Hello HeyyamaN and thank you for the report.
This is an issue we are aware of and it is scheduled for a fix.
Regards,
Geez
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May 9 2018
Hello HeyyamaN and thank you for the report.
We have confirmed the issue and it has been scheduled for a fix.
Regards,
Geez
Hello Kierannnnn and thank you for the report.
We are aware of this issue with the AMD GPU's and we are looking if there is anything that can be done on our side.
Regards,
Geez
Hello ajesper00 and thank you for the report.
Have you experienced this issue when connected to the stress test server? As during our testing, we have been able to reproduce this issue only in the offline mode.
Regards,
Geez
Hello fizechef and thank you for the report.
If it is not an issue, can you please send us a screenshot of the buildings with the issue?
Regards,
Geez
Hello olinmoreau and thank you for the report.
Are you experiencing this issue on the latest version as well when the overlay is turned on? And does the issue occur all the time when the overlay is on? Or only sometimes?
Regards,
Geez
I agree. The bullets going where you look instead of where the gun is pointed is not a good concept for DayZ. For me this game is about immersion and a large part of that is attention to detail. I'd rather accidently shoot myself in the foot because I pulled the trigger while walking than having bullets magically travel to the center of the screen.
This change absolutely needs to be reverted. Dayz is supposed to aim for realism and this is anything but. Hip fire worked just fine long before the floating crosshair was added, you got a general idea where your gun was facing and it worked fine in close ranged combat. If you want more accurate firing you should have to catch your breath or ADS.
Hello maxugaming and thank you for the report.
Grenades and mines are currently disabled on purpose due to game breaking issues that are being worked on.
Regards,
Geez
May 8 2018
That's true, please fix.
May 7 2018
May 6 2018
May 5 2018
May 4 2018
Hi Checked it again today (04.05) and the issue seems to have been resolved,
I can confirm that it seems to be fixed on 04/05/2018 stress test build(5).
Yes, it still has visual count bug with rags, just confirmed on 04/05/2018 stress test build.