnt detect enemies at long ranges. But of course this should be affected by skill slider.

About accuracy, I kinda like the way they are... maybe tune it down by 5% - 10%

May 9 2016, 11:26 PM · Arma 3
Mr_Centipede added a comment to T61466: Suppressive fire command does not work.

it would also be nice to have something like VBS3 suppression system - when it's finalize.
video here:
http://www.youtube.com/watch?v=kWF72d3-lWA

May 9 2016, 11:07 PM · Arma 3
Mr_Centipede added a comment to T61300: Ai Not going from careless to combat when Fired on or standing just beside them.

Careless does what it supposed to do. Usefull when doing a hot LZ insertion/extraction where the helo wont go and engage ground targets instead of inserting/extracting troops.

Thats why there is no Careless behaviour in command menu. Only Safe, Aware, Combat and Stealth

May 9 2016, 10:58 PM · Arma 3
Mr_Centipede added a comment to T61202: Grenade launcher not an attachment..

The issue in this ticket only for grenade launcher, so for bipod/foregrip maybe they can, but we are talking about GL here

May 9 2016, 10:54 PM · Arma 3
Mr_Centipede added a comment to T61202: Grenade launcher not an attachment..

UGL attachment are not like scope attachment that can be attach/detach at will on the field. They usually attached at base in the armory or maybe at the factory.

Maybe there are quick detach UGL around, but my experience is only with M16/M203 combo.

May 9 2016, 10:54 PM · Arma 3