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HTF1209 (HTF1209)
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May 9 2018, 10:52 AM (229 w, 5 d)

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May 9 2018

HTF1209 added a comment to T128610: Bullet Trajectory.

I just meant that for me, this is the groundwork and the premise on which the other systems should be build on. If the gun fired the moment you press the button in the direction it is pointed, many of those quick shots like those in the video would already not be possible. Then you can think about how you make "hip firing" not too accurate. A little sway and enough recoil might already do the trick.

May 9 2018, 5:27 PM · DayZ
HTF1209 added a comment to T128610: Bullet Trajectory.

For me the most important part is that the physical postion of the gun in the game world decides where the bullet is going, not some crosshair/HUD hocus pocus or the direction the player is looking. Everything else can be tweeked, right? I just want the fundation to be as realistic as you would expect from DayZ.

May 9 2018, 5:00 PM · DayZ
HTF1209 added a comment to T128610: Bullet Trajectory.

I agree. The bullets going where you look instead of where the gun is pointed is not a good concept for DayZ. For me this game is about immersion and a large part of that is attention to detail. I'd rather accidently shoot myself in the foot because I pulled the trigger while walking than having bullets magically travel to the center of the screen.

May 9 2018, 11:15 AM · DayZ