It’s positively potty!
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Apr 19 2022
In my opinion, it would silly for them to add new items AND a new item state (cleanliness) just for this cooking change.
For all intents and purposes, a ‘cleanliness state’ does exactly the same job as the current ‘condition state’.
Jul 17 2021
Also, bears, too
Jul 16 2021
@Geez Been an issue for a while now. This was also mentioned in a recent Wobo vid. Any chance of looking into this? Thank you 🙏
Jul 14 2021
Jul 7 2021
@Geez Please consider this! All you would have to do, would be add a chart to the existing assets… i.e. blood bags, blood test kit, etc. Also a nice big one on the wall of hospitals would be lovely 😊
Jun 23 2021
I think this is related to this ticket: https://feedback.bistudio.com/T157949
While we’re on the subject… there’s nothing worse than seeing a ‘worn’ backpack on a zombie. You have these shabby, bedraggled, creatures wondering around like feral animals, yet they have a beautifully preserved backpack on their person.
Let’s crank up the hardcore factor. You’ve already made it so that coastal zombies have a reduced chance of making you bleed (I think?) Why not remove bandages/rags from the starting loot, altogether…
It’s currently far too short, in my opinion. I love the idea of different calibers having an effect on the time you are unconscious… variety is the spice of life, after all.
Jun 19 2021
Apr 24 2021
Also... the only way to reset the action circle, when a prisoner is breaking out, is to hit them. This leads to unnecessary deaths.
Apr 22 2021
I don’t know anything about ballistics, but I think if you go to the trouble of having a nuanced bullet drop system, it makes for it to be as realistic as possible.
@JerryK
Glass bottles would be great. There’s a vodka bottle in the files, so that’s a start! I agree with you on cooking pots. My pet peeve is being able to drink water out of a cooking pot that has all kinds of random items inside. It should hold one, or the other. You can also hotbar items inside a cooking pot that is INSIDE your backpack... *sigh*
@ParanoiaLP I mentioned it in Sumrak’s stream last year 😂 He liked the idea, so just thought I’d remind him.
Oh man, this would be an absolute game changer for the zombies. I think they are still a long way from being ideal. The current pathfinding is too gamey.
Apr 21 2021
Apr 20 2021
Apr 3 2021
Yep. Noticed this too.
Nov 24 2020
Nov 14 2020
Nov 6 2020
Oct 27 2020
Oct 25 2020
GG for sharing the info. I suppose the point I was making was that the devs are aware of the issue. Fingers crossed it’s fixed before stable drops.
Oct 24 2020
If you check the patch notes, you’ll see at the bottom of the post, under the header ‘known issues’ it says ‘It is difficult to find the refuel option for vehicles’
I think we should get a discussion going on this. Everybody should give their opinions. There are so many intricate mechanics now, that we need to give as much feedback as possible.
Oct 23 2020
@Vitdom Yes, the helmets went into my inventory, whenever I tried to drag it onto my character.
They’ve made changes to mitigate this in 1.10 (the next update)
Oct 22 2020
I wasn’t at the time... I’m aware of the issue of not being able to wear a balaclava and a motorcycle helmet. I tried to wear 4 motorcycle helmets, I could only wear 1.. so it doesn’t affect all of them.
Oct 8 2020
Apologies for gatecrashing, but should this really be a thing? Being able to navigate via an imaginary hotbar? In my opinion the hotbar compass should be a static image.
Aug 26 2020
Jul 27 2020
Log out in bushes. If you log in a building this is always a risk.
@Geez any info on this? Buckshot is useless in 1.08. Is it intentional?
👍
@Geez can we get some kind of update on animals? A high caliber round to the head should kill. It also seems like they don’t even bleed out any more. Thanks
Jul 18 2020
@Masgel it doesn’t hurt to bounce ideas around. The devs are actually very open to suggestions from the community.