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Jun 22 2016

Lord_Meshadieme added a comment to T118081: Spawning naked/losing gear after relogging.

oh wow i can do it myself cool..

Jun 22 2016, 12:09 PM · DayZ
Lord_Meshadieme merged T118313: Randomly lost all gear... into T118081: Spawning naked/losing gear after relogging.
Jun 22 2016, 12:09 PM · DayZ
Lord_Meshadieme merged task T118313: Randomly lost all gear... into T118081: Spawning naked/losing gear after relogging.
Jun 22 2016, 12:09 PM · DayZ
Lord_Meshadieme added a comment to T118081: Spawning naked/losing gear after relogging.

also merge this https://feedback.bistudio.com/T118313

Jun 22 2016, 12:08 PM · DayZ

Jun 20 2016

Lord_Meshadieme added a comment to T118081: Spawning naked/losing gear after relogging.

one thing just remembered i did was to the swap handgaurd after attaching bipod / flashlight trick... might be a case.. ill test it asap.

Jun 20 2016, 3:07 AM · DayZ
Lord_Meshadieme added a comment to T118081: Spawning naked/losing gear after relogging.

did every one happen to be dual carrying btw? maybe with a lot of attachments?

Jun 20 2016, 2:46 AM · DayZ
Lord_Meshadieme added a comment to T118081: Spawning naked/losing gear after relogging.

https://feedback.bistudio.com/T118313 duplicate i made before i found this.

Jun 20 2016, 2:45 AM · DayZ
Lord_Meshadieme created T118313: Randomly lost all gear....
Jun 20 2016, 12:59 AM · DayZ

Jun 19 2016

Lord_Meshadieme created T118257: Bus Stop - Ception.
Jun 19 2016, 5:59 AM · DayZ
Lord_Meshadieme added a comment to T118242: Server Down.

Looks like its fixed now. Thanks whoever got it running.

Jun 19 2016, 5:55 AM · DayZ
Lord_Meshadieme created T118242: Server Down.
Jun 19 2016, 12:39 AM · DayZ

May 11 2016

Lord_Meshadieme edited Steps To Reproduce on T107931: Misplaced Floating bush.
May 11 2016, 3:53 AM · DayZ
Lord_Meshadieme added a comment to T105138: Im not able to pick up gas lamps (not my internet's fault).

mouse over the white dot on the top metal part of the gas lamp, and make sure u have space in inventory 2 slots verticle, you will get option to pick it up, gas lamps have always had a messed up collider. Although this should be fixed i geuss its not a priority.

May 11 2016, 2:08 AM · DayZ
Lord_Meshadieme added a comment to T104994: PERSISTENCE NOT WORKING ?!?.

Persistence is in tents and backpacks and weapons left on ground, individual items get wiped.. sorry mate.

May 11 2016, 2:01 AM · DayZ
Lord_Meshadieme edited Steps To Reproduce on T104990: Helicopter Crashes Invisible in current build maybe (assistance needed).
May 11 2016, 2:01 AM · DayZ
Lord_Meshadieme added a comment to T104454: Eating directly from tent bugs the slot permanently..

ive lost two fully equipped m4's and a fully equipped mosin and 4 tents with tons of grenades and ammo, its part of the alpha process. were here to test. and u cant pack a tent if it has something in it (0% food example).

May 11 2016, 1:42 AM · DayZ
Lord_Meshadieme edited Steps To Reproduce on T104454: Eating directly from tent bugs the slot permanently..
May 11 2016, 1:42 AM · DayZ
Lord_Meshadieme edited Steps To Reproduce on T103953: Persistent Server stuck in boot loop..
May 11 2016, 1:24 AM · DayZ
Lord_Meshadieme added a comment to T103953: Persistent Server stuck in boot loop..

That server went down like a few days after i posted i think. Hasn't come back up since then. Guess i lost my tents and all the stuff i gathered :(

May 11 2016, 1:24 AM · DayZ

May 10 2016

Lord_Meshadieme added a comment to T100451: Game seems to be freezing randomly.

I have a feeling that its related to pathfinding, three times ive noticed that a new zombie aggro starts and it freezes on me, but does that explain the freezes during login ? like in the please wait / timer screen.

May 10 2016, 11:21 PM · DayZ
Lord_Meshadieme edited Steps To Reproduce on T100310: Floating Hay Stack misplaced.
May 10 2016, 11:16 PM · DayZ
Lord_Meshadieme edited Steps To Reproduce on T97544: Light Source interaction with physics engine cause the object and source to disjoint..
May 10 2016, 9:43 PM · DayZ
Lord_Meshadieme edited Steps To Reproduce on T97462: Infinite re0use of food items trick.
May 10 2016, 9:40 PM · DayZ
Lord_Meshadieme added a comment to T97459: Zed Groan, Gunshot and Bone Break sound played on Master Volume level change.

It is intended, to give you an example of the volume you changed.

May 10 2016, 9:40 PM · DayZ
Lord_Meshadieme added a comment to T97397: Unable to see long range shots landing or missing.

same in experimental 0.45

May 10 2016, 9:37 PM · DayZ
Lord_Meshadieme added a comment to T97339: Soda cans don't get empty / tuna cans invisible.

possible connecting mechanic to http://feedback.dayzgame.com/view.php?id=11043

May 10 2016, 9:35 PM · DayZ
Lord_Meshadieme added a comment to T97303: Consumption of food fails and other actions blocked when manually removing an item of hands.

Duplicate of http://feedback.dayzgame.com/view.php?id=10766

May 10 2016, 9:34 PM · DayZ
Lord_Meshadieme added a comment to T97211: Chapaevsk Apartments (Behind Airstrip).

just go to the ladder and climb it

May 10 2016, 9:31 PM · DayZ
Lord_Meshadieme added a comment to T97195: Duplication on Experimental.

I am consistently able to dupe, steps:

  1. Log out
  2. Wait until you are sure you dont have a respawn timer. And note down the server you want to join.
  3. Put some kind of download / streaming to slow your connection / ping.
  4. Join said server and have your finger on escape key.
  5. When you see the "Ready!" at the bottom left text wait about 1-2 seconds and hit escape three times.
  6. You should have a permanent duplicate if the timing was right.
  7. log back in to noted server and profit?

i recommend keeping a default basic AI, where it checks for a controlling player, cause when we use "Check pulse" on the player it says unknown entity. Make all unknown entity wait 30 seconds and despawn if no player controls them?

Added picture.

May 10 2016, 9:30 PM · DayZ
Lord_Meshadieme edited Steps To Reproduce on T97183: Can't Use Certain types of items after holding second primary weapon in hand..
May 10 2016, 9:30 PM · DayZ
Lord_Meshadieme added a comment to T97179: M1911 Magazine Backwards.

ITS FIXED IN Experimental wait for an update do you not understand english. i said fixed in 0.45. and Kira stated NEXT patch.

May 10 2016, 9:30 PM · DayZ
Lord_Meshadieme added a comment to T97179: M1911 Magazine Backwards.

fixed in 0.45

May 10 2016, 9:30 PM · DayZ
Lord_Meshadieme added a comment to T97179: M1911 Magazine Backwards.

Confirmed, for the new engraved version of the 1911 too, it clips in backwards.

May 10 2016, 9:30 PM · DayZ
Lord_Meshadieme edited Steps To Reproduce on T96909: Reloading Sporter Rifle with no space in inventory will make you lose the magazine.
May 10 2016, 9:21 PM · DayZ
Lord_Meshadieme edited Steps To Reproduce on T95906: Crouch walking past rumble in high rise apartments with weapon.
May 10 2016, 8:46 PM · DayZ
Lord_Meshadieme edited Steps To Reproduce on T95818: Server UI Issues.
May 10 2016, 8:43 PM · DayZ
Lord_Meshadieme added a comment to T95686: Skiping berry picking animation..

Confirmed (this is easy to exploit because everyone spawns with a flash light which can be used to do this, and survive on nothing), also i think the system should not be based on chance. Its not realistic if that is what the game design is going for. you should be able to:

  • Stack berries (like ammo).
  • certain bushes should have spawned a certain amount of berries over time.
  • picking from those bushes should get berries 100% of the time. Until there are no more in that bush. (this is realistic)
  • Over time that bush should automatically grow more berries (maybe over 1/2 nights)
May 10 2016, 8:39 PM · DayZ
Lord_Meshadieme added a comment to T95613: Interaction (Inventory, Actions, Hotbar use) Sincyng Problems.

http://feedback.dayzgame.com/view.php?id=8977
Dupe

May 10 2016, 8:37 PM · DayZ
Lord_Meshadieme added a comment to T95532: Fnx Mag is it in the loot list?.

roof of the air traffic control tower (the real top roof after climbing ladder) almost always spawns some kind of attachment for me. plus alot of ppl ignore to check it (even if it is risky)

May 10 2016, 8:34 PM · DayZ
Lord_Meshadieme added a comment to T95472: Raised Fist Animation Bug.

Dupe of
http://feedback.dayzgame.com/view.php?id=9028

May 10 2016, 8:32 PM · DayZ
Lord_Meshadieme edited Steps To Reproduce on T95449: Character has empty hand but still in rifle holding pose.
May 10 2016, 8:31 PM · DayZ
Lord_Meshadieme edited Steps To Reproduce on T95400: School building roof spawns.
May 10 2016, 8:30 PM · DayZ
Lord_Meshadieme added a comment to T95400: School building roof spawns.

Uploaded a screenshot of seeing through it.

May 10 2016, 8:30 PM · DayZ
Lord_Meshadieme added a comment to T95398: 5+ Containers causing Server Interaction response failure.

Finally collected a good 11 containers, seems to be alot better in the new experimental, 0.45. Did you guys do some netcode changes?

May 10 2016, 8:29 PM · DayZ
Lord_Meshadieme added a comment to T95398: 5+ Containers causing Server Interaction response failure.

Well i can confirm it has been fixed now, me and a friend gathered over 40 containers together, it looks like its fixed even nested protector cases down 4 levels without desync or anything.

May 10 2016, 8:29 PM · DayZ
Lord_Meshadieme added a comment to T95398: 5+ Containers causing Server Interaction response failure.

Yes it does feel alot better, and network usage has dropped, ive collected 11 protector cases, 4 medkits and an ammo box so far. Seems good gonna try and meet up with some more people (anyone want to volunteer?) with more containers to let you know more.

Not having trouble dropping and picking things up, except for the rubberbanding causing things to drop outside the building instead sometimes.

May 10 2016, 8:29 PM · DayZ
Lord_Meshadieme added a comment to T95398: 5+ Containers causing Server Interaction response failure.

Okay, thanks for keeping us informed.

Also confirmed happening in experimental 0.44

May 10 2016, 8:29 PM · DayZ
Lord_Meshadieme added a comment to T95398: 5+ Containers causing Server Interaction response failure.

Still happening with yesterday's update on experimental, with the NetMsg update.

What i've noticed from my bandwidth usage, is a reduction in your server's "world update" frequency, but does not reduce the massive amount of data a single world update needs.

May 10 2016, 8:29 PM · DayZ
Lord_Meshadieme added a comment to T95398: 5+ Containers causing Server Interaction response failure.

Confirmed still happening with latest .42 version. I will try on experimental soon. Getting a good amount of containers is Sky rocketing network usage STILL.the problem is recieving packets are huge, why are the developers not reqorking the netcode yet? this is such a vital thing , and your try to make 100 ppl servers when the desync is such and big problem. i was on an empty ALONE 1/40 server when this was happening ofcourse i had a lot of containers, (Assaults Vest, Protector Cases MedKits Ammo Box 6 Pocket Clothing) but this should not make 1.2 download speed choke like this makes absolutely no sense for your servers to be spend such a massive amount of data.

Please prioritize this, its a bit embarassing.

May 10 2016, 8:29 PM · DayZ
Lord_Meshadieme edited Steps To Reproduce on T95398: 5+ Containers causing Server Interaction response failure.
May 10 2016, 8:29 PM · DayZ
Lord_Meshadieme added a comment to T95294: High amount of network usage, dependant on number of people in network bubble..

nice find, didnt notice my network usage, cause i have direct desync with the items leading to NO network usage. But this is potentially related to the game breaking desync bug.

http://feedback.dayzgame.com/view.php?id=8977
Dev may want to consider not sending the whole inventory and keep everything server side? like instead of storing acopy of inventory locally, updating it then sending it back, you can do something like item slot #X moves to slot #Y and send that simple message over the network, minimizing network usage massively.

May 10 2016, 8:25 PM · DayZ
Lord_Meshadieme added a comment to T95289: Unable to attach Compensator on Mosin with Bayonet attached, but can attach Bayonet to Mosin when Compensator is attached first.

i believe its intended effect, you cant put something over the barrel of the rifle if something is attached to the barrel already, think of it as trying to fill a bottle of water with the cap on.

May 10 2016, 8:25 PM · DayZ
Lord_Meshadieme added a comment to T94726: Inventory retains invisible 0% food items making slot unusable.

Still happening on the new experimental 36.115535, it mainly happens when you eat FROM the GROUND, while having space in your inventory.

May 10 2016, 8:05 PM · DayZ
Lord_Meshadieme added a comment to T94288: Extinguisher blocks stairs at fire station.

Pick it up and move it? wtf... its normal for something that's in your Path to be blocking you..

May 10 2016, 7:48 PM · DayZ
Lord_Meshadieme added a comment to T89151: Cant use items, open doors, vault or interact with anything.

Confirmed to still have this bug, i'm geussing it has to do with containers (or having too many of them, after which one of them glitches?) Can't find out which one with the server reconnecting timers anymore so easier solution is sacrifice all items and let them despawn.

May 10 2016, 4:47 PM · DayZ
Lord_Meshadieme added a comment to T89151: Cant use items, open doors, vault or interact with anything.

Oh and developers try getting 6 containers or more in one bag, it might be the reason.

May 10 2016, 4:47 PM · DayZ
Lord_Meshadieme added a comment to T88150: displacement of objects.

http://feedback.dayzgame.com/view.php?id=21524

May 10 2016, 4:09 PM · DayZ
Lord_Meshadieme added a comment to T86833: Hunger/Thirst/Stamina Rate Too High [PRIMARY REPORT].

I dunno man, i think its fine personally, i once spawned in kamyshova, sprinted all the way to the new town in the north Svetlojarsk where a friend had stuff for me. On the way i only had 2 cans of soda and one can of tuna. I made it there in Dark Orange Hunger + Thirst and managed to survive.

May 10 2016, 2:56 PM · DayZ
Lord_Meshadieme added a comment to T86496: Character save loss [PRIMARY REPORT].

I just had this happen to me, then i hopped servers for awhile, and got it back. I DID NOT SEE THE disconnected from hive warning i normally see. Dev's might want to check the server called "Scavenger", this one started the problem for me.

After a while it happened again, i considered if it could be related to backpack-ception. Because i had a bunch of mountain backpacks inside each other, for the extra storage on my heli-loot runs. Have not been able to get my save back this time... will keep trying. :(

May 10 2016, 1:46 PM · DayZ