My own crate crashed out on spawn and on craft until i commented out healthLevels[]= from config.cpp
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Feb 21 2025
Please upload the mdmp file
Minidump has been generated into the file C:\Users\RalfG\AppData\Local\DayZ Exp\workbenchApp_2025-02-21_10-56-34.mdmp
I have tried to clear the cache of the Workbench. Has not worked. C:\Users\%user%\AppData\Local\DayZ Exp
Awesome, thanks. Will give it another go tonight.
Hello MilesDownshur.
Unfortunately this is not something I could answer.
Regards,
Geez
If things were properly networked based on the distance away from you, rather than just complete random is what it seems to be, then the slower networking wont actually be as visible to the average player. Instead though, you can be loading a base 900m away, while there is loot on the ground in front of you not rendered.
I am aware that lowering networkObjectBatchBandwidthLimit will introduce delayed networking, however it is currently the ONLY solution available to us to mitigate against constant network dsync (players rubber banding), along with manipulating the network bubble ranges.
networkRangeClose = 15; //I lower this to stop the contents of storage from lagging players + its unnecessary to see contents beyond lootable range networkRangeNear = 35; //I lower this because its pointless to have stashes, loose loot, visible to cheaters 150m away networkRangeDistantEffect = 4000; //default networkObjectBatchSendCreate = 10; //default networkObjectBatchSendDelete = 500; //increased because deletions seemingly don't cause any dsync networkObjectBatchCompute = 1000; //default networkObjectBatchBandwidthLimit = 0.3; //lowered because there's SO many different networking problems that will randomly cause lag - Example: https://feedback.bistudio.com/T177400 //rest is default networkObjectBatchEnforceBandwidthLimits = 1; networkObjectBatchUseEstimatedBandwidth = 0; networkObjectBatchUseDynamicMaximumBandwidth = 1; networkObjectBatchLogSlow = 5;
Problem was at the end not solved. This issue came back and i hope it will be resolved with new version.
Hello designful.
Can you please send us the server config with which you experience this problem?
In T189207#2756405, @Bloodshot_vp wrote:In T189207#2756272, @Salutesh wrote:Hello! For now you can use this mod or repack its contents in your own mod to hotfix the problem:
https://steamcommunity.com/workshop/filedetails/?id=3431076620Sorry, but so far it does not seem to have resolved the problem for me. When running my mod with your pbo listed as a required addon, along side "@CF-Test;@DabsFramework;@BuilderItems;@Community-Online-Tools-Test;@InventorySlotsHotfix" . The bar still does not extend.
Will this be fixed for 1.27?
In T189207#2756272, @Salutesh wrote:Hello! For now you can use this mod or repack its contents in your own mod to hotfix the problem:
https://steamcommunity.com/workshop/filedetails/?id=3431076620
Feb 20 2025
Ive had this many mods and more on my servers for the past 3 years and its never created this issue until now so what has changed recently that would cause this?
@Geez any update on this one?
The workshop mod appears to be missing the keys folder.
Same
I also have a problem starting the server, it crashes
In T189207#2756272, @Salutesh wrote:Hello! For now you can use this mod or repack its contents in your own mod to hotfix the problem:
https://steamcommunity.com/workshop/filedetails/?id=3431076620
That’s great news. Thanks very much for that 👍
Hello! For now you can use this mod or repack its contents in your own mod to hotfix the problem:
https://steamcommunity.com/workshop/filedetails/?id=3431076620
Thank you, this is a known problem. Having over 36 mods will produce this issue.
We are looking for ways to improve this.
We're running 54 mods plus a mod pack
Same problem
Hello DJGRIM.
Do you run more than 36 mods at a time?
+1, same issue here with some mods exceeding this limit
I have the same problem.
Same problem
Server crashed, i have the same problem
Hello Bohemia. Have same problem with my buildings. We have only 5 days to resolve this situation. Help us!
I have the same problems, and the server crashes. The only way out is to wipe the server
Same problem, needs to be fixed
Resolved in 1.27 stable
Resolved for stable 1.27
Resolved for 1.27 stable.
Resolved for 1.27 stable.
Hello Traqu.
We have tested this but we were unable to find any issues.
Regards,
Geez
Thank you!
I have the same issue.
Everything works fine in 1.26, but in 1.27 it doesn't. When I try to install the locker server goes down.
Something you can also add is a boolean that allows/disallows a containers contents to be networked. A good example of something you can apply this to would be a barrel. Opening the barrel would begin the networking the contents to networkRangeNear like it already does, and closing it would clear it up. This would make it so inactive storage doesn't waste server/client resources.
In T189207#2755981, @YouCanCallMeAlex wrote:The exact same happens also on 1.26
Happened to me for weeks with the the tool slot (eg Hatchet) on the one backpack on KarmaKrew where you can attach buttons, a plastic bottle and a small tool.
https://feedback.bistudio.com/T162283 this is also still a thing. I reported it more than 3 years ago and it's super simple to reproduce and probably also to fix
I can confirm, gathered snow with filtering bottle and poured it to water bottle, got cholera after drinking water bottle.
The exact same happens also on 1.26
Happened to me for weeks with the the tool slot (eg Hatchet) on the one backpack on KarmaKrew where you can attach buttons, a plastic bottle and a small tool.
In T189196#2755870, @Geez wrote:Re checked, still could not reproduce the issue unfortunately.
Can you please check on experimental as well?
I confirm the problem
Feb 19 2025
I have the same problem with my Base Building mod if the number of SkeletonBones[] in model.cfg exceeds 138
reinstalled Steam and Dayz still same result game playes 2 min then freezes I give up
2 min before crash now, this is from stable 1.27 official server de.
In T189196#2755849, @YouCanCallMeAlex wrote:@Geez This happens in ALL small train stations. To be sure, I just checked the one in Kamyshovo and there was the same bug. The one from the original video was somewhere elese, I can't tell where anymore.
The Kamyshovo coordinates according to iZurvice are: X: 1.2 Y: 1.18 (11966.92 / 3551.30)
@Geez This happens in ALL small train stations. To be sure, I just checked the one in Kamyshovo and there was the same bug. The one from the original video was somewhere elese, I can't tell where anymore.
Hello ArtemDozhd.
Please provide crash dumps from the occurrence.
Regards,
Geez
In T188989#2755806, @Geez wrote:In T188989#2755722, @intenso2891 wrote:on this hosting work 3 servers, and problem only with one.
@Geez pls help, i attach all mdmp, pls tell why server crash...
Hello intenso2891.
Unfortunately this is dependent on the responsible developer to check. Currently there are internal priorities which come first. We understand this might be frustrating and we apologise for the prolonged time it might take to check this.
This is normal behavior.
DE spawned convoy and its items has same lifetime. Once it runs out, all DE spawned items and the convoy itself will despawn.
If player drops their items, the lifetimes will differ and they will not despawn, so the items will float after the convoy disappears.
Hello Rayvex.
This is too trivial of an issue that is not relevant to the tutorial screen - wont fix for now.
Hello YouCanCallMeAlex.
Do you possibly have coordinates of this particular spot? As we cannot seem to reproduce the issue on our end.
Regards,
Geez
In T188989#2755722, @intenso2891 wrote:on this hosting work 3 servers, and problem only with one.
@Geez pls help, i attach all mdmp, pls tell why server crash...
Feb 18 2025
According to the BattlEye team the ban is valid.
Please contact them for further information or appeals.
on this hosting work 3 servers, and problem only with one.