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Land_Wreck_C130J_[CHILDREN] model has misplaced(?) part.
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Description

After further investigating into available models, everything turns out to be well designed. (wheels are also shifted to match the surface).
From this place I can only ask (feedback) to include Land_Wreck_C130J_3 that would be the destroyed plane, but would have tires on both sides on the same level and the stair piece was lowered a little, to allow placement without need to change the roll.

Original post below:
Stair for C130 and C130_cargo types, will always float if placed in straight position.

In vanilla it may be that wrecks are sunken into the surface, to imitate crash, which would make stair touch the ground, but from my experience it is hard to achieve positioning of mentioned models in a way, in which they would benefit from such stair placement. If you would lower the "plane nose", the chassis would not touch surface properly instead.

Details

Severity
Trivial
Resolution
Open
Reproducibility
Always
Operating System
Windows 10 x64
Category
Other
Steps To Reproduce

Additional Information

Land_Wreck_C130J
Land_Wreck_C130J_Cargo

Event Timeline

Traqu created this task.Tue, Apr 2, 5:37 PM
Traqu updated the task description. (Show Details)
Traqu edited Additional Information. (Show Details)
Traqu updated the task description. (Show Details)
Traqu updated the task description. (Show Details)
Traqu added a comment.Tue, Apr 2, 5:39 PM

It is better to have something covered than floating.

Traqu edited Additional Information. (Show Details)Tue, Apr 2, 9:40 PM
Traqu updated the task description. (Show Details)Tue, Apr 2, 9:52 PM
Traqu updated the task description. (Show Details)Tue, Apr 2, 11:22 PM
Traqu edited Additional Information. (Show Details)

yeah, that's always been a weird asset imo...

the door should just be some extra misc file.
The plane overall is too small also, makes walking through it and looting under the seats hard. ( I think this is vanilla config, it's on all the servers I play)

Geez changed the task status from New to Feedback.Wed, Apr 3, 11:45 AM