I'm not a author of this bug but I'm positive it's related to the bug you mentioned.
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Sep 26 2016
razazel can you give a link to the related bug?
Bug was there in 1.62 too.
Sep 25 2016
Sep 22 2016
Sep 20 2016
Well it's not for purpose of repro but here it is: http://steamcommunity.com/sharedfiles/filedetails/?id=752850965
If you want a PBO I can do that too.
Sep 18 2016
Sep 16 2016
I think the sound countinues even if you are not controlling the drone.
Sep 3 2016
Aug 27 2016
This was happening to me using 960M GPU but now it's gone. Someone using GTX750 ti could check if it's fixed for them too?
May 10 2016
{_x addRating 1000000} foreach AllUnits
It will fix it temporarily :)
Im not giving up. This is still serious graphics issue!
Bump.
Devs please! 960M here and the same is happening.
That's a game breaking bug for me. The 3d scopes suck since betas and they still haven't fixed them...
Good idea it to ust make radar change mode using command like something like disableTIEquipment. e.g: vehicle setRadarMode "Ground"
So useful in infantry simulator.
Afterall Buzzard is very underpowered for CAS an AA aircraft.
I had because L-159 has no afterburner and ingame plane has already nice thrust.
Alca nor Albatros dont have afterburner.
Moon goes backward on stars background a bit in reality just like shown. But of course its movement isn't that jerky.
It's fixed. Can be closed.
Im not so sure about it. This lake is flooded for some time in year, it not like bonneville which is dry forever. Thus the ground may be very soft.
Retreating blade stall.
It is the thing that limits helo top speed. And it is much stronger in reality - at top speed you would be pushing the cyclic all the way forward for not to slow down.
And Im not telling that helos are perfect at the moment.
It is zoomed to 5x by default but when holding breath it zooms to 25x as well. You can still zoom in by + and -.
Actually L-39 Albatros has automatic flaps retraction :D
Confirmed, flaps physics need a lot of work. Stall speed should be significantly lower for high flaps settings. Also there should be more drag when using flaps but not so much.
0 flaps - normal stall speed, normal drag
1 flaps - lower (maybe 20-30kmh) stall speed, higher drag
2 flaps - landing stall speed (maybe 150-180kmh), most drag allowing to slow down plane quickly.
Also it shouldnt be possible to lower flaps at more than, say 300kph.
In my case its not only in editor but also on singleplayer.
Actually world in Arma is absolutely flat.
Increase your viewdistance to see more.
duplicate of 0012856
It is fot you to know that you are running out of ammo. There are separate tracer mags.
Deadzone should always respect ingame settings, sensitivity is to change.
ALSO: Brakes are insane in 0-50kmh range.
I'm almost certain you can 'refuel' Darter by fuel truck and by landing on the roof of gas station.
Thats just the way locking system works. I think it tries to conduct where target will be in a second (sometimes you can still track enemy APC and see the lock, even though it is already behind the mountain. But still worth fixing.
fixed
08659 fix didn't fix this.
Maybe it's a feature. Imagine shooting prone with such big backpack :)
Hunter has proper tires for such performance so its ok.
Im more worried about civilian cars that on paved surfaces brake from 100kph in 70-80 m. It should be more like 40-50m. Especially Sport hatchback accelerates quicker than it brakes. Offroad brakes instantly if speed is below 40kph. Normal hatchback has too low performance and sports one too high. Tracked vechicles are quite good in terms of braking.
HEMMT has a big diesel engine, it should climb hills faster.
Another thing - helis cant quickstop, they have to slow response to collective and zero collective isnt zero.
BOHEMIA WE NEED REALISM IN VECHICLES PERFORMANCE. Please
It should get fixed, it's assigned.
I also made a video presenting a problem. Heli physics needs much improvement.
http://www.youtube.com/watch?v=UrK-PzHTgt4