Vehicle Wheels have no Damagesystem with their respective damage-states rvmat assigned in config.
All Vanilla Wheels inherit the DamageSystem from class CarWheel, which is working, but doesn't change the visuals therefore.
Description
Description
Details
Details
- Severity
- Tweak
- Resolution
- Open
- Reproducibility
- Always
- Operating System
- Windows 10 x64
- Category
- General
Steps To Reproduce
Open config.cpp of DZ\vehicles\wheeled ^^
Event Timeline
Comment Actions
Hello Tyson.
Can you please give us in game repro as to how to produce the issue in game?
Comment Actions
Hello Geez,
simply shoot at any Vanilla Wheel. As there are no damage rvmat versions defined, they will not update their visuals when being damaged/badly damaged or ruined.
Comment Actions
Here is a example i made as an override:
class HatchbackWheel: CarWheel { class DamageSystem { class GlobalHealth { class Health { hitpoints=200; healthLevels[]= { { 1.00, { "DZ\vehicles\wheeled\offroadhatchback\data\niva_wheel.rvmat" } }, { 0.69999999, { "DZ\vehicles\wheeled\offroadhatchback\data\niva_wheel.rvmat" } }, { 0.50, { "DZ\vehicles\wheeled\offroadhatchback\data\niva_wheel_damage.rvmat" } }, { 0.30000001, { "DZ\vehicles\wheeled\offroadhatchback\data\niva_wheel_damage.rvmat" } }, { 0.00, { "DZ\vehicles\wheeled\offroadhatchback\data\niva_wheel_destruct.rvmat" } } }; }; }; }; };