Hello hwdmather.
Just like in the last report
The crash dump points towards nvppex.dll file, indicating a problem with your GPU drivers. Please do a clean installation and check your OS for any corrupted installations/files. Also make sure your system is up to date.
Disabling HWAA in the game might resolve the issue but the root cause is somewhere on your system.
Regards,
Geez
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Apr 3 2024
Hello vaymbabii.
The last parameter "out TVectorArray waypoints" of FindPath must be an allocated array, it cannot be null
Regards,
Geez
Thanks, I've been struggling with this for a month straight now, never had this issue ever in the past.
I can't find anything on my end that can be the issue.
Here is a example i made as an override:
In T179721#2590230, @Geez wrote:Hello Tyson.
Can you please give us in game repro as to how to produce the issue in game?
Hello Tyson.
Can you please give us in game repro as to how to produce the issue in game?
As demonstrated in this example with Test1 and Test2 mods, the default alphabetical load order can lead to issues when one mod attempts to override a method from another mod that has not yet been loaded.
Nope, it affects all fonts, see screenshot, that's SDF_MetronLight
I also talked to some other modders and I worte two small mods explaining the problem with the softdependencies. Is this example there Is a Test1 and Test2 mod. The Test2 mod contains a method, which should be overwritten by the Test1 mod. Due to the default alphabetical Loadorder, the Test1 mod is loaded first and therefore tries to overwrite a method, which does not exist. Even when the old #define LBmaster_Test_2_custom define and putting that in the scripts loaded by Test1 doesn't work.
Hello Wallaces0411.
Please check the following:
Hello BENDY_804.
Please click on "show and prepare report" when the crash occurs and upload the archive to this ticket.
Hello Asura.
Bohemia Interactive does not have any control over the community servers as they are administrated by their own owners/administrators. You will have to contact them in this case.
Regards,
Geez
Hello PoisonedCookie.
If you disable Steam Cloud Sync and then delete the DayZ folder in documents, does this issue occur still upon re-launch of the game?
Known issue for several weapons. Thank you for your report, the fix is being worked on.
Thank you, we will investigate with BattlEye.
Hello hwdmather.
The crash dump points towards nvppex.dll file, indicating a problem with your GPU drivers. Please do a clean installation and check your OS for any corrupted installations/files. Also make sure your system is up to date.
Disabling HWAA in the game might resolve the issue but the root cause is somewhere on your system.
Regards,
Geez
Resolved for the 1.26 update.
In T179903#2589920, @AndreasTheGamer wrote:I mean honestly, please start giving people information about their tickets about hackers.
DayZ is masivelly infested with cheaters/hackers and especially playing on official servers without admins is no joy.
This drives me mad.
In T179692#2589580, @Nate_LapT wrote:Has there been any progress towards figuring out this issue at all?
I'm now working on a loading screen, making adjustments over the past few hours. only to now be stuck with this bug on my final revision and no matter how I pack it, it refuses to sign.
It's not an issue of the code... Loads up just fine client side. Server just refuses to accept the signed key.. Same signed key I've been using past year for other mods.
Is there a cache file in windows that needs to be purged?Server: Windows 2022
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Hello kingmuldy.
Hack detection and ban distribution is handled by BattlEye. If you have the cheaters profiles/id's, you can report them directly to BE at: https://www.battleye.com/contact/
Regards,
Geez
In T179733#2589836, @zcsabk wrote:Thanks and I really hope it stays banned \o/
I mean honestly, please start giving people information about their tickets about hackers.
yeah, that's always been a weird asset imo...
Apr 2 2024
Thanks and I really hope it stays banned \o/
I too had a similar issue when trying to load a mod onto my local server. Kept saying that the pbo was not part of the server, however it was. Everything was signed and keys copied over etc.
FYI, I'm not experiencing this issue after adding content to my messages.xml.
It is better to have something covered than floating.
I don't know much about being and admin in Dayz, but I do know if I was one, and i saw people reading other people's usernames, and threatening to hack them, openly in voice chat, for simply playing the game as it was intended, would be hit with the banhammer. or later the banwave. kind of infuriating those guys operate with impunity, while honest people reporting it on this forum, get ignored.
Has there been any progress towards figuring out this issue at all?
What happened witht the BattlEye investigation?
Apr 1 2024
This seems to be only an issue with normal non-SDF fonts.
Mar 31 2024
Hi @Geez Ive been wondering if there is possable that the zombies will stop trying to hit us while we are in any kind of vehicles. this is being going on for few updates now, also zombies that can jump on vehicle and hit players. please fix this very soon update 1.24 is up so hopfully 1.25 will be better.
playing video from $profile already works
All the Multiplay servers have been closed permanently. If you had stashes or bases on them, they're now gone.
Mar 30 2024
Player count
0/60
Address
188.42.107.68:3402 (Game Port)
188.42.107.68:3412 (Query Port)
Без проблем! Спасибо
No problem! Thanks
да всё верно, я просто не знаю как устанавливать теги
Mar 29 2024
Nobody here can help you unfortunately. Community administrators can ban whoever they want from their own servers. There is no rule against that.
Any update on a fix?
Mar 28 2024
should include mdmp for futher diagnostics by the team @vadymbabii
Server map I have is default Cherno
Every time I hit play on the dayz launcher it starts to launch and says the code execution cannot proceed because was not found try reinstalling it, after clicking through that it then gives me the error code 0xC0000135 Status DLL Not Found I've tried just about everything I could and nothings seeming to work
In T180191#2588178, @Jordi435 wrote:This is as intended, see the DayZ 1.24 changelogs:
It was possible to push a car while a gear was clutched
It's completely logical. Try to push a car while it's in gear IRL -> you can't. You also shouldn't be able to do this in game so it's fine like it is now.
@Geez will there be a commentary?
Hello GBishop.
Can you please tells us the date and time (with timezone) when you have left the game in your safe place?