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Animations with "Acts" in name won't work on players
Closed, ResolvedPublic

Description

When a animation like "Acts_AidlPercMstpSlowWrflDnon_pissing" is performed on a player unit the unit just stays still with holstered weapon if a weapon is present. It won't work with any kind of command. I tried [playMove, switchMove,playAction,playActionNow,playGesture].

A AI unit is performing the animation as displayed in the animation selection gui.

Addition:
It's not only in SP. In MP you can see others doing the anim but for yourself you just stand there like a fool.

Details

Legacy ID
3024717302
Severity
None
Resolution
Fixed
Reproducibility
Always
Category
Anims
Steps To Reproduce
  1. Go in Editor
  2. Place a AI unit, named A1, a player unit, named A2, a trigger with activation on BLUFOR, move both units in a near position that the player can see the AI
  3. Put in the trigger activation

'

A1 playMove "Acts_AidlPercMstpSlowWrflDnon_pissing";
A2 playMove "Acts_AidlPercMstpSlowWrflDnon_pissing";

'

  1. Start the preview

Event Timeline

chris579 edited Steps To Reproduce. (Show Details)Mar 25 2015, 8:18 PM
chris579 set Category to Anims.
chris579 set Reproducibility to Always.
chris579 set Severity to None.
chris579 set Resolution to Fixed.
chris579 set Legacy ID to 3024717302.May 8 2016, 11:44 AM
chris579 edited a custom field.

Can confirm, you can hear the sound but player just stands there acting like nothing happened, while weeing in his pants.

In 1.46 the pissing anim is working but I could not find another one with "act" in name which was fixed

Hi Chris,

I am already reviewing all cutscene animations and working on community guideline how to use them. As the amount of the anims is quite big, this will take some time so be patient please.

As peeing animation is already fixed, I am resolving this issue.

For the rest of cutscenes, please watch this issue: http://feedback.arma3.com/view.php?id=24390

Thank you and have a very nice day!

Bit confused why the other issue got related because I reported this earlier.

However, big thanks to fix them. Is it visible in upcoming changelogs which animations got fixed?

Hi Chris,

because this ticket has been more likely related to one anim state only, the other ticket is formulated in more general way (and mention as well MP issues with some anims). Sorry for any confusion caused.

At the moment, there is no specific list but I am working on it as it will be part of aforementioned guideline. Please be patient, it will be available soon.

Thank you for your feedback and have a very nice day!

Just to clarify, the anims don't have any MP issues at all. Every issue mentioned there can be reproduced easily in SP too. I'm just confused because I told mysteryx (the other ticket creator, he was an old admin at our project) this bug and told him also that I already reported that.

However. Thanks and have a nice day too! :)

Hi,

yes I agree that "playMove" issues are SP related as well. I just want to reproduce MP issues mentioned by mysteryx and if these issues are present, we will have to fix it as well. I hope there won't be any other confusion regarding this.

Just to inform you - I am focusing on cutscenes in general at the moment and hope it will help the community to use more anims in their missions.

Take care and stay tuned.

Regards!