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Add command to check 'disableCollisionWith'
Closed, ResolvedPublic

Description

This is more for cheat detection than anything, as I don't know when you'd need to check for 'disableCollisionWith' otherwise.

Originally, most cheats (like TSS (Typhoon), Hackmachine, Redengine etc.) would use hideObject on their local player to no-clip through buildings and walls.
This is detected by most major servers now, so they have resorted to using 'disableCollisionWith' to no-clip through walls and such. Yes, we could spectate and find them, but there are times it is very difficult to differentiate between lag and no-clip.

Suggestion:
Possibly add a command that would check the state of collision (disabled/enabled) of an object to another. This should go very well with 'disableCollisionWith' and 'enableCollisionWith'.

Maybe return object to object collision(true/false), or just an array of things the object can not collide with.

Details

Severity
None
Resolution
Duplicate
Reproducibility
N/A
Operating System
Windows 10 x64
Category
Feature Request

Event Timeline

Fraali created this task.Oct 22 2021, 8:43 AM
BIS_fnc_KK closed this task as Resolved.Oct 22 2021, 11:04 AM
BIS_fnc_KK set Ref Ticket to T161479.
BIS_fnc_KK changed Resolution from Open to Duplicate.
BIS_fnc_KK added a subscriber: BIS_fnc_KK.