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AI group cohesion deteriorates in prolong firefight
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Description

I find AI groups will lose cohesion in a prolonged firefight. They will break formation and as a result AI unit tends to be alone and becomes easy pickings.

Here's how it happens.
When in contact, AI group leader will issue engage command to its subordinate and the subordinates will carry out the order and break formation. Then after carrying out the order, assuming new target is detected near the target, the AI leader will issue to attack this new target to the closest friendly. Thus in prolong firefight, the subordinates will become more and more disperse and further away from the squad leader.

My proposal:
After successfully engaged an enemy, the subordinate must return formation first before the AI leader can give new engage order. This way AI wont wander off too far away from the squad leader and make them more deadly

Details

Legacy ID
86623309
Severity
None
Resolution
Open
Reproducibility
N/A
Category
AI Issues

Event Timeline

Mr_Centipede edited Additional Information. (Show Details)
Mr_Centipede set Category to AI Issues.
Mr_Centipede set Reproducibility to N/A.
Mr_Centipede set Severity to None.
Mr_Centipede set Resolution to Open.
Mr_Centipede set Legacy ID to 86623309.May 7 2016, 5:20 PM
Bohemia added a subscriber: AD2001.Nov 5 2013, 2:08 PM
Bouben added a subscriber: Bouben.May 7 2016, 5:20 PM

I don't agree with the proposal. This would mean AI would move forward and back all the time, taking too much time in the process. I think the solution would be more careful planning from the AI leader which unit to use for a particular engage order. There could be some distance check.