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Dec 19 2023

BIS_fnc_KK claimed T177916: set3DENMissionAttribute is not persistent.
Dec 19 2023, 8:55 AM · Arma 3
BIS_fnc_KK claimed T177915: Show group's variable name in Entity List in Eden Editor.
Dec 19 2023, 8:52 AM · Arma 3

Dec 18 2023

BIS_fnc_KK added a comment to T177653: Using invalid classnames with addXcargo/global commands causes config error and blocks mission loading.

Revision: 151233 addMagazineCargo, addMagazineCargoGlobal, addMagazineAmmoCargo, addMagazineTurret, addMagazine, addMagazineGlobal, addMagazines

Dec 18 2023, 9:28 PM · Arma 3
BIS_fnc_KK set Ref Ticket to AIII-56149 on T177653: Using invalid classnames with addXcargo/global commands causes config error and blocks mission loading.
Dec 18 2023, 8:54 PM · Arma 3
BIS_fnc_KK changed the status of T177911: On resume of save, vehicle explosions when destroyed do not stop. from New to Need More Info.
Dec 18 2023, 5:47 PM · Arma 3
BIS_fnc_KK added a comment to T177911: On resume of save, vehicle explosions when destroyed do not stop..

Could youtry this with the latest dev?

Dec 18 2023, 5:47 PM · Arma 3

Dec 17 2023

BIS_fnc_KK changed the status of T177898: Virtual curators can be killed by rotors from New to Feedback.
Dec 17 2023, 10:53 PM · Arma 3
BIS_fnc_KK added a comment to T177898: Virtual curators can be killed by rotors.

Revision: 151232

Dec 17 2023, 10:53 PM · Arma 3
BIS_fnc_KK set Ref Ticket to AIII-56148 on T177898: Virtual curators can be killed by rotors.
Dec 17 2023, 10:53 PM · Arma 3
BIS_fnc_KK claimed T177898: Virtual curators can be killed by rotors.
Dec 17 2023, 10:08 PM · Arma 3
BIS_fnc_KK added a comment to T171357: Missing UAV terminal scripting commands.

connection is local so you can have multiple players connected to the same uav but only 2 can be pilot and gunner, the rest are good to receive video feed and take controls once freed

Dec 17 2023, 4:31 PM · Arma 3
BIS_fnc_KK claimed T177859: [Feature Request] playSoundObject.
Dec 17 2023, 12:45 PM · Arma 3
BIS_fnc_KK added a comment to T171357: Missing UAV terminal scripting commands.

how do you see this? there could be many players connected but the connection is processed locally so all you can do is check if a particular player is connected to uav where player is local

Dec 17 2023, 12:40 PM · Arma 3
BIS_fnc_KK closed T170425: unitIsUAV returns false for UAV units as Resolved.
Dec 17 2023, 12:35 PM · Arma 3

Dec 16 2023

BIS_fnc_KK added a comment to T133265: Buildings destroyed by Edit Terrain Object module don't appear properly for players in multiplayer on dedicated servers.

This is not related to this ticket, so please next time create a ticket per issue even if it looks like the same issue, as it creates a bit of a mess on our end. Fixed in Revision: 151230

Dec 16 2023, 4:39 PM · Restricted Project, Arma 3

Dec 15 2023

BIS_fnc_KK closed T177763: All EPE* event handlers provide null object argument when collinding with simple objects as Resolved.
Dec 15 2023, 6:10 PM · Arma 3

Dec 12 2023

BIS_fnc_KK changed the status of T177319: A scripting command to return lean state from New to Feedback.
Dec 12 2023, 8:55 PM · Arma 3
BIS_fnc_KK added a comment to T177319: A scripting command to return lean state.

Revision: 151227 also event handler

Dec 12 2023, 8:55 PM · Arma 3
BIS_fnc_KK set Ref Ticket to AIII-56141 on T177319: A scripting command to return lean state.
Dec 12 2023, 7:40 PM · Arma 3
BIS_fnc_KK claimed T177832: Huge speeds during player rotation and subsequent terrible prediction of remote players positions.
Dec 12 2023, 6:53 PM · Arma 3
BIS_fnc_KK changed the status of T177317: Remote players are randomly getting stuck in leaning from New to Feedback.
Dec 12 2023, 5:13 PM · Arma 3
BIS_fnc_KK added a comment to T177317: Remote players are randomly getting stuck in leaning.

Should be improved in Revision: 151219

Dec 12 2023, 5:13 PM · Arma 3
BIS_fnc_KK set Ref Ticket to AIII-56139 on T177317: Remote players are randomly getting stuck in leaning.
Dec 12 2023, 5:08 PM · Arma 3

Dec 11 2023

BIS_fnc_KK changed the status of T177763: All EPE* event handlers provide null object argument when collinding with simple objects from New to Feedback.
Dec 11 2023, 11:12 PM · Arma 3
BIS_fnc_KK added a comment to T177763: All EPE* event handlers provide null object argument when collinding with simple objects.

Revision: 151218

Dec 11 2023, 11:11 PM · Arma 3
BIS_fnc_KK set Ref Ticket to AIII-56138 on T177763: All EPE* event handlers provide null object argument when collinding with simple objects.
Dec 11 2023, 11:11 PM · Arma 3

Dec 9 2023

BIS_fnc_KK claimed T177763: All EPE* event handlers provide null object argument when collinding with simple objects.
Dec 9 2023, 3:42 PM · Arma 3

Dec 4 2023

BIS_fnc_KK claimed T177653: Using invalid classnames with addXcargo/global commands causes config error and blocks mission loading.
Dec 4 2023, 10:40 PM · Arma 3

Dec 1 2023

BIS_fnc_KK changed the status of T176122: Script error when editing Hide Terrain Objects Module's attributes from New to Feedback.
Dec 1 2023, 3:24 PM · Arma 3
BIS_fnc_KK added a comment to T176122: Script error when editing Hide Terrain Objects Module's attributes.

next dev hopefully

Dec 1 2023, 3:24 PM · Arma 3
BIS_fnc_KK placed T176989: [feature request] add vectorDir to particle effects and pass variables to ontimer/beforedestroy script up for grabs.
Dec 1 2023, 1:53 PM · Arma 3
BIS_fnc_KK changed the status of T177258: Clicking on progresss bar in utils 4 skips the song from New to Feedback.
Dec 1 2023, 1:53 PM · Arma 3
BIS_fnc_KK added a comment to T177258: Clicking on progresss bar in utils 4 skips the song.

Should be fixed in next dev hopefully

Dec 1 2023, 1:53 PM · Arma 3
BIS_fnc_KK changed the status of T177344: deleteVehicle <array> from New to Feedback.
Dec 1 2023, 2:54 AM · Arma 3
BIS_fnc_KK added a comment to T177344: deleteVehicle <array>.

Revision: 151176

Dec 1 2023, 2:54 AM · Arma 3
BIS_fnc_KK changed the status of T126837: Ragdoll de-sync in MP from New to Feedback.
Dec 1 2023, 1:44 AM · Arma 3
BIS_fnc_KK changed the status of T133265: Buildings destroyed by Edit Terrain Object module don't appear properly for players in multiplayer on dedicated servers from Reviewed to Feedback.
Dec 1 2023, 1:44 AM · Restricted Project, Arma 3
BIS_fnc_KK added a comment to T133265: Buildings destroyed by Edit Terrain Object module don't appear properly for players in multiplayer on dedicated servers.

should be fixed maybe in next dev

Dec 1 2023, 1:44 AM · Restricted Project, Arma 3

Nov 30 2023

BIS_fnc_KK added a comment to T126837: Ragdoll de-sync in MP.

Unrelated to the setUnconscious command here is a 100% reproducible ragdoll desync situation using only two players and a helicopter.

Player 1 starts the helicopter and stays landed on the ground,
Player 2 runs into the anti-torque blade on the back of the helicopter,
Player 2 will see themselves still alive and running around,
Player 1 will see player 2 as dead and ragdolling around when the get into and out of vehicles.

Nov 30 2023, 10:40 PM · Arma 3
BIS_fnc_KK changed the status of T177593: [Feature Request] skyColorInfluencesHorizonColor and fogColorInfluencesHorizonColor from New to Need More Info.
Nov 30 2023, 7:53 PM · Arma 3
BIS_fnc_KK added a comment to T177593: [Feature Request] skyColorInfluencesHorizonColor and fogColorInfluencesHorizonColor .

Any chance to have visual examples?

Nov 30 2023, 7:52 PM · Arma 3

Nov 27 2023

BIS_fnc_KK added a comment to T176785: Eden Editor - player attribute reset after changing unit type and undoing.

a better solution in Revision: 151167

Nov 27 2023, 12:46 AM · Arma 3

Nov 21 2023

BIS_fnc_KK added a comment to T126837: Ragdoll de-sync in MP.

No, nothing to do with setUnconcious, this is because player is killed by the rotor only on one client

Nov 21 2023, 8:03 PM · Arma 3
BIS_fnc_KK claimed T126837: Ragdoll de-sync in MP.
Nov 21 2023, 8:03 PM · Arma 3

Nov 20 2023

BIS_fnc_KK closed T177342: removeAllMagazines as Resolved.
Nov 20 2023, 11:17 AM · Arma 3
BIS_fnc_KK claimed T177344: deleteVehicle <array>.
Nov 20 2023, 11:15 AM · Arma 3

Nov 19 2023

BIS_fnc_KK claimed T177319: A scripting command to return lean state.
Nov 19 2023, 8:56 PM · Arma 3
BIS_fnc_KK claimed T177317: Remote players are randomly getting stuck in leaning.
Nov 19 2023, 8:55 PM · Arma 3

Nov 18 2023

BIS_fnc_KK claimed T177285: createSoundSource does not follow speed of sound.
Nov 18 2023, 9:15 PM · Arma 3
BIS_fnc_KK claimed T177284: [Request] removeAllMagazines/Turret.
Nov 18 2023, 9:15 PM · Arma 3
BIS_fnc_KK changed the status of T177255: say3D does not take into account the speed of sound from New to Feedback.
Nov 18 2023, 5:04 PM · Arma 3
BIS_fnc_KK added a comment to T177255: say3D does not take into account the speed of sound.

Revision: 151158 added optional param to simulate speed of sound

Nov 18 2023, 5:04 PM · Arma 3
BIS_fnc_KK changed the status of T177167: playSound3D doesn't work over network if path starts with leading slash from New to Feedback.
Nov 18 2023, 1:37 PM · Arma 3
BIS_fnc_KK added a comment to T177167: playSound3D doesn't work over network if path starts with leading slash.

Revision: 151157

Nov 18 2023, 1:36 PM · Arma 3
BIS_fnc_KK changed the status of T173412: [Feature Request] MusicForcedStop Event Handler from New to Feedback.
Nov 18 2023, 1:08 PM · Arma 3
BIS_fnc_KK added a comment to T173412: [Feature Request] MusicForcedStop Event Handler.

since Revision: 151156 both EHs will return current track position and total length

Nov 18 2023, 1:08 PM · Arma 3

Nov 17 2023

BIS_fnc_KK changed the status of T177253: Sound dampening when using map too often from New to Acknowledged.
Nov 17 2023, 10:53 PM · Arma 3
BIS_fnc_KK claimed T173412: [Feature Request] MusicForcedStop Event Handler.
Nov 17 2023, 10:23 PM · Arma 3
BIS_fnc_KK reopened T173412: [Feature Request] MusicForcedStop Event Handler as "New".
Nov 17 2023, 10:23 PM · Arma 3
BIS_fnc_KK claimed T151698: [Feature Request] New eventhandler: MuzzleSwitch.
Nov 17 2023, 8:11 PM · Arma 3
BIS_fnc_KK claimed T151696: [Feature Request] New eventhandler: WeaponSwitched.
Nov 17 2023, 8:10 PM · Arma 3
BIS_fnc_KK claimed T177258: Clicking on progresss bar in utils 4 skips the song.
Nov 17 2023, 8:01 PM · Arma 3
BIS_fnc_KK claimed T177255: say3D does not take into account the speed of sound.
Nov 17 2023, 7:58 PM · Arma 3

Nov 16 2023

BIS_fnc_KK claimed T177167: playSound3D doesn't work over network if path starts with leading slash.
Nov 16 2023, 4:58 PM · Arma 3

Nov 12 2023

BIS_fnc_KK added a comment to T176989: [feature request] add vectorDir to particle effects and pass variables to ontimer/beforedestroy script.

looks like the parameter exists, it is called

Nov 12 2023, 1:07 AM · Arma 3

Nov 11 2023

BIS_fnc_KK changed the status of T177038: ButtonClick no longer handles ESC menu closing from New to Feedback.
Nov 11 2023, 10:26 PM · Arma 3
BIS_fnc_KK added a comment to T177038: ButtonClick no longer handles ESC menu closing.

Should be fixed in Revision: 151148

Nov 11 2023, 10:26 PM · Arma 3
BIS_fnc_KK claimed T177038: ButtonClick no longer handles ESC menu closing.
Nov 11 2023, 5:44 PM · Arma 3

Nov 10 2023

BIS_fnc_KK added a comment to T75188: Damage on static objects doesn't transfer to JIP players.

tested with setdamagejip_repro.Stratis, the mission is so old it had to be converted. Everything works on my end.

Nov 10 2023, 8:48 PM · Arma 3
BIS_fnc_KK changed the status of T75188: Damage on static objects doesn't transfer to JIP players from Assigned to Feedback.
Nov 10 2023, 8:48 PM · Arma 3
BIS_fnc_KK changed the status of T176989: [feature request] add vectorDir to particle effects and pass variables to ontimer/beforedestroy script from New to Need More Info.
Nov 10 2023, 8:10 PM · Arma 3
BIS_fnc_KK added a comment to T176989: [feature request] add vectorDir to particle effects and pass variables to ontimer/beforedestroy script.

I'm very confused. The ontimer and before destroy already have _this with position https://community.bistudio.com/wiki/ParticleArray. Please provide more info and repro example

Nov 10 2023, 8:10 PM · Arma 3
BIS_fnc_KK added a comment to T176989: [feature request] add vectorDir to particle effects and pass variables to ontimer/beforedestroy script.

are you saying this tweak is not working? https://feedback.bistudio.com/T151354

Nov 10 2023, 5:33 PM · Arma 3
BIS_fnc_KK claimed T176989: [feature request] add vectorDir to particle effects and pass variables to ontimer/beforedestroy script.
Nov 10 2023, 5:30 PM · Arma 3
BIS_fnc_KK changed the status of T176730: setDamage ignore useEffects parameter if executed on server side → will be default(true) even if set false. Server side in pre-init work problem from Need More Info to Feedback.
Nov 10 2023, 3:43 PM · Arma 3
BIS_fnc_KK added a comment to T176730: setDamage ignore useEffects parameter if executed on server side → will be default(true) even if set false. Server side in pre-init work problem.
  1. should be fixed in Revision: 151146
Nov 10 2023, 3:43 PM · Arma 3
BIS_fnc_KK added a comment to T176730: setDamage ignore useEffects parameter if executed on server side → will be default(true) even if set false. Server side in pre-init work problem.

Yes, I removed -autoinit from server start params and now am able to reproduce it

Nov 10 2023, 12:05 PM · Arma 3
BIS_fnc_KK added a comment to T176730: setDamage ignore useEffects parameter if executed on server side → will be default(true) even if set false. Server side in pre-init work problem.

So the 1st client has to be the one that starts dedicated server? My dedicated starts on its own so every player joining is JIP. Do you think this is why I can’t repro?

Nov 10 2023, 11:21 AM · Arma 3

Nov 9 2023

BIS_fnc_KK added a comment to T176730: setDamage ignore useEffects parameter if executed on server side → will be default(true) even if set false. Server side in pre-init work problem.

Nov 9 2023, 8:50 PM · Arma 3
BIS_fnc_KK changed the status of T176730: setDamage ignore useEffects parameter if executed on server side → will be default(true) even if set false. Server side in pre-init work problem from New to Need More Info.
Nov 9 2023, 8:45 PM · Arma 3
BIS_fnc_KK added a comment to T176730: setDamage ignore useEffects parameter if executed on server side → will be default(true) even if set false. Server side in pre-init work problem.

I have tried your mission, I started dedicated server with it, then joined it with one client, all houses were destroyed. What am I doing wrong? Have you tried this on the latest dev? Maybe the fix that I did to the 1. fixed the 2. as well? Please report back

Nov 9 2023, 8:45 PM · Arma 3
BIS_fnc_KK changed the status of T176785: Eden Editor - player attribute reset after changing unit type and undoing from New to Feedback.
Nov 9 2023, 12:46 AM · Arma 3
BIS_fnc_KK added a comment to T176785: Eden Editor - player attribute reset after changing unit type and undoing.

Should be fixed in Revision: 151144

Nov 9 2023, 12:46 AM · Arma 3
BIS_fnc_KK claimed T176785: Eden Editor - player attribute reset after changing unit type and undoing.
Nov 9 2023, 12:32 AM · Arma 3
BIS_fnc_KK closed T176809: playSound3D not respecting speed of sound as Resolved.
Nov 9 2023, 12:29 AM · Arma 3

Nov 7 2023

BIS_fnc_KK changed the status of T176809: playSound3D not respecting speed of sound from New to Feedback.
Nov 7 2023, 12:08 PM · Arma 3
BIS_fnc_KK added a comment to T176809: playSound3D not respecting speed of sound.

Please test from Revision: 151133

Nov 7 2023, 12:08 PM · Arma 3
BIS_fnc_KK added a comment to T176730: setDamage ignore useEffects parameter if executed on server side → will be default(true) even if set false. Server side in pre-init work problem.

the 1. shhould be fixed in Revision: 151132
the 2. Need to test investigate

Nov 7 2023, 11:00 AM · Arma 3
BIS_fnc_KK claimed T176809: playSound3D not respecting speed of sound.
Nov 7 2023, 10:57 AM · Arma 3
BIS_fnc_KK closed T176559: A scripting command to quickly check is there is a non-nil variable in entity, varspace or hashmaps as Resolved.
Nov 7 2023, 10:56 AM · Arma 3

Nov 6 2023

BIS_fnc_KK claimed T133265: Buildings destroyed by Edit Terrain Object module don't appear properly for players in multiplayer on dedicated servers.
Nov 6 2023, 9:57 PM · Restricted Project, Arma 3
BIS_fnc_KK claimed T176798: lockCameraTo and rear arc turrets.
Nov 6 2023, 4:18 PM · Arma 3

Nov 5 2023

BIS_fnc_KK changed the status of T172490: JIP damage is inconsistent with the server for both pre-placed objects and dynamically spawned ones from Need More Info to Assigned.
Nov 5 2023, 5:05 PM · Arma 3
BIS_fnc_KK added a comment to T172490: JIP damage is inconsistent with the server for both pre-placed objects and dynamically spawned ones.

gotcha

Nov 5 2023, 5:04 PM · Arma 3
BIS_fnc_KK changed the status of T172490: JIP damage is inconsistent with the server for both pre-placed objects and dynamically spawned ones from Feedback to Need More Info.
Nov 5 2023, 2:22 PM · Arma 3
BIS_fnc_KK changed the status of T172490: JIP damage is inconsistent with the server for both pre-placed objects and dynamically spawned ones from New to Feedback.
Nov 5 2023, 2:22 PM · Arma 3
BIS_fnc_KK added a comment to T172490: JIP damage is inconsistent with the server for both pre-placed objects and dynamically spawned ones.

HandleDamage is an event handler how can it broadcast anything?

Nov 5 2023, 2:22 PM · Arma 3

Nov 4 2023

BIS_fnc_KK claimed T75188: Damage on static objects doesn't transfer to JIP players.
Nov 4 2023, 11:59 PM · Arma 3
BIS_fnc_KK claimed T82465: Powerlines and supports destruction is not JIP compatible.
Nov 4 2023, 11:57 PM · Arma 3

Nov 3 2023

BIS_fnc_KK added a comment to T174022: Jets DLC some scripts incorrect work in MP.

he can manually eject from seat to parachute

Should this be possible at all? Can you leave ejection seat in real life in flight?

Nov 3 2023, 11:56 AM · Arma 3