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Feb 25 2025

Hoshbraun added a comment to T189296: Sakhal Water Spring asset missing.

+1, with 1.26 worked, now not possible to use anymore on console.

Feb 25 2025, 9:54 PM · DayZ
iNTERCEPT18 created T189296: Sakhal Water Spring asset missing.
Feb 25 2025, 9:46 PM · DayZ
Moruachok created T189295: Probably cheater on the server.
Feb 25 2025, 9:43 PM · DayZ
CosmoDayZ created T189294: Fence kit sound looping.
Feb 25 2025, 9:40 PM · DayZ
CosmoDayZ added a comment to T189282: DayZ 1.27 BK-43 Doesn't Make A Sound When Equipped in hand But Makes Sound When UnEquipped.

I've noticed this too! It also happens with knives and assault boot knife slot

Feb 25 2025, 9:28 PM · DayZ
kuzyn added a comment to T189207: Experimental 1.27 - Equipment bar no longer support extra player equipment bar slots correctly..

Update is out, slots are still broken.

Feb 25 2025, 9:04 PM · DayZ
Salutesh added a comment to T189207: Experimental 1.27 - Equipment bar no longer support extra player equipment bar slots correctly..

Hello! For now you can use this mod or repack its contents in your own mod to hotfix the problem:
https://steamcommunity.com/workshop/filedetails/?id=3431076620

Sorry, but so far it does not seem to have resolved the problem for me. When running my mod with your pbo listed as a required addon, along side "@CF-Test;@DabsFramework;@BuilderItems;@Community-Online-Tools-Test;@InventorySlotsHotfix" . The bar still does not extend.

Sorry i forgot to override something! Should work now when you update the mod and the key is also there now.

Thanks! this worked for the bar now. Although there is now a bug with the lower sections of the inventory. It does not allow you to scroll all the way to the bottom.

Sorry about that. I will take a look again.

Hello, do you think this will be resolved before the update is out? Just looking to make adjustments on my server if not.

Feb 25 2025, 9:01 PM · DayZ
Zubert added a comment to T189290: [SERVER CRASH] Access violation. Illegal read by 0x7ff72f24e1b4 at 0xffffffffffffffff.

Here is same crash from my friends server with totally different mods loaded, so it's seems like global issue

Feb 25 2025, 8:57 PM · DayZ
Zubert added a comment to T189290: [SERVER CRASH] Access violation. Illegal read by 0x7ff72f24e1b4 at 0xffffffffffffffff.

@Geez Unfortunately we can't get enough players to test it with no mods.
Same problem appeared on second server (will attach files as well)

Feb 25 2025, 8:56 PM · DayZ
Nate_LapT added a comment to T186766: Millions of Fake Players in DayZ: Online Inflation and Chaos in the Server List.

@mrdarn I think the launcher refreshes 60 seconds after start.
if you leave it idle, no servers load then all of a sudden it flashes and starts loading your favs.

Feb 25 2025, 8:47 PM · DayZ
raytonite660 added a comment to T189279: Hacker report - SY3644 24/02/2025 at 16:08pm Western Australian time (08:08 GMT) - my steam id 76561197975455185 - name "llama - no sound.

Thank you for the report.
All hacking incidents are investigated by BattlEye anticheat.
regards,
Geez

Feb 25 2025, 8:40 PM · DayZ
Smola added a comment to T189290: [SERVER CRASH] Access violation. Illegal read by 0x7ff72f24e1b4 at 0xffffffffffffffff.

@Geez

Feb 25 2025, 8:04 PM · DayZ
Smola added a comment to T189290: [SERVER CRASH] Access violation. Illegal read by 0x7ff72f24e1b4 at 0xffffffffffffffff.

Feb 25 2025, 7:55 PM · DayZ
Smola added a comment to T189290: [SERVER CRASH] Access violation. Illegal read by 0x7ff72f24e1b4 at 0xffffffffffffffff.

I have a problem: I’m not doing anything on the test server, 1 person and the same error, maybe it’s the animations?

Feb 25 2025, 7:47 PM · DayZ
mrdarn added a comment to T186766: Millions of Fake Players in DayZ: Online Inflation and Chaos in the Server List.

Seeing the same.

Feb 25 2025, 7:42 PM · DayZ
TheRealTDog added a comment to T182236: {FEEDBACK REQUEST} Fireplace HologramData.

Players will no longer be able to place Fireplaces and Garden plots in the air even if a server has placement collision checks disabled.

Feb 25 2025, 7:37 PM · DayZ
Nate_LapT added a comment to T186766: Millions of Fake Players in DayZ: Online Inflation and Chaos in the Server List.

Need to dial that filter back the other way now...

Feb 25 2025, 7:37 PM · DayZ
Geez changed the status of T189290: [SERVER CRASH] Access violation. Illegal read by 0x7ff72f24e1b4 at 0xffffffffffffffff from New to Need More Info.

Hello Zubert, do you run any mods? If so, can you check if this occurs on vanilla setup as well?
Regards,
Geez

Feb 25 2025, 7:28 PM · DayZ
Smola added a comment to T189290: [SERVER CRASH] Access violation. Illegal read by 0x7ff72f24e1b4 at 0xffffffffffffffff.

same problem

Feb 25 2025, 6:37 PM · DayZ
DrZiLLo added a comment to T189285: Settings will ask you to confirm unsaved settings upon selecting another settings tab (switchin between tabs), despite not changing any option!.

i also have this problem

Feb 25 2025, 6:35 PM · DayZ
Zubert created T189290: [SERVER CRASH] Access violation. Illegal read by 0x7ff72f24e1b4 at 0xffffffffffffffff.
Feb 25 2025, 6:24 PM · DayZ
Smola created T189289: Crash Server.
Feb 25 2025, 6:24 PM · DayZ
Traqu created T189285: Settings will ask you to confirm unsaved settings upon selecting another settings tab (switchin between tabs), despite not changing any option!.
Feb 25 2025, 5:18 PM · DayZ
Traqu created T189284: Can not minimize the game in windowed mode properly since 1.27. ANYMORE.
Feb 25 2025, 5:14 PM · DayZ
xnasle updated the task description for T189282: DayZ 1.27 BK-43 Doesn't Make A Sound When Equipped in hand But Makes Sound When UnEquipped.
Feb 25 2025, 4:56 PM · DayZ
Geez changed the status of T189282: DayZ 1.27 BK-43 Doesn't Make A Sound When Equipped in hand But Makes Sound When UnEquipped from New to Awaiting internal Testing.
Feb 25 2025, 4:35 PM · DayZ
xnasle created T189282: DayZ 1.27 BK-43 Doesn't Make A Sound When Equipped in hand But Makes Sound When UnEquipped.
Feb 25 2025, 4:30 PM · DayZ
AnZa871 added a comment to T186766: Millions of Fake Players in DayZ: Online Inflation and Chaos in the Server List.

LAUNCHER
Fixed: Launcher displayed thousands of fake servers in the Community tab, affecting the visibility of legitimate servers
Fixed: "too many mods" string in launcher was not localized
Unresolved, many fake servers


Feb 25 2025, 3:53 PM · DayZ
Geez closed T189279: Hacker report - SY3644 24/02/2025 at 16:08pm Western Australian time (08:08 GMT) - my steam id 76561197975455185 - name "llama - no sound as Resolved.

Thank you for the report.
All hacking incidents are investigated by BattlEye anticheat.
regards,
Geez

Feb 25 2025, 10:03 AM · DayZ
Bloodshot_vp added a comment to T189207: Experimental 1.27 - Equipment bar no longer support extra player equipment bar slots correctly..

Hello! For now you can use this mod or repack its contents in your own mod to hotfix the problem:
https://steamcommunity.com/workshop/filedetails/?id=3431076620

Sorry, but so far it does not seem to have resolved the problem for me. When running my mod with your pbo listed as a required addon, along side "@CF-Test;@DabsFramework;@BuilderItems;@Community-Online-Tools-Test;@InventorySlotsHotfix" . The bar still does not extend.

Sorry i forgot to override something! Should work now when you update the mod and the key is also there now.

Thanks! this worked for the bar now. Although there is now a bug with the lower sections of the inventory. It does not allow you to scroll all the way to the bottom.

Sorry about that. I will take a look again.

Feb 25 2025, 9:58 AM · DayZ
llama58498 updated the task description for T189279: Hacker report - SY3644 24/02/2025 at 16:08pm Western Australian time (08:08 GMT) - my steam id 76561197975455185 - name "llama - no sound.
Feb 25 2025, 9:13 AM · DayZ
llama58498 created T189279: Hacker report - SY3644 24/02/2025 at 16:08pm Western Australian time (08:08 GMT) - my steam id 76561197975455185 - name "llama - no sound.
Feb 25 2025, 9:12 AM · DayZ

Feb 24 2025

Cubody added a comment to T189202: Number of dice in version 1.17.

Wardog described this situation in detail in the Enfusion Modders discord and pointed out the points in the EULA, which specify in detail what can and cannot be done. Thanks.

Feb 24 2025, 5:55 PM · DayZ
vkantik added a comment to T189202: Number of dice in version 1.17.

We are here to solve a problem related to a server crash when an object has more than 138 bones. But it looks like there are guys here who are more interested in whether someone has a paid mod and those who really want to allow purple wheels. I think you need to know all the facts about what's going on here.

Feb 24 2025, 5:48 PM · DayZ
ntepup added a comment to T189202: Number of dice in version 1.17.

@Geez It appears that this mod in question is a paid mod and most of the commenters in here have paid for and packed this mod. While the bones limit does appear to be an issue, I believe you need to know the full facts of what is going on here.

Feb 24 2025, 5:40 PM · DayZ
DrZiLLo added a comment to T189202: Number of dice in version 1.17.

similar with our individual construction.
According to testing, it seems as if the error occurs after SetAnimationPhase,
after which it freezes and crashes with the error "Reason: Access violation. Illegal read".
It feels like the game now can't get the bone if the model.cfg of the model exceeds 138 bones. This only happens with classes that inherit from baseBuildingBase ! Clothes and other items whose skeletons exceed 138 bones do not break the server, but I have not tested SetAnimationPhase on these items.

Feb 24 2025, 4:46 PM · DayZ
vkantik added a comment to T189202: Number of dice in version 1.17.

@OfficialWardog
Yes, you wanted to help. Not forgetting to mention that he sells mods.
To definitely help. Well, 100% help, telling about what a bad person he is, that he sells mods.

Feb 24 2025, 4:36 PM · DayZ
OfficialWardog added a comment to T189202: Number of dice in version 1.17.

Just to be clear, my motive on replying to this thread was because I was wanting to inform its participants on better testing practices. When I had the time, I decided to go looking through the logs to find a reference that would allow me to take a look into the mod having the issue for additional advice to provide as potential a workaround or feature reduction without impacting functionality. Initially, I ignored the workshop description and took at peek into the obfuscated mod, but backtracked after certain assumptions seemed to solidify in my mind as I browsed through the files. I resorted to reviewing the workshop description primarily to see if any discussion was made about the issue on potentially a VK page or a Discord server.

Feb 24 2025, 4:27 PM · DayZ
Cubody added a comment to T189202: Number of dice in version 1.17.

@vkantik Let's ban all developer communities and block all workshops... Why not? And it's not cool to get personal, I'm in favor of a constructive dialogue.

Feb 24 2025, 4:05 PM · DayZ
vkantik added a comment to T189202: Number of dice in version 1.17.

@Cubody Wardog has always been like this. He doesn't care about problems and mistakes, he cares who reports them. Instead of discussing the issue of the error, he went to see who was writing about it. This man has obvious problems in life.

Feb 24 2025, 4:02 PM · DayZ
Cubody added a comment to T189202: Number of dice in version 1.17.

Are you serious? Block a person for developing a really interesting modification and giving access to it as a donation? Or are you suggesting that you upload the code to be stolen by hundreds of other developers, and the author has completely lost motivation? Do you even know what's going on in the community, and how often everyone steals from each other? It's an endless game of chess, and you're talking about commerce. People invest their efforts and ideas to create something unique. My request: not to kill it, but to support it, why are you chopping off the shoulder?
Sorry for the Russian sayings and offtop.

Feb 24 2025, 3:58 PM · DayZ
vkantik added a comment to T189202: Number of dice in version 1.17.


@Geez
Good afternoon, I am developing my own construction system for my server and I have the same problem.
The problem appears if the model has 138+ bones and has at least something in any geometry. If the geometry lodes are empty, then there is no error and the resolution lodes work stably.

Feb 24 2025, 3:57 PM · DayZ
OfficialWardog added a comment to T189202: Number of dice in version 1.17.

@Geez given the prefix from the RPT, the mod is Forest Fortification, which the workshop version is obfuscated with a tool that provides a lot of junk and noise across the archive, scripts, rv param files, and p3d reference paths. Though the issue still resides given the logs provided were from a build that was not obfuscated.

Feb 24 2025, 1:11 PM · DayZ
Geez closed T189274: Hacker report - SY3644 24/02/2025 at 19:51pm Western Australian time (11:51 GMT) - my steam id 76561197975455185 - name "llama - no sound as Resolved.

Thank you for the report.
All hacking incidents are investigated by BattlEye anticheat.
regards,
Geez

Feb 24 2025, 1:06 PM · DayZ
llama58498 created T189274: Hacker report - SY3644 24/02/2025 at 19:51pm Western Australian time (11:51 GMT) - my steam id 76561197975455185 - name "llama - no sound.
Feb 24 2025, 12:55 PM · DayZ
Geez closed T189200: Filter bottle does not remove disease agents from water when transfering to another container as Resolved.

Hello Masspwnaged.
This is currently intended behaviour, not an oversight. We are however planning to revise this again in the future.
Regards,
Geez

Feb 24 2025, 12:41 PM · DayZ
Geez changed the status of T189207: Experimental 1.27 - Equipment bar no longer support extra player equipment bar slots correctly. from Awaiting internal Testing to Confirmed Internally.
Feb 24 2025, 12:40 PM · DayZ
Geez added a comment to T189202: Number of dice in version 1.17.

Hello, can you please provide us with one of the mods causing this issue in order for us to debug the problem and evaluate possibility of a hotfix?

Feb 24 2025, 12:39 PM · DayZ
Geez changed the status of T189244: Weapon raise and Fire tick delay. from New to Awaiting internal Testing.
Feb 24 2025, 12:29 PM · DayZ
Geez changed the status of T189255: New balaclava/ski mask model in 1.27 from New to Feedback.
Feb 24 2025, 12:28 PM · DayZ
Geez changed the status of T189258: [Suggestion] New HUD visibility option "interactive only" between "on" and "off" from New to Feedback.
Feb 24 2025, 12:27 PM · DayZ
Geez closed T189269: Cheater on 8187 | Europe - DE as Resolved.

Thank you for the report.
All hacking incidents are investigated by BattlEye anticheat.
regards,
Geez

Feb 24 2025, 12:13 PM · DayZ
Geez changed the status of T189270: CFGGAMEPLAY.JSON → signing slots for discreteUnsortedItemSets seems to be not working correctly. from New to Assigned.
Feb 24 2025, 12:11 PM · DayZ
Geez added a comment to T169908: [Feature Request] Add GlobalArmor of Attachments into the Player Hit Calculation.

Hey @Geez. Hope you're doing well. I was just wondering if this being "Reviewed" means it is scheduled to get added to the game?

Feb 24 2025, 11:58 AM · DayZ Modding, DayZ
Geez closed T142750: DayZ Crash as Resolved.
Feb 24 2025, 11:56 AM · DayZ
Geez changed the status of T189202: Number of dice in version 1.17 from Need More Info to Assigned.
Feb 24 2025, 11:54 AM · DayZ
Traqu updated the task description for T189270: CFGGAMEPLAY.JSON → signing slots for discreteUnsortedItemSets seems to be not working correctly..
Feb 24 2025, 11:31 AM · DayZ
Traqu updated the task description for T189270: CFGGAMEPLAY.JSON → signing slots for discreteUnsortedItemSets seems to be not working correctly..
Feb 24 2025, 11:29 AM · DayZ
Traqu created T189270: CFGGAMEPLAY.JSON → signing slots for discreteUnsortedItemSets seems to be not working correctly..
Feb 24 2025, 11:28 AM · DayZ
Plazm created T189269: Cheater on 8187 | Europe - DE.
Feb 24 2025, 11:01 AM · DayZ
OfficialWardog added a comment to T189202: Number of dice in version 1.17.

@ArtemDozhd my comment was more targeted to @vkantik @NeoGame and @OldManvape. With less than a week from stable going live, the build that will be published has already passed review for internal QA as well as for console's review and stability testing from Microsoft and Sony. There was no time for the bug to be verified, fixed, tested, and be re-approved by primarily the console review process before the announced release date of 1.27, which is now tomorrow.

Feb 24 2025, 10:23 AM · DayZ
Bloodshot_vp added a comment to T189207: Experimental 1.27 - Equipment bar no longer support extra player equipment bar slots correctly..

Thank you. 👍

Feb 24 2025, 10:03 AM · DayZ
NIGHTMARE_DAYZ added a comment to T188367: Entities with attachment slots can segfault the game when attempting to set health (1.27 Experimental).

The same problem

Feb 24 2025, 9:22 AM · DayZ
Salutesh added a comment to T189207: Experimental 1.27 - Equipment bar no longer support extra player equipment bar slots correctly..

Hello! For now you can use this mod or repack its contents in your own mod to hotfix the problem:
https://steamcommunity.com/workshop/filedetails/?id=3431076620

Sorry, but so far it does not seem to have resolved the problem for me. When running my mod with your pbo listed as a required addon, along side "@CF-Test;@DabsFramework;@BuilderItems;@Community-Online-Tools-Test;@InventorySlotsHotfix" . The bar still does not extend.

Sorry i forgot to override something! Should work now when you update the mod and the key is also there now.

Thanks! this worked for the bar now. Although there is now a bug with the lower sections of the inventory. It does not allow you to scroll all the way to the bottom.

Feb 24 2025, 8:31 AM · DayZ
ArtemDozhd added a comment to T189202: Number of dice in version 1.17.

@OfficialWardog You say everything correctly, but how can you know about any problem if it was not even mentioned in the official patch notes of Bohemia? Not a single update mentioned reducing the number of bones. This is not a minor problem, this problem affects at least 5000 players.

Feb 24 2025, 8:22 AM · DayZ

Feb 23 2025

Dannydoomno1 updated subscribers of T179963: Issue with OnEndAnimationLoopServer not calling correctly..

@Geez Any luck on this being resolved?

Feb 23 2025, 10:45 PM · DayZ
ArtemDozhd added a comment to T189202: Number of dice in version 1.17.

@Geez After searching for another source of the problem, it was discovered : That when an object has more than 137 bones in its skeleton, when executing the SetAnimationPhase() method, the server shuts down.
It crashes exactly the source from which the SetAnimationPhase() method was called to an object with more than 137 bones.

Feb 23 2025, 10:39 PM · DayZ
Topotun added a comment to T183828: Limit override bug RegisterActions & RegisterRecipies.

This is actually a serious problem for modding

Feb 23 2025, 8:39 PM · DayZ
pngu added a comment to T189198: Suggestion: Bone Knife should be attachable to Rope Belt, Sheath and Assault Boots.

Agreed. Without wanting to derail this, I also feel like slightly larger bladed tools (Kukri, Machetes, Hatchet) should be attachable to the Rope Belt, but not the Sheath or Assault Boots. Maybe that's possible with the new backpack slot mechanic introduced in 1.27?

Feb 23 2025, 4:59 PM · DayZ
Sweetchilli added a comment to T189258: [Suggestion] New HUD visibility option "interactive only" between "on" and "off".

common sense idea to be honest having 3 options for all levels of immersion. i like this

Feb 23 2025, 4:55 PM · DayZ
pngu created T189258: [Suggestion] New HUD visibility option "interactive only" between "on" and "off".
Feb 23 2025, 4:47 PM · DayZ
EasyWhite added a comment to T142750: DayZ Crash.

You can close this one now)

Feb 23 2025, 10:48 AM · DayZ
EasyWhite updated the task description for T142750: DayZ Crash.
Feb 23 2025, 10:38 AM · DayZ
EasyWhite created T189255: New balaclava/ski mask model in 1.27.
Feb 23 2025, 10:33 AM · DayZ
intenso2891 added a comment to T188989: Need help with DayZ server crash (please).

@Geez any news? please help me

Feb 23 2025, 10:05 AM · DayZ Modding, DayZ
5Hawkstu added a comment to T186476: Nvidia APP Crashing DayZ.

So I was running the Nvidia app beta versions fine with DayZ all the way up until Frostline and Sakhal came out. After that 1.26 patch is the only time I started having the issues with Nvidia App & filters. Yes, disabling them fixes the issue, but I need to crisp up this dull looking game a little. Any ETA on a fix? To fix my problem initially uninstalled Nvidia App and reinstalled GeForce Experience. Now I do the recommended and turn off filters.

Feb 23 2025, 3:21 AM · DayZ
DJGRIM added a comment to T189213: DayZ launcher issue.

we already had that added prior to the issue

Feb 23 2025, 1:16 AM · DayZ

Feb 22 2025

OfficialWardog added a comment to T189202: Number of dice in version 1.17.

1.27 went onto experimental on 13 January, 40 days ago, waiting until a week before it goes live to test and requesting a niche issue to be fixed immediately; isn't good testing. Bohemia gives us plenty of time to test our mods and report issues between versions.

Feb 22 2025, 11:49 PM · DayZ
OldManvape added a comment to T189202: Number of dice in version 1.17.

Dayz fix something 127 so broken but hey push it out. Right typical dayz and wait they'll blame p3d not them

Feb 22 2025, 11:39 PM · DayZ
Nate_LapT added a comment to T189213: DayZ launcher issue.

You need to add in your serverdz file. steamProtocolMaxDataSize = 4000;

Feb 22 2025, 4:57 PM · DayZ
Nate_LapT created T189244: Weapon raise and Fire tick delay..
Feb 22 2025, 3:53 PM · DayZ
YouCanCallMeAlex added a comment to T188463: No stamina cost for prone and less problematic q-e spam.

Agreed!

Feb 22 2025, 10:54 AM · DayZ
OldManvape added a comment to T188367: Entities with attachment slots can segfault the game when attempting to set health (1.27 Experimental).
Feb 22 2025, 2:40 AM · DayZ

Feb 21 2025

NeoGame added a comment to T189202: Number of dice in version 1.17.

The servers are crashing, the problem is similar, I would like you to solve it before the patch

Feb 21 2025, 10:47 PM · DayZ
Bloodshot_vp added a comment to T189207: Experimental 1.27 - Equipment bar no longer support extra player equipment bar slots correctly..

Hello! For now you can use this mod or repack its contents in your own mod to hotfix the problem:
https://steamcommunity.com/workshop/filedetails/?id=3431076620

Sorry, but so far it does not seem to have resolved the problem for me. When running my mod with your pbo listed as a required addon, along side "@CF-Test;@DabsFramework;@BuilderItems;@Community-Online-Tools-Test;@InventorySlotsHotfix" . The bar still does not extend.

Sorry i forgot to override something! Should work now when you update the mod and the key is also there now.

Feb 21 2025, 10:05 PM · DayZ
iceblade122 updated subscribers of T169908: [Feature Request] Add GlobalArmor of Attachments into the Player Hit Calculation.

Hey @Geez. Hope you're doing well. I was just wondering if this being "Reviewed" means it is scheduled to get added to the game?

Feb 21 2025, 9:27 PM · DayZ Modding, DayZ
TheBuster added a comment to T180462: Workbench -> Scripteditor crashes with C0000005 when pressing F7 a second time.

Btw, if i close the script editor after pressing F7 and start the script editor from workbench again, then all is good. But the error happens again after multiple time pressing F7.

Feb 21 2025, 2:57 PM · DayZ Modding, DayZ
Geez reopened T180462: Workbench -> Scripteditor crashes with C0000005 when pressing F7 a second time as "Assigned".
Feb 21 2025, 2:56 PM · DayZ Modding, DayZ
TheBuster added a comment to T180462: Workbench -> Scripteditor crashes with C0000005 when pressing F7 a second time.

Feb 21 2025, 2:55 PM · DayZ Modding, DayZ
TheBuster added a comment to T180462: Workbench -> Scripteditor crashes with C0000005 when pressing F7 a second time.

Feb 21 2025, 2:53 PM · DayZ Modding, DayZ
lobbysurfer added a comment to T188463: No stamina cost for prone and less problematic q-e spam.

Additional suggestion, it might be better to limit leaning to when the player is stationary or walking. Currently you can jog and lean. Though, with staminacost it would be still possible to retain the current gameplay on those servers where aim and movement are main focuses, as these servers have unlimited stamina

Feb 21 2025, 2:25 PM · DayZ
Sap3r added a comment to T188367: Entities with attachment slots can segfault the game when attempting to set health (1.27 Experimental).

My own crate crashed out on spawn and on craft until i commented out healthLevels[]= from config.cpp

Feb 21 2025, 1:49 PM · DayZ
Geez added a comment to T180462: Workbench -> Scripteditor crashes with C0000005 when pressing F7 a second time.

Please upload the mdmp file

Minidump has been generated into the file C:\Users\RalfG\AppData\Local\DayZ Exp\workbenchApp_2025-02-21_10-56-34.mdmp

Feb 21 2025, 1:43 PM · DayZ Modding, DayZ
TheBuster added a comment to T180462: Workbench -> Scripteditor crashes with C0000005 when pressing F7 a second time.

I have tried to clear the cache of the Workbench. Has not worked. C:\Users\%user%\AppData\Local\DayZ Exp

Feb 21 2025, 1:15 PM · DayZ Modding, DayZ
Bloodshot_vp added a comment to T189207: Experimental 1.27 - Equipment bar no longer support extra player equipment bar slots correctly..

Awesome, thanks. Will give it another go tonight.

Feb 21 2025, 1:13 PM · DayZ
Geez changed the status of T189220: picking up weapon sound from New to Awaiting internal Testing.
Feb 21 2025, 11:23 AM · DayZ
Geez changed the status of T189227: A question from New to Feedback.

Hello MilesDownshur.
Unfortunately this is not something I could answer.
Regards,
Geez

Feb 21 2025, 11:23 AM · DayZ
designful added a comment to T189210: Network Lag Changes.

If things were properly networked based on the distance away from you, rather than just complete random is what it seems to be, then the slower networking wont actually be as visible to the average player. Instead though, you can be loading a base 900m away, while there is loot on the ground in front of you not rendered.

Feb 21 2025, 11:20 AM · DayZ
designful added a comment to T189210: Network Lag Changes.

I am aware that lowering networkObjectBatchBandwidthLimit will introduce delayed networking, however it is currently the ONLY solution available to us to mitigate against constant network dsync (players rubber banding), along with manipulating the network bubble ranges.

Feb 21 2025, 11:15 AM · DayZ
designful added a comment to T189210: Network Lag Changes.

@Geez

networkRangeClose = 15; //I lower this to stop the contents of storage from lagging players + its unnecessary to see contents beyond lootable range
networkRangeNear = 35; //I lower this because its pointless to have stashes, loose loot, visible to cheaters 150m away
networkRangeDistantEffect = 4000; //default
networkObjectBatchSendCreate = 10; //default
networkObjectBatchSendDelete = 500; //increased because deletions seemingly don't cause any dsync
networkObjectBatchCompute = 1000; //default
networkObjectBatchBandwidthLimit = 0.3; //lowered because there's SO many different networking problems that will randomly cause lag - Example: https://feedback.bistudio.com/T177400
//rest is default
networkObjectBatchEnforceBandwidthLimits = 1;
networkObjectBatchUseEstimatedBandwidth = 0;
networkObjectBatchUseDynamicMaximumBandwidth = 1;
networkObjectBatchLogSlow = 5;
Feb 21 2025, 11:11 AM · DayZ