Glad to hear. Thank you for the info.
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Nov 5 2019
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Without any details noone can help you.
only the error appears in the game.
Duplicate of https://feedback.bistudio.com/T146148
can confirm
Come on now, hasn't anyone looked into this yet?
Hello, after the last update I am able to get into the server without the problem of BattlEye as mentioned in the description, Thank you.
Fixed.
Fixed.
Fixed.
Nov 1 2019
In T146159#1976953, @dedmen wrote:@K.Hunter old signatures will keep working.
@K.Hunter old signatures will keep working.
Anyone can load any mods with verify signatures turned off. Verify signatures turned off is an open invite for trolls to join the server. I hope they fix it soon...
Oct 31 2019
Could we get some more information about these v3 signatures you guys have been trying to push since the last few patches? It's caused issues with every release attempt so far. Is this intended to work with old signatures, or will some v2 signatures that have worked until now won't work anymore? Because that's what is happening again now and if that's intended, then it's going to be a real problem with trying to maintain a secure server that uses mods that haven't been updated since some time.
I am sorry for troubles.
I'm a programmer, you don't need to tell me that :D Hope youre not having too much of a hard time over there o7
Duplicate of https://feedback.bistudio.com/T146148
Thanks for the summary of 1.96 issues. We are working on fixes. I am sorry for troubles.
In T146139#1975809, @Groove_C wrote:There is nothing to fix and it's not a bug.
It's the way it works now.
You have to make changes in your mission/server.
It's known since June 2019.
Read here
https://forums.bohemia.net/forums/topic/160288-arma-3-stable-server-194-performance-binary-feedback/?do=findComment&comment=3361079
Read here, by searching with "local"
https://forums.bohemia.net/forums/topic/140837-development-branch-changelog/?page=55As server owner/admin, one should read info and stay informed!
It is a bug and it will be hot fixed, please don’t confuse people
Hi,
do you still have this issue after last update 1.96.146042?
Hi,
I am sorry but I don't have solution for you now. Info from BattlEye FAQ:
When starting my game with BattlEye enabled, random legitimate applications on my system are being terminated.
In T146142#1976320, @tomfcz wrote:In any case, BI is aware of this bug, they made a Twitter post and on the Arma III Discord, they said that they dealt with this problem in the day.
PBO obfuscated or not, there is a problem with the signatures check and it will be solved.
In any case, BI is aware of this bug, they made a Twitter post and on the Arma III Discord, they said that they dealt with this problem in the day.
and if bis advertises a utility (Mikero tools) on the wiki with a paid part for encoding, then they support this question
1st BIS is a company making military simulators and they are completely unrelated to this feedback tracker. This is the BI feedback tracker.
2nd encoded files, with the sole purpose of messing with pbo tools, stretching the bounds of what is accepted as valid syntax, is not supported obviously. PBO obfuscation is made to break pbo unpackers, and oh wonder.. It breaks Arma's own pbo unpacking for signature checking.. How weird! It does exactly what it wanted to do!
3rd BI doesn't advertise anything on the wiki, The wiki is open for everyone, the page about Mikeros tools was created by... Mikero, not BI, and no they don't support PBO obfuscation.
Encountered the same problem.
Oct 30 2019
This issue appears to be resolved as of game version 1.96.
Here's an update...
The issue wasn't there before the 1.96 patch. Seems like something has gone wrong there.
I heard others reporting it as well, sounds like it has been an issue for quite some time.
Its clearly just a LOD issue.
the problem is not with hacking, but with signatures of encoded and non-encoded files. and if bis advertises a utility (Mikero tools) on the wiki with a paid part for encoding, then they support this question
The script compile memory leak is back! woo
https://feedback.bistudio.com/T135718
It was removed from perf/prof again due to it having the same memory leak issue.
There is nothing to fix and it's not a bug.
It is a bug, it was removed from profiling build/dev branch because it was broken/the implementation not finished.
The wiki entry about it was also removed because of that.
that were encoded (obfuscate)
and not obfuscate mods have problem with signature. for example JSRS not reading signature after update.
https://steamcommunity.com/workshop/filedetails/?id=861133494
Yes, I confirm too. That's enough disturbing mdrr
Only obfuscated addons does not work. Thanks, Tom
I can confirm this. I have 3 different servers (with different mods) & the obfuscated mods wont load.
Oct 29 2019
any serious admins should follow these 2 threads:
https://forums.bohemia.net/forums/topic/160288-arma-3-stable-server-194-performance-binary-feedback/
https://forums.bohemia.net/forums/topic/140837-development-branch-changelog/
In T146139#1975822, @Groove_C wrote:Just making skins, rebooting/updatings servers is not enough.
unsafeCVL=1 in the description.ext work...
Just making skins, rebooting/updatings servers is not enough.
There is nothing to fix and it's not a bug.
It's the way it works now.
You have to make changes in your mission/server.
It's known since June 2019.
Read here
https://forums.bohemia.net/forums/topic/160288-arma-3-stable-server-194-performance-binary-feedback/?do=findComment&comment=3361079
Read here, by searching with "local"
https://forums.bohemia.net/forums/topic/140837-development-branch-changelog/?page=55
This new update broke our entire Server!
@vincent_00006
Changed: createVehicleLocal was restricted in multiplayer - enterable vehicles, shots, explosions and similar are no longer possible to spawn (the old behavior can be turned on via unsafeCVL=1 in the description.ext or server's config)
Added: Optional local parameter for createSimpleObject so it is possible to create local-only simple objects in MP in order to compensate for the restricted createVehicleLocal
Changed: createVehicleLocal replaced with createSimpleObject (with local parameter)
exile mod broken. createvehiclelocal not work in mp.
@Astaroth, it's resolved. Ticket can be closed.
v1.96 Fixed: The death screen is now showing a vehicle and its weapon in case an enemy was operating a vehicle
@Astaroth, it's resolved. Ticket can be closed.
@Astaroth, it's resolved. Ticket can be closed.
@Astaroth, it's resolved. Ticket can be closed.
@Astaroth, it's resolved. Ticket can be closed.
Is it planned to implement such a feature in near future?
@Astaroth, it's resolved. Ticket can be closed.