Page MenuHomeFeedback Tracker

Firstborn
User

Projects

User does not belong to any projects.

User Details

User Since
Mar 15 2015, 9:46 AM (298 w, 1 d)

Recent Activity

Jul 2 2017

Firstborn created T126028: Triggers created with createTrigger automatically trigger/activate. (1.72.142223).
Jul 2 2017, 3:26 PM · Arma 3

Aug 24 2016

Firstborn added a comment to T83852: Repair Vehicles not working?.

Yup, the damage needed for the repair to start is too high. Most of the time leaving a vehicle in a disabled state that can only be partly fixed by an Engineer or a Repair Specialist.

Aug 24 2016, 3:35 PM · Arma 3

Jul 12 2016

Firstborn added a comment to T117691: BIS_fnc_taskState not working on a dedicated server.

Has been fixed with the new Apex release.

Jul 12 2016, 1:58 PM · Arma 3

Jun 18 2016

Firstborn added a comment to T117691: BIS_fnc_taskState not working on a dedicated server.

@Dwarden
The issue is the if statement, as it would need to trigger for the function to work on a dedicated server, but it won't as it checks for an empty string that taskState command doesn't ever return.
As for example BIS_fnc_taskCompleted works completely fine on a dedicated server as it's written simply like this:

/*
	Author: Jiri Wainar
Jun 18 2016, 12:04 AM · Arma 3

Jun 12 2016

Firstborn renamed T117691: BIS_fnc_taskState not working on a dedicated server from BIS_fnc_taskState not working on a dedicated server. to BIS_fnc_taskState not working on a dedicated server.
Jun 12 2016, 9:29 AM · Arma 3
Firstborn created T117691: BIS_fnc_taskState not working on a dedicated server.
Jun 12 2016, 9:22 AM · Arma 3

May 10 2016

Firstborn added a comment to T84621: FSAA and smoke cause performance impact..

Well to my knowledge it's not really a framerate killer, as I'm able to use it quite happily with FPS being 55-60 in an empty world. That is until a smoke grenade is thrown or I look the sea from certain angles.

And this is about FSAA and smoke affecting performance, so I really don't see how my specs come into account.

The only thing we are interested in is that if it happens to other people too, or is it just a one off thing.

May 10 2016, 12:12 PM · Arma 3
Firstborn edited Steps To Reproduce on T84621: FSAA and smoke cause performance impact..
May 10 2016, 12:12 PM · Arma 3
Firstborn edited Steps To Reproduce on T84422: Hellcat collision lights can't be turned on by pilot..
May 10 2016, 12:06 PM · Arma 3
Firstborn edited Steps To Reproduce on T83823: Military Sites AI leaving the site..
May 10 2016, 11:49 AM · Arma 3
Firstborn added a comment to T83696: Prevent AI from disembarking beacuse of track damage.

Well as I said I haven't used it myself and the description says:

"If true, units can be in a vehicle with broken tracks/wheels."

So you have to test it yourself.

May 10 2016, 11:45 AM · Arma 3
Firstborn added a comment to T83696: Prevent AI from disembarking beacuse of track damage.

I suspect your mission is made only in editor view as you said you're not advanced user.

That would mean that you place:

this allowCrewInImmobile true;

Into all vehicle init lines you want to be affected by it. These init lines can be found in the menu when you double click them.

Ofc I haven't used it and only went with this knowledge of it working:
"
Description: If true, units can be in a vehicle with broken tracks/wheels.

Syntax: vehicle allowCrewInImmobile bool

Parameters:
vehicle: Object
bool: Boolean
"

May 10 2016, 11:45 AM · Arma 3
Firstborn edited Steps To Reproduce on T83344: BIS_fnc_spawnGroup azimuth parameter doesn't work..
May 10 2016, 11:35 AM · Arma 3
Firstborn edited Steps To Reproduce on T83339: New 2D map task marker doesn't remove the old one..
May 10 2016, 11:34 AM · Arma 3
Firstborn set Category to category:balancing on T81693: Carrier Special Rig stats.
May 10 2016, 10:38 AM · Arma 3
Firstborn added a comment to T81525: Forward toggle key.

Well if I want to get creative why don't I just take my whole cutlery out and play this game? :P

Just because microphone is an option it doesn't mean that chat functions shouldn't be improved.

And to my knowledge creating a key that does this isn't an overwhelming task, but still gives gaming enjoyment to those who don't want to keep pressing a button on a simple walk from A to B.

May 10 2016, 10:33 AM · Arma 3
Firstborn edited Additional Information on T81525: Forward toggle key.
May 10 2016, 10:33 AM · Arma 3
Firstborn added a comment to T78200: attachTo cannot attach to buildings.

Still a problem.

May 10 2016, 8:45 AM · Arma 3