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Server UI Issues
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Description

There have been many instances where knowing what server I was on would have been so epically vital. Or atleast access to a console OR chat server commands would do as well, some kind of last visited column (in server list) would be amazing too. I know its not a very important topic, but there are times where it is astoundingly stupid, for example:

I'm in a server looting (switching backpacks, so literally all my items are in the backpack on the ground) and i get a session timeout. So, I'm like okay nvm ill just reconnect and pick it up, oh wait I DON'T KNOW WHICH SERVER IT WAS! I was panicking trying to remember, I tried about 6 servers from my history but yeah that's pretty populated already which took a whole 20 or so minutes (because of the new timer) all of which were wrong. Which put me in a dangerous position where a zombie was in my face in two of the log attempts, so guess what, i didn't have any bandages cause everything was in the damn bag so the i bleed out looking for bandages and died with gear, oh and here is the kicker, I was using the loot TEST the CONTAINER BUG for you guys.... it took so long to find 4 containers, such a damn mood killer. </rant>

Details

Legacy ID
1344262080
Severity
None
Resolution
Open
Reproducibility
Always
Category
Ingame UI
Steps To Reproduce

Basic UI related.

Additional Information

So yeah, server last visited column would be pretty easy to implement from what I understand, since you already maintain a list of server history.and some ingame command or UI would also be helpful for other situations.

I know its a small issue compared to others but spending a little time on things like this can help us testers move farther to help you move farther.

Event Timeline

Lord_Meshadieme edited Additional Information. (Show Details)
Lord_Meshadieme set Category to Ingame UI.
Lord_Meshadieme set Reproducibility to Always.
Lord_Meshadieme set Severity to None.
Lord_Meshadieme set Resolution to Open.
Lord_Meshadieme set Legacy ID to 1344262080.May 8 2016, 5:23 PM