Hello
Thank you for your feedback. This issue has already been scheduled for a fix and is fixed on Steam Dev.
Cheers
Hello
Thank you for your feedback. This issue has already been scheduled for a fix and is fixed on Steam Dev.
Cheers
Why is this not available in the gameplay of the game?
Can't reproduce now either! Must have been fixed :D Thanks,
Please use the search function.
Duplicate of http://feedback.arma3.com/view.php?id=8528
Hello,
I cannot reproduce the issue. The enemies always die from one headshot from silenced Sting. Even a guy in khaki beanie died from one shot to the head. Could you provide more info? Or a repro mission? It would be a huge help.
Thank you.
could you please verify your game files via Steam?
https://support.steampowered.com/kb_article.php?ref=2037-QEUH-3335
After then, please try to run your Arma as an admin.
allready done those things. its still low on fps
seems game wont crash when im single player anymore, but its reeeeeeally low FPS. i tried multiplayer and there its impossible to play 1-2 fps and in singleplayer its around 10 fps
still crashes in few mins
We need crash dump files from this folder to analyze your problem.
C:\Users\<Name>\AppData\Local\Arma 3\
Can you upload somewhere in winrar package, please?
Archive smaller than 5000 KB can be attached directly to the ticket. For bigger archives, please use some free sharing service and post link here.
How to find correct crashdump file:
Try to make the crash happen
Look into crashdump folder
Upload crashdump with latest date in name (crashdump is rpt + bidmp + mdmp file with same name). Please try to provide as many crashdumps as possible, it helps us investigating the problem in a big way.
ok. i hope these was you asked
Yes, those are the files i was looking for. Unfortunately you are running either mods or custom allocator. Could you please run the game vanilla without any mods or custom allocators and try to reproduce the crash?
Thank you very much.
sorry it doesent work.
Hello,
It seems you have custom allocator running which could be the source of your problems. Try removing the -malloc=tbbmalloc line from your Target field in your Arma .exe properties.
done and done :) i really hope i get FPS back somehow. i almost tought my graphic card, memorys, mother board or hard disk was broken. but i saw there is same issues some players
Could you attach .RPT file to this ticket? It would help us pin point the issue of your problem.
You can find .RPT files here C:\Users\<Name>\AppData\Local\Arma 3\
Thank you
Hey,
Could you please attach five more crashdumps (crashdump is rpt + bidmp + mdmp file with same name)? The ones you sent unfortunately do not contain any valuable data.
Hello Adam, Once again I want to thank you for assisting me in resolving this problem. I have put another link to the latest crash reports below. This issue is occurring 100% of the time to date. If these reports do not reveal any information to what might be causing the problem then I will assume it must be a Windows 7 Pro issue.
http://s000.tinyupload.com/?file_id=70229462614304017205
Best regards, Bruce
Hello Adam, Thank You for looking into this matter. I am unable to play my favorite game. The link I have put in the note will allow you to download my crash reports from Arma3, compressed with winrar, about five crashes in succession totaling 13 megs.
http://s000.tinyupload.com/?file_id=59060972891316784889
Thanks again, Bruce
Hello,
Thank you for reporting the issue.
We need crash dump files from this folder to analyze your problem.
C:\Users\<Name>\AppData\Local\Arma 3\
Can you upload somewhere in winrar package, please?
Archive smaller than 5000 KB can be attached directly to the ticket. For bigger archives, please use some free sharing service and post link here.
How to find correct crashdump file:
Try to make the crash happen
Look into crashdump folder
Upload crashdump with latest date in name (crashdump is rpt + bidmp + mdmp file with same name). Please try to provide as many crashdumps as possible, it helps us investigating the problem in a big way.
Thank you.
I wasn't able to reproduce the issue in the latest stable release 1.42.130.244.
Seems to be resolved and can be closed.
Nice work guys!
Yes, bug is resolved, just tested.
Can be marked as resolved.
Please read my description, take a note of the game version (Arma 3 Dev) and steps to reproduce the issue (need the latest dev version).
In 1.40.xxx you are not able to deploy weapons. The issue only occurs with deployed weapons (possible since dev version 1.42.xxx), freelook and optics mode.
Thanks for the upload.
I think, it is just a matter of time until the issue got fixed. As I can remeber, there was a similiar issue back then, where you were able to freelook with zoomed (scoped) view.
Disproving this issue for 1.40.129.533
I can config this. Tested it out on version. 1.42.130231
you can not use alt while looking in the optic.
only when pressing alt first, looking a side and then pressing right mouse to look into optic as described by Koala in his update.
Also uploaded screenshot.
Hi,
yes I agree that "playMove" issues are SP related as well. I just want to reproduce MP issues mentioned by mysteryx and if these issues are present, we will have to fix it as well. I hope there won't be any other confusion regarding this.
Just to inform you - I am focusing on cutscenes in general at the moment and hope it will help the community to use more anims in their missions.
Take care and stay tuned.
Regards!
Hi Chris,
because this ticket has been more likely related to one anim state only, the other ticket is formulated in more general way (and mention as well MP issues with some anims). Sorry for any confusion caused.
At the moment, there is no specific list but I am working on it as it will be part of aforementioned guideline. Please be patient, it will be available soon.
Thank you for your feedback and have a very nice day!
Just to clarify, the anims don't have any MP issues at all. Every issue mentioned there can be reproduced easily in SP too. I'm just confused because I told mysteryx (the other ticket creator, he was an old admin at our project) this bug and told him also that I already reported that.
However. Thanks and have a nice day too! :)
In 1.46 the pissing anim is working but I could not find another one with "act" in name which was fixed
Hi Chris,
I am already reviewing all cutscene animations and working on community guideline how to use them. As the amount of the anims is quite big, this will take some time so be patient please.
As peeing animation is already fixed, I am resolving this issue.
For the rest of cutscenes, please watch this issue: http://feedback.arma3.com/view.php?id=24390
Thank you and have a very nice day!
Bit confused why the other issue got related because I reported this earlier.
However, big thanks to fix them. Is it visible in upcoming changelogs which animations got fixed?
Can confirm, you can hear the sound but player just stands there acting like nothing happened, while weeing in his pants.
Same happens with M2A4 Slammer up and T-100 Varsuk.
According to spotrep this has been fixed in 1.44. "Fixed: MBT main cannon zeroing didn't work for the highest values (see http://feedback.arma3.com/view.php?id=23318)"
I'll take your word for it, this can be closed :)
While you're changing the EMRs weight you should check its initspeed, too. It might be too high for a 7,62mm rifle.
Take a look at the current DEV branch: the SOS becomes the MOS, with reduced magnification compared to the LRPS.
As pops stated. This issue has already been addressed in Steam Dev.
You can find how to change to Steam Dev here:
http://forums.bistudio.com/showthread.php?149411-How-to-change-Arma-3-branches-between-STABLE-amp-DEVELOPMENT-versions-STEAM-client
Long known issue. Duplicate of http://feedback.arma3.com/view.php?id=2023
Hello and thank you for your ticket.
This issue has already been resolved on Steam Dev update.
Cheers
Indeed, those impacts are from the HMG. No change in behavior after today's update either, which specifically mentions tweaking of AI suppression.
Edit: I put up an autonomous HMG in the VA, bullets flying all over the place, not one hit. (see screenshot above)
there has to be option to disable ai suppression
Steps to reproduce updated and repro mission added.
those bullet impacts on the ground are from the turret?
It almost seems that unmanned ai is too human like. robots shouldn't have any fear, especially when they can't move.
Specially problem is sticked with tracked vehicles. But wheeled isnt much better. There is some small addon fixing this @RYD Liability Insurance, search on Armahollic. I need to use Vcom_Driving_Ai and this RYD to play like a humand, but this still need a work... Specially frustrating when i order AI infantry to get in vehicle, and they are stopping and shooting to enemy on foot (most recentyl die while this), or ai driver in tank cannot drive backward - gosh, i swear, there wasnt so much and serious problem with any game before, we are playing some fu**in beta? Its most important features and its simply doesnt work.... SINCE GODDAM 2 YEARS!
Yea vlad_8011 ai tank driver has serious issues when player order him backward he just shake tank and barely move back or move at very low speed while shaking!
maybe you wanna create a new ticket for that issue.
Hello,
I was not able to reproduce this issue. Could you please upload a simple repro mission displaying the problem? It would be a big help.
Thank you.
after investigating more I see AI vehicles are much better but AI infantries do wrong job! they often don't care nearby moving vehicles and run to their sides and take damage or die.
Well, yesterday I've noticed that the AI drivers too still run over your men. The problem is still there even if it's been improved.
I was sitting on the ground in a helo (Orca), and one of my AI squad members tried to drive through me in a main battle tank. It was as if I wasn't there.
it's got much better.
It appears that the moved item will appear in the target container only once you exit the vehicle and check your inventory again.
Also, I confirmed it works as expected in SP.
Worth mentioning that this behavior was tested and verified on a dedicated server environment.
Well, I know they have a friends and recent filter/list in the dev branch right now. I can't remember the other ones they added.
what does that mean?
all Modders used the old classnames in their config.cpp have to patch their mods?
or will this be fixed with next update?
INFO Please!
Whats wrong with the DEV-Team?
First Rule is: "Never touch a defined class name!"
Only exception is : the defined class name is wrong...
Its programming style. If you say all classes are bulletcount_calibre_Casing and you say Zafir has 7.62x54 but the mags are 7.62x51 you need to change.