When a server is in the Brefing/map screen (after slotting, but before game starts) If a player disconnects or goes back to the slotting screen. His Ingame Unit is killed.
So when the mission starts (goes from briefing to ingame) is there now a dead bodie where the player that disconnected or went back to the slotting screen was. In high player count missions can this count of dead people reach pretty high numbers.
I think the game should know that the player is not yet fully in his ingame unit. and so not spawn it in, or remove it if the player does the above.