Page MenuHomeFeedback Tracker
Feed Advanced Search

Nov 24 2021

BIS_fnc_KK edited projects for T162066: Bug server, added: DayZ; removed Arma 3.
Nov 24 2021, 5:30 PM · DayZ
BIS_fnc_KK changed the status of T162052: lbSetTooltip does not create tooltip on listbox index from Confirmed Internally to Feedback.
Nov 24 2021, 11:42 AM · Arma 3
BIS_fnc_KK added a comment to T162052: lbSetTooltip does not create tooltip on listbox index.

Should be fixed in 148541

Nov 24 2021, 11:42 AM · Arma 3
BIS_fnc_KK added a comment to T162052: lbSetTooltip does not create tooltip on listbox index.

Thanks, reproed

Nov 24 2021, 10:22 AM · Arma 3
BIS_fnc_KK changed the status of T162052: lbSetTooltip does not create tooltip on listbox index from Need More Info to Confirmed Internally.
Nov 24 2021, 10:22 AM · Arma 3
BIS_fnc_KK added a comment to T162052: lbSetTooltip does not create tooltip on listbox index.

Works for me. You will need to add repro

Nov 24 2021, 12:23 AM · Arma 3
BIS_fnc_KK changed the status of T162052: lbSetTooltip does not create tooltip on listbox index from New to Need More Info.
Nov 24 2021, 12:23 AM · Arma 3

Nov 23 2021

BIS_fnc_KK changed the status of T80829: forceWeaponFire not working on commander turrets (Smoke Launcher) from New to Feedback.
Nov 23 2021, 11:24 PM · Arma 3
BIS_fnc_KK added a comment to T80829: forceWeaponFire not working on commander turrets (Smoke Launcher).

should be fixed in 148538

Nov 23 2021, 11:24 PM · Arma 3
BIS_fnc_KK changed the status of T159347: !alive vehicles continues plays siren sound from New to Feedback.
Nov 23 2021, 8:29 PM · Arma 3
BIS_fnc_KK added a comment to T159347: !alive vehicles continues plays siren sound.

should be fixed next dev

Nov 23 2021, 8:29 PM · Arma 3
BIS_fnc_KK changed the status of T161266: Engine sounds lingers if you setPos a simulatedDisabled tank/vehicle from New to Feedback.
Nov 23 2021, 6:53 PM · Arma 3
BIS_fnc_KK added a comment to T161266: Engine sounds lingers if you setPos a simulatedDisabled tank/vehicle.

should be fixed in 148536

Nov 23 2021, 6:53 PM · Arma 3
BIS_fnc_KK claimed T161266: Engine sounds lingers if you setPos a simulatedDisabled tank/vehicle.
Nov 23 2021, 6:26 PM · Arma 3

Nov 21 2021

BIS_fnc_KK changed the status of T83382: inputAction doesn't detect RMB click from New to Feedback.
Nov 21 2021, 1:14 PM · Arma 3
BIS_fnc_KK added a comment to T83382: inputAction doesn't detect RMB click.

rev 148496 added https://community.bistudio.com/wiki/inputMouse

Nov 21 2021, 1:14 PM · Arma 3
BIS_fnc_KK changed the status of T79203: KeyDown UI event handler does not provide correct code for key combination (only single key press) from Assigned to Feedback.
Nov 21 2021, 12:18 PM · Arma 3
BIS_fnc_KK added a comment to T79203: KeyDown UI event handler does not provide correct code for key combination (only single key press).

rev 148523, added alt syntax actionKeys [action] https://community.bistudio.com/wiki/actionKeys

Nov 21 2021, 12:18 PM · Arma 3

Nov 20 2021

BIS_fnc_KK reopened T79203: KeyDown UI event handler does not provide correct code for key combination (only single key press) as "Assigned".
Nov 20 2021, 6:59 PM · Arma 3
BIS_fnc_KK added a comment to T160963: [Feature Request/Query] playSound3D.

it is meant for short duration sounds, so it is kinda fire and forget hence no reference, long duration sounds are not synced for jip which will need to be sorted together with handle so dedmen is right it is unlikely this would happen anytime soon

Nov 20 2021, 8:58 AM · Arma 3
BIS_fnc_KK changed the status of T161958: htmlLoad fails on uppercase URLs in allowedHTMLLoadURIs from New to Feedback.
Nov 20 2021, 1:13 AM · Arma 3
BIS_fnc_KK added a comment to T161958: htmlLoad fails on uppercase URLs in allowedHTMLLoadURIs.

should be fixed in 148520

Nov 20 2021, 1:13 AM · Arma 3

Nov 19 2021

BIS_fnc_KK closed T161187: . as Resolved.
Nov 19 2021, 9:49 PM · Arma 3

Nov 18 2021

BIS_fnc_KK added a comment to T160471: Changing Weapons fire mode to default in Vehicles.

2.06 and current dev are different branches. what is currently on dev is what will be in 2.08

Nov 18 2021, 3:22 PM · Arma 3
BIS_fnc_KK claimed T161958: htmlLoad fails on uppercase URLs in allowedHTMLLoadURIs.
Nov 18 2021, 9:16 AM · Arma 3

Nov 16 2021

BIS_fnc_KK claimed T83382: inputAction doesn't detect RMB click.
Nov 16 2021, 10:02 PM · Arma 3

Nov 13 2021

BIS_fnc_KK added a comment to T161914: Arma 3 GSPY HID device crash..

Looks like OS problem. you installed GPS enabled phone and now it can’t work without it.

Nov 13 2021, 4:43 PM · Arma 3
BIS_fnc_KK changed the status of T161479: [Feature Request] Ability to return a boolean, if an object had collision disabled with another object from New to Feedback.
Nov 13 2021, 2:32 PM · Arma 3
BIS_fnc_KK added a comment to T161479: [Feature Request] Ability to return a boolean, if an object had collision disabled with another object.

rev 148485

Nov 13 2021, 2:32 PM · Arma 3
BIS_fnc_KK added a comment to T161910: Third Person set to Vehicle Only Breaks RoW Campaign.

Sorry, didn't mean to upset you with my question, was simply trying to find out if there is a bug that changes default settings one way or another without user involvement

Nov 13 2021, 11:20 AM · Arma 3
BIS_fnc_KK added a comment to T161910: Third Person set to Vehicle Only Breaks RoW Campaign.

“Vehicles only” is not a default setting, why it is on during campaign?

Nov 13 2021, 9:24 AM · Arma 3

Nov 12 2021

BIS_fnc_KK changed the status of T161783: Getter for allowCrewInImmobile from New to Feedback.
Nov 12 2021, 12:32 PM · Arma 3
BIS_fnc_KK added a comment to T161783: Getter for allowCrewInImmobile.

rev 148481

Nov 12 2021, 12:32 PM · Arma 3

Nov 11 2021

BIS_fnc_KK changed the status of T161871: Removing an event handler from inside the EH code will cause the next event handler to be skipped from New to Feedback.
Nov 11 2021, 9:33 AM · Arma 3
BIS_fnc_KK added a comment to T161871: Removing an event handler from inside the EH code will cause the next event handler to be skipped.

should be fixed in rev.148471

Nov 11 2021, 9:33 AM · Arma 3

Nov 10 2021

BIS_fnc_KK added a comment to T161882: lockTurret doesn't work immediately after vehicle creation, for a specific type of FFV turret.

how do you test that it doesn’t work

Nov 10 2021, 10:28 PM · Arma 3
BIS_fnc_KK closed T161879: Shapeable Trigger (feature request) as Resolved.
Nov 10 2021, 3:00 PM · Arma 3
BIS_fnc_KK added a comment to T161879: Shapeable Trigger (feature request) .

no. you could use inPolygon instead

Nov 10 2021, 2:59 PM · Arma 3
BIS_fnc_KK claimed T161871: Removing an event handler from inside the EH code will cause the next event handler to be skipped.
Nov 10 2021, 9:25 AM · Arma 3
BIS_fnc_KK closed T81293: Unable to reload weapon and it makes ammunition disappear as Resolved.
Nov 10 2021, 12:51 AM · Arma 3
BIS_fnc_KK changed Resolution from resolution:open to resolution:suspended on T81293: Unable to reload weapon and it makes ammunition disappear.
Nov 10 2021, 12:50 AM · Arma 3
BIS_fnc_KK updated the task description for T81293: Unable to reload weapon and it makes ammunition disappear.
Nov 10 2021, 12:49 AM · Arma 3

Nov 7 2021

BIS_fnc_KK added a comment to T161749: [Feature Request] WY-55 Hellcat Gimbal cam improvement.

im assuming you are on pc as on console we only just have (semi working) cars ...lmfao

Nov 7 2021, 12:40 AM · Arma 3

Nov 6 2021

BIS_fnc_KK claimed T161783: Getter for allowCrewInImmobile.
Nov 6 2021, 1:24 AM · Arma 3

Nov 3 2021

BIS_fnc_KK claimed T161721: vehicle enableBrake false (Feature Request).
Nov 3 2021, 9:27 AM · Arma 3

Nov 1 2021

BIS_fnc_KK added a comment to T161701: steam will not update game.

The game is force closed because config is corrupt because of addon. reinstall the mods

Nov 1 2021, 2:40 PM · Arma 3

Oct 31 2021

BIS_fnc_KK set Ref Ticket to T119487 on T82570: UAV Darter waypoints do not always work.
Oct 31 2021, 9:18 AM · Arma 3
BIS_fnc_KK added a comment to T119487: Darter UAV stops on route to way point set in uav terminal..

Duplicate of https://feedback.bistudio.com/T82570

Oct 31 2021, 9:18 AM · Arma 3
BIS_fnc_KK changed the status of T119487: Darter UAV stops on route to way point set in uav terminal. from New to Acknowledged.
Oct 31 2021, 9:17 AM · Arma 3
BIS_fnc_KK closed T161689: BattlEye: Admin kick as Resolved.
Oct 31 2021, 9:13 AM · Arma 3
BIS_fnc_KK added a comment to T161689: BattlEye: Admin kick.

Admin kick means the server admin kicked you, via BE panel or by automated script. There is nothing we can do about it, sorry.

Oct 31 2021, 9:12 AM · Arma 3

Oct 30 2021

BIS_fnc_KK changed the status of T82570: UAV Darter waypoints do not always work from Need More Info to Acknowledged.
Oct 30 2021, 10:48 PM · Arma 3
BIS_fnc_KK changed the status of T82570: UAV Darter waypoints do not always work from Acknowledged to Need More Info.
Oct 30 2021, 10:10 PM · Arma 3
BIS_fnc_KK added a comment to T82570: UAV Darter waypoints do not always work.
Oct 30 2021, 10:09 PM · Arma 3

Oct 29 2021

BIS_fnc_KK changed the status of T161323: BIS_fnc_setUnitInsignia's image missing after remove/change uniform from New to Need More Info.
Oct 29 2021, 11:48 AM · Arma 3
BIS_fnc_KK added a comment to T161323: BIS_fnc_setUnitInsignia's image missing after remove/change uniform.

Could you provide repro with vanilla content please

Oct 29 2021, 11:48 AM · Arma 3
BIS_fnc_KK added a comment to T161187: ..

Could you give me the vanilla map name and coordinates I will check if true in current and legacy build. AFAIK nothing has been done to this so it is unlikely it was different before, but I will check just to be sure.

Oct 29 2021, 11:47 AM · Arma 3

Oct 28 2021

BIS_fnc_KK added a comment to T161635: Very unhappy with BHI spoiled my Arma 3 game.

this ^^^

Oct 28 2021, 10:11 PM · Arma 3
BIS_fnc_KK added a comment to T161187: ..

You have to be at certain depth for the mask to go on/off. check https://community.bistudio.com/wiki/getDiverState

Oct 28 2021, 1:48 PM · Arma 3
BIS_fnc_KK added a comment to T161635: Very unhappy with BHI spoiled my Arma 3 game.

What are you talking about, 3rd person view was not removed from the server option, this hasn't changed you can still play 1st 3rd or 3rd vehicles only. it is all configurable in server settings. Maybe you are using old config?

Oct 28 2021, 10:17 AM · Arma 3
BIS_fnc_KK changed the visibility for T161622: Feature Request: Add Project Argo 3D Assets to Arma 3.
Oct 28 2021, 12:35 AM · Arma 3

Oct 27 2021

BIS_fnc_KK added a comment to T161187: ..

when is it fixed?

Oct 27 2021, 3:15 PM · Arma 3
BIS_fnc_KK added a comment to T161588: JoinSilent deletes empty group.

deleteVehicle is not the same as join or joinSilent, therefore it is expected there will be different behaviour. As I mentioned above, this is how it has been designed, and looks like it works as designed. BIKI goes in length about how false is not going to stop group from deletion.

Oct 27 2021, 9:55 AM · Arma 3
BIS_fnc_KK added a comment to T161588: JoinSilent deletes empty group.

Tested your example with join and joinSilent, the result is identical, group gets deleted

Oct 27 2021, 9:50 AM · Arma 3
BIS_fnc_KK changed the visibility for T161622: Feature Request: Add Project Argo 3D Assets to Arma 3.
Oct 27 2021, 9:29 AM · Arma 3

Oct 26 2021

BIS_fnc_KK added a comment to T160471: Changing Weapons fire mode to default in Vehicles.

now it works in 95% cases, but in some edge cases it still resets, but we haven’t done with it yet, so expect more fixes

Oct 26 2021, 7:50 PM · Arma 3
BIS_fnc_KK closed T161570: Cannot climb down ladders as Resolved.
Oct 26 2021, 7:48 PM · Arma 3
BIS_fnc_KK closed T161564: Kicked From Game as Resolved.
Oct 26 2021, 7:46 PM · Arma 3
BIS_fnc_KK added a comment to T161564: Kicked From Game.

There is an option on steam to verify game installation, no need to uninstall reinstall, that is what I was trying to tell you. Glad you were able to sort it out.

Oct 26 2021, 7:46 PM · Arma 3
BIS_fnc_KK added a comment to T160471: Changing Weapons fire mode to default in Vehicles.

it will even keep it in multiplayer if you put it down and someone else picks it up. there is still a bug however it will reset mode if you are changing weapon, but if you put down your weapon first and take another, it persists

Oct 26 2021, 5:05 PM · Arma 3
BIS_fnc_KK changed the status of T160471: Changing Weapons fire mode to default in Vehicles from Need More Info to Feedback.
Oct 26 2021, 1:03 PM · Arma 3
BIS_fnc_KK added a comment to T160471: Changing Weapons fire mode to default in Vehicles.

It has been fixed in dev

Oct 26 2021, 1:02 PM · Arma 3

Oct 25 2021

BIS_fnc_KK edited projects for T161601: DayZ “Halloween Event” (Fly Swarm), added: DayZ; removed Arma 3.
Oct 25 2021, 11:18 PM · DayZ
BIS_fnc_KK closed T161588: JoinSilent deletes empty group as Resolved.
Oct 25 2021, 6:02 PM · Arma 3
BIS_fnc_KK added a comment to T161588: JoinSilent deletes empty group.

You can force group deletion when empty but not force group non deletion when empty

Oct 25 2021, 6:02 PM · Arma 3
BIS_fnc_KK added a comment to T161588: JoinSilent deletes empty group.

from createGroup

Oct 25 2021, 6:01 PM · Arma 3
BIS_fnc_KK added a comment to T161570: Cannot climb down ladders.

Sorry I am still not sure what you mean

Oct 25 2021, 5:56 PM · Arma 3
BIS_fnc_KK added a comment to T71744: Cicadas (tree crickets) should be audible only in summer months.

new dev should have yearTime controller

Oct 25 2021, 5:48 PM · Arma 3

Oct 24 2021

BIS_fnc_KK claimed T71744: Cicadas (tree crickets) should be audible only in summer months.
Oct 24 2021, 8:59 PM · Arma 3
BIS_fnc_KK added a comment to T161512: Game crashes to desktop when using 'lbClear' and a couple of mods.

I forgot to mention that I managed to reproduce this bug on a different computer with the 2.04 legacy branch and the 2.06 stable branch.

Oct 24 2021, 2:45 PM · Arma 3
BIS_fnc_KK added a comment to T161512: Game crashes to desktop when using 'lbClear' and a couple of mods.

have you reported this issue to CUP and RHS?

Oct 24 2021, 12:24 PM · Arma 3
BIS_fnc_KK changed the status of T161570: Cannot climb down ladders from New to Need More Info.
Oct 24 2021, 10:02 AM · Arma 3
BIS_fnc_KK added a comment to T161570: Cannot climb down ladders.

It appears as the opening reverts to a floor.

Oct 24 2021, 10:01 AM · Arma 3
BIS_fnc_KK added a comment to T151112: The scripting command 'reload' needs tweaking.

Maybe, I have other issues I’m trying to address atm, but this is on my list, no worries.

Oct 24 2021, 9:59 AM · Arma 3
BIS_fnc_KK added a comment to T161564: Kicked From Game.

Sorry, what I meant was, verify game files installation using steam option

Oct 24 2021, 9:56 AM · Arma 3

Oct 23 2021

BIS_fnc_KK added a comment to T161333: Not all faction support loading cargo (Vanilla game).

I constantly have to prove the fact that BIS makes mistakes

Oct 23 2021, 4:08 PM · Arma 3
BIS_fnc_KK added a comment to T161564: Kicked From Game.

verify steam installation

Oct 23 2021, 12:55 PM · Arma 3
BIS_fnc_KK changed the status of T161565: Vehicle Randomisation Problems from New to Feedback.
Oct 23 2021, 12:41 PM · Arma 3
BIS_fnc_KK added a comment to T161565: Vehicle Randomisation Problems.

should be addressed in next dev

Oct 23 2021, 12:41 PM · Arma 3

Oct 22 2021

BIS_fnc_KK added a comment to T161549: Add command to check 'disableCollisionWith'.

Closing as duplicate https://feedback.bistudio.com/T161479

Oct 22 2021, 11:05 AM · Arma 3
BIS_fnc_KK closed T161549: Add command to check 'disableCollisionWith' as Resolved.
Oct 22 2021, 11:04 AM · Arma 3

Oct 18 2021

BIS_fnc_KK added a comment to T161503: No entry 'bin\config.bin/CfgWeapons.muzzleflash_tma'.

no muzzle_tma_65

Oct 18 2021, 12:19 AM · Arma 3

Oct 17 2021

BIS_fnc_KK changed the status of T161503: No entry 'bin\config.bin/CfgWeapons.muzzleflash_tma' from New to Need More Info.
Oct 17 2021, 10:00 PM · Arma 3
BIS_fnc_KK added a comment to T161503: No entry 'bin\config.bin/CfgWeapons.muzzleflash_tma'.

Cannot repro

Oct 17 2021, 10:00 PM · Arma 3

Oct 16 2021

BIS_fnc_KK changed the status of T127850: Weapons stack in getUnitLoadout from Assigned to Feedback.
Oct 16 2021, 5:12 PM · Arma 3
BIS_fnc_KK added a comment to T127850: Weapons stack in getUnitLoadout.

should be fixed in rev. 148351

Oct 16 2021, 5:12 PM · Arma 3
BIS_fnc_KK added a comment to T160336: Status Access Violation.

Any chance for a fresh report?

Oct 16 2021, 10:47 AM · Arma 3
BIS_fnc_KK added a comment to T160336: Status Access Violation.

Shutdown normally

Oct 16 2021, 10:41 AM · Arma 3

Oct 15 2021

BIS_fnc_KK claimed T161479: [Feature Request] Ability to return a boolean, if an object had collision disabled with another object.
Oct 15 2021, 10:02 PM · Arma 3
BIS_fnc_KK closed T159026: Right text in ListNBox is not visible as Resolved.
Oct 15 2021, 9:58 PM · Arma 3