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performance of near player detection
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Description

for example 20 cars syncronized with a vehicle respawn module.
with 50 players on the server this means.
20 x 50 distance requests?

near entities can detect "man","car","air" etc.

but we have AI on the map...and a player in a car is not a "man"??

10 cars and ~ 30 enemy AI units on the server.
one Headless Client with ~ 50 Civillians and 8 civillian cars.
second Headless client with ~ 30 CQB enemy units.
~ 20 Emty Cars

Mines and other stuff.

_myrequest = object nearentities ["player",500];

returns an array, containing all playableUnits + switchableUnit in range of 500m

makes sense?

or not?

Details

Legacy ID
3001766580
Severity
None
Resolution
Open
Reproducibility
N/A
Category
Feature Request

Event Timeline

CHIMERACyborg set Category to Feature Request.Feb 2 2016, 1:54 AM
CHIMERACyborg set Reproducibility to N/A.
CHIMERACyborg set Severity to None.
CHIMERACyborg set Resolution to Open.
CHIMERACyborg set Legacy ID to 3001766580.May 8 2016, 1:38 PM