The bug does not affect Timer.
I'm switching all my CallLaters to Timers until the bug will be fixed.
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Feb 24 2021
Feb 23 2021
Feb 20 2021
Feb 18 2021
Feb 17 2021
That can explain some weird bugs I encounter.
Feb 15 2021
Feb 13 2021
Do servers even stay up for that long??
Feb 12 2021
Feb 11 2021
Feb 10 2021
Just do it already!!
Feb 9 2021
Hello Venom79.
The Virtual Machine Errors that are related to the vanilla game are known by us and scheduled for a fix. The other errors are related to the mods running on your server and the mod creators will have to fix them on their end.
Regards,
Geez
Feb 8 2021
Feb 5 2021
Feb 1 2021
Jan 31 2021
Jan 30 2021
Jan 29 2021
Back when 1.10 exp came out, I did extensive testing and I wasn't satisfied with the testing results of using modded the way you did. It's been a while and I can't remember which scenario failed. The devs have now implemented a new way to override in 1.11 as posted in patch-notes for this ticket specifically. I know of it already :)
In T154093#2144684, @Helkhiana wrote:With 1.10 update it was made actually again worse because I cannot override just a couple scripts, I have to override the whole ItemBase folder. This means any updates from DayZ in that folder I must update mine as well...
Jan 27 2021
Hello Asp3ct-Sigma.
Can you please try to describe in more detail what are you exactly trying to achieve? Possibly with step by step reproduction steps?
Regards,
Geez
Jan 26 2021
i fully support this suggestion!
Jan 25 2021
Jan 22 2021
Bit harshly said but I stand behind this. Some more optimization would be handy.
Jan 20 2021
Jan 19 2021
Thank you Geez! That indeed works.
Hello wouter.commandeur.
We have prepared a fix for this, but unfortunately wont be available in upcoming 1.11 update. That being said, if you are already interested in changing it in your mod, look into ShockHandler class and override Update method with following:
Jan 17 2021
Jan 15 2021
Can you fix this bug Bohemia please!!!!!
Please BI fix this problem!!!
Jan 14 2021
Hello OfficialWardog.
This issue has been tested but we have been unable to reproduce it. The door stays locked even after server restart. Is there anything specific that could be triggering this issue?
Regards,
Geez
Jan 13 2021
Jan 12 2021
Jan 11 2021
I don't think soo, here in EU we are running into them still
Jan 10 2021
Did this ever get resolved? running into cheaters aswell.
@Geez You can close this issue, I just tried with a fresh player db and can nolonger reproduce the problem.
Hi @Geez . It looks like this issue is not fixed in DayZ Server version 1.10.153598.
Jan 8 2021
Hello tjensen.
Is this still an issue? As there have been some changes that could have fixed this.
Regards,
Geez
It's been a while but I tested with a fresh wiped server with only my mod I believe.
I suggest you check what is returned when you want to read the string. I would imagine that that will be also damaged.
I will check this weekend.
Hello LBmaster.
Can you please check the vanilla scripts? As we are using this for barrels, stashes or vehicles.
Regards,
Geez
Hello wouter.commandeur.
Is there still an issue with this? Do you experience the crashing on new characters as well? Or only on characters from older version?
Regards,
Geez
Hello Dizzykills.
Handbrake is something we would like to implement sometime in the future, however, there is currently no ETA nor information I can share about it. As for the CarController class, it does not work unless there is a player character sitting in the vehicle. However, if the CarController does not work even with player character sitting in the vehicle, then please let us know.
Regards,
Geez
Hello Thurston.
Can you please try to install Visual C++ dependencies and let us know if that has changed anything about the behaviour?
Regards,
Geez
Hello luke_daly1.
Do you get these PBO error messages with every single mod or is it just tied to specific mods?
Regards,
Geez
Hello nigel.
This issue should be possibly fixed now. Can you please let us know?
Regards,
Geez
Jan 7 2021
Jan 5 2021
This should be enough for 1.10 and is what I'm currently using:
The mod now has close to 200k subscribers. This should emphasize the importance of fixing this issue which has been around for way too long. With 1.10 update it was made actually again worse because I cannot override just a couple scripts, I have to override the whole ItemBase folder. This means any updates from DayZ in that folder I must update mine as well...
https://steamcommunity.com/sharedfiles/filedetails/?id=2225837273
Jan 4 2021
Sadly this does not work, did the pulsating get added to the shader of the vignette? Here is my override from the dayzplayercamerabase (I did a full override without calling super etc for demonstration purposes.)
Hello woutercommandeur.
Have you tried SetMenuVignette from the PPEffects?
Regards,
Geez
Jan 2 2021
Extra information:
I have a dresser with a backpack (Field backpack) attached. I had an SVT 40 i my hand and a PPSKN42 in the dresser backpack. When i dragged the PPSK into my hand the SVT 40 got deleted and replaced with a KAS-74U in my character inventory.
The PPSK was stored vertically in the dresser backpack and there was not any additional room, it was full.
Also, the KAS-74U always spawns in as "damaged"
Jan 1 2021
Playing on ORP roleplay server modded with expansion and other mods
Dec 28 2020
Dec 20 2020
Dec 19 2020
Hi, I seem to have a similar issue, atleast I think so. It's been years since I last played the game, but whenever I join a server it kicks me out after about 10 seconds of running around. All it says is "Warning, you were kicked off the game". I've tried reinstalling the game and veryfying the game files.
Help would me much appreciated :)
https://steamcommunity.com/id/BounceyElf/
Dec 15 2020
I am only downloading the server files through SteamCMD, the server is started via CMD / Batch script.
There was mod perishable food, and now is similar mechanic in vanilla game.
Hmm, but game is still developed. Getting new features and mechanics. Why not parenting to vehicles?
You will have to manually do this for every interaction you want to perform. AddChild / LinkToLocalSpace are not part of the normal gameplay and as such would require quite an extensive overhaul of the vanilla scripts.
And since it is certainly possible to achieve this already through modding less than 5 classes (I know cause I did this already), I do not see much priority for this to happen for the official version.