Yup, the damage needed for the repair to start is too high. Most of the time leaving a vehicle in a disabled state that can only be partly fixed by an Engineer or a Repair Specialist.
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Jul 2 2017
Aug 24 2016
Jul 12 2016
Has been fixed with the new Apex release.
Jun 18 2016
@Dwarden
The issue is the if statement, as it would need to trigger for the function to work on a dedicated server, but it won't as it checks for an empty string that taskState command doesn't ever return.
As for example BIS_fnc_taskCompleted works completely fine on a dedicated server as it's written simply like this:
/* Author: Jiri Wainar
Jun 12 2016
May 10 2016
Well to my knowledge it's not really a framerate killer, as I'm able to use it quite happily with FPS being 55-60 in an empty world. That is until a smoke grenade is thrown or I look the sea from certain angles.
And this is about FSAA and smoke affecting performance, so I really don't see how my specs come into account.
The only thing we are interested in is that if it happens to other people too, or is it just a one off thing.
Well as I said I haven't used it myself and the description says:
"If true, units can be in a vehicle with broken tracks/wheels."
So you have to test it yourself.
I suspect your mission is made only in editor view as you said you're not advanced user.
That would mean that you place:
this allowCrewInImmobile true;
Into all vehicle init lines you want to be affected by it. These init lines can be found in the menu when you double click them.
Ofc I haven't used it and only went with this knowledge of it working:
"
Description: If true, units can be in a vehicle with broken tracks/wheels.
Syntax: vehicle allowCrewInImmobile bool
Parameters:
vehicle: Object
bool: Boolean
"
Well if I want to get creative why don't I just take my whole cutlery out and play this game? :P
Just because microphone is an option it doesn't mean that chat functions shouldn't be improved.
And to my knowledge creating a key that does this isn't an overwhelming task, but still gives gaming enjoyment to those who don't want to keep pressing a button on a simple walk from A to B.
Still a problem.