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Mon, Nov 25

Technicolourmatador added a comment to T186627: That's what supply glitichin leads to.

Hey geez i know the team has alot on its plate but soo many people have raised this issue repeatedly for over a year now, can we please get some sort of fix for this. It leads to so many other issues when it comes to gameplay, i cant even describe the number of times ive gone to contest the enemy taking a FIA base and by the time ive arrived have been faced with a full complement of freshly made AI that i need to fight through. My own team mates who enjoy the supply and logistic side of the game are consistently finding that in the 10 minutes that they have spent finding a vehicle, travelling to a supply depot and driving to a base in need of supply someone has spawned in and glitched the needed supply. Its not fun to watch someone drive a truck into a base only to find they are not needed and call out on the radio if some other base does. Trying to take coastal morton becomes damn near impossible despite its many sightlines to the command tent when there is 3000 supplies worth of sandbags and bunkers between you and the enemy. If people want to build that base up than more power to them, it is extremely useful and very helpful to their team, but seeing 2 50cal humvees standing idle incase of helicopters with layers of sandbags for defence is something that should be earned through organisation and hard work not exploits. I get that this is an issue with server latency and that the underlying issues run deep, but even a stop gap measure would do at this point. We all understand the game isnt finished and there are ongoing issues that need addressing, its why we take time to raise concerns here, we want the game to improve and we want to help the team to achieve it, but this has been destroying game balance for a long time now and something has to be done. Is it not possible to add a timer that stops people from repeatedly dropping supplies? If it took two seconds to drop more supplies if you have already dropped supplies this issue would be solved for gameplay, there isnt a server latency high enough to be exploited at that point. This would completely solve all the issues to gameplay and would be far easier to achieve than fixing the server side issues. A simple update that changes the game on the players end making it impossible to drop supplies quickly and all these ancillary issues are resolved. No more game balance problems, no more skies full of hueys half an hour into a game, no more inpenetrable bases, no more game crashes due to a hundred AI troops that the server has to account for, no more teams of players running around with 300+ supply loadouts, no more players feeling like they wasted their time just because they wanted to do a supply run and play the game the way it was mechanically meant to be played. There have been so many tasks posted over the past year raising this exact issue and no one expects miracles on your behalf, but surely something can be done to if not fix it then atleast mitigate the worst of it. Maybe my suggestion is not possible due to the way the game is coded but something else might be possible and it doesnt necessarily need to be fixing the issues with the servers. There is a very specific series of steps that need to be done to achieve this exploit, any change to those steps would solve it.

Mon, Nov 25, 12:51 PM · Arma Reforger

Thu, Oct 31

Technicolourmatador created T186007: Deploying detonator at the three story white building north of coastal base morton places the detonator through the floor.
Thu, Oct 31, 4:20 AM · Arma Reforger

Oct 13 2024

Technicolourmatador added a comment to T177072: [1.2.0.124] Existing supplies can be duplicated.

This remains an issue and i cannot for the life of me fathom why. Make it so that a player has a 3 second cooldown between each time they drop supplies, not even the lowest latency server would be effected then. You dont even have to fix the underlying issue just make it impossible to drop supplies without waiting a few seconds inbetween and this exploit will be fixed.

Oct 13 2024, 9:51 AM · Arma Reforger
Technicolourmatador added a comment to T185308: Crash.

Worth having a look at your gpu drivers, the game started crashing on me every like 15 minutes recently, turns out the drivers werent downloading automatically anymore.

Oct 13 2024, 9:46 AM · Arma Reforger

Sep 20 2024

Technicolourmatador created T184741: Leaving and then rejoining match cancels vote to kick.
Sep 20 2024, 2:00 PM · Arma Reforger

Sep 19 2024

Technicolourmatador created T184704: Anti tank mines can be placed inside of vehicle wheels.
Sep 19 2024, 5:11 AM · Arma Reforger

Sep 13 2024

Technicolourmatador created T184547: 7.62x54mm Armor-piercing incendiary for SVD in experimental seems over powered.
Sep 13 2024, 6:28 AM · Arma Reforger
Technicolourmatador added a comment to T183987: Exiting gun on machinegun nest results in falling animation.

I continued to encounter this issue when I tested the same spot with the new experimental build version 1.2.1.76 on an official game master eden lobby [13481319 (US-LA)]

Sep 13 2024, 1:34 AM · Arma Reforger
Technicolourmatador added a comment to T183987: Exiting gun on machinegun nest results in falling animation.

This continues to be an issue on version 1.2.0.124
I tested both the soviet and US heavy machinegun nests earlier on an official game master lobby
Im not sure if there is a more up to date version but the current version on official lobbies still suffers from this issue

Sep 13 2024, 1:00 AM · Arma Reforger

Aug 26 2024

Technicolourmatador created T183989: Soviet razor wire disappears after placing from command tent.
Aug 26 2024, 8:10 AM · Arma Reforger
Technicolourmatador renamed T183988: Characters are able to jump/run on top of soviet constructed razor wire from Characters are able to jump/run on top of razor wire to Characters are able to jump/run on top of soviet constructed razor wire.
Aug 26 2024, 7:26 AM · Arma Reforger
Technicolourmatador added a comment to T177072: [1.2.0.124] Existing supplies can be duplicated.

This is a constant issue on every game I play on official servers. I also have a suspicion that the reason so many games crash so often is directly related to this, whether it be because the server freaks out directly due to this glitch or if the abundance of supplies allows people to make far more vehicles and AI than they would otherwise be able to, putting strain on the servers that would be almost impossible if supplies were being generated and transported the way that is intended and not easily replicated at will.

Aug 26 2024, 6:52 AM · Arma Reforger
Technicolourmatador updated the task description for T183988: Characters are able to jump/run on top of soviet constructed razor wire.
Aug 26 2024, 6:44 AM · Arma Reforger
Technicolourmatador created T183988: Characters are able to jump/run on top of soviet constructed razor wire.
Aug 26 2024, 6:43 AM · Arma Reforger
Technicolourmatador created T183987: Exiting gun on machinegun nest results in falling animation.
Aug 26 2024, 6:25 AM · Arma Reforger