for example 20 cars syncronized with a vehicle respawn module.
with 50 players on the server this means.
20 x 50 distance requests?
near entities can detect "man","car","air" etc.
but we have AI on the map...and a player in a car is not a "man"??
10 cars and ~ 30 enemy AI units on the server.
one Headless Client with ~ 50 Civillians and 8 civillian cars.
second Headless client with ~ 30 CQB enemy units.
~ 20 Emty Cars
Mines and other stuff.
_myrequest = object nearentities ["player",500];
returns an array, containing all playableUnits + switchableUnit in range of 500m
makes sense?