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Oct 7 2024

Nate_LapT created T185205: Zombie ai attack bubble.
Oct 7 2024, 10:41 PM · DayZ
Nate_LapT added a comment to T185181: Feature Request - Allow players to open inventory when inside a vehicle.

Allow eating and drinking also while being a passenger

Oct 7 2024, 5:37 PM · DayZ
Nate_LapT created T185180: Sakhal: Ladder over man bridge at GeoThermal extra super buggy.
Oct 7 2024, 3:25 AM · DayZ
Nate_LapT created T185179: Sakhal: AI Falls through concrete panels.
Oct 7 2024, 3:19 AM · DayZ
Nate_LapT renamed T185178: Sakhal: Fallen Tree limb in HV Power line pole from Fallen Tree limb in HV Power line pole to Sakhal: Fallen Tree limb in HV Power line pole.
Oct 7 2024, 3:17 AM · DayZ
Nate_LapT created T185178: Sakhal: Fallen Tree limb in HV Power line pole.
Oct 7 2024, 3:16 AM · DayZ
Nate_LapT created T185177: Sakhal: Zombie spawn at harbor by airfield.
Oct 7 2024, 3:15 AM · DayZ

Oct 5 2024

Nate_LapT created T185141: Sakal: Plates.
Oct 5 2024, 3:39 PM · DayZ
Nate_LapT created T185138: Sakhal: Clear Ski Googles......
Oct 5 2024, 3:03 PM · DayZ
Nate_LapT created T185135: Sakhal: Server hopping in-land?.
Oct 5 2024, 2:09 PM · DayZ
Nate_LapT created T185130: Sakhal: Geothermal......
Oct 5 2024, 11:58 AM · DayZ
Nate_LapT added a comment to T185124: zombies glitching through door.

I'm guessing there is an object placed near the door the navmesh is choosing to jump over

Oct 5 2024, 11:46 AM · DayZ
Nate_LapT created T185129: Sakhal: Ice sheets too high, can't climb on.
Oct 5 2024, 11:43 AM · DayZ

Oct 4 2024

Nate_LapT created T185115: Sakhal: Enterable buildings.
Oct 4 2024, 9:34 PM · DayZ
Nate_LapT added a comment to T185113: Mil FireDepartment windows can not be shot through.

Seems they might actually be able to be shot through, but the penetration affect makes it appear to be bullet proof.
High deflection values on the penetration?

Oct 4 2024, 9:30 PM · DayZ
Nate_LapT added a comment to T185111: Frostline, no fireplace interaction(tab option) .

Is that a new ruin, or the same ruins that the fireplaces were bugged when 1.25 released.

Oct 4 2024, 9:27 PM · DayZ
Nate_LapT created T185113: Mil FireDepartment windows can not be shot through.
Oct 4 2024, 9:02 PM · DayZ
Nate_LapT added a comment to T185101: Sakhal Request: Make new Sarka Police wreck a driveable vehicle.

Working lights would be amazing too

Oct 4 2024, 7:53 PM · DayZ
Nate_LapT added a comment to T185108: Texture issue on Frostline test..
  • Ice asset not filling terrain gap.
Oct 4 2024, 7:51 PM · DayZ
Nate_LapT added a comment to T185071: Sakhal: Keys disappear in inventory.

Both, but yes, the briefcase.
I've been told handcuffs are the same model and does the same

Oct 4 2024, 4:09 AM · DayZ

Oct 3 2024

Nate_LapT updated the task description for T185071: Sakhal: Keys disappear in inventory.
Oct 3 2024, 8:23 PM · DayZ
Nate_LapT created T185071: Sakhal: Keys disappear in inventory.
Oct 3 2024, 8:23 PM · DayZ
Nate_LapT created T185070: Sakhal: Ladder non-functional on new building.
Oct 3 2024, 8:11 PM · DayZ
Nate_LapT created T185052: Sakhal: Respawn bugged after Death.
Oct 3 2024, 8:31 AM · DayZ
Nate_LapT updated subscribers of T185049: Sakhal: Too warm, needs more hardcore.

Mmmm AI bots are so weird... @Geez

Oct 3 2024, 6:49 AM · DayZ
Nate_LapT created T185049: Sakhal: Too warm, needs more hardcore.
Oct 3 2024, 6:24 AM · DayZ
Nate_LapT created T185048: Sakhal: Eating snow does not freeze player.
Oct 3 2024, 6:18 AM · DayZ
Nate_LapT created T185047: Sakhal: visual issues.
Oct 3 2024, 5:32 AM · DayZ
Nate_LapT created T185046: 1.26 Sakhal: Springs can be drank from behind.
Oct 3 2024, 5:06 AM · DayZ

Sep 29 2024

Nate_LapT added a comment to T176046: Tisy Radar stairs door trigger too small.

This is still an issue a year later....

Sep 29 2024, 6:11 AM · DayZ

Sep 13 2024

Nate_LapT created T184581: Suggestion: Player Name Requirement..
Sep 13 2024, 11:47 PM · DayZ
Nate_LapT added a comment to T184094: 1.26 panel_concrete_1 floating in 1.26 but not 1.25.

This is my map built from the current stable release of terrain builder

Sep 13 2024, 9:27 PM · DayZ Modding, DayZ
Nate_LapT added a comment to T184541: Construction Light Bug.

Did you just log in?

Sep 13 2024, 1:33 AM · DayZ

Sep 12 2024

Nate_LapT added a comment to T184533: NBC clothing balancing and gas zones on the new patch 1.26..

I've made suggestions in the past to move riffy or at the least make deeper water around it so you can't cheese it as a fresh spawn.

Sep 12 2024, 3:01 PM · DayZ

Sep 10 2024

Nate_LapT created T184439: 1.26 Exp - Jerry can splash is quite loud and not quite right.
Sep 10 2024, 10:05 PM · DayZ
Nate_LapT added a comment to T184018: 1.26 Boats - Bitterroot.

Todays patch seems to have made boats worse..

Sep 10 2024, 9:23 PM · DayZ

Sep 6 2024

Nate_LapT added a comment to T184206: Dropped jacket cannot be picked back up or accessed in inventory.

usually never is.
only luck I've ever had, is empty hands, eye zoom, and slow your mouse DPI and start line scanning.
If you can see it and there isn't an invisible collision barrier between you and the pickup point, you should be able to grab it.

Sep 6 2024, 7:15 AM · DayZ
Nate_LapT added a comment to T184206: Dropped jacket cannot be picked back up or accessed in inventory.

In this specific case I could aim at it (see screenshot) but not grab it, which was new to me. I've definitely see the behavior you describe where things end up on the roof, but usually I can aim at it and grab like you describe.

I'm hopeful that the resolution of this issue isn't "Game is working as intended, users should not hot swap next to any type of wall" :) Having said that, I'm not sure if there's another report of item collision checks that is already being worked on. If so I'm happy to link this to that as a dupe.

Sep 6 2024, 12:59 AM · DayZ

Sep 5 2024

Nate_LapT added a comment to T184193: Please fix plate carrier holsters!.

Yeah that's a completely different item

Sep 5 2024, 12:42 AM · DayZ

Sep 4 2024

Nate_LapT added a comment to T184206: Dropped jacket cannot be picked back up or accessed in inventory.

Item collision checks have been an issue for forever.

Sep 4 2024, 11:09 PM · DayZ
Nate_LapT added a comment to T184193: Please fix plate carrier holsters!.

Well, the ones in dayz are 100% leather, or fake leather.

Sep 4 2024, 9:30 PM · DayZ
Nate_LapT added a comment to T184193: Please fix plate carrier holsters!.

holsters are made from..... leather..

Sep 4 2024, 4:46 PM · DayZ

Sep 3 2024

Nate_LapT added a comment to T184177: Infected can land hits when they're not looking at you.

This has been an annoying bug since around 1.21, Pretty sure I have an open ticket for this.
AI are capable of reaching behind to hit players.

Sep 3 2024, 7:59 PM · DayZ

Sep 2 2024

Nate_LapT added a comment to T184154: Walking on a crate in a base killed both me and my teammate.

Looks more like you got shot, probably by a cheater

Sep 2 2024, 9:59 PM · DayZ

Aug 30 2024

Nate_LapT created T184094: 1.26 panel_concrete_1 floating in 1.26 but not 1.25.
Aug 30 2024, 8:59 PM · DayZ Modding, DayZ
Nate_LapT added a comment to T184041: HUD in car.

Edit, just realized I read the ticket wrong and the first part is this old issue I reported back in 1.23
https://feedback.bistudio.com/T176078

Aug 30 2024, 8:11 AM · DayZ
Nate_LapT added a comment to T183129: Workbench APPCRASH when clicking on certain files in the Resource Browser.

I haven't had it crash when working with edds files, but I've never successfully ever gotten it to work either.

Aug 30 2024, 3:32 AM · DayZ Modding, DayZ

Aug 28 2024

Nate_LapT added a comment to T184041: HUD in car.

I second the vehicle HUD should be actually be turned off when the HUD is toggled off

Aug 28 2024, 2:40 AM · DayZ

Aug 27 2024

Nate_LapT added a comment to T184018: 1.26 Boats - Bitterroot.

Catching issues now is the entire purpose of experimental.

Aug 27 2024, 6:48 PM · DayZ
Nate_LapT added a comment to T184018: 1.26 Boats - Bitterroot.

This got me thinking this morning.

Aug 27 2024, 4:33 PM · DayZ
Nate_LapT created T184018: 1.26 Boats - Bitterroot.
Aug 27 2024, 7:05 AM · DayZ

Aug 26 2024

Nate_LapT added a comment to T183985: Infected can run thru closed gates/bars at Prison Island..

wasn't this supposed to of been fixed in the last hotfix...

Aug 26 2024, 5:46 AM · DayZ

Aug 22 2024

Nate_LapT added a comment to T183909: EXP: Please remove watermark or option to toggle.

I get it's watermarked to help filter out any videos online are on a dev build...
But why is it so big.
add it next to the health meters with the build text under the meters.

Aug 22 2024, 11:46 PM · DayZ
Nate_LapT created T183905: Boats!!.
Aug 22 2024, 4:39 PM · DayZ

Aug 20 2024

Nate_LapT added a comment to T183836: DO Not Shrink the Slots in Clothes in Update 1.26!!!.

I like the idea. Just need to fine tune some of the larger items to match.

Aug 20 2024, 5:15 PM · DayZ
Nate_LapT added a comment to T183799: Petition for bear meat. (1.26).

There will be meds for it.
Prepare before you go hunting.

Aug 20 2024, 12:00 AM · DayZ

Aug 19 2024

Nate_LapT added a comment to T183813: Log off and log back on and lost everything.

it's been talked about for over a month in their social media and patch notes.

Aug 19 2024, 11:55 PM · DayZ
Nate_LapT created T183793: Land_Office02 Wrong Texture with far LOD.
Aug 19 2024, 7:48 AM · DayZ

Aug 15 2024

Nate_LapT added a comment to T183538: 1.26 experimental Insulation Problem(Hunting Jacket).

I haven't looked at the variants yet, but does this mean only the white variant will be best now?

Aug 15 2024, 4:42 PM · DayZ
Nate_LapT added a comment to T159998: Stone Oven Fireplaces Despawn.

Haven't built one of these in forever,
Players on my server are complaining about the stone oven despawning.
There is no types for this asset to configure the persistence.

Aug 15 2024, 9:30 AM · DayZ

Aug 12 2024

Nate_LapT added a comment to T179537: Suggestion: Remove dynamic gas artillery to retrieve the quiet Apocalypse experience.

I wish there was more lore behind the bombings, maybe a radio broadcast over the PA system before a strike "Evacuate the area Immediately! Protocol Z has been initiated"

Aug 12 2024, 5:14 PM · DayZ
Nate_LapT added a comment to T183624: 1.26 Chernarus Loot Economy Issues.

DMR is DEloot

Not in 1.26

Aug 12 2024, 5:08 PM · DayZ

Aug 10 2024

Nate_LapT added a comment to T183539: Foxes every 200-300 meters.

They have 762 fox zones across the map with a restock of 25s
Pretty sure this is intentional for everyone to see a fox during exp, if not.... 8/

Aug 10 2024, 12:44 AM · DayZ

Aug 9 2024

Nate_LapT added a comment to T183494: Feature Request: Accessible Actions - Toggle instead of Hold.

https://feedback.bistudio.com/T183503

Aug 9 2024, 4:58 AM · DayZ

Aug 8 2024

Nate_LapT created T183510: 1.26 Exp Foxes crafting loot.
Aug 8 2024, 11:35 PM · DayZ
Nate_LapT created T183503: 1.26 Exp Fishing - Any long hold action task repetitive stress injuries..
Aug 8 2024, 10:31 PM · DayZ
Nate_LapT added a comment to T183433: New Fresh Spawn Player System.

Come to community PC, I can't tell you a server that has group spawns enabled if my life depended on it.

Aug 8 2024, 5:41 AM · DayZ

Aug 7 2024

Nate_LapT added a comment to T183427: 1.26 EXP: Clothing size first impressions.

all good, just clarifying.
The Jerry can fitting into anything and not being super heavy is it's own issue.

Aug 7 2024, 7:19 AM · DayZ
Nate_LapT added a comment to T183435: Scientific Briefcase.

You shouldn't be able to... Pretty sure that type is for Sakhal.

Aug 7 2024, 3:04 AM · DayZ
Nate_LapT added a comment to T183427: 1.26 EXP: Clothing size first impressions.

@Traqu
https://dayz.fandom.com/wiki/Gas_Canister

Aug 7 2024, 1:10 AM · DayZ

Aug 6 2024

Nate_LapT added a comment to T183427: 1.26 EXP: Clothing size first impressions.

Duct tape,
An item you need all the time to fix items.
Lets get strips that can be stacked, but they take twice as long to apply because you'd need to peel them apart.

Aug 6 2024, 11:31 PM · DayZ
Nate_LapT created T183427: 1.26 EXP: Clothing size first impressions.
Aug 6 2024, 9:38 PM · DayZ
Nate_LapT added a comment to T183415: Fix tutorial for 1.26 Experimental Servers not working:.

Thanks!

Aug 6 2024, 6:47 PM · DayZ
Nate_LapT added a comment to T183412: [Exp 1.26] Is there a trick to running a 1.26 server?.

I just wasted an hour over this....

Aug 6 2024, 6:38 PM · DayZ
Nate_LapT created T183399: Night darkness - Please add an in-between level.
Aug 6 2024, 5:08 AM · DayZ

Aug 5 2024

Nate_LapT renamed T183396: Bug tracker feedback - Dark mode is blue mode from - delete to Bug tracker feedback - Dark mode is blue mode.
Aug 5 2024, 11:33 PM · DayZ
Nate_LapT renamed T183396: Bug tracker feedback - Dark mode is blue mode from Bug Tracker Feedback: Add Dark mode please to - delete.
Aug 5 2024, 11:30 PM · DayZ
Nate_LapT created T183396: Bug tracker feedback - Dark mode is blue mode.
Aug 5 2024, 11:28 PM · DayZ

Aug 3 2024

Nate_LapT added a comment to T145488: [Not Working] CleanupLifetimeDeadPlayer.

I've been seeing this often since 1.25
is there a work around for this?
I've resorted to installing expansion and replacing bodies with graves.

Aug 3 2024, 4:04 AM · DayZ

Jul 20 2024

Nate_LapT added a comment to T182954: Dayz car road .

Joys of lag, I've had this before, passenger said I drove right into a pole.
What server was it.
You hit this wall

Jul 20 2024, 9:12 AM · DayZ

Jul 19 2024

Nate_LapT added a comment to T182910: Downgrade in lighting and shadow quality.

I hope this is why they brought that Lad onto the team.

Jul 19 2024, 11:01 PM · DayZ

Jul 18 2024

Nate_LapT created T182951: 1.25 Pressing Play in Steam, Sometimes Doesn't start DayZ Launcher.
Jul 18 2024, 9:28 PM · DayZ

Jul 10 2024

Nate_LapT added a comment to T182773: Feature Request.

Default is jogging
Hold shift to sprint, Ctrl to walk
Double tap Ctrl to lock walking

Jul 10 2024, 8:14 PM · DayZ
Nate_LapT added a comment to T181556: Subject: Bug Report: Cannot Craft Stones for Flagpole in Livonia.

Are they regular fireworks or anniversary ones?

Jul 10 2024, 8:12 PM · DayZ

Jul 2 2024

Nate_LapT added a comment to T182551: DLC/MOD Install to join server in DayZ is not working.

Which server? and do you have issues joining other community servers?

Jul 2 2024, 12:37 AM · DayZ

Jul 1 2024

Nate_LapT added a comment to T182541: stuck in a group of rocks.

There are no admins.
You're gonna need to change servers so you get teleported.

Jul 1 2024, 9:18 PM · DayZ
Nate_LapT added a comment to T182473: Server crash after restart.

Also reported here

Jul 1 2024, 12:40 AM · DayZ

Jun 27 2024

Nate_LapT added a comment to T182272: Server: memory could not be read.

Looking at Event Viewer it appears to be both Deer Isle, and PNW that are affected by the update.
I've attached the crash log and mdmp

Jun 27 2024, 11:58 PM · DayZ
Nate_LapT updated subscribers of T182272: Server: memory could not be read.

I'm not 100% certain, but I found this error within my DeerIsle server crash logs

Jun 27 2024, 1:51 AM · DayZ

Jun 25 2024

Nate_LapT added a comment to T182337: Dayz mods problem.

Do you or has anyone else logged in with another steam account in the past.
My experience, steam does not delete those folders but just hides them.

Jun 25 2024, 12:46 AM · DayZ
Nate_LapT added a comment to T182337: Dayz mods problem.
Jun 25 2024, 12:42 AM · DayZ

Jun 21 2024

Nate_LapT added a comment to T182272: Server: memory could not be read.

Sorry for the delay..
I'm trying to figure out which of the 6 servers it's happening on.
Most of my servers restart at the same time or within 5 mins of the other.

Jun 21 2024, 9:15 PM · DayZ

Jun 20 2024

Nate_LapT created T182272: Server: memory could not be read.
Jun 20 2024, 3:21 PM · DayZ

Jun 17 2024

Nate_LapT added a comment to T179692: Servers not recognizing signed pbo's since 1.24.

packed again, signed again. worked this time.

Jun 17 2024, 7:03 AM · DayZ Modding, DayZ
Nate_LapT added a comment to T179692: Servers not recognizing signed pbo's since 1.24.

Uhhgg... Yeah. NOT FIXED!

Jun 17 2024, 6:56 AM · DayZ Modding, DayZ

Jun 13 2024

Nate_LapT added a comment to T179692: Servers not recognizing signed pbo's since 1.24.

as of 1.25 this seems to have been fixed.
I haven't had any PBOs in the past few weeks have this issue since the update.

Jun 13 2024, 11:43 PM · DayZ Modding, DayZ

Jun 6 2024

Nate_LapT added a comment to T181855: Max InputUserData reached.

wasn't my servers I've seen it on.
I'll try testing on mine later after work though.

Jun 6 2024, 5:59 PM · DayZ Modding, DayZ
Nate_LapT added a comment to T181855: Max InputUserData reached.

This is probably related, I've noticed on other servers, the first 30 seconds or so players are stuck in a desync state rubberbanding around, sometimes not able to open doors.
First time we assumed it was the normal handstate bug due to lag, then I noticed it with many other streamers over the following days as they played various other maps.

Jun 6 2024, 5:28 PM · DayZ Modding, DayZ

Jun 5 2024

Nate_LapT added a comment to T181867: 1.25 Respawn Desync lag.

I've seen this with many streamers on various maps. All I assume are community hosted, especially the custom maps.

Jun 5 2024, 8:41 PM · DayZ
Nate_LapT created T181867: 1.25 Respawn Desync lag.
Jun 5 2024, 5:41 AM · DayZ