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Game drops to 4-7fps, ingame graphics broken
Assigned, WishlistPublic

Description

While playing on an Altis Life multiplayer server alot of the players encounters this error, game drops down on fps and graphics crashes, no error but sometimes blackscreen and need to reboot system.

image to relate
http://images.akamai.steamusercontent.com/ugc/366283831998906892/6C3A9199C2957581E69A9BB6F8F314C1416A40FA/ {F27949} {F27950}

Details

Legacy ID
1379842986
Severity
None
Resolution
Open
Reproducibility
Random
Category
Game Crash
Steps To Reproduce

sporadic issues, cant reproduce.

Additional Information

Sometimes gets the error of memory cant be written

Event Timeline

Cris_hell edited Steps To Reproduce. (Show Details)Feb 2 2016, 2:02 PM
Cris_hell edited Additional Information. (Show Details)
Cris_hell set Category to Game Crash.
Cris_hell set Reproducibility to Random.
Cris_hell set Severity to None.
Cris_hell set Resolution to Open.
Cris_hell set Legacy ID to 1379842986.May 8 2016, 1:38 PM

Same issue on single player, with and without mods. But it only appears when I enter combat. Running around the island doesn't seem to do much. And only on dev branch also, not stable.

Screenshot of graphical glitch:
http://i.imgur.com/bCVp9AC.jpg

Hello,

thank you all for your feedback.

For those who are experiencing trouble with this issue in the singleplayer (as this probably won't be possible to test on the altis life servers), please try to switch to the RC version in the Betas (Right-click Arma 3 > Properties > Betas).

To access it use this Beta access code:
Arma3Update156RC

Please let us know if this issue is still present in the RC.

Thank you

So after some more Googling, I found out about the audio sources bug. I dropped my audio to 16bit, 44100Hz, and played for over three hours with absolutely no issues. Could be the same with the others?

EDIT: So on the latest RC branch, I bumped the audio up as high as it could go and had no issues during my play time. Can't say if this also solved the issue on Altis Life, but in SP, for me, it's fixed. For now.