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Sep 26 2016

prykpryk edited Steps To Reproduce on T120407: disableAi "move" makes player unable to drive..
Sep 26 2016, 1:23 PM · Arma 3
prykpryk edited Steps To Reproduce on T120407: disableAi "move" makes player unable to drive..
Sep 26 2016, 1:22 PM · Arma 3
prykpryk added a comment to T120402: Character sometimes randomly standing up after placing mine (and thus dieing).

I'm not a author of this bug but I'm positive it's related to the bug you mentioned.

Sep 26 2016, 1:21 PM · Arma 3
prykpryk created T120407: disableAi "move" makes player unable to drive..
Sep 26 2016, 1:17 PM · Arma 3
prykpryk added a comment to T120402: Character sometimes randomly standing up after placing mine (and thus dieing).

razazel can you give a link to the related bug?

Sep 26 2016, 12:19 PM · Arma 3
prykpryk added a comment to T120406: Titan Missile won´t follow Laser Guidance.

Bug was there in 1.62 too.

Sep 26 2016, 9:50 AM · Arma 3
prykpryk updated the task description for T120397: [Feature request] Add command ppEffectForceInTI.
Sep 26 2016, 7:28 AM · Arma 3

Sep 25 2016

prykpryk updated the task description for T120397: [Feature request] Add command ppEffectForceInTI.
Sep 25 2016, 10:28 PM · Arma 3
prykpryk created T120397: [Feature request] Add command ppEffectForceInTI.
Sep 25 2016, 10:24 PM · Arma 3

Sep 22 2016

prykpryk updated the task description for T120172: Manual control of missiles stops working at 4000m range regardless of maxControlRange > 4000;.
Sep 22 2016, 12:56 PM · Arma 3

Sep 20 2016

prykpryk added a comment to T120297: MX SW iron sights misaligned.

Well it's not for purpose of repro but here it is: http://steamcommunity.com/sharedfiles/filedetails/?id=752850965
If you want a PBO I can do that too.

Sep 20 2016, 1:35 PM · Arma 3

Sep 18 2016

prykpryk created T120297: MX SW iron sights misaligned.
Sep 18 2016, 4:12 PM · Arma 3

Sep 16 2016

prykpryk added a comment to T120171: Stuck sound when exiting to Eden editor while contolling UAV..

I think the sound countinues even if you are not controlling the drone.

Sep 16 2016, 8:28 PM · Arma 3

Sep 3 2016

prykpryk created T120172: Manual control of missiles stops working at 4000m range regardless of maxControlRange > 4000;.
Sep 3 2016, 2:03 PM · Arma 3
prykpryk created T120171: Stuck sound when exiting to Eden editor while contolling UAV..
Sep 3 2016, 1:27 PM · Arma 3

Aug 27 2016

prykpryk added a comment to T78284: Various shadow artifacts exclusive to the NVIDIA GeForce GTX 750 ti.

This was happening to me using 960M GPU but now it's gone. Someone using GTX750 ti could check if it's fixed for them too?

Aug 27 2016, 5:32 PM · Arma 3

May 10 2016

prykpryk edited Steps To Reproduce on T84603: Game no longer looks for scripts to execVM in "Arma 3\scripts" folder..
May 10 2016, 12:11 PM · Arma 3
prykpryk edited Steps To Reproduce on T80526: Cannot rearm a completely empty vehicle + suggestions.
May 10 2016, 9:56 AM · Arma 3
prykpryk added a comment to T80517: Can't enter a team killer's vehicle.

{_x addRating 1000000} foreach AllUnits

It will fix it temporarily :)

May 10 2016, 9:55 AM · Arma 3
prykpryk added a comment to T78284: Various shadow artifacts exclusive to the NVIDIA GeForce GTX 750 ti.

Im not giving up. This is still serious graphics issue!

May 10 2016, 8:48 AM · Arma 3
prykpryk added a comment to T78284: Various shadow artifacts exclusive to the NVIDIA GeForce GTX 750 ti.

Bump.

May 10 2016, 8:48 AM · Arma 3
prykpryk added a comment to T78284: Various shadow artifacts exclusive to the NVIDIA GeForce GTX 750 ti.

Devs please! 960M here and the same is happening.

May 10 2016, 8:48 AM · Arma 3
prykpryk added a comment to T77615: ARCO optics not zeroed in properly.

That's a game breaking bug for me. The 3d scopes suck since betas and they still haven't fixed them...

May 10 2016, 8:30 AM · Arma 3
prykpryk added a comment to T75874: Redesign the vehicles radar system.

Good idea it to ust make radar change mode using command like something like disableTIEquipment. e.g: vehicle setRadarMode "Ground"

May 10 2016, 7:46 AM · Arma 3
prykpryk edited Steps To Reproduce on T74680: Input in developer console resets to previous state.
May 10 2016, 7:17 AM · Arma 3
prykpryk added a comment to T72821: Destruction SUCKS !!!.

So useful in infantry simulator.

May 10 2016, 6:22 AM · Arma 3
prykpryk added a comment to T72788: A-143 Buzzard's HE rounds ineffective in air to air engagements.

Afterall Buzzard is very underpowered for CAS an AA aircraft.

May 10 2016, 6:21 AM · Arma 3
prykpryk added a comment to T72673: Jets - Afterburners, orange glow around the engine and wing stress simulation .

I had because L-159 has no afterburner and ingame plane has already nice thrust.

May 10 2016, 6:18 AM · Arma 3
prykpryk added a comment to T72673: Jets - Afterburners, orange glow around the engine and wing stress simulation .

Alca nor Albatros dont have afterburner.

May 10 2016, 6:18 AM · Arma 3
prykpryk added a comment to T72639: Moon teleporting on the sky.

Moon goes backward on stars background a bit in reality just like shown. But of course its movement isn't that jerky.

May 10 2016, 6:18 AM · Arma 3
prykpryk added a comment to T72549: Resolved: AA autocannon need some kind of guidance..

It's fixed. Can be closed.

May 10 2016, 6:15 AM · Arma 3
prykpryk edited Steps To Reproduce on T72549: Resolved: AA autocannon need some kind of guidance..
May 10 2016, 6:15 AM · Arma 3
prykpryk added a comment to T72534: Please make salt flats of Altis behave like paved road (vehicle speed bonus).

Im not so sure about it. This lake is flooded for some time in year, it not like bonneville which is dry forever. Thus the ground may be very soft.

May 10 2016, 6:15 AM · Arma 3
prykpryk added a comment to T72523: Helicopter Pulling Nose up.

Retreating blade stall.
It is the thing that limits helo top speed. And it is much stronger in reality - at top speed you would be pushing the cyclic all the way forward for not to slow down.

And Im not telling that helos are perfect at the moment.

May 10 2016, 6:15 AM · Arma 3
prykpryk added a comment to T72445: Hold RMB should not zoom in new scopes like nightstalker..

It is zoomed to 5x by default but when holding breath it zooms to 25x as well. You can still zoom in by + and -.

May 10 2016, 6:13 AM · Arma 3
prykpryk edited Steps To Reproduce on T72445: Hold RMB should not zoom in new scopes like nightstalker..
May 10 2016, 6:13 AM · Arma 3
prykpryk added a comment to T72444: Flap angles do not correlate with real physics.

Actually L-39 Albatros has automatic flaps retraction :D

May 10 2016, 6:13 AM · Arma 3
prykpryk added a comment to T72444: Flap angles do not correlate with real physics.

Confirmed, flaps physics need a lot of work. Stall speed should be significantly lower for high flaps settings. Also there should be more drag when using flaps but not so much.
0 flaps - normal stall speed, normal drag
1 flaps - lower (maybe 20-30kmh) stall speed, higher drag
2 flaps - landing stall speed (maybe 150-180kmh), most drag allowing to slow down plane quickly.
Also it shouldnt be possible to lower flaps at more than, say 300kph.

May 10 2016, 6:13 AM · Arma 3
prykpryk added a comment to T72442: Camp Maxwell appears on the Editors pause menu.

In my case its not only in editor but also on singleplayer.

May 10 2016, 6:13 AM · Arma 3
prykpryk added a comment to T72396: The world size is to small.

Actually world in Arma is absolutely flat.
Increase your viewdistance to see more.

May 10 2016, 6:11 AM · Arma 3
prykpryk added a comment to T72057: UAV: Quad-Copter rotation (very slow).

duplicate of 0012856

May 10 2016, 6:02 AM · Arma 3
prykpryk edited Steps To Reproduce on T71843: Driving over 145km/h vanishes roads from GPS..
May 10 2016, 5:57 AM · Arma 3
prykpryk added a comment to T71833: missing tracers.

It is fot you to know that you are running out of ammo. There are separate tracer mags.

May 10 2016, 5:56 AM · Arma 3
prykpryk added a comment to T71771: [DEV][BUG] Steering sensitivity in Civilian Offroad becomes unstable at high speeds.

Deadzone should always respect ingame settings, sensitivity is to change.

ALSO: Brakes are insane in 0-50kmh range.

May 10 2016, 5:55 AM · Arma 3
prykpryk edited Steps To Reproduce on T71710: Kavala hospital helipad ladder reversed..
May 10 2016, 5:53 AM · Arma 3
prykpryk added a comment to T71654: Need batteries for the Darter.

I'm almost certain you can 'refuel' Darter by fuel truck and by landing on the roof of gas station.

May 10 2016, 5:51 AM · Arma 3
prykpryk edited Steps To Reproduce on T71408: Stuck animation when changing from Laser Designator to launcher.
May 10 2016, 5:44 AM · Arma 3
prykpryk edited Steps To Reproduce on T71215: UAV yaw rate.
May 10 2016, 5:39 AM · Arma 3
prykpryk added a comment to T71051: AI troop stuck in mid-air.

Thats just the way locking system works. I think it tries to conduct where target will be in a second (sometimes you can still track enemy APC and see the lock, even though it is already behind the mountain. But still worth fixing.

May 10 2016, 5:33 AM · Arma 3
prykpryk added a comment to T70762: Latest [DEV] Build (0.75108541) Audio repeats in the AH-9 when firing missiles/gun..

fixed

May 10 2016, 5:24 AM · Arma 3
prykpryk added a comment to T70752: Something obstructs view of 3d-sights when shooting Zafir..

08659 fix didn't fix this.

May 10 2016, 5:23 AM · Arma 3
prykpryk added a comment to T70752: Something obstructs view of 3d-sights when shooting Zafir..

Maybe it's a feature. Imagine shooting prone with such big backpack :)

May 10 2016, 5:23 AM · Arma 3
prykpryk edited Steps To Reproduce on T70752: Something obstructs view of 3d-sights when shooting Zafir..
May 10 2016, 5:23 AM · Arma 3
prykpryk added a comment to T67095: [Physics tweak] Vehicle braking distance and traction.

Hunter has proper tires for such performance so its ok.

Im more worried about civilian cars that on paved surfaces brake from 100kph in 70-80 m. It should be more like 40-50m. Especially Sport hatchback accelerates quicker than it brakes. Offroad brakes instantly if speed is below 40kph. Normal hatchback has too low performance and sports one too high. Tracked vechicles are quite good in terms of braking.
HEMMT has a big diesel engine, it should climb hills faster.

Another thing - helis cant quickstop, they have to slow response to collective and zero collective isnt zero.

BOHEMIA WE NEED REALISM IN VECHICLES PERFORMANCE. Please

May 10 2016, 3:06 AM · Arma 3
prykpryk added a comment to T66364: Roll inputs between keyboard and Joystic are halfed (VIDEO).

It should get fixed, it's assigned.

May 10 2016, 2:39 AM · Arma 3
prykpryk added a comment to T66364: Roll inputs between keyboard and Joystic are halfed (VIDEO).

I also made a video presenting a problem. Heli physics needs much improvement.
http://www.youtube.com/watch?v=UrK-PzHTgt4

May 10 2016, 2:39 AM · Arma 3