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Oct 28 2021

abudabi renamed T161643: BattlEye initialization failed. BE connection with remote machine could not be established. Error=3 (Windows 11, Ryzen, TPM)(possible solution) from BattlEye initialization failed, Windows 11, Ryzen, TPM(possible solution) to BattlEye initialization failed. BE connection with remote machine could not be established. Error=3 (Windows 11, Ryzen, TPM)(possible solution).
Oct 28 2021, 1:43 PM · Arma 3
abudabi updated the task description for T161643: BattlEye initialization failed. BE connection with remote machine could not be established. Error=3 (Windows 11, Ryzen, TPM)(possible solution).
Oct 28 2021, 1:42 PM · Arma 3
reyhard closed T161143: M2 HMG .50 (Raised) has last cartridges outside as Resolved.

should be fixed in 2.08

Oct 28 2021, 1:34 PM · Arma 3
reyhard closed T127458: Door of the desert cargo tower is unuseable as Resolved.

Should be fixed in 2.08

Oct 28 2021, 1:30 PM · Arma 3
abudabi updated the task description for T161643: BattlEye initialization failed. BE connection with remote machine could not be established. Error=3 (Windows 11, Ryzen, TPM)(possible solution).
Oct 28 2021, 1:23 PM · Arma 3
abudabi created T161643: BattlEye initialization failed. BE connection with remote machine could not be established. Error=3 (Windows 11, Ryzen, TPM)(possible solution).
Oct 28 2021, 1:22 PM · Arma 3
Unknown Object (User) added a comment to T161187: ..
Oct 28 2021, 12:10 PM · Arma 3
Unknown Object (User) added a comment to T161187: ..
Oct 28 2021, 12:08 PM · Arma 3
Unknown Object (User) added a comment to T161187: ..
Oct 28 2021, 12:08 PM · Arma 3
dedmen closed T161610: error code dead ? as Resolved.
Oct 28 2021, 10:56 AM · Arma 3
dedmen added a comment to T161610: error code dead ?.

0xDEAD means, you were already shown a error message that told you wahts wrong

ErrorMessage: File z\ace\addons\field_rations\CfgVehicles.hpp, line 21: '/CfgVehicles/Land_WaterBarrel_F.XGVAR': '(' encountered instead of '='

and indeed.

Oct 28 2021, 10:56 AM · Arma 3
dedmen closed T161611: Crash launching antistasi community. as Resolved.
Oct 28 2021, 10:53 AM · Arma 3
dedmen added a comment to T161611: Crash launching antistasi community..

It would save alot of time if you would read the big red X error message that pops up telling you

ErrorMessage: Include file z\ace\addons\medical_engine\script_macros_medical.hpp not found.

That ACE medical is not being found.
And if you'd look at your modlist you'll see that you loaded a special ace version WITHOUT medical.

Oct 28 2021, 10:53 AM · Arma 3
BIS_fnc_KK added a comment to T161635: Very unhappy with BHI spoiled my Arma 3 game.

What are you talking about, 3rd person view was not removed from the server option, this hasn't changed you can still play 1st 3rd or 3rd vehicles only. it is all configurable in server settings. Maybe you are using old config?

Oct 28 2021, 10:17 AM · Arma 3
dedmen changed the status of T161637: Audio is broken from New to Need More Info.

there is no stereo separation everything is in mono and with bad eq,

Please attach your RPT, I think your audio output might just be mono, thats logged in the RPT.

Oct 28 2021, 10:07 AM · Arma 3
marcelleadam added a comment to T157180: Zeus/Eden Assets Don't match up.
Oct 28 2021, 9:07 AM · Arma 3
hose_from_mexico created T161637: Audio is broken.
Oct 28 2021, 8:06 AM · Arma 3
SvMak updated the task description for T161635: Very unhappy with BHI spoiled my Arma 3 game.
Oct 28 2021, 7:39 AM · Arma 3
SvMak updated the task description for T161635: Very unhappy with BHI spoiled my Arma 3 game.
Oct 28 2021, 7:36 AM · Arma 3
SvMak created T161635: Very unhappy with BHI spoiled my Arma 3 game.
Oct 28 2021, 7:04 AM · Arma 3
neuromancer created T161634: Feedback - USMC Patches - 26th Marine Regiment.
Oct 28 2021, 6:42 AM · Arma 3 Creator DLC - S.O.G. Prairie Fire
JediNick updated the task description for T161622: Feature Request: Add Project Argo 3D Assets to Arma 3.
Oct 28 2021, 12:46 AM · Arma 3
BIS_fnc_KK changed the visibility for T161622: Feature Request: Add Project Argo 3D Assets to Arma 3.
Oct 28 2021, 12:35 AM · Arma 3

Oct 27 2021

BIS_fnc_KK added a comment to T161187: ..

when is it fixed?

Oct 27 2021, 3:15 PM · Arma 3
Unknown Object (User) added a comment to T161187: ..
Oct 27 2021, 12:49 PM · Arma 3
Unknown Object (User) added a comment to T161187: ..
Oct 27 2021, 12:49 PM · Arma 3
BIS_fnc_KK added a comment to T161588: JoinSilent deletes empty group.

deleteVehicle is not the same as join or joinSilent, therefore it is expected there will be different behaviour. As I mentioned above, this is how it has been designed, and looks like it works as designed. BIKI goes in length about how false is not going to stop group from deletion.

Oct 27 2021, 9:55 AM · Arma 3
gc8 added a comment to T161588: JoinSilent deletes empty group.

Tested your example with join and joinSilent, the result is identical, group gets deleted

Oct 27 2021, 9:51 AM · Arma 3
BIS_fnc_KK added a comment to T161588: JoinSilent deletes empty group.

Tested your example with join and joinSilent, the result is identical, group gets deleted

Oct 27 2021, 9:50 AM · Arma 3
kju-PvPscene added a comment to T161625: [Feature Request] Add SQF commands to get all guard points, update its position or delete one.

More comprehensive suggestion in T161138

Oct 27 2021, 9:30 AM · Arma 3
BIS_fnc_KK changed the visibility for T161622: Feature Request: Add Project Argo 3D Assets to Arma 3.
Oct 27 2021, 9:29 AM · Arma 3
kju-PvPscene added a parent task for T161625: [Feature Request] Add SQF commands to get all guard points, update its position or delete one: T161138: Improve guarded points.
Oct 27 2021, 9:28 AM · Arma 3
kju-PvPscene added a subtask for T161138: Improve guarded points: T161625: [Feature Request] Add SQF commands to get all guard points, update its position or delete one.
Oct 27 2021, 9:28 AM · Arma 3
kju-PvPscene created T161625: [Feature Request] Add SQF commands to get all guard points, update its position or delete one.
Oct 27 2021, 8:44 AM · Arma 3
JediNick renamed T161622: Feature Request: Add Project Argo 3D Assets to Arma 3 from Add Project Argo 3D Assets to Arma 3 to Feature Request: Add Project Argo 3D Assets to Arma 3.
Oct 27 2021, 1:17 AM · Arma 3
JediNick created T161622: Feature Request: Add Project Argo 3D Assets to Arma 3.
Oct 27 2021, 1:15 AM · Arma 3
mickeymen added a comment to T160471: Changing Weapons fire mode to default in Vehicles.

Thank you very much!!!
I've been waiting for it > 8 years...

Oct 27 2021, 12:37 AM · Arma 3

Oct 26 2021

BIS_fnc_KK added a comment to T160471: Changing Weapons fire mode to default in Vehicles.

now it works in 95% cases, but in some edge cases it still resets, but we haven’t done with it yet, so expect more fixes

Oct 26 2021, 7:50 PM · Arma 3
BIS_fnc_KK closed T161570: Cannot climb down ladders as Resolved.
Oct 26 2021, 7:48 PM · Arma 3
BIS_fnc_KK closed T161564: Kicked From Game as Resolved.
Oct 26 2021, 7:46 PM · Arma 3
BIS_fnc_KK added a comment to T161564: Kicked From Game.

There is an option on steam to verify game installation, no need to uninstall reinstall, that is what I was trying to tell you. Glad you were able to sort it out.

Oct 26 2021, 7:46 PM · Arma 3
mickeymen added a comment to T160471: Changing Weapons fire mode to default in Vehicles.

it will even keep it in multiplayer if you put it down and someone else picks it up

Oct 26 2021, 7:44 PM · Arma 3
Boresight added a comment to T161570: Cannot climb down ladders.

It appears that this is operator error. I apparently wasn't looking down enough in my other attempts. Apologies for the waste of effort. Please consider this issue resolved.

Oct 26 2021, 7:42 PM · Arma 3
SubtlyAgressive added a comment to T161564: Kicked From Game.

Not sure, what you mean, but I wasn't able to open Arma 3 anymore, so I've uninstalled/reinstalled Steam and now everything works. I haven't been able to reproduce that situation yet. Should we close the ticket?

Oct 26 2021, 5:57 PM · Arma 3
BIS_fnc_KK added a comment to T160471: Changing Weapons fire mode to default in Vehicles.

it will even keep it in multiplayer if you put it down and someone else picks it up. there is still a bug however it will reset mode if you are changing weapon, but if you put down your weapon first and take another, it persists

Oct 26 2021, 5:05 PM · Arma 3
mickeymen added a comment to T160471: Changing Weapons fire mode to default in Vehicles.

"It has been fixed in dev"

Oct 26 2021, 5:01 PM · Arma 3
Tenshi added a comment to T161570: Cannot climb down ladders.

Can you maybe give a example of a asset or Coords where you are unable to climb down?


I tired it myself and as you can see (see pic) i got the climb down action and a arrow down icon in the middle of the screen when i select it with the scroll wheel.

Oct 26 2021, 3:37 PM · Arma 3
Boresight added a comment to T161570: Cannot climb down ladders.

@Leopard20 you are probably correct in describing the issue. I am doing as you indicated but just can't get the action to activate. I will give it a few more attempts but this action doesn't seem to work as easily as the others in the game.

Oct 26 2021, 3:18 PM · Arma 3
Bob_Murphy closed T158308: Localization error with vn_module_jukebox_disable as Resolved.

We've picked up your issue and the fix has been implemented in the latest S.O.G. update. Thanks for helping us making the game better!
In the unfortunate event that (part of) the issue persists, please open a new ticket and include a link to this one.

Oct 26 2021, 2:55 PM · Arma 3 Creator DLC - S.O.G. Prairie Fire
Bob_Murphy closed T160028: Ammo Crate Storage as Resolved.

we have looked into your issue and what you experienced is intended behaviour.
Hence we will close this ticket.

Oct 26 2021, 2:37 PM · Arma 3 Creator DLC - S.O.G. Prairie Fire
Leopard20 added a comment to T161570: Cannot climb down ladders.

@BIS_fnc_KK
I think what they mean is the roadway LOD on top of the ladder, which allows you to stand on an invisible "floor".

Oct 26 2021, 1:40 PM · Arma 3
BIS_fnc_KK changed the status of T160471: Changing Weapons fire mode to default in Vehicles from Need More Info to Feedback.
Oct 26 2021, 1:03 PM · Arma 3
BIS_fnc_KK added a comment to T160471: Changing Weapons fire mode to default in Vehicles.

It has been fixed in dev

Oct 26 2021, 1:02 PM · Arma 3
Bob_Murphy moved T159749: misplaced building blocks roads in Son Tay from Internal QA to Queue on the Arma 3 Creator DLC - S.O.G. Prairie Fire board.
Oct 26 2021, 12:56 PM · Arma 3 Creator DLC - S.O.G. Prairie Fire
Bob_Murphy closed T158316: Prairie Fire Co-Op mission number 2 (SpinDown) as Resolved.
Oct 26 2021, 12:52 PM · Arma 3 Creator DLC - S.O.G. Prairie Fire
Bob_Murphy closed T158948: Helicopter Bug in Spindown as Resolved.

Hello Bhaum,

Oct 26 2021, 12:52 PM · Arma 3 Creator DLC - S.O.G. Prairie Fire
Bob_Murphy closed T158842: Grenades bounce too much? as Resolved.

Hello neuromancer,

Oct 26 2021, 12:52 PM · Arma 3 Creator DLC - S.O.G. Prairie Fire
Bob_Murphy closed T158723: Mi-2 Take Off as Resolved.

due to insufficient information and/or our team not being able to reproduce this issue, we will close this ticket.
If you have additional information and/or in the unfortunate event that (part of) the issue persists, please open a new ticket and include a link to this one.

Oct 26 2021, 12:52 PM · Arma 3 Creator DLC - S.O.G. Prairie Fire
Bob_Murphy closed T158530: Eldest son sometimes won't place spiked ammo creates as Resolved.

due to insufficient information and/or our team not being able to reproduce this issue, we will close this ticket.
If you have additional information and/or in the unfortunate event that (part of) the issue persists, please open a new ticket and include a link to this one.

Oct 26 2021, 12:52 PM · Arma 3 Creator DLC - S.O.G. Prairie Fire
Bob_Murphy closed T158449: WARLORDS official servers: AI commanders should be disabled or heavily limited as Resolved.

as the content of this ticket is outside of the scope of the CDLC, we will close this ticket.

Oct 26 2021, 12:51 PM · Arma 3 Creator DLC - S.O.G. Prairie Fire
Bob_Murphy closed T158371: Helicoppter blades go through trees as Resolved.

due to insufficient information and/or our team not being able to reproduce this issue, we will close this ticket.
If you have additional information and/or in the unfortunate event that (part of) the issue persists, please open a new ticket and include a link to this one.

Oct 26 2021, 12:51 PM · Arma 3 Creator DLC - S.O.G. Prairie Fire
Bob_Murphy closed T158351: Too many tracers on ammo without (Tracer) suffix as Resolved.

Hello Boubee,

Oct 26 2021, 12:51 PM · Arma 3 Creator DLC - S.O.G. Prairie Fire
Bob_Murphy added a comment to T158316: Prairie Fire Co-Op mission number 2 (SpinDown).

due to insufficient information and/or our team not being able to reproduce this issue, we will close this ticket.
If you have additional information and/or in the unfortunate event that (part of) the issue persists, please open a new ticket and include a link to this one.

Oct 26 2021, 12:51 PM · Arma 3 Creator DLC - S.O.G. Prairie Fire
Bob_Murphy closed T158806: (AFM) Helicopter loss of power during Takeoff after Zeus Repair as Resolved.

due to insufficient information and/or our team not being able to reproduce this issue, we will close this ticket.
If you have additional information and/or in the unfortunate event that (part of) the issue persists, please open a new ticket and include a link to this one.

Oct 26 2021, 12:51 PM · Arma 3 Creator DLC - S.O.G. Prairie Fire
Bob_Murphy closed T159341: Unable to place breaching charge with CUP Weapons loaded. as Resolved.

Hello Mack,

Oct 26 2021, 12:08 PM · Arma 3 Creator DLC - S.O.G. Prairie Fire
Bob_Murphy moved T158348: Huey AFM Damage Bug from Awaiting Reply to Queue on the Arma 3 Creator DLC - S.O.G. Prairie Fire board.
Oct 26 2021, 11:49 AM · Arma 3 Creator DLC - S.O.G. Prairie Fire
10Dozen created T161612: Feature request: Add hiddenSelectionTexture support for attachments.
Oct 26 2021, 10:43 AM · Arma 3
mickeymen added a comment to T160471: Changing Weapons fire mode to default in Vehicles.

"Changing Weapons fire mode to default in Vehicles" - why is this problem listed ONLY in vehicles? The changing weapons fire mode to default occurs always and without vehicles, when the player changes his weapon from primary to pistol or from primary to launcher.
I am worried about this since 2013, weapons in Arma3 can't remember their fire mode before changing another weapon or when it was just thrown to the ground!

Oct 26 2021, 10:39 AM · Arma 3
Migal edited Additional Information on T161611: Crash launching antistasi community..
Oct 26 2021, 10:24 AM · Arma 3
Migal created T161611: Crash launching antistasi community..
Oct 26 2021, 10:21 AM · Arma 3
dedmen changed Resolution from resolution:open to resolution:notabug on T161600: Passing empty string to setObjectTexture makes the selection invisible..
Oct 26 2021, 10:08 AM · Arma 3
dedmen closed T161600: Passing empty string to setObjectTexture makes the selection invisible. as Resolved.

This is intentional and used by many mission makers.
If cheaters can freely execute scripts in MP you have a much bigger issue than just partially invisible vehicles.
if they want invisible vehicle they can just do hideObject and have a much simpler and better way to become invisible.

Oct 26 2021, 10:08 AM · Arma 3
miketaylor582 added a comment to T161610: error code dead ?.
Oct 26 2021, 8:17 AM · Arma 3
Skeeter1626 created T161610: error code dead ?.
Oct 26 2021, 5:11 AM · Arma 3

Oct 25 2021

KiloSwiss2 updated the task description for T161600: Passing empty string to setObjectTexture makes the selection invisible..
Oct 25 2021, 10:07 PM · Arma 3
mickeymen added a comment to T161333: Not all faction support loading cargo (Vanilla game).

There is even a third question - Why others ( IDAP, CSAT, FIA, AAF, Sindykat ) no have cargo trucks? Only NATO needs to transport its cargo?
But as I see you don't care, you rushed to close this ticket

Oct 25 2021, 9:48 PM · Arma 3
mickeymen added a comment to T161333: Not all faction support loading cargo (Vanilla game).
Oct 25 2021, 9:22 PM · Arma 3
mickeymen added a comment to T161333: Not all faction support loading cargo (Vanilla game).

Ok, I understand you - only cargo trucks can take cargo. Transport trucks are not capable of transporting goods.
But this raises 2 questions:

Oct 25 2021, 9:21 PM · Arma 3
spookySUNDAY- created T161601: DayZ “Halloween Event” (Fly Swarm).
Oct 25 2021, 9:04 PM · DayZ
KiloSwiss2 created T161600: Passing empty string to setObjectTexture makes the selection invisible..
Oct 25 2021, 8:49 PM · Arma 3
AgentRev added a comment to T161546: Add ability to override user actions via addUserActionEventHandler.

I guess Dedmen fears abuse by script kiddies?

Oct 25 2021, 8:29 PM · Arma 3
kju-PvPscene added a comment to T161546: Add ability to override user actions via addUserActionEventHandler.

I guess Dedmen fears abuse by script kiddies?

Oct 25 2021, 8:10 PM · Arma 3
AgentRev added a comment to T161546: Add ability to override user actions via addUserActionEventHandler.

That's highly unfortunate. This would have been way cleaner than the findDisplay 46 displayAddEventHandler ["KeyDown", {condition}] stuff that is required to override user input in vanilla missions.

Oct 25 2021, 7:36 PM · Arma 3
dedmen changed Resolution from resolution:open to resolution:wontfix on T161546: Add ability to override user actions via addUserActionEventHandler.
Oct 25 2021, 6:28 PM · Arma 3
dedmen closed T161546: Add ability to override user actions via addUserActionEventHandler as Resolved.

Won't do.

Oct 25 2021, 6:28 PM · Arma 3
gc8 added a comment to T161588: JoinSilent deletes empty group.

If you empty the group from units with deleteVehicle command the group does not become null, but if you do it with joinSilent the group does become null. So there is this inconsistency with behaviors between those two commands. So I thought it might be a bug

Oct 25 2021, 6:09 PM · Arma 3
dedmen closed T161333: Not all faction support loading cargo (Vanilla game) as Resolved.
I made you a video of the error reproduction.
Oct 25 2021, 6:09 PM · Arma 3
BIS_fnc_KK closed T161588: JoinSilent deletes empty group as Resolved.
Oct 25 2021, 6:02 PM · Arma 3
BIS_fnc_KK added a comment to T161588: JoinSilent deletes empty group.

You can force group deletion when empty but not force group non deletion when empty

Oct 25 2021, 6:02 PM · Arma 3
BIS_fnc_KK added a comment to T161588: JoinSilent deletes empty group.

from createGroup

Oct 25 2021, 6:01 PM · Arma 3
BIS_fnc_KK added a comment to T161570: Cannot climb down ladders.

Sorry I am still not sure what you mean

Oct 25 2021, 5:56 PM · Arma 3
BIS_fnc_KK added a comment to T71744: Cicadas (tree crickets) should be audible only in summer months.

new dev should have yearTime controller

Oct 25 2021, 5:48 PM · Arma 3
mickeymen added a comment to T161333: Not all faction support loading cargo (Vanilla game).

Do you use dev or profiling branch?

Oct 25 2021, 3:06 PM · Arma 3
chandaokelle added a comment to T161495: It's not working.
Oct 25 2021, 8:22 AM · Arma 3
kju-PvPscene added a comment to T71744: Cicadas (tree crickets) should be audible only in summer months.

Would need a "season" parameter or similar for the config definitions of the terrain ambient sounds

Oct 25 2021, 6:27 AM · Arma 3
Boresight added a comment to T161570: Cannot climb down ladders.

Once at the top of the ladder that leads to a platform or roof, it appears that the open area that you need to climb down appears to revert to a floor and you cannot take an action to go down the ladder.

Oct 25 2021, 4:49 AM · Arma 3

Oct 24 2021

BIS_fnc_KK claimed T71744: Cicadas (tree crickets) should be audible only in summer months.
Oct 24 2021, 8:59 PM · Arma 3
Bob_Murphy closed T158895: Vietcong Spider Holes with wrong crew as Resolved.

We've picked up your issue and the fix has been implemented in the last S.O.G. update. Thanks for helping us making the game better!
In the unfortunate event that (part of) the issue persists, please open a new ticket and include a link to this one.

Oct 24 2021, 8:27 PM · Arma 3 Creator DLC - S.O.G. Prairie Fire
Bob_Murphy closed T158330: F4 Phantom Issue (Prairie Fire) as Resolved.

We've picked up your issue and the fix has been implemented in the last S.O.G. update. Thanks for helping us making the game better!
In the unfortunate event that (part of) the issue persists, please open a new ticket and include a link to this one.

Oct 24 2021, 8:26 PM · Arma 3 Creator DLC - S.O.G. Prairie Fire
Bob_Murphy closed T158442: UH-1D Iroquois Slick yaw sensitivity. as Resolved.

We've picked up your issue and the fix has been implemented in the last S.O.G. update. Thanks for helping us making the game better!
In the unfortunate event that (part of) the issue persists, please open a new ticket and include a link to this one.

Oct 24 2021, 8:26 PM · Arma 3 Creator DLC - S.O.G. Prairie Fire