This is already planned feature ;) Don't wory we dont want lose your work. Currently there is simple auto save (or backup save if you wish) when you run preview.
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May 10 2016
Ah like the classic CTD.
Great :)
disabling the simulation works, change the height from standart to 0.83 (z axis) and you have it "on" the desk.
i placed the desk (new) and tried this with documents and handy (new).
thank you!
So i managed to find a solution and it is on it's way to you ;) you can expect it in tomorow DEV update. Have a nice day! :)
Hello there! :)
Thank you for your feedback. This is actually a good point. I will take a look on it and probably give icons higher priority so they can be selected through these areas :)
I've also noticed that two thirds of an item placed on a desk appear embedded into it, even if you place the item above the desk they fall into it with just a small amount showing through.
Weapons like a rifle seem fine thought.
I have a feeling this is to do with the collision model and how thin the contact surface is on the object being placed on the table. My tests revealed that if you place ammo boxes on the table (they have a large surface area) they will remain on the table (possibly clipping through a little). Whereas if you try to put something like a notepad (a small surface area) it will fall straight through the table due to the collosion either not being detected or not producing enough reaction force to keep the object on the table surface. The work around is to use the attachTo command to keep it in a set position around the tables model origin. Another work around is to use disable simulation (as mentioned by izver). Hope this gets fixed soon!
This has been present in zeus as well.
Just a question: Have you tried disabling simulation on the objects?
You got 1073741819 err if you try to binarize ODOL.
Check you folder, remove all ODOL models.
Could you please, provide the logs generated by Addon Builder? They are in Arma 3 Tools\Logs.
Edit:
The problem is from Binarize which crashes during the process. Ideally, to be help you, we would need the data. Can you share them?
This is duplicate of linked bug.
Most buildings are notably absent too.
It would also be nice to have the single and double floodlights, as well as other lighting objects.
Helicopter pods for exemple.
I have some Vehicles setup in a organized formation, yet some of them fail to spawn.
thanks to you two.
Resolved.
Update CBA to latest.
Tankbuster is correct, started to debug into this the same day it was fixed
Syncing is no longer an universal operation for everything. Specialized connection types are now separated, and described with their function.
What you're looking for is "Set Waypoint Activation".
Correct old bug and i have a new Bug :D
Hello! :)
This looks like map is stealing S key event. I will take a look ;)
So i found a solution and it is on it's was to you ;) should be available in tomorow DEV update.
Have a nice day! :)
Already mentioned in #25744
Ares does that already, it would be absolutely lovely to see that default in the game.
Currently there's a shortcut only for looking through unit's eyes
If I'm not mistaken, restarting Steam client resolves this bug.
However, when I get this Access Violation error, windebug cannot produce a backtrace because of this bug. Any debugger should be able to provide a backtrace with ease.
Crash dump file uploaded.
on the 2'nd run of the editor it seem to run OK so not sure if it was just an installed error. i've not been able to replicate it as of yet
Had a similar crash after using the editor for hours. I tried to group up a soldier with another one, missclicked and the game crashed.I Was not able to reproduce the crash.
Crashreport added as "ArmaReport_Log_20150925T205953_Irawulf.zip"
Hello,
Thank you for reporting the issue.
We need crash dump files from this folder to analyze your problem.
C:\Users\<Name>\AppData\Local\Arma 3\
Can you upload somewhere in winrar package, please?
Archive smaller than 5000 KB can be attached directly to the ticket. For bigger archives, please use some free sharing service and post link here.
How to find correct crashdump file:
Try to make the crash happen
Look into crashdump folder
Upload crashdump with latest date in name (crashdump is rpt + bidmp + mdmp file with same name). Please try to provide as many crashdumps as possible, it helps us investigating the problem in a big way.
Thank you.
Ditto. I too just noticed this bug within 1.52RC, and then verified the bug exists within 1.50 too. Likely within one of the near previous versions, this bug first appeared. I quite vividly remember the "Show" button would show the exact values the slider bars for the axis were set to, instead of reverting to the previous menu.
Good description and I was able to find this bug already opened with ease.
Don't forget to vote for your own bug. I know it sounds ridiculous, but voting for your own bug then creates a green bar highlighting the vote option for others to readily vote for your bug.
Would be nice if we could do this
Related to #0025884
/upvoted
Glad you opened that ticket request.
We need more comfort functions like that.
How about Animations here too ?
A nice idea.
Maybe blackfox edits his summary to: "Possibility to select stances and animations in attributes"
Will do
Ares does it with its Add Objects to Zeus Function. Please consider adding this into ZEUS as default.
Thanks for feedback, glad to hear you like it.
We evaluated what you're suggesting early on, but we reached conclusion that it would be too confusing. After a while of playing the mission, the mission state changes significantly - player moves from starting position, enemies move, many soldiers die, etc. It wouldn't make sense to preserve this state after returning to the editor. What if you saved the mission at this point? Everything would be on a wrong place, and in a wrong state.
However, there are already ways how to make debugging easier. You can set player to be invincible in attributes, so enemies are no longer a concern. You can chose "Play from Here" option in context menu to start in some other location. Within your mission flow logic, you can add some "cheats" which will let you skip you parts of the mission (for example radio activated trigger which will kill all enemies in certain area and move player there), although this requires some scripting.
I hope this answer will help you with scenario design. And thanks again for your support!
Duplicate of http://feedback.arma3.com/view.php?id=25750 which will be resolved in a future build.
Duplicate of #0025733