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May 10 2016

Mobile_Medic edited Steps To Reproduce on T86078: Launcher settings no longer update.
May 10 2016, 12:56 PM · Arma 3
Spam edited Additional Information on T86077: AFV-4 sound improvement.
May 10 2016, 12:56 PM · Arma 3
Bohemia added a project to T86078: Launcher settings no longer update: Arma 3.
May 10 2016, 12:56 PM · Arma 3
Bohemia added a project to T86077: AFV-4 sound improvement: Arma 3.
May 10 2016, 12:56 PM · Arma 3
Astaroth added a comment to T86076: SPMG .308 sound 3d editor eden.

Fixed in today's RC.

May 10 2016, 12:56 PM · Arma 3
Koala added a comment to T86076: SPMG .308 sound 3d editor eden.

Fixed in the latest development branch 1.57.134311.

But it is still an issue in the RC branch.

May 10 2016, 12:56 PM · Arma 3
Astaroth added a comment to T86076: SPMG .308 sound 3d editor eden.

It will be fixed in new RC update.

May 10 2016, 12:56 PM · Arma 3
jesperom edited Steps To Reproduce on T86076: SPMG .308 sound 3d editor eden.
May 10 2016, 12:56 PM · Arma 3
Koala added a comment to T86076: SPMG .308 sound 3d editor eden.

I can confirm that issue in the latest development branch 1.57.134216

May 10 2016, 12:56 PM · Arma 3
Bohemia added a project to T86076: SPMG .308 sound 3d editor eden: Arma 3.
May 10 2016, 12:56 PM · Arma 3
Astaroth added a comment to T86076: SPMG .308 sound 3d editor eden.

Hi,
thank you for reporting, it will be fixed in one of new update.

May 10 2016, 12:56 PM · Arma 3
FullZero set Category to category:featurerequest on T86075: [Launcher] Add "Play" item to context menu of launcher tray icon.
May 10 2016, 12:56 PM · Arma 3
Bohemia added a project to T86075: [Launcher] Add "Play" item to context menu of launcher tray icon: Arma 3.
May 10 2016, 12:56 PM · Arma 3
Caboose816 added a comment to T86074: Game drops to 4-7fps, ingame graphics broken.

So after some more Googling, I found out about the audio sources bug. I dropped my audio to 16bit, 44100Hz, and played for over three hours with absolutely no issues. Could be the same with the others?

EDIT: So on the latest RC branch, I bumped the audio up as high as it could go and had no issues during my play time. Can't say if this also solved the issue on Altis Life, but in SP, for me, it's fixed. For now.

May 10 2016, 12:56 PM · Arma 3
razazel added a comment to T86074: Game drops to 4-7fps, ingame graphics broken.

Hello,

thank you all for your feedback.

For those who are experiencing trouble with this issue in the singleplayer (as this probably won't be possible to test on the altis life servers), please try to switch to the RC version in the Betas (Right-click Arma 3 > Properties > Betas).

To access it use this Beta access code:
Arma3Update156RC

Please let us know if this issue is still present in the RC.

Thank you

May 10 2016, 12:56 PM · Arma 3
Bohemia updated subscribers of T86074: Game drops to 4-7fps, ingame graphics broken.
May 10 2016, 12:56 PM · Arma 3
Caboose816 added a comment to T86074: Game drops to 4-7fps, ingame graphics broken.

Same issue on single player, with and without mods. But it only appears when I enter combat. Running around the island doesn't seem to do much. And only on dev branch also, not stable.

Screenshot of graphical glitch:
http://i.imgur.com/bCVp9AC.jpg

May 10 2016, 12:56 PM · Arma 3
dannehell added a comment to T86074: Game drops to 4-7fps, ingame graphics broken.

have same problem fps bug and graphic bug

http://images.akamai.steamusercontent.com/ugc/307737558703937861/02C052C65FBD552E74AC9ED8F25DC3AE83320C07/

May 10 2016, 12:56 PM · Arma 3
Cris_hell edited Steps To Reproduce on T86074: Game drops to 4-7fps, ingame graphics broken.
May 10 2016, 12:56 PM · Arma 3
Bohemia added a project to T86074: Game drops to 4-7fps, ingame graphics broken: Arma 3.
May 10 2016, 12:56 PM · Arma 3
SomeSangheili added a comment to T86073: [RC] Footstep sounds not playing on grass/terrain.

Fixed in RC and dev. thanks, bis

May 10 2016, 12:56 PM · Arma 3
Astaroth added a comment to T86073: [RC] Footstep sounds not playing on grass/terrain.

Thank You for confirmation.

May 10 2016, 12:56 PM · Arma 3
SomeSangheili edited Steps To Reproduce on T86073: [RC] Footstep sounds not playing on grass/terrain.
May 10 2016, 12:56 PM · Arma 3
Astaroth added a comment to T86073: [RC] Footstep sounds not playing on grass/terrain.

Hi,
thank you for reporting, it will be fixed in one of new update.

May 10 2016, 12:56 PM · Arma 3
Bohemia added a project to T86073: [RC] Footstep sounds not playing on grass/terrain: Arma 3.
May 10 2016, 12:56 PM · Arma 3
Bohemia set Category to category:engine on T86072: Machine turns on the spot [BUG].
May 10 2016, 12:56 PM · Arma 3
Bohemia added a project to T86072: Machine turns on the spot [BUG]: Arma 3.
May 10 2016, 12:56 PM · Arma 3
Spam edited Additional Information on T86071: Active Protection System.
May 10 2016, 12:56 PM · Arma 3
Bohemia updated subscribers of T86070: auto run scripts run during eden editor sessions..
May 10 2016, 12:56 PM · Arma 3
Bohemia added a project to T86071: Active Protection System: Arma 3.
May 10 2016, 12:56 PM · Arma 3
Moricky added a comment to T86070: auto run scripts run during eden editor sessions..

Intended state, scripts are supposed to run in Eden workspace, it's like any other mission.

If you don't want scripts to run, make sure to use is3DEN condition.
https://community.bistudio.com/wiki/is3DEN

May 10 2016, 12:56 PM · Arma 3
TheRealFluffehPanda edited Additional Information on T86069: 0xC0000005 - STATUS_ACCESS_VIOLATION.
May 10 2016, 12:56 PM · Arma 3
Bohemia added a project to T86070: auto run scripts run during eden editor sessions.: Arma 3.
May 10 2016, 12:56 PM · Arma 3
twisted edited Steps To Reproduce on T86070: auto run scripts run during eden editor sessions..
May 10 2016, 12:56 PM · Arma 3
CHIMERACyborg set Category to category:featurerequest on T86068: performance of near player detection.
May 10 2016, 12:56 PM · Arma 3
Bohemia added a project to T86069: 0xC0000005 - STATUS_ACCESS_VIOLATION: Arma 3.
May 10 2016, 12:56 PM · Arma 3
Bohemia added a project to T86068: performance of near player detection: Arma 3.
May 10 2016, 12:56 PM · Arma 3
DJPorterNZ added a comment to T86067: Loss of vehicle sound after returning from Alt+Tab.

Just finished testing this again in 1.57.134593 and the issue appears now to be fixed. TY.

(NOTE: Just to confuse the issue I've had to replace my MB and HDDs in the last week so can't be 100% sure that it wasn't at my end. I'm using the note posted in the change log for build 134414 on the 9th of Feb to indicate that the devs may have actually found something to fix.)

May 10 2016, 12:56 PM · Arma 3
DJPorterNZ added a comment to T86067: Loss of vehicle sound after returning from Alt+Tab.

Good news and bad news:

Good news: Lost all my report files due to negligent key pressing, but just running the versions again replaced those with no hassles.

Bad news: 1.56 RC appears to be displaying the audio behaviour the same as 1.57 Dev. There seems to be a few quirks in there as well complicating things a little, but sound still disappears on Alt+Tab.

Uploaded .rpt files for 1.54, 1.56 RC and 1.57 Dev. Also included DXDiag.txt.

May 10 2016, 12:56 PM · Arma 3
Koala added a comment to T86067: Loss of vehicle sound after returning from Alt+Tab.

Hello, I took my time and activated my onboard sound. I still can't manage to reproduce your sound issues. Everything is fine for me.

Thanks for the rpt-files. Maybe some of the developers can find the cause of the issue.

May 10 2016, 12:56 PM · Arma 3
Koala added a comment to T86067: Loss of vehicle sound after returning from Alt+Tab.

Yes please. If you can upload the latest rpt file after a quick reproduction session that would be great.

I am using a 10 years old "SB X-Fi Elite Pro" and I didn't have any problems so far. I did not tested my onboard sound card yet(deactivated), maybe the same can happen to me too.

May 10 2016, 12:56 PM · Arma 3
DJPorterNZ added a comment to T86067: Loss of vehicle sound after returning from Alt+Tab.

Game files updated to DEV 1.57.134216

Uninstalled and disabled nVidia hardware. This simply disables the HD audio passthru to the GPUs HDMI output. It shouldn't be interferring with the normal audio operation.

Logitech has been default input/output throughout testing.

Have tested with every config of hardware and drivers that seems to make any sense and the audio behaves the same. Looped audio doesn't seem to be getting re-initialised when coming back from Alt+Tab.

Tried altering between Fullscreen/Window/Fullscreen Window with no difference.

Tested in 1.54.133741 Stable and the problem does not appear there no matter how I try to force it to ;-)

More telling, IMO, Commandeered my sons PC (he's running AMD/AMD vs my Intel/nVidia) and installed dev branch there with the same results, i.e. was able to duplicate the sound loss there on coming back from Al+Tabbing out.

Currently downloading the 1.56 RC to test there.

Doesn't seem to be a way to upload my .rpt file from the last server run on dev branch or my dxdiag.txt file but I have these if they are required.

Thanks

May 10 2016, 12:56 PM · Arma 3
DJPorterNZ added a comment to T86067: Loss of vehicle sound after returning from Alt+Tab.

Thanks for the feedback. To your questions:

OS: Win 10 Pro (x64)
SND: Logitech G430 Gaming Headset (Default)

Effect appears whether I'm using mods or not, and whether I'm using streaming/recording software or not.

Uploaded a shorter video showing my steps to reproduce: https://www.youtube.com/watch?v=zlUNh693T5I&html5=1

Quick update: I thought that it might have something to do with the Logitech G430 setup, so changed the audio output to my monitors standard stereo output. Unfortunately the problem persists there as well.

Currently reinstalling all my audio drivers, etc. just in case and will retest when that's complete.

UPDATE: No change. Reinstalled board level chipset drivers, Logitech drivers for the G430 + Dolby 7.1 Surround. Same result after Alt+tabbing out and back.

One new quirk I noticed here and is in the video, this time when going 3PP and back to 1PP to try and fix, the audio fades on the first two attempts. Tested this with Bandicam running (hence the video) and without, and the results were the same.

Heading into speculation here:

Happens with all of the vehicles that I've tried. With land vehicles it happens with the idle engine sounds. With helos, the sound played when they are fully spooled up, etc. Perspective doesn't seem to matter. If you're in 3pp and Alt+Tab sound is gone when coming back.

Sound resumes again dependent on whether there is a change in filtering or a different sound is required by the engine. I.e. accelerating in a land vehicle, changing perspective (3PP/1PP) or turning off the engine. Firing weapons other actions play their sounds as usual but don't restart the missing sounds.

Ofc, this doesn't get me any closer to finding a cause and TBH I'm not really sure where to look for one.

May 10 2016, 12:56 PM · Arma 3
Koala added a comment to T86067: Loss of vehicle sound after returning from Alt+Tab.

That NVIDIA Virtual Audio Device makes me very suspicious. For what do you need it?

As far as I can see, you are using a Logitech G430 headset that has its own soundchip and drivers.

Please try following: Completely uninstall the NVIDIA Virtual Audio Device, mark your Logitech G430 as your primary sound device, start Arma 3 without modifications and try to reproduce the audio issue again.

May 10 2016, 12:56 PM · Arma 3
Koala added a comment to T86067: Loss of vehicle sound after returning from Alt+Tab.

Hello, I've read your description, watched your video and tried to reproduce that issue with the development version 1.57.134182.

I did not experience the sound issues you are talking about. For me everything worked fine.

What Windows version are you using?
What sound device are you using?
Have you used modifications?
Does the sound issue appears if you don't use a streaming or recording software?

Best regards

May 10 2016, 12:56 PM · Arma 3
Bohemia updated subscribers of T86067: Loss of vehicle sound after returning from Alt+Tab.
May 10 2016, 12:56 PM · Arma 3
DJPorterNZ edited Steps To Reproduce on T86067: Loss of vehicle sound after returning from Alt+Tab.
May 10 2016, 12:56 PM · Arma 3
Snipedhunter edited Steps To Reproduce on T86066: Changing Mission Author's name does not work.
May 10 2016, 12:56 PM · Arma 3
Bohemia added a project to T86067: Loss of vehicle sound after returning from Alt+Tab: Arma 3.
May 10 2016, 12:56 PM · Arma 3
CplBasti edited Steps To Reproduce on T86065: hiddenSelectionsMaterials[] is not working for Weapons.
May 10 2016, 12:56 PM · Arma 3
Bohemia added a project to T86066: Changing Mission Author's name does not work: Arma 3.
May 10 2016, 12:56 PM · Arma 3
Bohemia added a project to T86065: hiddenSelectionsMaterials[] is not working for Weapons: Arma 3.
May 10 2016, 12:56 PM · Arma 3
BISWizard added a comment to T86064: Game Wont Launch.

Hello,
according of the log you are missing a file 'C:\Program Files (x86)\Steam\steamapps\common\Arma 3\Launcher\en-US\arma3launcher.resources.dll'. Could you please check whether the file exists or not?

May 10 2016, 12:56 PM · Arma 3
rhysio94 added a comment to T86064: Game Wont Launch.

Yes this file is here.

May 10 2016, 12:56 PM · Arma 3
rhysio94 set Category to category:launcher on T86064: Game Wont Launch.
May 10 2016, 12:56 PM · Arma 3
Bohemia added a project to T86064: Game Wont Launch: Arma 3.
May 10 2016, 12:56 PM · Arma 3
kromka added a comment to T86063: Camera slows down near rocks or water line..

Well... if this is intended, please close this ticket.
Honestly i am not sure why it is done this way (especialy slowing down over the rocks and during passing line of water) also what are usabilities of those features but i belive you know what you are doing.
Regards

May 10 2016, 12:56 PM · Arma 3
kromka edited Steps To Reproduce on T86063: Camera slows down near rocks or water line..
May 10 2016, 12:56 PM · Arma 3
Koala added a comment to T86063: Camera slows down near rocks or water line..

This is an intended feature.

As closer you get to the ground or water line as slower the camera movement gets (for a more detailed and comfortable item placement).

The double click (on the map view I suggest?) changes the camera position and copies the camera height you had on the solid ground. If the camera was close to the solid ground it will be close to the bottom of the sea (e.g. the camera is 100m above the airfield -> in the map view double click somewhere on the map -> the camera is still 100m above the ground level on the new position).

May 10 2016, 12:56 PM · Arma 3
Bohemia added a project to T86062: Bunch of simple features for Eden Editor.: Arma 3.
May 10 2016, 12:56 PM · Arma 3
Spam added a comment to T86062: Bunch of simple features for Eden Editor..

The button "collapse all layers" would be very useful for me, it's very uncomfortable when you want find something but you should close every tab to not trying to find this through all those units. If the system works like a tree it should work for player not against, so you need an ability to search what you need just from the start. But unfortunately, I can't agree with other points.

May 10 2016, 12:56 PM · Arma 3
iJeeves added a comment to T86061: Issue with server gaining more than 10+ players..

Added a zip file contain a new files as i couldn't find the old ones. Still same issue but has the rpt you requested.

May 10 2016, 12:56 PM · Arma 3
kromka set Category to category:edeneditor on T86062: Bunch of simple features for Eden Editor..
May 10 2016, 12:56 PM · Arma 3
Bohemia added a project to T86063: Camera slows down near rocks or water line.: Arma 3.
May 10 2016, 12:56 PM · Arma 3
Astaroth added a comment to T86061: Issue with server gaining more than 10+ players..

Hi,
could you please add rpt with same name as mdpm and bidmp file? Thank you very much.

May 10 2016, 12:56 PM · Arma 3
Bohemia added a project to T86061: Issue with server gaining more than 10+ players.: Arma 3.
May 10 2016, 12:56 PM · Arma 3
Koala added a comment to T86060: welcome screen.

The problem was, that your username did not contain latin letters. That can be not just a problem for Arma 3 (other software might cause trouble too).

Make sure, your profile path only contains such latin letters and everything should be fine.

Best regards and I close the ticket.

May 10 2016, 12:56 PM · Arma 3
iJeeves edited Steps To Reproduce on T86061: Issue with server gaining more than 10+ players..
May 10 2016, 12:56 PM · Arma 3
FUTURE_TECH added a comment to T86060: welcome screen.

the same picture in the RC branch,welcome screen ,again,even if i delete unsupported characters in my profile name

May 10 2016, 12:56 PM · Arma 3
FUTURE_TECH added a comment to T86060: welcome screen.

But , here is the problem ,i've deleted every profole ,and tryed to create the new one ,welcome screen is always apears

May 10 2016, 12:56 PM · Arma 3
FUTURE_TECH added a comment to T86060: welcome screen.

uploaded

May 10 2016, 12:56 PM · Arma 3
Koala added a comment to T86060: welcome screen.

Hello, according to your latest rpt-files it seems that you're still using the same profile path (C:\Users\‏נטי\Documents\Arma 3).

If you just delete the profile path and restart the game, the game just creates a new profile path at the same location.

For test purposes: Please try to create a custom path (Arma 3 Launcher->"Parameters"->"Advanced" tab->"Advanced" tree->"Profile Path") that contains only latin letters (e.g. "D:\testpath").

-Now start the game and wait until the main menu screen -> welcome screen should appear

-Close the game and restart it with the same profile path settings again (should be saved in the launcher settings) -> welcome screen should be gone

Please post your result

May 10 2016, 12:56 PM · Arma 3
FUTURE_TECH added a comment to T86060: welcome screen.

ofcorse

May 10 2016, 12:56 PM · Arma 3
Astaroth added a comment to T86060: welcome screen.

Could you please add new rpt? Thank you.

May 10 2016, 12:56 PM · Arma 3
Koala added a comment to T86060: welcome screen.

Can you please upload the rpt file from the RC?

May 10 2016, 12:56 PM · Arma 3
FUTURE_TECH added a comment to T86060: welcome screen.

IT WORKS!!! THANK YOU BOHEMIA!

May 10 2016, 12:56 PM · Arma 3
FUTURE_TECH added a comment to T86060: welcome screen.

i've uploaded the report file

May 10 2016, 12:56 PM · Arma 3
FUTURE_TECH added a comment to T86060: welcome screen.

Yes,i've tried to launch it without mods,it didn't helped

May 10 2016, 12:56 PM · Arma 3
Astaroth added a comment to T86060: welcome screen.

It looks that you have unsupported characters in Your profile name(נטי). Could you please try profile outside of Your documents folder? You can set path to profile via Launcher in Advanced tab.

May 10 2016, 12:56 PM · Arma 3
Koala added a comment to T86060: welcome screen.

Hello, for me the welcome screen only appeared once.

Have you tried to start the development branch without any modifications (you are using many of those)?

May 10 2016, 12:56 PM · Arma 3
Astaroth added a comment to T86060: welcome screen.

Hi,
could you please start game without mods and upload rpt file? It will be rpt file with newest date in name. Thank you very much.

May 10 2016, 12:56 PM · Arma 3
Koala added a comment to T86059: Unable to shoot and kill units in water.

I forwarded the problem to the developers. I really hope that problem will be fixed soon.

May 10 2016, 12:56 PM · Arma 3
Bohemia updated subscribers of T86060: welcome screen.
May 10 2016, 12:56 PM · Arma 3
mickeymen added a comment to T86059: Unable to shoot and kill units in water.

Koala thanks

May 10 2016, 12:56 PM · Arma 3
Bohemia added a project to T86060: welcome screen: Arma 3.
May 10 2016, 12:56 PM · Arma 3
mickeymen added a comment to T86059: Unable to shoot and kill units in water.

Old bug. Unit (man) in the water become invulnerable. BIS, you need to fix it finally.

May 10 2016, 12:56 PM · Arma 3
FUTURE_TECH set Category to category:gameprofiles on T86060: welcome screen.
May 10 2016, 12:56 PM · Arma 3
greenfist added a comment to T86059: Unable to shoot and kill units in water.

A video from 3 months ago: https://www.youtube.com/watch?v=wrp1ZjiYqAA
Impossible to kill a floating unit. The bullet tracers penetrate his head but don't inflict damage.
There's a small chance of a hit if the target swims up.

May 10 2016, 12:56 PM · Arma 3
Koala added a comment to T86059: Unable to shoot and kill units in water.

I can confirm that issue.

May 10 2016, 12:56 PM · Arma 3
Bohemia updated subscribers of T86059: Unable to shoot and kill units in water.
May 10 2016, 12:56 PM · Arma 3
Bohemia added a project to T86059: Unable to shoot and kill units in water: Arma 3.
May 10 2016, 12:56 PM · Arma 3
F2kSel set Category to category:swimminganddiving on T86059: Unable to shoot and kill units in water.
May 10 2016, 12:56 PM · Arma 3
Koala added a comment to T86058: VR Training Helicopter-Weapon Systems endless loop.

No problem and you're welcome.

Sometimes a mod might cause some strange behaviours.

I closed the ticket.

May 10 2016, 12:56 PM · Arma 3
Koala added a comment to T86058: VR Training Helicopter-Weapon Systems endless loop.

Hello, I have just tested the VR Training "Helicopter Weapon Systems" without any problems.

The "Autocannon" part just took a few seconds for me to finish.

Can you please be more specific? Maybe you can post a video of your issue.

Do you use any modifications for Arma 3?

Best regards

May 10 2016, 12:56 PM · Arma 3
mr-otin added a comment to T86058: VR Training Helicopter-Weapon Systems endless loop.

Ok, Problem solved! I had a mod in Steam start options (now disabled)! In the game launcher no mods active. Its running fine now. thx

May 10 2016, 12:56 PM · Arma 3
Bohemia updated subscribers of T86058: VR Training Helicopter-Weapon Systems endless loop.
May 10 2016, 12:56 PM · Arma 3
mr-otin edited Steps To Reproduce on T86058: VR Training Helicopter-Weapon Systems endless loop.
May 10 2016, 12:56 PM · Arma 3
R3vo set Category to category:edeneditor on T86057: Intel (Interactive) missing.
May 10 2016, 12:56 PM · Arma 3
Bohemia added a project to T86058: VR Training Helicopter-Weapon Systems endless loop: Arma 3.
May 10 2016, 12:56 PM · Arma 3
Bohemia added a project to T86057: Intel (Interactive) missing: Arma 3.
May 10 2016, 12:56 PM · Arma 3