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May 10 2016

BIS_fnc_KK added a comment to T86103: execVM does not work anymore..

In debug console (Esc brings console) type

hint str isFilePatchingEnabled;

Exec. Should show you hint with "true". If it is false, then it is not enabled.

May 10 2016, 12:57 PM · Arma 3
kaspervdh added a comment to T86103: execVM does not work anymore..

Works now, Thanks.

May 10 2016, 12:57 PM · Arma 3
cptnnick edited Steps To Reproduce on T86104: Custom Eden Scenario Attributes are not saving changes to the mission..
May 10 2016, 12:57 PM · Arma 3
kaspervdh added a comment to T86103: execVM does not work anymore..

I ticket the filepatching box in the launcher ( should do the same right?) Went into the editor and saw no diffrence. How exactly do i run isFilePatchingEnabled?

May 10 2016, 12:57 PM · Arma 3
Bohemia added a project to T86103: execVM does not work anymore.: Arma 3.
May 10 2016, 12:57 PM · Arma 3
BIS_fnc_KK added a comment to T86103: execVM does not work anymore..

Probably because of filePatching

run isFilePatchingEnabled to see if it is enabled
enable it with -filePatching exe startup param

did this fix your problem?

May 10 2016, 12:57 PM · Arma 3
kaspervdh edited Steps To Reproduce on T86103: execVM does not work anymore..
May 10 2016, 12:57 PM · Arma 3
F2kSel set Category to category:gamephysics on T86102: Complete lack of physics for objects in water compared to A2/OA.
May 10 2016, 12:57 PM · Arma 3
Bohemia added a project to T86102: Complete lack of physics for objects in water compared to A2/OA: Arma 3.
May 10 2016, 12:57 PM · Arma 3
razazel added a comment to T86101: Game crashes/Stops at the start up with the message "Warning: PreNLOD format in object ca\air\obrysove svelto.p3d".

Hello,

thank you for the response. However, we cannot determine what exactly caused your game to crash. It is necessary you try to run your Arma without any mods. If the crashes still happen then, please send another crashdumps (ones you have provided us with are unfortunately all created while using the mods).

If the crashes stop (on Arma without mods), please try to activate mods one by one until you find out which one causes the crashes.

Mods are not official content from Bohemia Interactive and it is very likely that the CTDs you are experiencing are caused by collisions between two or more mods.

Please let us know, thank you.

May 10 2016, 12:57 PM · Arma 3
Bohemia added a project to T86101: Game crashes/Stops at the start up with the message "Warning: PreNLOD format in object ca\air\obrysove svelto.p3d": Arma 3.
May 10 2016, 12:57 PM · Arma 3
IRiSH_JeZuZ edited Steps To Reproduce on T86101: Game crashes/Stops at the start up with the message "Warning: PreNLOD format in object ca\air\obrysove svelto.p3d".
May 10 2016, 12:57 PM · Arma 3
BISWizard added a comment to T86099: [Feature request] Add the ability to group mods of the same category.

A duplicate of http://feedback.arma3.com/view.php?id=27625 ?

May 10 2016, 12:57 PM · Arma 3
Bohemia added a project to T86100: Unlimited Ammo: Arma 3.
May 10 2016, 12:57 PM · Arma 3
Snipedhunter edited Steps To Reproduce on T86100: Unlimited Ammo.
May 10 2016, 12:57 PM · Arma 3
Patrix87 added a comment to T86098: Multiple Inheritance.

Oh and by the way, Bjarne Stroustrup implemented Mulitple Inheritance in C++ in 1984, So I guess that 30 years later Bohemia is probably able to do the same...

May 10 2016, 12:57 PM · Arma 3
R3vo set Category to category:launcher on T86099: [Feature request] Add the ability to group mods of the same category.
May 10 2016, 12:57 PM · Arma 3
Bohemia added a project to T86099: [Feature request] Add the ability to group mods of the same category: Arma 3.
May 10 2016, 12:57 PM · Arma 3
Patrix87 added a comment to T86098: Multiple Inheritance.

I think that the Current Inheritance structure is unnecessarily complex to work with for a simple reason.

Every-time you want to redefine something on more than one level at the time you have to re-declare the whole tree of parent classes making sure not to mention one class twice...

Which makes it especially hard to do pragmatically or even manually if you have a lot of classes to redefine.

Since then they all at some point inherit from each other on multiple level and even sometime on the same level.

Multiple Inheritance would solve.

Being able to redefine inherited sub-properties without being forced to re-declare them would also solve that issue.

May 10 2016, 12:57 PM · Arma 3
Bohemia added a project to T86098: Multiple Inheritance: Arma 3.
May 10 2016, 12:57 PM · Arma 3
Patrix87 edited Additional Information on T86098: Multiple Inheritance.
May 10 2016, 12:57 PM · Arma 3
Koala added a comment to T86097: Rotation of the objects in EDEN Editor.

Hello, this is a duplicate of #0025886

In the Editor you can use Widgets (No Widget, Translation Widget & Rotation Widget) to rotate objects. You can find these next (right side) to the Undo/Redo buttons.

Best regards.

May 10 2016, 12:57 PM · Arma 3
Bohemia added a project to T86097: Rotation of the objects in EDEN Editor: Arma 3.
May 10 2016, 12:57 PM · Arma 3
DevilDogCro set Category to category:edeneditor on T86097: Rotation of the objects in EDEN Editor.
May 10 2016, 12:57 PM · Arma 3
BIS_fnc_KK added a comment to T86096: [RC] High Command is unusable..

Reported as fixed in internal, please wait for an update.

May 10 2016, 12:57 PM · Arma 3
SomeSangheili added a comment to T86096: [RC] High Command is unusable..

Related to http://feedback.arma3.com/view.php?id=27551

May 10 2016, 12:57 PM · Arma 3
BIS_fnc_KK added a comment to T86096: [RC] High Command is unusable..

It is being fixed, probably in the next RC

May 10 2016, 12:57 PM · Arma 3
Caboose816 edited Steps To Reproduce on T86096: [RC] High Command is unusable..
May 10 2016, 12:57 PM · Arma 3
Narrundo set Category to category:menuui on T86095: New font and UI Scaling need more adjustments.
May 10 2016, 12:57 PM · Arma 3
Bohemia added a project to T86096: [RC] High Command is unusable.: Arma 3.
May 10 2016, 12:57 PM · Arma 3
Bohemia added a project to T86095: New font and UI Scaling need more adjustments: Arma 3.
May 10 2016, 12:57 PM · Arma 3
razazel added a comment to T86094: 0xCFFFFFFF - STATUS_APPLICATION_HANG.

Hello,

unfortunately your PC does not meet the minimum system requirements required for the game.

While it is possible game would start and so on, your PC won't be able to run the game.

http://arma3.com/buy#requirements

We are sorry but there is not much we can do about this issue.

Thank you

May 10 2016, 12:57 PM · Arma 3
Nicegamertag added a comment to T86094: 0xCFFFFFFF - STATUS_APPLICATION_HANG.

My Gpu driver version is the pc manufacturer version and it is the latest version... But, it wont let me use another version of it...

May 10 2016, 12:57 PM · Arma 3
Nicegamertag added a comment to T86094: 0xCFFFFFFF - STATUS_APPLICATION_HANG.

Ok nvm there it is!

May 10 2016, 12:57 PM · Arma 3
Nicegamertag added a comment to T86094: 0xCFFFFFFF - STATUS_APPLICATION_HANG.

It wont let me upload the zip file...

May 10 2016, 12:57 PM · Arma 3
Koala added a comment to T86094: 0xCFFFFFFF - STATUS_APPLICATION_HANG.

It seems that your graphics driver of your Intel HD GPU caused the trouble.

Have you updated your GPU with the latest driver version?

If you are using the latest driver, try to use an older driver.

Best regards.

May 10 2016, 12:57 PM · Arma 3
Koala added a comment to T86094: 0xCFFFFFFF - STATUS_APPLICATION_HANG.

Only the crashdump files. These files have the same name but different file types (e.g. arma3_2016-02-03_12-00-00.rpt, arma3_2016-02-03_12-00-00.bidmp & arma3_2016-02-03_12-00-00.mdmp)

May 10 2016, 12:57 PM · Arma 3
Nicegamertag added a comment to T86094: 0xCFFFFFFF - STATUS_APPLICATION_HANG.

If this is not enough just let me know and I will add more information about it...

May 10 2016, 12:57 PM · Arma 3
Koala added a comment to T86094: 0xCFFFFFFF - STATUS_APPLICATION_HANG.

Hello, please make sure you don't use any mods.

Please attach your crashdump files (rpt + mdmp + bidmp) to your ticket (zip-folder). These files are located in: C:\Users\<Name>\AppData\Local\Arma 3\

May 10 2016, 12:57 PM · Arma 3
cater182 added a comment to T86093: H-Barrier walls have broken distant textures.

Can confirm. +1

May 10 2016, 12:57 PM · Arma 3
Bohemia updated subscribers of T86094: 0xCFFFFFFF - STATUS_APPLICATION_HANG.
May 10 2016, 12:57 PM · Arma 3
Bohemia added a project to T86094: 0xCFFFFFFF - STATUS_APPLICATION_HANG: Arma 3.
May 10 2016, 12:57 PM · Arma 3
Nicegamertag edited Steps To Reproduce on T86094: 0xCFFFFFFF - STATUS_APPLICATION_HANG.
May 10 2016, 12:57 PM · Arma 3
Bohemia added a project to T86093: H-Barrier walls have broken distant textures: Arma 3.
May 10 2016, 12:57 PM · Arma 3
Laxy set Category to category:gamecrash on T86092: 0xC0000005 - Status_Access_Violation.
May 10 2016, 12:57 PM · Arma 3
Nightmare515 set Category to category:visualstructures on T86093: H-Barrier walls have broken distant textures.
May 10 2016, 12:57 PM · Arma 3
Bohemia added a project to T86092: 0xC0000005 - Status_Access_Violation: Arma 3.
May 10 2016, 12:57 PM · Arma 3
razazel added a comment to T86091: 0xC0000005 - Status_Access_Violation.

Hello,

we are sorry for the trouble you are having with the game.

This error is very generic. It may be caused by many issues, such as a hardware malfunction, a virus in the computer, but also an error in the game itself. Possible solutions:

-Try joining another server, then rejoin the previous one.
-Update the graphics card drivers to a newer version.
-Rollback the graphics card drivers to an older version.
-Check the temperature of your GPUs and CPUs.
-Verify the integrity of the game cache using Steam.
-Re-install DirectX.
-Uninstall the Visual C++ 2013 Redistributable package (x86 version), restart your computer and install the package again (do not use the Repair function).
-Run a Windows System File Check tool to repair corrupted system files.

Please let us know if any of this helped.

Thank you

May 10 2016, 12:57 PM · Arma 3
razazel added a comment to T86091: 0xC0000005 - Status_Access_Violation.

Please make sure to run the game after this with no mods. Should the crash occur again, please send us another crash dumps (again, with no mods running).

May 10 2016, 12:57 PM · Arma 3
Laxy added a comment to T86091: 0xC0000005 - Status_Access_Violation.

jeah it work again it was only a database issue from the server i let delete my data and joind new and it worked so now i can play again but i thank u guys for the fast help.

keep up the good you are doing really a great job and thanks agian <3

May 10 2016, 12:57 PM · Arma 3
pops added a comment to T86091: 0xC0000005 - Status_Access_Violation.

Got the same issue, crash when opening the ingame server browser.

May 10 2016, 12:57 PM · Arma 3
Laxy added a comment to T86091: 0xC0000005 - Status_Access_Violation.

i hope i have now the right data :)

hope u can help me :)

May 10 2016, 12:56 PM · Arma 3
Bohemia updated subscribers of T86091: 0xC0000005 - Status_Access_Violation.
May 10 2016, 12:56 PM · Arma 3
Laxy set Category to category:gamecrash on T86091: 0xC0000005 - Status_Access_Violation.
May 10 2016, 12:56 PM · Arma 3
Bohemia added a project to T86091: 0xC0000005 - Status_Access_Violation: Arma 3.
May 10 2016, 12:56 PM · Arma 3
Koala added a comment to T86091: 0xC0000005 - Status_Access_Violation.

Hello, please attach your crashdump files (rpt + mdmp + bidmp) to your ticket (zip-folder). These files are located in: C:\Users\<Name>\AppData\Local\Arma 3\

May 10 2016, 12:56 PM · Arma 3
Bohemia updated subscribers of T86090: Add scripting command to get players slot id.
May 10 2016, 12:56 PM · Arma 3
Tikka added a comment to T86090: Add scripting command to get players slot id.

Yes, but that needs to be set manually on every unit, and it's not unique.

May 10 2016, 12:56 PM · Arma 3
BIS_fnc_KK added a comment to T86090: Add scripting command to get players slot id.

You can give description to the unit and read it with roleDescription command if that helps https://community.bistudio.com/wiki/roleDescription

May 10 2016, 12:56 PM · Arma 3
Bohemia added a project to T86090: Add scripting command to get players slot id: Arma 3.
May 10 2016, 12:56 PM · Arma 3
Bohemia updated subscribers of T86089: ArmA3 [RC] - Anim Glitch - Floating gun infront of Person.
May 10 2016, 12:56 PM · Arma 3
Koala added a comment to T86089: ArmA3 [RC] - Anim Glitch - Floating gun infront of Person.

Hello, this is not a glitch or a bug.

Rifle slings/carrying straps on weapons are not visual present in the game.

May 10 2016, 12:56 PM · Arma 3
Tikka set Category to category:featurerequest on T86090: Add scripting command to get players slot id.
May 10 2016, 12:56 PM · Arma 3
Bohemia added a project to T86089: ArmA3 [RC] - Anim Glitch - Floating gun infront of Person: Arma 3.
May 10 2016, 12:56 PM · Arma 3
Shooter339 edited Steps To Reproduce on T86089: ArmA3 [RC] - Anim Glitch - Floating gun infront of Person.
May 10 2016, 12:56 PM · Arma 3
Koala added a comment to T86088: after deactivation, an explosive becomes visually duplicated.

That issue is only reproducable in the development branch 1.57.134216

It is not reproducable in the Release Candidate 1.56.134260

May 10 2016, 12:56 PM · Arma 3
Koala added a comment to T86088: after deactivation, an explosive becomes visually duplicated.

The issue got fixed in the development branch 1.57.134264

May 10 2016, 12:56 PM · Arma 3
Koala edited Steps To Reproduce on T86088: after deactivation, an explosive becomes visually duplicated.
May 10 2016, 12:56 PM · Arma 3
Alwarren set Category to category:edeneditor on T86087: Eden's "Object Equipment Storage" does not allow for goggles.
May 10 2016, 12:56 PM · Arma 3
Bohemia added a project to T86087: Eden's "Object Equipment Storage" does not allow for goggles: Arma 3.
May 10 2016, 12:56 PM · Arma 3
Bohemia added a project to T86088: after deactivation, an explosive becomes visually duplicated: Arma 3.
May 10 2016, 12:56 PM · Arma 3
Koala added a comment to T86086: Can't place explosives as not armed.

Please change your subject, because you can place explosives like items on the ground.

Yes, the mines are armed. All kind of anti personnel mines will explode if you step over or get too close to them. A special button seems to be required to place them as not armed.

For now the "attachto" command is just of cosmetic nature.

But you can place all kind of items in the vehicle storage with the Eden 3D editor for other users.

May 10 2016, 12:56 PM · Arma 3
FullZero added a comment to T86086: Can't place explosives as not armed.

Yes, I know. But what if I want to place it on the table on player's base? It should be armed? (:
Or attach it to vehicle so users can take it, like on this image:
http://feedback.arma3.com/file_download.php?file_id=13903&type=bug

May 10 2016, 12:56 PM · Arma 3
FullZero set Category to category:edeneditor on T86086: Can't place explosives as not armed.
May 10 2016, 12:56 PM · Arma 3
Koala added a comment to T86086: Can't place explosives as not armed.

You only need a Toolkit in you inventory (e.g. Explosive Specialist).

With the Toolkit you are able to disarm all kind of placed explosives. After you disarmed the explosive, you can pick it up.

May 10 2016, 12:56 PM · Arma 3
Bohemia added a project to T86086: Can't place explosives as not armed: Arma 3.
May 10 2016, 12:56 PM · Arma 3
razazel added a comment to T86085: Crash when driving and playing for a long time....

Hello,

it looks like the crash dumps were not created (we need rpt + bidmp + mdmp files). It could be that your game actually did not crash or it crashed and was killed off (via task manager) too quickly for crashdumps to create.

Next time it freezes, please try to wait a minute or two so the dumps have time to create. If there are no crashdumps after then, we'll try to find another solution.

Thank you

May 10 2016, 12:56 PM · Arma 3
MasterMind added a comment to T86085: Crash when driving and playing for a long time....

I really don't like the way you saying this... I Haven't use Taskkill on Arma 3 when he freeze or Crash .

But thanks for you'r help anyway the problem has been solved .

May 10 2016, 12:56 PM · Arma 3
MasterMind set Category to category:errormessage on T86085: Crash when driving and playing for a long time....
May 10 2016, 12:56 PM · Arma 3
Bohemia updated subscribers of T86085: Crash when driving and playing for a long time....
May 10 2016, 12:56 PM · Arma 3
Bohemia added a project to T86084: [Eden Editor] "Attach to" action: Arma 3.
May 10 2016, 12:56 PM · Arma 3
FullZero set Category to category:featurerequest on T86084: [Eden Editor] "Attach to" action.
May 10 2016, 12:56 PM · Arma 3
Bohemia added a project to T86085: Crash when driving and playing for a long time...: Arma 3.
May 10 2016, 12:56 PM · Arma 3
Bohemia added a project to T86083: Dead bodies at mission start - if player disconnects during brefing: Arma 3.
May 10 2016, 12:56 PM · Arma 3
Moricky added a comment to T86082: Game logic and waypints issue.

Waypoints on logic entities are discontinued in the Eden Editor.

May 10 2016, 12:56 PM · Arma 3
Perfk edited Steps To Reproduce on T86083: Dead bodies at mission start - if player disconnects during brefing.
May 10 2016, 12:56 PM · Arma 3
F2kSel added a comment to T86082: Game logic and waypints issue.

Confirmed but I believe it was intended, it was mentioned early in the Eden beta.

Which is odd as they have included logical OR and AND which seems a little pointless as they don't seem to do anything without a waypoint on act box.

Not sure if that is what OP is trying to do but I used to do it when I had multiple triggers that needed checking.

May 10 2016, 12:56 PM · Arma 3
Bohemia added a project to T86082: Game logic and waypints issue: Arma 3.
May 10 2016, 12:56 PM · Arma 3
TaXaH edited Steps To Reproduce on T86082: Game logic and waypints issue.
May 10 2016, 12:56 PM · Arma 3
Spam edited Additional Information on T86080: 120mm shell speed.
May 10 2016, 12:56 PM · Arma 3
Bohemia added a project to T86081: Searching the entitiy list, makes the listbox flicker: Arma 3.
May 10 2016, 12:56 PM · Arma 3
Bohemia added a project to T86080: 120mm shell speed: Arma 3.
May 10 2016, 12:56 PM · Arma 3
R3vo set Category to category:edeneditor on T86081: Searching the entitiy list, makes the listbox flicker.
May 10 2016, 12:56 PM · Arma 3
Ferenczi edited Steps To Reproduce on T86079: Terrain Processor freezes/crashes when creating .asc heightmap.
May 10 2016, 12:56 PM · Arma 3
Bohemia added a project to T86079: Terrain Processor freezes/crashes when creating .asc heightmap: Arma 3.
May 10 2016, 12:56 PM · Arma 3
BISWizard added a comment to T86078: Launcher settings no longer update.

Hello,
thanks for letting us know, really appreciated (bow). Indeed once the file is marked as hidden, it can't be written into. I'll add a workaround for the issue.

Once again, thank you.

May 10 2016, 12:56 PM · Arma 3
BISWizard added a comment to T86078: Launcher settings no longer update.

Private it is...

May 10 2016, 12:56 PM · Arma 3
Mobile_Medic added a comment to T86078: Launcher settings no longer update.

Hello. I have arrived at a fix...

Basically, it involved making some 'hidden' folders, unhidden.

I noticed that my user folder is hidden with windows 10. I wasn't sure if that is default behavior that is different from windows 7 (or if I inadvertently did that somehow in the past).

App Data is hidden by default (same behavior as windows 7)

Inside of app data, only "local" is hidden. Not sure if that is the same as old windows 7 behavior or not.

Inside of local, some things are hidden, some are not. All folders Bohemia related were hidden.

I unhid the folder referenced in the logs, and that fixed the news issue. I then proceeded to unhide, other bohemia related folders within local, as well as local, and my user folder...

Then, everything in launcher was working again. Watched folders get remembered, news items that are read are remembered, launch parameters are remembered, and mods are no longer processing every single time...

From there, I re-hid my user folder, as well as the local folder (not sure if that was supposed to be default behavior or not with windows 10), and everything still worked in the launcher.

Lastly, I checked with a friend to confirm what he did/didn't have hidden. His user folder was not hidden, his local folder was not hidden, and it appeared that nothing in his local folder was hidden.

So, I just unhid my user folder, and the local folder (as well as all of its folders and subfolders) to mimic his behavior. Everything still working fine with the launcher now :)

So... It appears I must have inadvertently hidden everything within appData at some point in the past (as that is the default check box) after unhiding and re-hiding it... rather than ticking the box to only hide the folder and not the things within it.

That would explain why some things within were hidden and others were not.

Human error as it turns out. I appreciate your help though, as it helped me pinpoint the cause of the issue.

Thanks very much.

EDIT: I've removed the link to my zip file, so you can feel free to make this public again if you like... in case some other knucklehead encounters this or a similar issue in the future. The answer is, make sure the "Local" folder, and everything within it is *not* hidden.

May 10 2016, 12:56 PM · Arma 3
BISWizard added a comment to T86078: Launcher settings no longer update.

Hello,
the logs shows that it really is a permission issue:

System.UnauthorizedAccessException: Access to the path '(blah blah censored)AppData\Local\Arma 3 Launcher\News.json' is denied.

Same goes for other configuration files and also for the. \AppData\Local\Bohemia_Interactive folder. Could you please check effective permissions for your user account on a particular file, e.g. News.json? Properts -> Security tab -> Advanced -> Effective permissions.

May 10 2016, 12:56 PM · Arma 3
Mobile_Medic added a comment to T86078: Launcher settings no longer update.

Thanks for the prompt response. That is strange. I am seeing that particular file (like everything else in the Local folder, is owned by my user, and that my user has "full control", along with system and administrators.

Under "permissions" it also shows the following as all checked "allow":
Full Control
Modify
Read & Execute
Read
Write

(and nothing is checked for: Special Permissions)

Any suggestions on how to resolve this permission issue?

Thanks

(p.s. Am I able to make this ticket "private" and you still be able to access it?)

May 10 2016, 12:56 PM · Arma 3