In T80800#1644291, @dedmen wrote:Is this still an issue? I guess Arma GUI functions now also use cfgFunction which does compileFinal.
If this is still an issue it should probably be moved to the security issue category.
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Sep 17 2020
Sep 17 2020
gen_henry_arnold added a comment to T80800: Hijack uiNamespace global variables using compileFinal for arbitary SQF execution in MP in vanilla Arma.
Sep 16 2020
Sep 16 2020
Just to confirm, it's config error in vanilla data.
@dedmen this can be closed
Drofseh updated subscribers of T80815: "poissondicscenter" creates submunition to one side and not centered.
@dedmen this can be closed as fixed
already was closed, oops
Sep 15 2020
Sep 15 2020
It seems that you are launching the game with mods. Try disabling them and see if the crash still occurs. Be aware that this Feedback Tracker is for non-modded Arma only. Crashes caused by mods should be forwarded to the corresponding mod creator.
This might also be a bug in config viewer AND mikeros debinarize code. If so, need to fix config viewer. need to check what we actually have in that config entry internally.
Leopard20 added a comment to T150513: [Feature Request] New LOD type for lineIntersectsSurfaces command: "ROADWAY".
Can you take a look at the getPos command plz? because it can detect the ROADWAY LOD.
milo9393 changed Severity from severity:major to severity:minor on T153882: syntax error in \A3\Air_F_Heli\Heli_Transport_04\config.cpp.
milo9393 edited Steps To Reproduce on T153882: syntax error in \A3\Air_F_Heli\Heli_Transport_04\config.cpp.
milo9393 updated subscribers of T153882: syntax error in \A3\Air_F_Heli\Heli_Transport_04\config.cpp.
@reyhard . Dedmen asked me to tag you in this
Sep 14 2020
Sep 14 2020
This task can be closed now.
hi) i'm new here, help me figure out the game! thank
Sep 13 2020
Sep 13 2020
Leopard20 updated the task description for T150600: [Feature Request] New scripting commands: AXXtoASLW.
Leopard20 updated the task description for T153785: [Feature Request] New scripting commands: getPosAGL.
Sep 12 2020
Sep 12 2020
Leopard20 added a comment to T153609: Arma 3 crashes every few mins while playing on any server or single player.
Install it through Steam. Instructions are in the first link.
Parcival added a comment to T153609: Arma 3 crashes every few mins while playing on any server or single player.
Profiling branch?
Leopard20 added a comment to T153609: Arma 3 crashes every few mins while playing on any server or single player.
It means that the issue has been fixed. So wait for the next stable version update or just stay on the dev branch.
Leopard20 renamed T150600: [Feature Request] New scripting commands: AXXtoASLW from Scripting Command Request: AXXtoASLW to [Feature Request] New scripting commands: AXXtoASLW.
Parcival added a comment to T153609: Arma 3 crashes every few mins while playing on any server or single player.
in dev mode ArmA work but what can i do now?
Parcival added a comment to T153609: Arma 3 crashes every few mins while playing on any server or single player.
@BIS_fnc_KK How can i do that? Never mind i managed to do it
kju-PvPscene added a comment to T153731: [Bug][AI][Easy to Fix] When AI are ordered to get in a vehicle, the expectedDestination is always at 0 AGL height.
The AI doesnt walk through objects in my cases as there is nothing blocking. In any case the theory sounds plausible.
Sep 11 2020
Sep 11 2020
Leopard20 added a comment to T153731: [Bug][AI][Easy to Fix] When AI are ordered to get in a vehicle, the expectedDestination is always at 0 AGL height.
I think it "works" because you're telling them to go to a position that doesn't exist. I'm pretty sure that if you do this the AI might walk through objects more frequently than normal. Is that correct?
kju-PvPscene added a comment to T153731: [Bug][AI][Easy to Fix] When AI are ordered to get in a vehicle, the expectedDestination is always at 0 AGL height.
"normally" yes (at last as it seems and would make sense). however especially with short distance move orders, close to objects, only ASL seems to work (in A3 - prior to A3 it hasnt been a problem)
Leopard20 added a comment to T153731: [Bug][AI][Easy to Fix] When AI are ordered to get in a vehicle, the expectedDestination is always at 0 AGL height.
move, moveTo and doMove require AGL positions though.
kju-PvPscene added a comment to T153731: [Bug][AI][Easy to Fix] When AI are ordered to get in a vehicle, the expectedDestination is always at 0 AGL height.
I had to use ASL with move/doMove to get AI to move at all. Could be related
After one and half years later. I still am hopeful this will be resolved at some point.
Sep 10 2020
Sep 10 2020
So, could you just focus on the request for new command? There no mean to return a rope segments. Nothing to repro. It's just non-existing.
Man I love memory debugging (I don't, never done that. But I'm excited about having to do that :D)
Leopard20 updated the task description for T153731: [Bug][AI][Easy to Fix] When AI are ordered to get in a vehicle, the expectedDestination is always at 0 AGL height.
Leopard20 edited Additional Information on T153731: [Bug][AI][Easy to Fix] When AI are ordered to get in a vehicle, the expectedDestination is always at 0 AGL height.
Leopard20 edited Additional Information on T153731: [Bug][AI][Easy to Fix] When AI are ordered to get in a vehicle, the expectedDestination is always at 0 AGL height.
Leopard20 edited Additional Information on T153731: [Bug][AI][Easy to Fix] When AI are ordered to get in a vehicle, the expectedDestination is always at 0 AGL height.
Leopard20 updated the task description for T153731: [Bug][AI][Easy to Fix] When AI are ordered to get in a vehicle, the expectedDestination is always at 0 AGL height.
Arma 3 Launcher Exception Log
Sep 9 2020
Sep 9 2020
It worked thanks
gen_henry_arnold updated the task description for T153457: [Feature Request] Command to toggle NVG and Thermal Vision on player view.
Sep 8 2020
Sep 8 2020
Silver_Dragons added a comment to T153375: Battleye is started by the launcher, but unable to receive status messages.
I'm having the same issue with DayZ, ironically not with Arma3.
no what I need is something I can exec in debug console that creates the rope and another command line that shows the bug. but if you say no biggie, then I guess I will leave it
It's first of all, a feature request for a new command. There is no command or function returning the segments (objects) of a rope.
Sep 7 2020
Sep 7 2020
BIS_fnc_KK added a comment to T153609: Arma 3 crashes every few mins while playing on any server or single player.
@Parcival Switch to dev branch and see if that crashes
Parcival added a comment to T153609: Arma 3 crashes every few mins while playing on any server or single player.
i deinstalled all mods but the problem is the same
Parcival added a comment to T153609: Arma 3 crashes every few mins while playing on any server or single player.
i have no loaded mods
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